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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: wx/geometry.h | |
3 | // Purpose: Common Geometry Classes | |
4 | // Author: Stefan Csomor | |
5 | // Modified by: | |
6 | // Created: 08/05/99 | |
7 | // RCS-ID: | |
8 | // Copyright: (c) 1999 Stefan Csomor | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifndef _WX_GEOMETRY_H_ | |
13 | #define _WX_GEOMETRY_H_ | |
14 | ||
15 | #include "wx/defs.h" | |
16 | ||
17 | #if wxUSE_GEOMETRY | |
18 | ||
19 | #include "wx/utils.h" | |
20 | #include "wx/gdicmn.h" | |
21 | #include "wx/math.h" | |
22 | ||
23 | #ifdef __WXMSW__ | |
24 | #define wxMulDivInt32( a , b , c ) ::MulDiv( a , b , c ) | |
25 | #elif defined( __WXMAC__ ) | |
26 | #define wxMulDivInt32( a , b , c ) ( (wxInt32) ( ( (wxInt64)(a) * (wxInt64)(b) ) / (wxInt64)(c) ) ) | |
27 | #else | |
28 | #define wxMulDivInt32( a , b , c ) ((wxInt32)((a)*(((wxDouble)b)/((wxDouble)c)))) | |
29 | #endif | |
30 | ||
31 | class WXDLLIMPEXP_BASE wxDataInputStream; | |
32 | class WXDLLIMPEXP_BASE wxDataOutputStream; | |
33 | ||
34 | // clipping from Cohen-Sutherland | |
35 | ||
36 | enum wxOutCode | |
37 | { | |
38 | wxInside = 0x00 , | |
39 | wxOutLeft = 0x01 , | |
40 | wxOutRight = 0x02 , | |
41 | wxOutTop = 0x08 , | |
42 | wxOutBottom = 0x04 | |
43 | }; | |
44 | ||
45 | class WXDLLEXPORT wxPoint2DInt | |
46 | { | |
47 | public : | |
48 | inline wxPoint2DInt(); | |
49 | inline wxPoint2DInt( wxInt32 x , wxInt32 y ); | |
50 | inline wxPoint2DInt( const wxPoint2DInt &pt ); | |
51 | inline wxPoint2DInt( const wxPoint &pt ); | |
52 | ||
53 | // noops for this class, just return the coords | |
54 | inline void GetFloor( wxInt32 *x , wxInt32 *y ) const; | |
55 | inline void GetRounded( wxInt32 *x , wxInt32 *y ) const; | |
56 | ||
57 | inline wxDouble GetVectorLength() const; | |
58 | wxDouble GetVectorAngle() const; | |
59 | inline void SetVectorLength( wxDouble length ); | |
60 | void SetVectorAngle( wxDouble degrees ); | |
61 | void SetPolarCoordinates( wxInt32 angle , wxInt32 length ); | |
62 | // set the vector length to 1.0, preserving the angle | |
63 | inline void Normalize(); | |
64 | ||
65 | inline wxDouble GetDistance( const wxPoint2DInt &pt ) const; | |
66 | inline wxDouble GetDistanceSquare( const wxPoint2DInt &pt ) const; | |
67 | inline wxInt32 GetDotProduct( const wxPoint2DInt &vec ) const; | |
68 | inline wxInt32 GetCrossProduct( const wxPoint2DInt &vec ) const; | |
69 | ||
70 | // the reflection of this point | |
71 | inline wxPoint2DInt operator-(); | |
72 | ||
73 | inline wxPoint2DInt& operator=(const wxPoint2DInt& pt); | |
74 | inline wxPoint2DInt& operator+=(const wxPoint2DInt& pt); | |
75 | inline wxPoint2DInt& operator-=(const wxPoint2DInt& pt); | |
76 | inline wxPoint2DInt& operator*=(const wxPoint2DInt& pt); | |
77 | inline wxPoint2DInt& operator*=(wxDouble n); | |
78 | inline wxPoint2DInt& operator*=(wxInt32 n); | |
79 | inline wxPoint2DInt& operator/=(const wxPoint2DInt& pt); | |
80 | inline wxPoint2DInt& operator/=(wxDouble n); | |
81 | inline wxPoint2DInt& operator/=(wxInt32 n); | |
82 | inline operator wxPoint() const; | |
83 | inline bool operator==(const wxPoint2DInt& pt) const; | |
84 | inline bool operator!=(const wxPoint2DInt& pt) const; | |
85 | ||
86 | #if wxUSE_STREAMS | |
87 | void WriteTo( wxDataOutputStream &stream ) const; | |
88 | void ReadFrom( wxDataInputStream &stream ); | |
89 | #endif // wxUSE_STREAMS | |
90 | ||
91 | wxInt32 m_x; | |
92 | wxInt32 m_y; | |
93 | }; | |
94 | ||
95 | inline wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2); | |
96 | inline wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2); | |
97 | inline wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2); | |
98 | inline wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt); | |
99 | inline wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt); | |
100 | inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n); | |
101 | inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n); | |
102 | inline wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2); | |
103 | inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n); | |
104 | inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n); | |
105 | ||
106 | inline wxPoint2DInt::wxPoint2DInt() | |
107 | { | |
108 | m_x = 0; | |
109 | m_y = 0; | |
110 | } | |
111 | ||
112 | inline wxPoint2DInt::wxPoint2DInt( wxInt32 x , wxInt32 y ) | |
113 | { | |
114 | m_x = x; | |
115 | m_y = y; | |
116 | } | |
117 | ||
