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1============================
2wxPython 2.5 Migration Guide
3============================
4
5This document will help explain some of the major changes in wxPython
62.5 and let you know what you need to do to adapt your programs to
7those changes. Be sure to also check in the CHANGES_ file like
8usual to see info about the not so major changes and other things that
9have been added to wxPython.
10
11.. _CHANGES: CHANGES.html
12
13
14wxName Change
15-------------
16
17The **wxWindows** project and library is now known as
18**wxWidgets**. Please see here_ for more details.
19
20.. _here: http://www.wxwidgets.org/name.htm
21
22This won't really affect wxPython all that much, other than the fact
23that the wxwindows.org domain name will be changing to wxwidgets.org,
24so mail list, CVS, and etc. addresses will be changing. We're going
25to try and smooth the transition as much as possible, but I wanted you
26all to be aware of this change if you run into any issues.
27
28
29
30Module Initialization
31---------------------
32
33The import-startup-bootstrap process employed by wxPython was changed
34such that wxWidgets and the underlying gui toolkit are **not**
35initialized until the wx.App object is created (but before wx.App.OnInit
36is called.) This was required because of some changes that were made
37to the C++ wxApp class.
38
39There are both benefits and potential problems with this change. The
40benefits are that you can import wxPython without requiring access to
41a GUI (for checking version numbers, etc.) and that in a
42multi-threaded environment the thread that creates the app object will
43now be the GUI thread instead of the one that imports wxPython. Some
44potential problems are that the C++ side of the "stock-objects"
45(wx.BLUE_PEN, wx.TheColourDatabase, etc.) are not initialized until
46the wx.App object is created, so you should not use them until after
47you have created your wx.App object. If you do then an exception will
48be raised telling you that the C++ object has not been initialized
49yet.
50
51Also, you will probably not be able to do any kind of GUI or bitmap
52operation unless you first have created an app object, (even on
53Windows where most anything was possible before.)
54
55
56
57SWIG 1.3
58--------
59
60wxPython is now using SWIG 1.3.x from CVS (with several of my own
61customizations added that I hope to get folded back into the main SWIG
62distribution.) This has some far reaching ramifications:
63
64 All classes derive from object and so all are now "new-style
65 classes"
66
67 Public data members of the C++ classes are wrapped as Python
68 properties using property() instead of using __getattr__/__setattr__
69 like before. Normally you shouldn't notice any difference, but if
70 you were previously doing something with __getattr__/__setattr__
71 in derived classes then you may have to adjust things.
72
73 Static C++ methods are wrapped using the staticmethod()
74 feature of Python and so are accessible as ClassName.MethodName
75 as expected. They are still available as top level functions
76 ClassName_MethodName as before.
77
78 The relationship between the wxFoo and wxFooPtr classes have
79 changed for the better. Specifically, all instances that you see
80 will be wxFoo even if they are created internally using wxFooPtr,
81 because wxFooPtr.__init__ will change the instance's __class__ as
82 part of the initialization. If you have any code that checks
83 class type using something like isinstance(obj, wxFooPtr) you will
84 need to change it to isinstance(obj, wxFoo).
85
86
87
88Binding Events
89--------------
90
91All of the EVT_* functions are now instances of the wx.PyEventBinder
92class. They have a __call__ method so they can still be used as
93functions like before, but making them instances adds some
94flexibility that I expect to take advantave of in the future.
95
96wx.EvtHandler (the base class for wx.Window) now has a Bind method that
97makes binding events to windows a little easier. Here is its
98definition and docstring::
99
100 def Bind(self, event, handler, source=None, id=wxID_ANY, id2=wxID_ANY):
101 """
102 Bind an event to an event handler.
103
104 event One of the EVT_* objects that specifies the
105 type of event to bind.
106
107 handler A callable object to be invoked when the event
108 is delivered to self. Pass None to disconnect an
109 event handler.
110
111 source Sometimes the event originates from a different window
112 than self, but you still want to catch it in self. (For
113 example, a button event delivered to a frame.) By
114 passing the source of the event, the event handling
115 system is able to differentiate between the same event
116 type from different controls.
