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fixes to handling of focus changes for toplevel windows
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1/////////////////////////////////////////////////////////////////////////////
2// Name: src/dfb/dcclient.cpp
3// Purpose: wxWindowDC, wxClientDC and wxPaintDC
4// Author: Vaclav Slavik
5// Created: 2006-08-10
6// RCS-ID: $Id$
7// Copyright: (c) 2006 REA Elektronik GmbH
8// Licence: wxWindows licence
9/////////////////////////////////////////////////////////////////////////////
10
11// ===========================================================================
12// declarations
13// ===========================================================================
14
15// ---------------------------------------------------------------------------
16// headers
17// ---------------------------------------------------------------------------
18
19// For compilers that support precompilation, includes "wx.h".
20#include "wx/wxprec.h"
21
22#ifdef __BORLANDC__
23 #pragma hdrstop
24#endif
25
26#include "wx/dcclient.h"
27
28#ifndef WX_PRECOMP
29 #include "wx/window.h"
30 #include "wx/nonownedwnd.h"
31#endif
32
33#include "wx/dfb/private.h"
34
35#define TRACE_PAINT _T("paint")
36
37// ===========================================================================
38// implementation
39// ===========================================================================
40
41//-----------------------------------------------------------------------------
42// helpers
43//-----------------------------------------------------------------------------
44
45// Returns subrect of the window that is not outside of its parent's
46// boundaries ("hidden behind its borders"), recursively:
47static wxRect GetUncoveredWindowArea(wxWindow *win)
48{
49 wxRect r(win->GetSize());
50
51 if ( win->IsTopLevel() )
52 return r;
53
54 wxWindow *parent = win->GetParent();
55 if ( !parent )
56 return r;
57
58 // intersect with parent's uncovered area, after offsetting it into win's
59 // coordinates; this will remove parts of 'r' that are outside of the
60 // parent's area:
61 wxRect rp(GetUncoveredWindowArea(parent));
62
63 // normal windows cannot extend out of its parent's client area:
64 if ( !win->CanBeOutsideClientArea() )
65 rp.Intersect(parent->GetClientRect());
66
67 rp.Offset(-win->GetPosition());
68 rp.Offset(-parent->GetClientAreaOrigin());
69 r.Intersect(rp);
70
71 return r;
72}
73
74// creates a dummy surface that has the same format as the real window's
75// surface, but is not visible and so can be painted on even if the window
76// is hidden
77static
78wxIDirectFBSurfacePtr CreateDummySurface(wxWindow *win, const wxRect *rect)
79{
80 wxLogTrace(TRACE_PAINT, _T("%p ('%s'): creating dummy DC surface"),
81 win, win->GetName().c_str());
82 wxSize size(rect ? rect->GetSize() : win->GetSize());
83
84 // we can't create a surface of 0 size but the size of the window may be 0,
85 // so ensure that we have at least a single pixel to draw on
86 size.IncTo(wxSize(1, 1));
87
88 return win->GetDfbSurface()->CreateCompatible
89 (
90 size,
91 wxIDirectFBSurface::CreateCompatible_NoBackBuffer
92 );
93}
94
95//-----------------------------------------------------------------------------
96// wxWindowDC
97//-----------------------------------------------------------------------------
98
99IMPLEMENT_DYNAMIC_CLASS(wxWindowDC, wxDC)
100
101wxWindowDC::wxWindowDC(wxWindow *win)
102{
103 InitForWin(win, NULL);
104}
105
106void wxWindowDC::InitForWin(wxWindow *win, const wxRect *rect)
107{
108 wxCHECK_RET( win, _T("invalid window") );
109
110 m_win = win;
111
112 // obtain the surface used for painting:
113 wxPoint origin;
114 wxIDirectFBSurfacePtr surface;
115
116 wxRect rectOrig(rect ? *rect : wxRect(win->GetSize()));
117 wxRect r;
118
119 if ( !win->IsShownOnScreen() )
120 {
121 // leave 'r' rectangle empty to indicate the window is not visible,
122 // see below (below "create the surface:") for how is this case handled
123 }
124 else
125 {
126 // compute painting rectangle after clipping if we're in PaintWindow
127 // code, otherwise paint on the entire window:
128 r = rectOrig;
129
130 const wxRegion& updateRegion = win->GetUpdateRegion();
131 if ( win->GetTLW()->IsPainting() && !updateRegion.IsEmpty() )
132 {
133 r.Intersect(updateRegion.AsRect());
134 wxCHECK_RET( !r.IsEmpty(), _T("invalid painting rectangle") );
135
136 // parent TLW will flip the entire surface when painting is done
137 m_shouldFlip = false;
138 }
139 else
140 {
141 // One of two things happened:
142 // (1) the TLW is not being painted by PaintWindow() now; or
143 // (2) we're drawing on some window other than the one that is
144 // currently painted on by PaintWindow()
145 // In either case, we need to flip the surface when we're done
146 // painting and we don't have to use updateRegion for clipping.