118 | inline wxPoint2DInt::wxPoint2DInt( const wxPoint2DInt &pt ) | |
119 | { | |
120 | m_x = pt.m_x; | |
121 | m_y = pt.m_y; | |
122 | } | |
123 | ||
124 | inline wxPoint2DInt::wxPoint2DInt( const wxPoint &pt ) | |
125 | { | |
126 | m_x = pt.x; | |
127 | m_y = pt.y; | |
128 | } | |
129 | ||
130 | inline void wxPoint2DInt::GetFloor( wxInt32 *x , wxInt32 *y ) const | |
131 | { | |
132 | if ( x ) | |
133 | *x = m_x; | |
134 | if ( y ) | |
135 | *y = m_y; | |
136 | } | |
137 | ||
138 | inline void wxPoint2DInt::GetRounded( wxInt32 *x , wxInt32 *y ) const | |
139 | { | |
140 | GetFloor(x, y); | |
141 | } | |
142 | ||
143 | inline wxDouble wxPoint2DInt::GetVectorLength() const | |
144 | { | |
145 | // cast needed MIPSpro compiler under SGI | |
146 | return sqrt( (double)(m_x)*(m_x) + (m_y)*(m_y) ); | |
147 | } | |
148 | ||
149 | inline void wxPoint2DInt::SetVectorLength( wxDouble length ) | |
150 | { | |
151 | wxDouble before = GetVectorLength(); | |
152 | m_x = (wxInt32)(m_x * length / before); | |
153 | m_y = (wxInt32)(m_y * length / before); | |
154 | } | |
155 | ||
156 | inline void wxPoint2DInt::Normalize() | |
157 | { | |
158 | SetVectorLength( 1 ); | |
159 | } | |
160 | ||
161 | inline wxDouble wxPoint2DInt::GetDistance( const wxPoint2DInt &pt ) const | |
162 | { | |
163 | return sqrt( GetDistanceSquare( pt ) ); | |
164 | } | |
165 | ||
166 | inline wxDouble wxPoint2DInt::GetDistanceSquare( const wxPoint2DInt &pt ) const | |
167 | { | |
168 | return ( (pt.m_x-m_x)*(pt.m_x-m_x) + (pt.m_y-m_y)*(pt.m_y-m_y) ); | |
169 | } | |
170 | ||
171 | inline wxInt32 wxPoint2DInt::GetDotProduct( const wxPoint2DInt &vec ) const | |
172 | { | |
173 | return ( m_x * vec.m_x + m_y * vec.m_y ); | |
174 | } | |
175 | ||
176 | inline wxInt32 wxPoint2DInt::GetCrossProduct( const wxPoint2DInt &vec ) const | |
177 | { | |
178 | return ( m_x * vec.m_y - vec.m_x * m_y ); | |
179 | } | |
180 | ||
181 | inline wxPoint2DInt::operator wxPoint() const | |
182 | { | |
183 | return wxPoint( m_x, m_y); | |
184 | } | |
185 | ||
186 | inline wxPoint2DInt wxPoint2DInt::operator-() | |
187 | { | |
188 | return wxPoint2DInt( -m_x, -m_y); | |
189 | } | |
190 | ||
191 | inline wxPoint2DInt& wxPoint2DInt::operator=(const wxPoint2DInt& pt) | |
192 | { | |
193 | m_x = pt.m_x; | |
194 | m_y = pt.m_y; | |
195 | return *this; | |
196 | } | |
197 | ||
198 | inline wxPoint2DInt& wxPoint2DInt::operator+=(const wxPoint2DInt& pt) | |
199 | { | |
200 | m_x = m_x + pt.m_x; | |
201 | m_y = m_y + pt.m_y; | |
202 | return *this; | |
203 | } | |
204 | ||
205 | inline wxPoint2DInt& wxPoint2DInt::operator-=(const wxPoint2DInt& pt) | |
206 | { | |
207 | m_x = m_x - pt.m_x; | |
208 | m_y = m_y - pt.m_y; | |
209 | return *this; | |
210 | } | |
211 | ||
212 | inline wxPoint2DInt& wxPoint2DInt::operator*=(const wxPoint2DInt& pt) | |
213 | { | |
214 | m_x = m_x + pt.m_x; | |
215 | m_y = m_y + pt.m_y; | |
216 | return *this; | |
217 | } | |
218 | ||
219 | inline wxPoint2DInt& wxPoint2DInt::operator/=(const wxPoint2DInt& pt) | |
220 | { | |
221 | m_x = m_x - pt.m_x; | |
222 | m_y = m_y - pt.m_y; | |
223 | return *this; | |
224 | } | |
225 | ||
226 | inline bool wxPoint2DInt::operator==(const wxPoint2DInt& pt) const | |
227 | { | |
228 | return m_x == pt.m_x && m_y == pt.m_y; | |
229 | } | |
230 | ||
231 | inline bool wxPoint2DInt::operator!=(const wxPoint2DInt& pt) const | |
232 | { | |
233 | return m_x != pt.m_x || m_y != pt.m_y; | |
234 | } | |
235 | ||
236 | inline wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) | |
237 | { | |
238 | return wxPoint2DInt( pt1.m_x + pt2.m_x , pt1.m_y + pt2.m_y ); | |
239 | } | |
240 | ||
241 | inline wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) | |
242 | { | |
243 | return wxPoint2DInt( pt1.m_x - pt2.m_x , pt1.m_y - pt2.m_y ); | |
244 | } | |
245 | ||
246 | ||
247 | inline wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) | |
248 | { | |
249 | return wxPoint2DInt( pt1.m_x * pt2.m_x , pt1.m_y * pt2.m_y ); | |
250 | } | |
251 | ||
252 | inline wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt) | |
253 | { | |
254 | return wxPoint2DInt( pt.m_x * n , pt.m_y * n ); | |
255 | } | |
256 | ||
257 | inline wxPoint2DInt operator*(wxDouble n , const wxPoint2DInt& pt) | |
258 | { | |
259 | return wxPoint2DInt( (int) (pt.m_x * n) , (int) (pt.m_y * n) ); | |
260 | } | |
261 | ||
262 | inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n) | |
263 | { | |
264 | return wxPoint2DInt( pt.m_x * n , pt.m_y * n ); | |
265 | } | |
266 | ||