117
118 id,id2 Used for menu IDs or for event types that require a
119 range of IDs
120
121 """
122
123Some examples of its use::
124
125 self.Bind(wx.EVT_SIZE, self.OnSize)
126 self.Bind(wx.EVT_BUTTON, self.OnButtonClick, theButton)
127 self.Bind(wx.EVT_MENU, self.OnExit, id=wx.ID_EXIT)
128
129
130The wx.Menu methods that add items to a wx.Menu have been modified
131such that they return a reference to the wx.MenuItem that was created.
132Additionally menu items and toolbar items have been modified to
133automatically generate a new ID if -1 is given, similar to using -1
134with window classess. This means that you can create menu or toolbar
135items and event bindings without having to predefine a unique menu ID,
136although you still can use IDs just like before if you want. For
137example, these are all equivallent other than their specific ID
138values::
139
140 1.
141 item = menu.Append(-1, "E&xit", "Terminate the App")
142 self.Bind(wx.EVT_MENU, self.OnExit, item)
143
144 2.
145 item = menu.Append(wx.ID_EXIT, "E&xit", "Terminate the App")
146 self.Bind(wx.EVT_MENU, self.OnExit, item)
147
148 3.
149 menu.Append(wx.ID_EXIT, "E&xit", "Terminate the App")
150 self.Bind(wx.EVT_MENU, self.OnExit, id=wx.ID_EXIT)
151
152
153If you create your own custom event types and EVT_* functions, and you
154want to be able to use them with the Bind method above then you should
155change your EVT_* to be an instance of wxPyEventBinder instead of a
156function. For example, if you used to have something like this::
157
158 myCustomEventType = wxNewEventType()
159 def EVT_MY_CUSTOM_EVENT(win, id, func):
160 win.Connect(id, -1, myCustomEventType, func)
161
162
163Change it like so::
164
165 myCustomEventType = wx.NewEventType()
166 EVT_MY_CUSTOM_EVENT = wx.PyEventBinder(myCustomEventType, 1)
167
168The second parameter is an integer in [0, 1, 2] that specifies the
169number of IDs that are needed to be passed to Connect.
170
171
172
173
174
175The wx Namespace
176----------------
177
178The second phase of the wx Namespace Transition has begun. That means
179that the real names of the classes and other symbols do not have the
180'wx' prefix and the modules are located in a Python package named
181wx. There is still a Python package named wxPython with modules
182that have the names with the wx prefix for backwards compatibility.
183Instead of dynamically changing the names at module load time like in
1842.4, the compatibility modules are generated at build time and contain
185assignment statements like this::
186
187 wxWindow = wx.core.Window
188
189Don't let the "core" in the name bother you. That and some other
190modules are implementation details, and everything that was in the
191wxPython.wx module before will still be in the wx package namespace
192after this change. So from your code you would use it as wx.Window.
193
194A few notes about how all of this was accomplished might be
195interesting... SWIG is now run twice for each module that it is
196generating code for. The first time it outputs an XML representaion
197of the parse tree, which can be up to 20MB and 300K lines in size!
198That XML is then run through a little Python script that creates a
199file full of SWIG %rename directives that take the wx off of the
200names, and also generates the Python compatibility file described
201above that puts the wx back on the names. SWIG is then run a second
202time to generate the C++ code to implement the extension module, and
203uses the %rename directives that were generated in the first step.
204
205Not every name is handled correctly (but the bulk of them are) and so
206some work has to be done by hand, especially for the reverse-renamers.
207So expect a few flaws here and there until everything gets sorted out.
208
209In summary, the wx package and names without the "wx" prefix are now
210the official form of the wxPython classes. For example::
211
212 import wx
213
214 class MyFrame(wx.Frame):
215 def __init__(self, parent, title):
216 wx.Frame.__init__(self, parent, -1, title)
217 p = wx.Panel(self, -1)
218 b = wx.Button(p, -1, "Do It", (10,10))
219 self.Bind(wx.EVT_BUTTON, self.JustDoIt, b)
220
221 def JustDoIt(self, evt):
222 print "It's done!"
223
224 app = wx.PySimpleApp()
225 f = MyFrame(None, "What's up?")
226 f.Show()
227 app.MainLoop()
228
229You shouldn't need to migrate all your modules over to use the new
230package and names right away as there are modules in place that try to
231provide as much backwards compatibility of the names as possible. If
232you rewrote the above sample using "from wxPython.wx import * ", the
233old wxNames, and the old style of event binding it will still work
234just fine.
