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1/////////////////////////////////////////////////////////////////////////////
2// Name: src/unix/evtloopunix.cpp
3// Purpose: wxEventLoop implementation
4// Author: Lukasz Michalski (lm@zork.pl)
5// Created: 2007-05-07
6// RCS-ID: $Id$
7// Copyright: (c) 2006 Zork Lukasz Michalski
8// Licence: wxWindows licence
9/////////////////////////////////////////////////////////////////////////////
10
11// ===========================================================================
12// declarations
13// ===========================================================================
14
15// ---------------------------------------------------------------------------
16// headers
17// ---------------------------------------------------------------------------
18
19// For compilers that support precompilation, includes "wx.h".
20#include "wx/wxprec.h"
21
22#if wxUSE_CONSOLE_EVENTLOOP
23
24#ifndef WX_PRECOMP
25 #include "wx/app.h"
26 #include "wx/log.h"
27#endif
28
29#include <errno.h>
30#include "wx/apptrait.h"
31#include "wx/evtloop.h"
32#include "wx/thread.h"
33#include "wx/module.h"
34#include "wx/unix/private/timer.h"
35#include "wx/unix/private/epolldispatcher.h"
36#include "wx/private/selectdispatcher.h"
37
38#define TRACE_EVENTS _T("events")
39
40// ===========================================================================
41// wxEventLoop::PipeIOHandler implementation
42// ===========================================================================
43
44// ----------------------------------------------------------------------------
45// initialization
46// ----------------------------------------------------------------------------
47
48bool wxConsoleEventLoop::PipeIOHandler::Create()
49{
50 if ( !m_pipe.Create() )
51 {
52 wxLogError(_("Failed to create wake up pipe used by event loop."));
53 return false;
54 }
55
56 const int fdRead = GetReadFd();
57
58 int flags = fcntl(fdRead, F_GETFL, 0);
59 if ( flags == -1 || fcntl(fdRead, F_SETFL, flags | O_NONBLOCK) == -1 )
60 {
61 wxLogSysError(_("Failed to switch wake up pipe to non-blocking mode"));
62 return false;
63 }
64
65 wxLogTrace(TRACE_EVENTS, wxT("Wake up pipe (%d, %d) created"),
66 fdRead, m_pipe[wxPipe::Write]);
67
68 return true;
69}
70
71// ----------------------------------------------------------------------------
72// wakeup handling
73// ----------------------------------------------------------------------------
74
75void wxConsoleEventLoop::PipeIOHandler::WakeUp()
76{
77 if ( write(m_pipe[wxPipe::Write], "s", 1) != 1 )
78 {
79 // don't use wxLog here, we can be in another thread and this could
80 // result in dead locks
81 perror("write(wake up pipe)");
82 }
83}
84
85void wxConsoleEventLoop::PipeIOHandler::OnReadWaiting()
86{
87 // got wakeup from child thread: read all data available in pipe just to
88 // make it empty (evevn though we write one byte at a time from WakeUp(),
89 // it could have been called several times)
90 char buf[4];
91 for ( ;; )
92 {
93 const int size = read(GetReadFd(), buf, WXSIZEOF(buf));
94
95 if ( size == 0 || (size == -1 && errno == EAGAIN) )
96 {
97 // nothing left in the pipe (EAGAIN is expected for an FD with
98 // O_NONBLOCK)
99 break;
100 }
101
102 if ( size == -1 )
103 {
104 wxLogSysError(_("Failed to read from wake-up pipe"));
105
106 break;
107 }
108 }
109
110 wxTheApp->ProcessPendingEvents();
111}
112
113// ===========================================================================
114// wxEventLoop implementation
115// ===========================================================================
116
117//-----------------------------------------------------------------------------
118// initialization
119//-----------------------------------------------------------------------------
120
121wxConsoleEventLoop::wxConsoleEventLoop()
122{
123 if ( !m_wakeupPipe.Create() )
124 {
125 m_dispatcher = NULL;
126 return;
127 }
128
129 m_dispatcher = wxFDIODispatcher::Get();
130 if ( !m_dispatcher )
131 return;
132
133 m_dispatcher->RegisterFD
134 (
135 m_wakeupPipe.GetReadFd(),
136 &m_wakeupPipe,
137 wxFDIO_INPUT
138 );
139}
140
141//-----------------------------------------------------------------------------
142// events dispatch and loop handling
143//-----------------------------------------------------------------------------
144
145bool wxConsoleEventLoop::Pending() const
146{
147 return wxTheApp->HasPendingEvents();
148}
149
150bool wxConsoleEventLoop::Dispatch()
151{
152 // calculate the timeout until the next timer expiration
153 int timeout;
154
155#if wxUSE_TIMER
156 wxUsecClock_t nextTimer;
157 if ( wxTimerScheduler::Get().GetNext(&nextTimer) )
158 {
159 // timeout is in ms
160 timeout = (nextTimer / 1000).ToLong();
161 }
162 else // no timers, we can block forever
163#endif // wxUSE_TIMER
164 {
165 timeout = wxFDIODispatcher::TIMEOUT_INFINITE;
166 }
167
168 m_dispatcher->Dispatch(timeout);
169
170#if wxUSE_TIMER
171 wxTimerScheduler::Get().NotifyExpired();
172#endif
173
174 wxTheApp->ProcessPendingEvents();
175 return true;
176}
177
178void wxConsoleEventLoop::WakeUp()
179{
180 m_wakeupPipe.WakeUp();
181}
182
183void wxConsoleEventLoop::OnNextIteration()
184{
185 // call the signal handlers for any signals we caught recently
186 wxTheApp->CheckSignal();
187}
188
189
190wxEventLoopBase *wxConsoleAppTraits::CreateEventLoop()
191{
192 return new wxEventLoop();
193}
194
195#endif // wxUSE_CONSOLE_EVENTLOOP