267 | inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxDouble n) | |
268 | { | |
269 | return wxPoint2DInt( (int) (pt.m_x * n) , (int) (pt.m_y * n) ); | |
270 | } | |
271 | ||
272 | inline wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) | |
273 | { | |
274 | return wxPoint2DInt( pt1.m_x / pt2.m_x , pt1.m_y / pt2.m_y ); | |
275 | } | |
276 | ||
277 | inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n) | |
278 | { | |
279 | return wxPoint2DInt( pt.m_x / n , pt.m_y / n ); | |
280 | } | |
281 | ||
282 | inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxDouble n) | |
283 | { | |
284 | return wxPoint2DInt( (int) (pt.m_x / n) , (int) (pt.m_y / n) ); | |
285 | } | |
286 | ||
287 | // wxPoint2Ds represent a point or a vector in a 2d coordinate system | |
288 | ||
289 | class WXDLLEXPORT wxPoint2DDouble | |
290 | { | |
291 | public : | |
292 | inline wxPoint2DDouble(); | |
293 | inline wxPoint2DDouble( wxDouble x , wxDouble y ); | |
294 | inline wxPoint2DDouble( const wxPoint2DDouble &pt ); | |
295 | wxPoint2DDouble( const wxPoint2DInt &pt ) | |
296 | { m_x = (wxDouble) pt.m_x ; m_y = (wxDouble) pt.m_y ; } | |
297 | wxPoint2DDouble( const wxPoint &pt ) | |
298 | { m_x = (wxDouble) pt.x ; m_y = (wxDouble) pt.y ; } | |
299 | ||
300 | // two different conversions to integers, floor and rounding | |
301 | inline void GetFloor( wxInt32 *x , wxInt32 *y ) const; | |
302 | inline void GetRounded( wxInt32 *x , wxInt32 *y ) const; | |
303 | ||
304 | inline wxDouble GetVectorLength() const; | |
305 | wxDouble GetVectorAngle() const ; | |
306 | void SetVectorLength( wxDouble length ); | |
307 | void SetVectorAngle( wxDouble degrees ); | |
308 | void SetPolarCoordinates( wxDouble angle , wxDouble length ); | |
309 | // set the vector length to 1.0, preserving the angle | |
310 | void Normalize(); | |
311 | ||
312 | inline wxDouble GetDistance( const wxPoint2DDouble &pt ) const; | |
313 | inline wxDouble GetDistanceSquare( const wxPoint2DDouble &pt ) const; | |
314 | inline wxDouble GetDotProduct( const wxPoint2DDouble &vec ) const; | |
315 | inline wxDouble GetCrossProduct( const wxPoint2DDouble &vec ) const; | |
316 | ||
317 | // the reflection of this point | |
318 | inline wxPoint2DDouble operator-(); | |
319 | ||
320 | inline wxPoint2DDouble& operator=(const wxPoint2DDouble& pt); | |
321 | inline wxPoint2DDouble& operator+=(const wxPoint2DDouble& pt); | |
322 | inline wxPoint2DDouble& operator-=(const wxPoint2DDouble& pt); | |
323 | inline wxPoint2DDouble& operator*=(const wxPoint2DDouble& pt); | |
324 | inline wxPoint2DDouble& operator*=(wxDouble n); | |
325 | inline wxPoint2DDouble& operator*=(wxInt32 n); | |
326 | inline wxPoint2DDouble& operator/=(const wxPoint2DDouble& pt); | |
327 | inline wxPoint2DDouble& operator/=(wxDouble n); | |
328 | inline wxPoint2DDouble& operator/=(wxInt32 n); | |
329 | ||
330 | inline bool operator==(const wxPoint2DDouble& pt) const; | |
331 | inline bool operator!=(const wxPoint2DDouble& pt) const; | |
332 | ||
333 | wxDouble m_x; | |
334 | wxDouble m_y; | |
335 | }; | |
336 | ||
337 | inline wxPoint2DDouble operator+(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2); | |
338 | inline wxPoint2DDouble operator-(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2); | |
339 | inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2); | |
340 | inline wxPoint2DDouble operator*(wxDouble n , const wxPoint2DDouble& pt); | |
341 | inline wxPoint2DDouble operator*(wxInt32 n , const wxPoint2DDouble& pt); | |
342 | inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxDouble n); | |
343 | inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxInt32 n); | |
344 | inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2); | |
345 | inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxDouble n); | |
346 | inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxInt32 n); | |
347 | ||
348 | inline wxPoint2DDouble::wxPoint2DDouble() | |
349 | { | |
350 | m_x = 0.0; | |
351 | m_y = 0.0; | |
352 | } | |
353 | ||
354 | inline wxPoint2DDouble::wxPoint2DDouble( wxDouble x , wxDouble y ) | |
355 | { | |
356 | m_x = x; | |
357 | m_y = y; | |
358 | } | |
359 | ||
360 | inline wxPoint2DDouble::wxPoint2DDouble( const wxPoint2DDouble &pt ) | |
361 | { | |
362 | m_x = pt.m_x; | |
363 | m_y = pt.m_y; | |
364 | } | |
365 | ||
366 | inline void wxPoint2DDouble::GetFloor( wxInt32 *x , wxInt32 *y ) const | |
367 | { | |
368 | *x = (wxInt32) floor( m_x ); | |
369 | *y = (wxInt32) floor( m_y ); | |
370 | } | |
371 | ||