235
236
237
238
239New wx.DC Methods
240-----------------
241
242Many of the Draw methods of wx.DC have alternate forms in C++ that take
243wxPoint or wxSize parameters (let's call these *Type A*) instead of
244the individual x, y, width, height, etc. parameters (and we'll call
245these *Type B*). In the rest of the library I normally made the *Type
246A* forms of the methods be the default method with the "normal" name,
247and had renamed the *Type B* forms of the methods to some similar
248name. For example in wx.Window we have these Python methods::
249
250 SetSize(size) # Type A
251 SetSizeWH(width, height) # Type B
252
253
254For various reasons the new *Type A* methods in wx.DC were never added
255and the existing *Type B* methods were never renamed. Now that lots
256of other things are also changing in wxPython it has been decided that
257it is a good time to also do the method renaming in wx.DC too in order
258to be consistent with the rest of the library. The methods in wx.DC
259that are affected are listed here::
260
261 FloodFillXY(x, y, colour, style = wx.FLOOD_SURFACE)
262 FloodFill(point, colour, style = wx.FLOOD_SURFACE)
263
264 GetPixelXY(x, y)
265 GetPixel(point)
266
267 DrawLineXY(x1, y1, x2, y2)
268 DrawLine(point1, point2)
269
270 CrossHairXY(x, y)
271 CrossHair(point)
272
273 DrawArcXY(x1, y1, x2, y2, xc, yc)
274 DrawArc(point1, point2, center)
275
276 DrawCheckMarkXY(x, y, width, height)
277 DrawCheckMark(rect)
278
279 DrawEllipticArcXY(x, y, w, h, start_angle, end_angle)
280 DrawEllipticArc(point, size, start_angle, end_angle)
281
282 DrawPointXY(x, y)
283 DrawPoint(point)
284
285 DrawRectangleXY(x, y, width, height)
286 DrawRectangle(point, size)
287 DrawRectangleRect(rect)
288
289 DrawRoundedRectangleXY(x, y, width, height, radius)
290 DrawRoundedRectangle(point, size, radius)
291 DrawRoundedRectangleRect(rect, radius)
292
293 DrawCircleXY(x, y, radius)
294 DrawCircle(point, radius)
295
296 DrawEllipseXY(x, y, width, height)
297 DrawEllipse(point, size)
298 DrawEllipseRect(rect)
299
300 DrawIconXY(icon, x, y)
301 DrawIcon(icon, point)
302
303 DrawBitmapXY(bmp, x, y, useMask = FALSE)
304 DrawBitmap(bmp, point, useMask = FALSE)
305
306 DrawTextXY(text, x, y)
307 DrawText(text, point)
308
309 DrawRotatedTextXY(text, x, y, angle)
310 DrawRotatedText(text, point, angle)
311
312
313 BlitXY(xdest, ydest, width, height, sourceDC, xsrc, ysrc,
314 rop = wxCOPY, useMask = FALSE, xsrcMask = -1, ysrcMask = -1)
315 Blit(destPt, size, sourceDC, srcPt,
316 rop = wxCOPY, useMask = FALSE, srcPtMask = wx.DefaultPosition)
317
318 SetClippingRegionXY(x, y, width, height)
319 SetClippingRegion(point, size)
320 SetClippingRect(rect)
321 SetClippingRegionAsRegion(region);
322
323
324If you have code that draws on a DC and you are using the new wx
325namespace then you **will** get errors because of these changes, but
326it should be easy to fix the code. You can either change the name of
327the *Type B* method called to the names shown above, or just add
328parentheses around the parameters as needed to turn them into tuples
329and let the SWIG typemaps turn them into the wx.Point or wx.Size
330object that is expected. Then you will be calling the new *Type A*
331method. For example, if you had this code before::
332
333 dc.DrawRectangle(x, y, width, height)
334
335You could either continue to use the *Type B* method bu changing the
336name to DrawRectabgleXY, or just change it to the new *Type A* by
337adding some parentheses like this::
338
339 dc.DrawRectangle((x, y), (width, height))
340
341Or if you were already using a point and size::
342
343 dc.DrawRectangle(p.x, p.y, s.width, s.height)
344
345Then you can just simplify it like this::
346
347 dc.DrawRectangle(p, s)
348
349Now before you start yelling and screaming at me for breaking all your
350code, take note that I said above "...using the new wx namespace..."
