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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: src/dfb/dcclient.cpp | |
3 | // Purpose: wxWindowDC, wxClientDC and wxPaintDC | |
4 | // Author: Vaclav Slavik | |
5 | // Created: 2006-08-10 | |
6 | // RCS-ID: $Id$ | |
7 | // Copyright: (c) 2006 REA Elektronik GmbH | |
8 | // Licence: wxWindows licence | |
9 | ///////////////////////////////////////////////////////////////////////////// | |
10 | ||
11 | // =========================================================================== | |
12 | // declarations | |
13 | // =========================================================================== | |
14 | ||
15 | // --------------------------------------------------------------------------- | |
16 | // headers | |
17 | // --------------------------------------------------------------------------- | |
18 | ||
19 | // For compilers that support precompilation, includes "wx.h". | |
20 | #include "wx/wxprec.h" | |
21 | ||
22 | #ifdef __BORLANDC__ | |
23 | #pragma hdrstop | |
24 | #endif | |
25 | ||
26 | #include "wx/dcclient.h" | |
27 | ||
28 | #ifndef WX_PRECOMP | |
29 | #include "wx/window.h" | |
30 | #include "wx/nonownedwnd.h" | |
31 | #endif | |
32 | ||
33 | #include "wx/dfb/private.h" | |
34 | ||
35 | #define TRACE_PAINT _T("paint") | |
36 | ||
37 | // =========================================================================== | |
38 | // implementation | |
39 | // =========================================================================== | |
40 | ||
41 | //----------------------------------------------------------------------------- | |
42 | // helpers | |
43 | //----------------------------------------------------------------------------- | |
44 | ||
45 | // Returns subrect of the window that is not outside of its parent's | |
46 | // boundaries ("hidden behind its borders"), recursively: | |
47 | static wxRect GetUncoveredWindowArea(wxWindow *win) | |
48 | { | |
49 | wxRect r(win->GetSize()); | |
50 | ||
51 | if ( win->IsTopLevel() ) | |
52 | return r; | |
53 | ||
54 | wxWindow *parent = win->GetParent(); | |
55 | if ( !parent ) | |
56 | return r; | |
57 | ||
58 | // intersect with parent's uncovered area, after offsetting it into win's | |
59 | // coordinates; this will remove parts of 'r' that are outside of the | |
60 | // parent's area: | |
61 | wxRect rp(GetUncoveredWindowArea(parent)); | |
62 | ||
63 | // normal windows cannot extend out of its parent's client area: | |
64 | if ( !win->CanBeOutsideClientArea() ) | |
65 | rp.Intersect(parent->GetClientRect()); | |
66 | ||
67 | rp.Offset(-win->GetPosition()); | |
68 | rp.Offset(-parent->GetClientAreaOrigin()); | |
69 | r.Intersect(rp); | |
70 | ||
71 | return r; | |
72 | } | |
73 | ||
74 | // creates a dummy surface that has the same format as the real window's | |
75 | // surface, but is not visible and so can be painted on even if the window | |
76 | // is hidden | |
77 | static | |
78 | wxIDirectFBSurfacePtr CreateDummySurface(wxWindow *win, const wxRect *rect) | |
79 | { | |
80 | wxLogTrace(TRACE_PAINT, _T("%p ('%s'): creating dummy DC surface"), | |
81 | win, win->GetName().c_str()); | |
82 | wxSize size(rect ? rect->GetSize() : win->GetSize()); | |
83 | ||
84 | // we can't create a surface of 0 size but the size of the window may be 0, | |
85 | // so ensure that we have at least a single pixel to draw on | |
86 | size.IncTo(wxSize(1, 1)); | |
87 | ||
88 | return win->GetDfbSurface()->CreateCompatible | |
89 | ( | |
90 | size, | |
91 | wxIDirectFBSurface::CreateCompatible_NoBackBuffer | |
92 | ); | |
93 | } | |
94 | ||
95 | //----------------------------------------------------------------------------- | |
96 | // wxWindowDC | |
97 | //----------------------------------------------------------------------------- | |
98 | ||
99 | IMPLEMENT_DYNAMIC_CLASS(wxWindowDC, wxDC) | |
100 | ||
101 | wxWindowDC::wxWindowDC(wxWindow *win) | |
102 | { | |
103 | InitForWin(win, NULL); | |
104 | } | |
105 | ||
106 | void wxWindowDC::InitForWin(wxWindow *win, const wxRect *rect) | |
107 | { | |
108 | wxCHECK_RET( win, _T("invalid window") ); | |
109 | ||
110 | m_win = win; | |
111 | ||
112 | // obtain the surface used for painting: | |
113 | wxPoint origin; | |
114 | wxIDirectFBSurfacePtr surface; | |
115 | ||
116 | wxRect rectOrig(rect ? *rect : wxRect(win->GetSize())); | |
117 | wxRect r; | |
118 | ||
119 | if ( !win->IsShownOnScreen() ) | |
120 | { | |
121 | // leave 'r' rectangle empty to indicate the window is not visible, | |
122 | // see below (below "create the surface:") for how is this case handled | |
123 | } | |
124 | else | |
125 | { | |
126 | // compute painting rectangle after clipping if we're in PaintWindow | |
127 | // code, otherwise paint on the entire window: | |
128 | r = rectOrig; | |