372 | inline void wxPoint2DDouble::GetRounded( wxInt32 *x , wxInt32 *y ) const | |
373 | { | |
374 | *x = (wxInt32) floor( m_x + 0.5 ); | |
375 | *y = (wxInt32) floor( m_y + 0.5); | |
376 | } | |
377 | ||
378 | inline wxDouble wxPoint2DDouble::GetVectorLength() const | |
379 | { | |
380 | return sqrt( (m_x)*(m_x) + (m_y)*(m_y) ) ; | |
381 | } | |
382 | ||
383 | inline void wxPoint2DDouble::SetVectorLength( wxDouble length ) | |
384 | { | |
385 | wxDouble before = GetVectorLength() ; | |
386 | m_x = (m_x * length / before) ; | |
387 | m_y = (m_y * length / before) ; | |
388 | } | |
389 | ||
390 | inline wxDouble wxPoint2DDouble::GetDistance( const wxPoint2DDouble &pt ) const | |
391 | { | |
392 | return sqrt( GetDistanceSquare( pt ) ); | |
393 | } | |
394 | ||
395 | inline wxDouble wxPoint2DDouble::GetDistanceSquare( const wxPoint2DDouble &pt ) const | |
396 | { | |
397 | return ( (pt.m_x-m_x)*(pt.m_x-m_x) + (pt.m_y-m_y)*(pt.m_y-m_y) ); | |
398 | } | |
399 | ||
400 | inline wxDouble wxPoint2DDouble::GetDotProduct( const wxPoint2DDouble &vec ) const | |
401 | { | |
402 | return ( m_x * vec.m_x + m_y * vec.m_y ); | |
403 | } | |
404 | ||
405 | inline wxDouble wxPoint2DDouble::GetCrossProduct( const wxPoint2DDouble &vec ) const | |
406 | { | |
407 | return ( m_x * vec.m_y - vec.m_x * m_y ); | |
408 | } | |
409 | ||
410 | inline wxPoint2DDouble wxPoint2DDouble::operator-() | |
411 | { | |
412 | return wxPoint2DDouble( -m_x, -m_y); | |
413 | } | |
414 | ||
415 | inline wxPoint2DDouble& wxPoint2DDouble::operator=(const wxPoint2DDouble& pt) | |
416 | { | |
417 | m_x = pt.m_x; | |
418 | m_y = pt.m_y; | |
419 | return *this; | |
420 | } | |
421 | ||
422 | inline wxPoint2DDouble& wxPoint2DDouble::operator+=(const wxPoint2DDouble& pt) | |
423 | { | |
424 | m_x = m_x + pt.m_x; | |
425 | m_y = m_y + pt.m_y; | |
426 | return *this; | |
427 | } | |
428 | ||
429 | inline wxPoint2DDouble& wxPoint2DDouble::operator-=(const wxPoint2DDouble& pt) | |
430 | { | |
431 | m_x = m_x - pt.m_x; | |
432 | m_y = m_y - pt.m_y; | |
433 | return *this; | |
434 | } | |
435 | ||
436 | inline wxPoint2DDouble& wxPoint2DDouble::operator*=(const wxPoint2DDouble& pt) | |
437 | { | |
438 | m_x = m_x * pt.m_x; | |
439 | m_y = m_y * pt.m_y; | |
440 | return *this; | |
441 | } | |
442 | ||
443 | inline wxPoint2DDouble& wxPoint2DDouble::operator/=(const wxPoint2DDouble& pt) | |
444 | { | |
445 | m_x = m_x / pt.m_x; | |
446 | m_y = m_y / pt.m_y; | |
447 | return *this; | |
448 | } | |
449 | ||
450 | inline bool wxPoint2DDouble::operator==(const wxPoint2DDouble& pt) const | |
451 | { | |
452 | return wxIsSameDouble(m_x, pt.m_x) && wxIsSameDouble(m_y, pt.m_y); | |
453 | } | |
454 | ||
455 | inline bool wxPoint2DDouble::operator!=(const wxPoint2DDouble& pt) const | |
456 | { | |
457 | return !(*this == pt); | |
458 | } | |
459 | ||
460 | inline wxPoint2DDouble operator+(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) | |
461 | { | |
462 | return wxPoint2DDouble( pt1.m_x + pt2.m_x , pt1.m_y + pt2.m_y ); | |
463 | } | |
464 | ||
465 | inline wxPoint2DDouble operator-(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) | |
466 | { | |
467 | return wxPoint2DDouble( pt1.m_x - pt2.m_x , pt1.m_y - pt2.m_y ); | |
468 | } | |
469 | ||
470 | ||
471 | inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) | |
472 | { | |
473 | return wxPoint2DDouble( pt1.m_x * pt2.m_x , pt1.m_y * pt2.m_y ); | |
474 | } | |
475 | ||
476 | inline wxPoint2DDouble operator*(wxDouble n , const wxPoint2DDouble& pt) | |
477 | { | |
478 | return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ); | |
479 | } | |
480 | ||
481 | inline wxPoint2DDouble operator*(wxInt32 n , const wxPoint2DDouble& pt) | |
482 | { | |
483 | return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ); | |
484 | } | |
485 | ||
486 | inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxDouble n) | |
487 | { | |
488 | return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ); | |
489 | } | |
490 | ||
491 | inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxInt32 n) | |
492 | { | |
493 | return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ); | |
494 | } | |
495 | ||
496 | inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) | |
497 | { | |
498 | return wxPoint2DDouble( pt1.m_x / pt2.m_x , pt1.m_y / pt2.m_y ); | |
499 | } | |
500 | ||
501 | inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxDouble n) | |
502 | { | |
503 | return wxPoint2DDouble( pt.m_x / n , pt.m_y / n ); | |
504 | } | |
505 | ||