351That's because if you are still importing from wxPython.wx then there
352are some classes defined there with Draw and etc. methods that have
3532.4 compatible signatures. However if/when the old wxPython.wx
354namespace is removed then these classes will be removed too so you
355should plan on migrating to the new namespace and new DC Draw methods
356before that time.
357
358
359
360Building, Extending and Embedding wxPython
361------------------------------------------
362
363wxPython's setup.py script now expects to use existing libraries for
364the contribs (gizmos, stc, xrc, etc.) rather than building local
365copies of them. If you build your own copies of wxPython please be
366aware that you now need to also build the ogl, stc, xrc, and gizmos
367libraries in addition to the main wx lib.
368
369The wxPython.h and other header files are now in
370.../wxPython/include/wx/wxPython instead of in wxPython/src. You should
371include it via the "wx/wxPython/wxPython.h" path and add
372.../wxPython/include to your list of include paths. On OSX and
373unix-like systems the wxPython headers are installed to the same place
374that the wxWidgets headers are installed, so if you building wxPython
375compatible extensions on those platforms then your include path shoudl
376already be set properly.
377
378If you are also using SWIG for your extension then you'll need to
379adapt how the wxPython .i files are imported into your .i files. See
380the wxPython sources for examples. Your modules will need to at least
381``%import core.i``, and possibly others if you need the definition of
382other classes. Since you will need them to build your modules, the
383main wxPython .i files are also installed with the wxPython headers in
384an i_files sibdirectory. It should be enough to pass a -I/pathname on
385the command line for it to find the files.
386
387The bulk of wxPython's setup.py has been moved to another module,
388wx/build/config.py. This module will be installed as part of wxPython
389so 3rd party modules that wish to use the same setup/configuration
390code can do so simply by importing this module from their own setup.py
391scripts using ``import wx.build.config``.
392
393You no longer need to call wxClassInfo::CleanUpClasses() and
394wxClassInfo::InitializeClasses() in your extensions or when embedding
395wxPython.
396
397The usage of wxPyBeginAllowThreads and wxPyEndAllowThreads has changed
398slightly. wxPyBeginAllowThreads now returns a boolean value that must
399be passed to the coresponding wxPyEndAllowThreads function call. This
400is to help do the RightThing when calls to these two functions are
401nested, or if calls to external code in other extension modules that
402are wrapped in the standard Py_(BEGIN|END)_ALLOW_THERADS may result in
403wx event handlers being called (such as during the call to
404os.startfile.)
405
406
407
408Two (or Three!) Phase Create
409----------------------------
410
411If you use the Precreate/Create method of instantiating a window, (for
412example, to set an extended style flag, or for XRC handlers) then
413there is now a new method named PostCreate to help with transplanting
414the brain of the prewindow instance into the derived window instance.
415For example::
416
417 class MyDialog(wx.Dialog):
418 def __init__(self, parent, ID, title, pos, size, style):
419 pre = wx.PreDialog()
420 pre.SetExtraStyle(wx.DIALOG_EX_CONTEXTHELP)
421 pre.Create(parent, ID, title, pos, size, style)
422 self.PostCreate(pre)
423
424
425
426Sizers
427------
428
429The hack allowing the old "option" keyword parameter has been removed.
430If you use keyworkd args with w.xSizer Add, Insert, or Prepend methods
431then you will need to use the ``proportion`` name instead of ``option``.
432
433When adding a spacer to a sizer you now need to use a wx.Size or a
4342-integer sequence instead of separate width and height parameters.
435
436The wx.GridBagSizer class (very similar to the RowColSizer in the
437library) has been added to C++ and wrapped for wxPython. It can also
438be used from XRC.
439
440You should not use AddWindow, AddSizer, AddSpacer (and similar for
441Insert, Prepend, and etc.) methods any longer. Just use Add and the
442wrappers will figure out what to do.
443
444
445PlatformInfo
446------------
447
448Added wx.PlatformInfo which is a tuple containing strings that
449describe the platform and build options of wxPython. This lets you
450know more about the build than just the __WXPORT__ value that
451wx.Platform contains, such as if it is a GTK2 build. For example,
452instead of::
453
454 if wx.Platform == "__WXGTK__":
455 ...
456
457you should do this::
458
459 if "__WXGTK__" in wx.PlatformInfo:
460 ...