129 | ||
130 | const wxRegion& updateRegion = win->GetUpdateRegion(); | |
131 | if ( win->GetTLW()->IsPainting() && !updateRegion.IsEmpty() ) | |
132 | { | |
133 | r.Intersect(updateRegion.AsRect()); | |
134 | wxCHECK_RET( !r.IsEmpty(), _T("invalid painting rectangle") ); | |
135 | ||
136 | // parent TLW will flip the entire surface when painting is done | |
137 | m_shouldFlip = false; | |
138 | } | |
139 | else | |
140 | { | |
141 | // One of two things happened: | |
142 | // (1) the TLW is not being painted by PaintWindow() now; or | |
143 | // (2) we're drawing on some window other than the one that is | |
144 | // currently painted on by PaintWindow() | |
145 | // In either case, we need to flip the surface when we're done | |
146 | // painting and we don't have to use updateRegion for clipping. | |
147 | // OTOH, if the window is (partially) hidden by being | |
148 | // out of its parent's area, we must clip the surface accordingly. | |
149 | r.Intersect(GetUncoveredWindowArea(win)); | |
150 | m_shouldFlip = true; // paint the results immediately | |
151 | } | |
152 | } | |
153 | ||
154 | // create the surface: | |
155 | if ( r.IsEmpty() ) | |
156 | { | |
157 | // we're painting on invisible window: the changes won't have any | |
158 | // effect, as the window will be repainted anyhow when it is shown, | |
159 | // but we still need a valid DC so that e.g. text extents can be | |
160 | // measured, so let's create a dummy surface that has the same | |
161 | // format as the real one would have and let the code paint on it: | |
162 | surface = CreateDummySurface(win, rect); | |
163 | ||
164 | // painting on hidden window has no effect on TLW's surface, don't | |
165 | // waste time flipping the dummy surface: | |
166 | m_shouldFlip = false; | |
167 | } | |
168 | else | |
169 | { | |
170 | m_winRect = r; | |
171 | DFBRectangle dfbrect = { r.x, r.y, r.width, r.height }; | |
172 | surface = win->GetDfbSurface()->GetSubSurface(&dfbrect); | |
173 | ||
174 | // if the DC was clipped thanks to rectPaint, we must adjust the | |
175 | // origin accordingly; but we do *not* adjust for 'rect', because | |
176 | // rect.GetPosition() has coordinates (0,0) in the DC: | |
177 | origin.x = rectOrig.x - r.x; | |
178 | origin.y = rectOrig.y - r.y; | |
179 | ||
180 | // m_shouldFlip was set in the "if" block above this one | |
181 | } | |
182 | ||
183 | if ( !surface ) | |
184 | return; | |
185 | ||
186 | wxLogTrace(TRACE_PAINT, | |
187 | _T("%p ('%s'): creating DC for area [%i,%i,%i,%i], clipped to [%i,%i,%i,%i], origin [%i,%i]"), | |
188 | win, win->GetName().c_str(), | |
189 | rectOrig.x, rectOrig.y, rectOrig.GetRight(), rectOrig.GetBottom(), | |
190 | r.x, r.y, r.GetRight(), r.GetBottom(), | |
191 | origin.x, origin.y); | |
192 | ||
193 | DFBInit(surface); | |
194 | SetFont(win->GetFont()); | |
195 | ||
196 | // offset coordinates to account for subsurface's origin coordinates: | |
197 | SetDeviceOrigin(origin.x, origin.y); | |
198 | } | |
199 | ||
200 | wxWindowDC::~wxWindowDC() | |
201 | { | |
202 | wxIDirectFBSurfacePtr surface(GetDirectFBSurface()); | |
203 | if ( !surface ) | |
204 | return; | |
205 | ||
206 | // if no painting was done on the DC, we don't have to flip the surface: | |
207 | if ( !m_isBBoxValid ) | |
208 | return; | |
209 | ||
210 | if ( m_shouldFlip ) | |
211 | { | |
212 | // paint overlays on top of the surface being drawn to by this DC | |
213 | // before showing anything on the screen: | |
214 | m_win->PaintOverlays(m_winRect); | |
215 | ||
216 | DFBSurfaceCapabilities caps = DSCAPS_NONE; | |
217 | surface->GetCapabilities(&caps); | |
218 | if ( caps & DSCAPS_DOUBLE ) | |
219 | { | |
220 | // FIXME: flip only modified parts of the surface | |
221 | surface->FlipToFront(); | |
222 | } | |
223 | // else: the surface is not double-buffered and so cannot be flipped | |
224 | } | |
225 | // else: don't flip the surface, wxTLW will do it when it finishes | |
226 | // painting of its invalidated areas | |
227 | } | |
228 | ||
229 | //----------------------------------------------------------------------------- | |
230 | // wxClientDC | |
231 | //----------------------------------------------------------------------------- | |
232 | ||
233 | IMPLEMENT_DYNAMIC_CLASS(wxClientDC, wxWindowDC) | |
234 | ||
235 | wxClientDC::wxClientDC(wxWindow *win) | |
236 | { | |
237 | wxCHECK_RET( win, _T("invalid window") ); | |
238 | ||
239 | wxRect rect = win->GetClientRect(); | |
240 | InitForWin(win, &rect); | |
241 | } | |
242 | ||
243 | //----------------------------------------------------------------------------- | |
244 | // wxPaintDC | |
245 | //----------------------------------------------------------------------------- | |
246 | ||
247 | IMPLEMENT_DYNAMIC_CLASS(wxPaintDC, wxWindowDC) |