506 | inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxInt32 n) | |
507 | { | |
508 | return wxPoint2DDouble( pt.m_x / n , pt.m_y / n ); | |
509 | } | |
510 | ||
511 | // wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the | |
512 | // top left and bottom right corner, or by the top left corner and size. A point is contained within the rectangle if | |
513 | // left <= x < right and top <= m_y < bottom , thus it is a half open interval. | |
514 | ||
515 | class WXDLLEXPORT wxRect2DDouble | |
516 | { | |
517 | public: | |
518 | wxRect2DDouble() | |
519 | { m_x = m_y = m_width = m_height = 0; } | |
520 | wxRect2DDouble(wxDouble x, wxDouble y, wxDouble w, wxDouble h) | |
521 | { m_x = x; m_y = y; m_width = w; m_height = h; } | |
522 | /* | |
523 | wxRect2DDouble(const wxPoint2DDouble& topLeft, const wxPoint2DDouble& bottomRight); | |
524 | wxRect2DDouble(const wxPoint2DDouble& pos, const wxSize& size); | |
525 | wxRect2DDouble(const wxRect2DDouble& rect); | |
526 | */ | |
527 | // single attribute accessors | |
528 | ||
529 | inline wxPoint2DDouble GetPosition() | |
530 | { return wxPoint2DDouble(m_x, m_y); } | |
531 | inline wxSize GetSize() | |
532 | { return wxSize((int) m_width, (int) m_height); } | |
533 | ||
534 | // for the edge and corner accessors there are two setters conterparts, the Set.. functions keep the other corners at their | |
535 | // position whenever sensible, the Move.. functions keep the size of the rect and move the other corners apropriately | |
536 | ||
537 | inline wxDouble GetLeft() const { return m_x; } | |
538 | inline void SetLeft( wxDouble n ) { m_width += m_x - n; m_x = n; } | |
539 | inline void MoveLeftTo( wxDouble n ) { m_x = n; } | |
540 | inline wxDouble GetTop() const { return m_y; } | |
541 | inline void SetTop( wxDouble n ) { m_height += m_y - n; m_y = n; } | |
542 | inline void MoveTopTo( wxDouble n ) { m_y = n; } | |
543 | inline wxDouble GetBottom() const { return m_y + m_height; } | |
544 | inline void SetBottom( wxDouble n ) { m_height += n - (m_y+m_height);} | |
545 | inline void MoveBottomTo( wxDouble n ) { m_y = n - m_height; } | |
546 | inline wxDouble GetRight() const { return m_x + m_width; } | |
547 | inline void SetRight( wxDouble n ) { m_width += n - (m_x+m_width) ; } | |
548 | inline void MoveRightTo( wxDouble n ) { m_x = n - m_width; } | |
549 | ||
550 | inline wxPoint2DDouble GetLeftTop() const | |
551 | { return wxPoint2DDouble( m_x , m_y ); } | |
552 | inline void SetLeftTop( const wxPoint2DDouble &pt ) | |
553 | { m_width += m_x - pt.m_x; m_height += m_y - pt.m_y; m_x = pt.m_x; m_y = pt.m_y; } | |
554 | inline void MoveLeftTopTo( const wxPoint2DDouble &pt ) | |
555 | { m_x = pt.m_x; m_y = pt.m_y; } | |
556 | inline wxPoint2DDouble GetLeftBottom() const | |
557 | { return wxPoint2DDouble( m_x , m_y + m_height ); } | |
558 | inline void SetLeftBottom( const wxPoint2DDouble &pt ) | |
559 | { m_width += m_x - pt.m_x; m_height += pt.m_y - (m_y+m_height) ; m_x = pt.m_x; } | |
560 | inline void MoveLeftBottomTo( const wxPoint2DDouble &pt ) | |
561 | { m_x = pt.m_x; m_y = pt.m_y - m_height; } | |
562 | inline wxPoint2DDouble GetRightTop() const | |
563 | { return wxPoint2DDouble( m_x+m_width , m_y ); } | |
564 | inline void SetRightTop( const wxPoint2DDouble &pt ) | |
565 | { m_width += pt.m_x - ( m_x + m_width ); m_height += m_y - pt.m_y; m_y = pt.m_y; } | |
566 | inline void MoveRightTopTo( const wxPoint2DDouble &pt ) | |
567 | { m_x = pt.m_x - m_width; m_y = pt.m_y; } | |
568 | inline wxPoint2DDouble GetRightBottom() const | |
569 | { return wxPoint2DDouble( m_x+m_width , m_y + m_height ); } | |
570 | inline void SetRightBottom( const wxPoint2DDouble &pt ) | |
571 | { m_width += pt.m_x - ( m_x + m_width ); m_height += pt.m_y - (m_y+m_height);} | |
572 | inline void MoveRightBottomTo( const wxPoint2DDouble &pt ) | |
573 | { m_x = pt.m_x - m_width; m_y = pt.m_y - m_height; } | |
574 | inline wxPoint2DDouble GetCentre() const | |
575 | { return wxPoint2DDouble( m_x+m_width/2 , m_y+m_height/2 ); } | |
576 | inline void SetCentre( const wxPoint2DDouble &pt ) | |
577 | { MoveCentreTo( pt ); } // since this is impossible without moving... | |
578 | inline void MoveCentreTo( const wxPoint2DDouble &pt ) | |
579 | { m_x += pt.m_x - (m_x+m_width/2) , m_y += pt.m_y -(m_y+m_height/2); } | |
580 | inline wxOutCode GetOutCode( const wxPoint2DDouble &pt ) const | |
581 | { return (wxOutCode) (( ( pt.m_x < m_x ) ? wxOutLeft : 0 ) + | |
582 | ( ( pt.m_x > m_x + m_width ) ? wxOutRight : 0 ) + | |