147 // OTOH, if the window is (partially) hidden by being
148 // out of its parent's area, we must clip the surface accordingly.
149 r.Intersect(GetUncoveredWindowArea(win));
150 m_shouldFlip = true; // paint the results immediately
151 }
152 }
153
154 // create the surface:
155 if ( r.IsEmpty() )
156 {
157 // we're painting on invisible window: the changes won't have any
158 // effect, as the window will be repainted anyhow when it is shown,
159 // but we still need a valid DC so that e.g. text extents can be
160 // measured, so let's create a dummy surface that has the same
161 // format as the real one would have and let the code paint on it:
162 surface = CreateDummySurface(win, rect);
163
164 // painting on hidden window has no effect on TLW's surface, don't
165 // waste time flipping the dummy surface:
166 m_shouldFlip = false;
167 }
168 else
169 {
170 m_winRect = r;
171 DFBRectangle dfbrect = { r.x, r.y, r.width, r.height };
172 surface = win->GetDfbSurface()->GetSubSurface(&dfbrect);
173
174 // if the DC was clipped thanks to rectPaint, we must adjust the
175 // origin accordingly; but we do *not* adjust for 'rect', because
176 // rect.GetPosition() has coordinates (0,0) in the DC:
177 origin.x = rectOrig.x - r.x;
178 origin.y = rectOrig.y - r.y;
179
180 // m_shouldFlip was set in the "if" block above this one
181 }
182
183 if ( !surface )
184 return;
185
186 wxLogTrace(TRACE_PAINT,
187 _T("%p ('%s'): creating DC for area [%i,%i,%i,%i], clipped to [%i,%i,%i,%i], origin [%i,%i]"),
188 win, win->GetName().c_str(),
189 rectOrig.x, rectOrig.y, rectOrig.GetRight(), rectOrig.GetBottom(),
190 r.x, r.y, r.GetRight(), r.GetBottom(),
191 origin.x, origin.y);
192
193 DFBInit(surface);
194 SetFont(win->GetFont());
195
196 // offset coordinates to account for subsurface's origin coordinates:
197 SetDeviceOrigin(origin.x, origin.y);
198}
199
200wxWindowDC::~wxWindowDC()
201{
202 wxIDirectFBSurfacePtr surface(GetDirectFBSurface());
203 if ( !surface )
204 return;
205
206 // if no painting was done on the DC, we don't have to flip the surface:
207 if ( !m_isBBoxValid )
208 return;
209
210 if ( m_shouldFlip )
211 {
212 // paint overlays on top of the surface being drawn to by this DC
213 // before showing anything on the screen:
214 m_win->PaintOverlays(m_winRect);
215
216 DFBSurfaceCapabilities caps = DSCAPS_NONE;
217 surface->GetCapabilities(&caps);
218 if ( caps & DSCAPS_DOUBLE )
219 {
220 // FIXME: flip only modified parts of the surface
221 surface->FlipToFront();
222 }
223 // else: the surface is not double-buffered and so cannot be flipped
224 }
225 // else: don't flip the surface, wxTLW will do it when it finishes
226 // painting of its invalidated areas
227}
228
229//-----------------------------------------------------------------------------
230// wxClientDC
231//-----------------------------------------------------------------------------
232
233IMPLEMENT_DYNAMIC_CLASS(wxClientDC, wxWindowDC)
234
235wxClientDC::wxClientDC(wxWindow *win)
236{
237 wxCHECK_RET( win, _T("invalid window") );
238
239 wxRect rect = win->GetClientRect();
240 InitForWin(win, &rect);
241}
242
243//-----------------------------------------------------------------------------
244// wxPaintDC
245//-----------------------------------------------------------------------------
246
247IMPLEMENT_DYNAMIC_CLASS(wxPaintDC, wxWindowDC)