461
462and you can specifically check for a wxGTK2 build by looking for
463"gtk2" in wx.PlatformInfo. Unicode builds are also detectable this
464way. If there are any other platform/toolkit/build flags that make
465sense to add to this tuple please let me know.
466
467BTW, wx.Platform will probably be deprecated in the future.
468
469
470
471ActiveX
472-------
473
474Lindsay Mathieson's newest wxActiveX_ class has been wrapped into a new
475extension module called wx.activex. It is very generic and dynamic
476and should allow hosting of arbitray ActiveX controls within your
477wxPython apps. So far I've tested it with IE, PDF, and Flash
478controls, (and there are new samples in the demo and also library
479modules supporting these.)
480
481.. _wxActiveX: http://members.optusnet.com.au/~blackpaw1/wxactivex.html
482
483The new wx.activex module contains a bunch of code, but the most
484important things to look at are ActiveXWindow and ActiveXEvent.
485ActiveXWindow derives from wxWindow and the constructor accepts a
486CLSID for the ActiveX Control that should be created. (There is also
487a CLSID class that can convert from a progID or a CLSID String.) The
488ActiveXWindow class simply adds methods that allow you to query some
489of the TypeInfo exposed by the ActiveX object, and also to get/set
490properties or call methods by name. The Python implementation
491automatically handles converting parameters and return values to/from
492the types expected by the ActiveX code as specified by the TypeInfo,
493(just bool, integers, floating point, strings and None/Empty so far,
494but more can be handled later.)
495
496That's pretty much all there is to the class, as I mentioned before it
497is very generic and dynamic. Very little is hard-coded and everything
498that is done with the actual ActiveX control is done at runtime and
499referenced by property or method name. Since Python is such a dynamic
500language this is a very good match. I thought for a while about doing
501some Python black-magic and making the specific methods/properties of
502the actual ActiveX control "appear" at runtime, but then decided that
503it would be better and more understandable to do it via subclassing.
504So there is a utility class in wx.activex that given an existing
505ActiveXWindow instance can generate a .py module containing a derived
506class with real methods and properties that do the Right Thing to
507reflect those calls to the real ActiveX control. There is also a
508script/tool module named genaxmodule that given a CLSID or progID and
509a class name, will generate the module for you. There are a few
510examples of the output of this tool in the wx.lib package, see
511iewin.py, pdfwin.py and flashwin.py.
512
513Currently the genaxmodule tool will tweak some of the names it
514generates, but this can be controled if you would like to do it
515differently by deriving your own class from GernerateAXModule,
516overriding some methods and then using this class from a tool like
517genaxmodule. [TODO: make specifying a new class on genaxmodule's
518command-line possible.] The current default behavior is that any
519event names that start with "On" will have the "On" dropped, property
520names are converted to all lower case, and if any name is a Python
521keyword it will have an underscore appended to it. GernerateAXModule
522does it's best when generating the code in the new module, but it can
523only be as good as the TypeInfo data available from the ActiveX
524control so sometimes some tweaking will be needed. For example, the
525IE web browser control defines the Flags parameter of the Navigate2
526method as required, but MSDN says it is optional.
527
528It is intended that this new wx.activex module will replace both the
529older version of Lindsay's code available in iewin.IEHtmlWindow, and
530also the wx.lib.activexwraper module. Probably the biggest
531differences you'll ecounter in migrating activexwrapper-based code
532(besides events working better without causing deadlocks) is that
533events are no longer caught by overriding methods in your derived
534class. Instead ActiveXWindow uses the wx event system and you bind
535handlers for the ActiveX events exactly the same way you do for any wx
536event. There is just one extra step needed and that is creating an
537event ID from the ActiveX event name, and if you use the genaxmodule
538tool then this extra step will be handled for you there. For example,
539for the StatusTextChange event in the IE web browser control, this
540code is generated for you::
541
542 wxEVT_StatusTextChange = wx.activex.RegisterActiveXEvent('StatusTextChange')
543 EVT_StatusTextChange = wx.PyEventBinder(wxEVT_StatusTextChange, 1)
544
545and you would use it in your code like this::
546
547 self.Bind(iewin.EVT_StatusTextChange, self.UpdateStatusText, self.ie)
548
549When the event happens and your event handler function is called the
550event properties from the ActiveX control (if any) are converted to
551attributes of the event object passed to the handler. (Can you say
552'event' any more times in a single sentence? ;-) ) For example the
553StatusTextChange event will also send the text that should be put into
554the status line as an event parameter named "Text" and you can access
555it your handlers as an attribute of the event object like this::
556
557 def UpdateStatusText(self, evt):
558 self.SetStatusText(evt.Text)
559
560Usually these event object attributes should be considered read-only,
561but some will be defined by the TypeInfo as output parameters. In
562those cases if you modify the event object's attribute then that value
563will be returned to the ActiveX control. For example, to prevent a
564new window from being opened by the IE web browser control you can do
565this in the handler for the iewin.EVT_NewWindow2 event::
566
567 def OnNewWindow2(self, evt):
568 evt.Cancel = True
569
570So how do you know what methods, events and properties that an ActiveX
571control supports? There is a funciton in wx.activex named GetAXInfo
572that returns a printable summary of the TypeInfo from the ActiveX
573instance passed in. You can use this as an example of how to browse
574the TypeInfo provided, and there is also a copy of this function's
575output appended as a comment to the modules produced by the
576genaxmodule tool. Beyond that you'll need to consult the docs
577provided by the makers of the ActiveX control that you are using.