583 | ( ( pt.m_y < m_y ) ? wxOutTop : 0 ) + | |
584 | ( ( pt.m_y > m_y + m_height ) ? wxOutBottom : 0 )); } | |
585 | inline wxOutCode GetOutcode(const wxPoint2DDouble &pt) const | |
586 | { return GetOutCode(pt) ; } | |
587 | inline bool Contains( const wxPoint2DDouble &pt ) const | |
588 | { return GetOutCode( pt ) == wxInside; } | |
589 | inline bool Contains( const wxRect2DDouble &rect ) const | |
590 | { return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) && | |
591 | ( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ); } | |
592 | inline bool IsEmpty() const | |
593 | { return m_width <= 0 || m_height <= 0; } | |
594 | inline bool HaveEqualSize( const wxRect2DDouble &rect ) const | |
595 | { return wxIsSameDouble(rect.m_width, m_width) && wxIsSameDouble(rect.m_height, m_height); } | |
596 | ||
597 | inline void Inset( wxDouble x , wxDouble y ) | |
598 | { m_x += x; m_y += y; m_width -= 2 * x; m_height -= 2 * y; } | |
599 | inline void Inset( wxDouble left , wxDouble top ,wxDouble right , wxDouble bottom ) | |
600 | { m_x += left; m_y += top; m_width -= left + right; m_height -= top + bottom;} | |
601 | inline void Offset( const wxPoint2DDouble &pt ) | |
602 | { m_x += pt.m_x; m_y += pt.m_y; } | |
603 | ||
604 | void ConstrainTo( const wxRect2DDouble &rect ); | |
605 | ||
606 | inline wxPoint2DDouble Interpolate( wxInt32 widthfactor , wxInt32 heightfactor ) | |
607 | { return wxPoint2DDouble( m_x + m_width * widthfactor , m_y + m_height * heightfactor ); } | |
608 | ||
609 | static void Intersect( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest ); | |
610 | inline void Intersect( const wxRect2DDouble &otherRect ) | |
611 | { Intersect( *this , otherRect , this ); } | |
612 | inline wxRect2DDouble CreateIntersection( const wxRect2DDouble &otherRect ) const | |
613 | { wxRect2DDouble result; Intersect( *this , otherRect , &result); return result; } | |
614 | bool Intersects( const wxRect2DDouble &rect ) const; | |
615 | ||
616 | static void Union( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest ); | |
617 | void Union( const wxRect2DDouble &otherRect ) | |
618 | { Union( *this , otherRect , this ); } | |
619 | void Union( const wxPoint2DDouble &pt ); | |
620 | inline wxRect2DDouble CreateUnion( const wxRect2DDouble &otherRect ) const | |
621 | { wxRect2DDouble result; Union( *this , otherRect , &result); return result; } | |
622 | ||
623 | inline void Scale( wxDouble f ) | |
624 | { m_x *= f; m_y *= f; m_width *= f; m_height *= f;} | |
625 | inline void Scale( wxInt32 num , wxInt32 denum ) | |
626 | { m_x *= ((wxDouble)num)/((wxDouble)denum); m_y *= ((wxDouble)num)/((wxDouble)denum); | |
627 | m_width *= ((wxDouble)num)/((wxDouble)denum); m_height *= ((wxDouble)num)/((wxDouble)denum);} | |
628 | ||
629 | wxRect2DDouble& operator = (const wxRect2DDouble& rect); | |
630 | inline bool operator == (const wxRect2DDouble& rect) const | |
631 | { return wxIsSameDouble(m_x, rect.m_x) && wxIsSameDouble(m_y, rect.m_y) && HaveEqualSize(rect); } | |
632 | inline bool operator != (const wxRect2DDouble& rect) const | |
633 | { return !(*this == rect); } | |
634 | ||
635 | wxDouble m_x; | |
636 | wxDouble m_y; | |
637 | wxDouble m_width; | |
638 | wxDouble m_height; | |
639 | }; | |
640 | ||
641 | ||
642 | // wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the | |
643 | // top left and bottom right corner, or by the top left corner and size. A point is contained within the rectangle if | |
644 | // left <= x < right and top <= m_y < bottom , thus it is a half open interval. | |
645 | ||
646 | class WXDLLEXPORT wxRect2DInt | |
647 | { | |
648 | public: | |
649 | wxRect2DInt() { m_x = m_y = m_width = m_height = 0; } | |
650 | wxRect2DInt( const wxRect& r ) { m_x = r.x ; m_y = r.y ; m_width = r.width ; m_height = r.height ; } | |
651 | wxRect2DInt(wxInt32 x, wxInt32 y, wxInt32 w, wxInt32 h) { m_x = x; m_y = y; m_width = w; m_height = h; } | |
652 | wxRect2DInt(const wxPoint2DInt& topLeft, const wxPoint2DInt& bottomRight); | |
653 | inline wxRect2DInt(const wxPoint2DInt& pos, const wxSize& size); | |
654 | inline wxRect2DInt(const wxRect2DInt& rect); | |
655 | ||
656 | // single attribute accessors | |
657 | ||
658 | inline wxPoint2DInt GetPosition() { return wxPoint2DInt(m_x, m_y); } | |
659 | inline wxSize GetSize() { return wxSize(m_width, m_height); } | |
660 | ||
661 | // for the edge and corner accessors there are two setters conterparts, the Set.. functions keep the other corners at their | |
