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fix the run-time behaviour after the last compilation fixing patch
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1/////////////////////////////////////////////////////////////////////////////
2// Name: src/common/rgncmn.cpp
3// Purpose: Methods of wxRegion that have a generic implementation
4// Author: Robin Dunn
5// Modified by:
6// Created: 27-Mar-2003
7// RCS-ID: $Id$
8// Copyright: (c) Robin Dunn
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// For compilers that support precompilation, includes "wx.h".
17#include "wx/wxprec.h"
18
19#ifdef __BORLANDC__
20 #pragma hdrstop
21#endif
22
23#include "wx/region.h"
24
25#ifndef WX_PRECOMP
26 #include "wx/dcmemory.h"
27 #include "wx/bitmap.h"
28 #include "wx/image.h"
29#endif //WX_PRECOMP
30
31// ============================================================================
32// wxRegionBase implementation
33// ============================================================================
34
35// ----------------------------------------------------------------------------
36// region comparision
37// ----------------------------------------------------------------------------
38
39bool wxRegionBase::IsEqual(const wxRegion& region) const
40{
41 if ( m_refData == region.GetRefData() )
42 {
43 // regions are identical, hence equal
44 return true;
45 }
46
47 if ( !m_refData || !region.GetRefData() )
48 {
49 // one, but not both, of the regions is invalid
50 return false;
51 }
52
53 return DoIsEqual(region);
54}
55
56// ----------------------------------------------------------------------------
57// region to/from bitmap conversions
58// ----------------------------------------------------------------------------
59
60wxBitmap wxRegionBase::ConvertToBitmap() const
61{
62 wxRect box = GetBox();
63 wxBitmap bmp(box.GetRight(), box.GetBottom());
64 wxMemoryDC dc;
65 dc.SelectObject(bmp);
66 dc.SetBackground(*wxBLACK_BRUSH);
67 dc.Clear();
68 dc.SetClippingRegion(*wx_static_cast(const wxRegion *, this));
69 dc.SetBackground(*wxWHITE_BRUSH);
70 dc.Clear();
71 dc.SelectObject(wxNullBitmap);
72 return bmp;
73}
74
75#if wxUSE_IMAGE
76
77static bool DoRegionUnion(wxRegionBase& region,
78 const wxImage& image,
79 unsigned char loR,
80 unsigned char loG,
81 unsigned char loB,
82 int tolerance)
83{
84 unsigned char hiR, hiG, hiB;
85
86 hiR = (unsigned char)wxMin(0xFF, loR + tolerance);
87 hiG = (unsigned char)wxMin(0xFF, loG + tolerance);
88 hiB = (unsigned char)wxMin(0xFF, loB + tolerance);
89
90 // Loop through the image row by row, pixel by pixel, building up
91 // rectangles to add to the region.
92 int width = image.GetWidth();
93 int height = image.GetHeight();
94 for (int y=0; y < height; y++)
95 {
96 wxRect rect;
97 rect.y = y;
98 rect.height = 1;
99
100 for (int x=0; x < width; x++)
101 {
102 // search for a continuous range of non-transparent pixels
103 int x0 = x;
104 while ( x < width)
105 {
106 unsigned char R = image.GetRed(x,y);
107 unsigned char G = image.GetGreen(x,y);
108 unsigned char B = image.GetBlue(x,y);
109 if (( R >= loR && R <= hiR) &&
110 ( G >= loG && G <= hiG) &&
111 ( B >= loB && B <= hiB)) // It's transparent
112 break;
113 x++;
114 }
115
116 // Add the run of non-transparent pixels (if any) to the region
117 if (x > x0) {
118 rect.x = x0;
119 rect.width = x - x0;
120 region.Union(rect);
121 }
122 }
123 }
124
125 return true;
126}
127
128
129bool wxRegionBase::Union(const wxBitmap& bmp)
130{
131 if (bmp.GetMask())
132 {
133 wxImage image = bmp.ConvertToImage();
134 wxASSERT_MSG( image.HasMask(), _T("wxBitmap::ConvertToImage doesn't preserve mask?") );
135 return DoRegionUnion(*this, image,
136 image.GetMaskRed(),
137 image.GetMaskGreen(),
138 image.GetMaskBlue(),
139 0);
140 }
141 else
142 {
143 return Union(0, 0, bmp.GetWidth(), bmp.GetHeight());
144 }
145}
146
147bool wxRegionBase::Union(const wxBitmap& bmp,
148 const wxColour& transColour,
149 int tolerance)
150{
151 wxImage image = bmp.ConvertToImage();
152 return DoRegionUnion(*this, image,
153 transColour.Red(),
154 transColour.Green(),
155 transColour.Blue(),
156 tolerance);
157}
158
159#endif // wxUSE_IMAGE
160
161#ifdef wxHAS_REGION_COMBINE
162// ============================================================================
163// wxRegionWithCombine
164// ============================================================================
165
166// implement some wxRegionBase pure virtuals in terms of Combine()
167bool wxRegionWithCombine::DoUnionWithRect(const wxRect& rect)
168{
169 return Combine(rect, wxRGN_OR);
170}
171
172bool wxRegionWithCombine::DoUnionWithRegion(const wxRegion& region)
173{
174 return DoCombine(region, wxRGN_OR);
175}
176
177bool wxRegionWithCombine::DoIntersect(const wxRegion& region)
178{
179 return DoCombine(region, wxRGN_AND);
180}
181
182bool wxRegionWithCombine::DoSubtract(const wxRegion& region)
183{
184 return DoCombine(region, wxRGN_DIFF);
185}
186
187bool wxRegionWithCombine::DoXor(const wxRegion& region)
188{
189 return DoCombine(region, wxRGN_XOR);
190}
191
192#endif // wxHAS_REGION_COMBINE