578
579
580
581Other Stuff
582-----------
583
584Instead of over a dozen separate extension modules linked together
585into a single extension module, the "core" module is now just a few
586extensions that are linked independently, and then merged together
587later into the main namespace via Python code.
588
589Because of the above and also because of the way the new SWIG works,
590the "internal" module names have changed, but you shouldn't have been
591using them anyway so it shouldn't bother you. ;-)
592
593The help module no longer exists and the classes therein are now part
594of the core module imported with wxPython.wx or the wx package.
595
596wxPyDefaultPosition and wxPyDefaultSize are gone. Use the
597wxDefaultPosition and wxDefaultSize objects instead.
598
599Similarly, the wxSystemSettings backwards compatibiility aliases for
600GetSystemColour, GetSystemFont and GetSystemMetric have also gone into
601the bit-bucket. Use GetColour, GetFont and GetMetric instead.
602
603
604The wx.NO_FULL_REPAINT_ON_RESIZE style is now the default style for
605all windows. The name still exists for compatibility, but it is set
606to zero. If you want to disable the setting (so it matches the old
607default) then you need to use the new wx.FULL_REPAINT_ON_RESIZE style
608flag otherwise only the freshly exposed areas of the window will be
609refreshed.
610
611wxPyTypeCast has been removed. Since we've had the OOR (Original
612Object Return) for a couple years now there should be no need to use
613wxPyTypeCast at all.
614
615If you use the old wxPython package and wxPython.wx namespace then
616there are compatibility aliases for much of the above items.
617
618The wxWave class has been renamed to wxSound, and now has a slightly
619different API.
620
621wx.TaskbarIcon works on wxGTK-based platforms now, however you have to
622manage it a little bit more than you did before. Basically, the app
623will treat it like a top-level frame in that if the wx.TaskBarIcon
624still exists when all the frames are closed then the app will still
625not exit. You need to ensure that the wx.TaskBarIcon is destroyed
626when your last Frame is closed. For wxPython apps it is usually
627enough if your main frame object holds the only reference to the
628wx.TaskBarIcon, then when the frame is closed Python reference
629counting takes care of the rest.
630
631Before Python 2.3 it was possible to pass a floating point object as a
632parameter to a function that expected an integer, and the
633PyArg_ParseTuple family of functions would automatically convert to
634integer by truncating the fractional portion of the number. With
635Python 2.3 that behavior was deprecated and a deprecation warning is
636raised when you pass a floating point value, (for example, calling
637wx.DC.DrawLineXY with floats for the position and size,) and lots of
638developers using wxPython had to scramble to change their code to call
639int() before calling wxPython methods. Recent changes in SWIG have
640moved the conversion out of PyArg_ParseTuple to custom code that SWIG
641generates. Since the default conversion fragment was a little too
642strict and didn't generate a very meaningful exception when it failed,
643I decided to use a custom fragment instead, and it turned out that
644it's very easy to allow floats to be converted again just like they
645used to be. So, in a nutshell, any numeric type that can be
646converted to an integer is now legal to be passed to SWIG wrapped
647functions in wxPython for parameters that are expecting an integer.
648If the object is not already an integer then it will be asked to
649convert itself to one. A similar conversion fragment is in place for
650parameters that expect floating point values.