662 | // position whenever sensible, the Move.. functions keep the size of the rect and move the other corners apropriately | |
663 | ||
664 | inline wxInt32 GetLeft() const { return m_x; } | |
665 | inline void SetLeft( wxInt32 n ) { m_width += m_x - n; m_x = n; } | |
666 | inline void MoveLeftTo( wxInt32 n ) { m_x = n; } | |
667 | inline wxInt32 GetTop() const { return m_y; } | |
668 | inline void SetTop( wxInt32 n ) { m_height += m_y - n; m_y = n; } | |
669 | inline void MoveTopTo( wxInt32 n ) { m_y = n; } | |
670 | inline wxInt32 GetBottom() const { return m_y + m_height; } | |
671 | inline void SetBottom( wxInt32 n ) { m_height += n - (m_y+m_height);} | |
672 | inline void MoveBottomTo( wxInt32 n ) { m_y = n - m_height; } | |
673 | inline wxInt32 GetRight() const { return m_x + m_width; } | |
674 | inline void SetRight( wxInt32 n ) { m_width += n - (m_x+m_width) ; } | |
675 | inline void MoveRightTo( wxInt32 n ) { m_x = n - m_width; } | |
676 | ||
677 | inline wxPoint2DInt GetLeftTop() const { return wxPoint2DInt( m_x , m_y ); } | |
678 | inline void SetLeftTop( const wxPoint2DInt &pt ) { m_width += m_x - pt.m_x; m_height += m_y - pt.m_y; m_x = pt.m_x; m_y = pt.m_y; } | |
679 | inline void MoveLeftTopTo( const wxPoint2DInt &pt ) { m_x = pt.m_x; m_y = pt.m_y; } | |
680 | inline wxPoint2DInt GetLeftBottom() const { return wxPoint2DInt( m_x , m_y + m_height ); } | |
681 | inline void SetLeftBottom( const wxPoint2DInt &pt ) { m_width += m_x - pt.m_x; m_height += pt.m_y - (m_y+m_height) ; m_x = pt.m_x; } | |
682 | inline void MoveLeftBottomTo( const wxPoint2DInt &pt ) { m_x = pt.m_x; m_y = pt.m_y - m_height; } | |
683 | inline wxPoint2DInt GetRightTop() const { return wxPoint2DInt( m_x+m_width , m_y ); } | |
684 | inline void SetRightTop( const wxPoint2DInt &pt ) { m_width += pt.m_x - ( m_x + m_width ); m_height += m_y - pt.m_y; m_y = pt.m_y; } | |
685 | inline void MoveRightTopTo( const wxPoint2DInt &pt ) { m_x = pt.m_x - m_width; m_y = pt.m_y; } | |
686 | inline wxPoint2DInt GetRightBottom() const { return wxPoint2DInt( m_x+m_width , m_y + m_height ); } | |
687 | inline void SetRightBottom( const wxPoint2DInt &pt ) { m_width += pt.m_x - ( m_x + m_width ); m_height += pt.m_y - (m_y+m_height);} | |
688 | inline void MoveRightBottomTo( const wxPoint2DInt &pt ) { m_x = pt.m_x - m_width; m_y = pt.m_y - m_height; } | |
689 | inline wxPoint2DInt GetCentre() const { return wxPoint2DInt( m_x+m_width/2 , m_y+m_height/2 ); } | |
690 | inline void SetCentre( const wxPoint2DInt &pt ) { MoveCentreTo( pt ); } // since this is impossible without moving... | |
691 | inline void MoveCentreTo( const wxPoint2DInt &pt ) { m_x += pt.m_x - (m_x+m_width/2) , m_y += pt.m_y -(m_y+m_height/2); } | |
692 | inline wxOutCode GetOutCode( const wxPoint2DInt &pt ) const | |
693 | { return (wxOutCode) (( ( pt.m_x < m_x ) ? wxOutLeft : 0 ) + | |
694 | ( ( pt.m_x >= m_x + m_width ) ? wxOutRight : 0 ) + | |
695 | ( ( pt.m_y < m_y ) ? wxOutTop : 0 ) + | |
696 | ( ( pt.m_y >= m_y + m_height ) ? wxOutBottom : 0 )); } | |
697 | inline wxOutCode GetOutcode( const wxPoint2DInt &pt ) const | |
698 | { return GetOutCode( pt ) ; } | |
699 | inline bool Contains( const wxPoint2DInt &pt ) const | |
700 | { return GetOutCode( pt ) == wxInside; } | |
701 | inline bool Contains( const wxRect2DInt &rect ) const | |
702 | { return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) && | |
703 | ( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ); } | |
704 | inline bool IsEmpty() const | |
705 | { return ( m_width <= 0 || m_height <= 0 ); } | |
706 | inline bool HaveEqualSize( const wxRect2DInt &rect ) const | |
707 | { return ( rect.m_width == m_width && rect.m_height == m_height ); } | |
708 | ||
709 | inline void Inset( wxInt32 x , wxInt32 y ) { m_x += x; m_y += y; m_width -= 2 * x; m_height -= 2 * y; } | |
710 | inline void Inset( wxInt32 left , wxInt32 top ,wxInt32 right , wxInt32 bottom ) | |
711 | { m_x += left; m_y += top; m_width -= left + right; m_height -= top + bottom;} | |
712 | inline void Offset( const wxPoint2DInt &pt ) { m_x += pt.m_x; m_y += pt.m_y; } | |
713 | void ConstrainTo( const wxRect2DInt &rect ); | |
714 | inline wxPoint2DInt Interpolate( wxInt32 widthfactor , wxInt32 heightfactor ) { return wxPoint2DInt( m_x + m_width * widthfactor , m_y + m_height * heightfactor ); } | |
715 | ||
716 | static void Intersect( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest ); | |
717 | inline void Intersect( const wxRect2DInt &otherRect ) { Intersect( *this , otherRect , this ); } | |
