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don't log mouse events by default
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1
2from wxPython.wx import *
3from wxPython.html import *
4
5#----------------------------------------------------------------------
6
7BTN1 = wxNewId()
8BTN2 = wxNewId()
9
10
11class TestPanel(wxPanel):
12 def __init__(self, parent, log):
13 wxPanel.__init__(self, parent, -1)
14 self.log = log
15
16 sizer = wxBoxSizer(wxVERTICAL)
17 html = wxHtmlWindow(self, -1)
18 html.SetPage(overview)
19 sizer.Add(html, 1, wxEXPAND|wxALL, 5)
20
21 btns = wxBoxSizer(wxHORIZONTAL)
22 btns.Add(50, -1, 1, wxEXPAND)
23 btn1 = wxButton(self, BTN1, "Find My Alter-ego") # don't save a ref to this one
24 btns.Add(btn1)
25 btns.Add(50, -1, 1, wxEXPAND)
26 self.btn2 = wxButton(self, BTN2, "Find Myself")
27 btns.Add(self.btn2)
28 btns.Add(50, -1, 1, wxEXPAND)
29
30 sizer.Add(btns, 0, wxEXPAND|wxALL, 15)
31
32 self.SetSizer(sizer)
33 self.SetAutoLayout(true)
34
35 EVT_BUTTON(self, BTN1, self.OnFindButton1)
36 EVT_BUTTON(self, BTN2, self.OnFindButton2)
37
38
39 def OnFindButton1(self, evt):
40 win = self.FindWindowById(BTN1)
41 if win is None:
42 self.log.write("***** OOPS! None returned...\n")
43 return
44 className = win.__class__.__name__
45 if className in ["wxButton", "wxButtonPtr"]:
46 self.log.write("The types are the same! <grin>\n")
47 else:
48 self.log.write("Got %s, expected wxButton or wxButtonPtr\n" % className)
49
50
51
52 def OnFindButton2(self, evt):
53 win = self.FindWindowById(BTN2)
54 if win is None:
55 self.log.write("***** OOPS! None returned...\n")
56 return
57 if win is self.btn2:
58 self.log.write("The objects are the same! <grin>\n")
59 else:
60 self.log.write("The objects are NOT the same! <frown>\n")
61
62
63#----------------------------------------------------------------------
64
65def runTest(frame, nb, log):
66 win = TestPanel(nb, log)
67 return win
68
69#----------------------------------------------------------------------
70
71
72overview = """\
73<html><body>
74<h2>Original Object Return</h2>
75
76<p>Several methods in wxWindows return pointers to base class objects,
77when in fact the actual object pointed to is of a derived type. Since
78SWIG isn't able to tell the actual type it just creates a new Python
79shadow object of the base type to wrap around the base type pointer
80and returns it.
81
82<p>In wxPython this can cause annoying issues. For example if you
83call:
84
85<pre>
86
87 myText = someWindow.FindWindowById(txtID)
88</pre>
89
90expecting to get a wxTextCtrl you will actually get a wxWindow object
91instead. If you then try to call SetValue on that object you'll get
92an exception since there is no such method. This is the reason for
93the wxPyTypeCast hack that has been in wxPython for so long.
94
95<p>Even with wxPyTypeCast there is the issue that the object returned
96is not the same one that was created in Python originally, but a new
97object of the same type that wraps the same C++ pointer. If the
98programmer has set additional attributes of that original object they
99will not exist in the new object.
100
101<p>For a long time now I have wanted to do away with wxPyTypeCast and
102also find a way to return the original Python object from methods like
103FindWindowById. This project naturally divides into two phases:
104
105<p><ol>
106
107<li>Teach the wrapper methods how to return objects of the right type,
108and be able to then turn wxPyTypeCast in to a no-op.
109
110<li>Be able to return the original Python shadow object if it still exists.
111
112</ol>
113
114<p>The first button below shows the first of these phases (<i>working</i>)
115and the second will show #2 (<i>not yet working.</i>)
116
117</body></html>
118"""