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1/////////////////////////////////////////////////////////////////////////////
2// Name: fs_zip.h
3// Purpose: ZIP file system
4// Author: Vaclav Slavik
5// Copyright: (c) 1999 Vaclav Slavik
6// Licence: wxWindows Licence
7/////////////////////////////////////////////////////////////////////////////
8
9
10#ifdef __GNUG__
11#pragma implementation
12#endif
13
14#include "wx/wxprec.h"
15
16#ifdef __BORDLANDC__
17#pragma hdrstop
18#endif
19
20#if wxUSE_FILESYSTEM && wxUSE_FS_ZIP && wxUSE_STREAMS
21
22
23#ifndef WXPRECOMP
24#include "wx/wx.h"
25#endif
26
27#include "wx/filesys.h"
28
29//--------------------------------------------------------------------------------
30// wxZipFSHandler
31//--------------------------------------------------------------------------------
32
33class WXDLLEXPORT wxZipFSHandler : public wxFileSystemHandler
34{
35 public:
36 wxZipFSHandler();
37 virtual bool CanOpen(const wxString& location);
38 virtual wxFSFile* OpenFile(wxFileSystem& fs, const wxString& location);
39 virtual wxString FindFirst(const wxString& spec, int flags = 0);
40 virtual wxString FindNext();
41 ~wxZipFSHandler();
42
43 private:
44 // these vars are used by FindFirst/Next:
45 void *m_Archive;
46 wxString m_Pattern, m_BaseDir, m_ZipFile;
47 bool m_AllowDirs, m_AllowFiles;
48
49 wxString DoFind();
50};
51
52
53#endif
54 // wxUSE_FILESYSTEM && wxUSE_FS_ZIP && wxUSE_STREAMS
55