718 | inline wxRect2DInt CreateIntersection( const wxRect2DInt &otherRect ) const { wxRect2DInt result; Intersect( *this , otherRect , &result); return result; } | |
719 | bool Intersects( const wxRect2DInt &rect ) const; | |
720 | ||
721 | static void Union( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest ); | |
722 | void Union( const wxRect2DInt &otherRect ) { Union( *this , otherRect , this ); } | |
723 | void Union( const wxPoint2DInt &pt ); | |
724 | inline wxRect2DInt CreateUnion( const wxRect2DInt &otherRect ) const { wxRect2DInt result; Union( *this , otherRect , &result); return result; } | |
725 | ||
726 | inline void Scale( wxInt32 f ) { m_x *= f; m_y *= f; m_width *= f; m_height *= f;} | |
727 | inline void Scale( wxInt32 num , wxInt32 denum ) | |
728 | { m_x *= ((wxInt32)num)/((wxInt32)denum); m_y *= ((wxInt32)num)/((wxInt32)denum); | |
729 | m_width *= ((wxInt32)num)/((wxInt32)denum); m_height *= ((wxInt32)num)/((wxInt32)denum);} | |
730 | ||
731 | wxRect2DInt& operator = (const wxRect2DInt& rect); | |
732 | bool operator == (const wxRect2DInt& rect) const; | |
733 | bool operator != (const wxRect2DInt& rect) const; | |
734 | ||
735 | #if wxUSE_STREAMS | |
736 | void WriteTo( wxDataOutputStream &stream ) const; | |
737 | void ReadFrom( wxDataInputStream &stream ); | |
738 | #endif // wxUSE_STREAMS | |
739 | ||
740 | wxInt32 m_x; | |
741 | wxInt32 m_y; | |
742 | wxInt32 m_width; | |
743 | wxInt32 m_height; | |
744 | }; | |
745 | ||
746 | inline wxRect2DInt::wxRect2DInt( const wxRect2DInt &r ) | |
747 | { | |
748 | m_x = r.m_x; | |
749 | m_y = r.m_y; | |
750 | m_width = r.m_width; | |
751 | m_height = r.m_height; | |
752 | } | |
753 | ||
754 | inline wxRect2DInt::wxRect2DInt( const wxPoint2DInt &a , const wxPoint2DInt &b) | |
755 | { | |
756 | m_x = wxMin( a.m_x , b.m_x ); | |
757 | m_y = wxMin( a.m_y , b.m_y ); | |
758 | m_width = abs( a.m_x - b.m_x ); | |
759 | m_height = abs( a.m_y - b.m_y ); | |
760 | } | |
761 | ||
762 | inline wxRect2DInt::wxRect2DInt( const wxPoint2DInt& pos, const wxSize& size) | |
763 | { | |
764 | m_x = pos.m_x; | |
765 | m_y = pos.m_y; | |
766 | m_width = size.x; | |
767 | m_height = size.y; | |
768 | } | |
769 | ||
770 | inline bool wxRect2DInt::operator == (const wxRect2DInt& rect) const | |
771 | { | |
772 | return (m_x==rect.m_x && m_y==rect.m_y && | |
773 | m_width==rect.m_width && m_height==rect.m_height); | |
774 | } | |
775 | ||
776 | inline bool wxRect2DInt::operator != (const wxRect2DInt& rect) const | |
777 | { | |
778 | return !(*this == rect); | |
779 | } | |
780 | ||
781 | class wxTransform2D | |
782 | { | |
783 | public : | |
784 | virtual ~wxTransform2D() { } | |
785 | virtual void Transform( wxPoint2DInt* pt )const = 0; | |
786 | virtual void Transform( wxRect2DInt* r ) const; | |
787 | virtual wxPoint2DInt Transform( const wxPoint2DInt &pt ) const; | |
788 | virtual wxRect2DInt Transform( const wxRect2DInt &r ) const ; | |
789 | ||
790 | virtual void InverseTransform( wxPoint2DInt* pt ) const = 0; | |
791 | virtual void InverseTransform( wxRect2DInt* r ) const ; | |
792 | virtual wxPoint2DInt InverseTransform( const wxPoint2DInt &pt ) const ; | |
793 | virtual wxRect2DInt InverseTransform( const wxRect2DInt &r ) const ; | |
794 | }; | |
795 | ||
796 | inline void wxTransform2D::Transform( wxRect2DInt* r ) const | |
797 | { wxPoint2DInt a = r->GetLeftTop() , b = r->GetRightBottom(); Transform( &a ); Transform( &b ); *r = wxRect2DInt( a , b ); } | |
798 | ||
799 | inline wxPoint2DInt wxTransform2D::Transform( const wxPoint2DInt &pt ) const | |
800 | { wxPoint2DInt res = pt; Transform( &res ); return res; } | |
801 | ||
802 | inline wxRect2DInt wxTransform2D::Transform( const wxRect2DInt &r ) const | |
803 | { wxRect2DInt res = r; Transform( &res ); return res; } | |
804 | ||
805 | inline void wxTransform2D::InverseTransform( wxRect2DInt* r ) const | |
806 | { wxPoint2DInt a = r->GetLeftTop() , b = r->GetRightBottom(); InverseTransform( &a ); InverseTransform( &b ); *r = wxRect2DInt( a , b ); } | |
807 | ||
808 | inline wxPoint2DInt wxTransform2D::InverseTransform( const wxPoint2DInt &pt ) const | |
809 | { wxPoint2DInt res = pt; InverseTransform( &res ); return res; } | |
810 | ||
811 | inline wxRect2DInt wxTransform2D::InverseTransform( const wxRect2DInt &r ) const | |
812 | { wxRect2DInt res = r; InverseTransform( &res ); return res; } | |
813 | ||
814 | ||
815 | #endif // wxUSE_GEOMETRY | |
816 | ||
817 | #endif // _WX_GEOMETRY_H_ |