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1/////////////////////////////////////////////////////////////////////////////
2// Name: wx/msw/region.h
3// Purpose: wxRegion class
4// Author: Julian Smart
5// Modified by:
6// Created: 01/02/97
7// RCS-ID: $Id$
8// Copyright: (c) 1997-2002 wxWindows team
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_REGION_H_
13#define _WX_REGION_H_
14
15#ifdef __GNUG__
16 #pragma interface "region.h"
17#endif
18
19#include "wx/gdiobj.h"
20#include "wx/gdicmn.h"
21
22class WXDLLEXPORT wxRect;
23class WXDLLEXPORT wxPoint;
24
25enum wxRegionContain
26{
27 wxOutRegion = 0,
28 wxPartRegion = 1,
29 wxInRegion = 2
30};
31
32// So far, for internal use only
33enum wxRegionOp
34{
35 wxRGN_AND, // Creates the intersection of the two combined regions.
36 wxRGN_COPY, // Creates a copy of the region identified by hrgnSrc1.
37 wxRGN_DIFF, // Combines the parts of hrgnSrc1 that are not part of hrgnSrc2.
38 wxRGN_OR, // Creates the union of two combined regions.
39 wxRGN_XOR // Creates the union of two combined regions except for any overlapping areas.
40};
41
42class WXDLLEXPORT wxRegion : public wxGDIObject
43{
44public:
45 wxRegion();
46 wxRegion(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
47 wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
48 wxRegion(const wxRect& rect);
49 wxRegion(WXHRGN hRegion); // Hangs on to this region
50 wxRegion(size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE );
51 wxRegion( const wxBitmap& bmp,
52 const wxColour& transColour = wxNullColour,
53 int tolerance = 0)
54 {
55 Union(bmp, transColour, tolerance);
56 }
57
58 virtual ~wxRegion();
59
60 // Copying
61 wxRegion(const wxRegion& r)
62 { Ref(r); }
63 wxRegion& operator = (const wxRegion& r)
64 { Ref(r); return (*this); }
65
66 // Modify region
67 // -------------
68
69 // Clear current region
70 void Clear();
71
72 // Move the region
73 bool Offset(wxCoord x, wxCoord y);
74
75 // Union rectangle or region with this.
76 bool Union(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_OR); }
77 bool Union(const wxRect& rect) { return Combine(rect, wxRGN_OR); }
78 bool Union(const wxRegion& region) { return Combine(region, wxRGN_OR); }
79
80 // Intersect rectangle or region with this.
81 bool Intersect(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_AND); }
82 bool Intersect(const wxRect& rect) { return Combine(rect, wxRGN_AND); }
83 bool Intersect(const wxRegion& region) { return Combine(region, wxRGN_AND); }
84
85 // Subtract rectangle or region from this:
86 // Combines the parts of 'this' that are not part of the second region.
87 bool Subtract(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_DIFF); }
88 bool Subtract(const wxRect& rect) { return Combine(rect, wxRGN_DIFF); }
89 bool Subtract(const wxRegion& region) { return Combine(region, wxRGN_DIFF); }
90
91 // XOR: the union of two combined regions except for any overlapping areas.
92 bool Xor(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_XOR); }
93 bool Xor(const wxRect& rect) { return Combine(rect, wxRGN_XOR); }
94 bool Xor(const wxRegion& region) { return Combine(region, wxRGN_XOR); }
95
96 // Information on region
97 // ---------------------
98
99 // Outer bounds of region
100 void GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const;
101 wxRect GetBox() const ;
102
103 // Is region empty?
104 bool Empty() const;
105 inline bool IsEmpty() const { return Empty(); }
106
107 // Tests
108 // Does the region contain the point (x,y)?
109 wxRegionContain Contains(wxCoord x, wxCoord y) const;
110 // Does the region contain the point pt?
111 wxRegionContain Contains(const wxPoint& pt) const;
112 // Does the region contain the rectangle (x, y, w, h)?
113 wxRegionContain Contains(wxCoord x, wxCoord y, wxCoord w, wxCoord h) const;
114 // Does the region contain the rectangle rect?
115 wxRegionContain Contains(const wxRect& rect) const;
116
117 // Convert the region to a B&W bitmap with the white pixels being inside
118 // the region.
119 wxBitmap ConvertToBitmap() const;
120
121 // Use the non-transparent pixels of a wxBitmap for the region to combine
122 // with this region. If the bitmap has a mask then it will be used,
123 // otherwise the colour to be treated as transparent may be specified,
124 // along with an optional tolerance value.
125 bool Union(const wxBitmap& bmp,
126 const wxColour& transColour = wxNullColour,
127 int tolerance = 0);
128
129// Internal
130 bool Combine(wxCoord x, wxCoord y, wxCoord width, wxCoord height, wxRegionOp op);
131 bool Combine(const wxRegion& region, wxRegionOp op);
132 bool Combine(const wxRect& rect, wxRegionOp op);
133
134 // Get internal region handle
135 WXHRGN GetHRGN() const;
136
137protected:
138 virtual wxObjectRefData *CreateRefData() const;
139 virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
140
141 friend class WXDLLEXPORT wxRegionIterator;
142
143 DECLARE_DYNAMIC_CLASS(wxRegion)
144};
145
146class WXDLLEXPORT wxRegionIterator : public wxObject
147{
148public:
149 wxRegionIterator() { Init(); }
150 wxRegionIterator(const wxRegion& region);
151 wxRegionIterator(const wxRegionIterator& ri) { Init(); *this = ri; }
152
153 wxRegionIterator& operator=(const wxRegionIterator& ri);
154
155 virtual ~wxRegionIterator();
156
157 void Reset() { m_current = 0; }
158 void Reset(const wxRegion& region);
159
160 bool HaveRects() const { return (m_current < m_numRects); }
161
162#ifndef __SALFORDC__
163 operator bool () const { return HaveRects(); }
164#endif
165
166 wxRegionIterator& operator++();
167 wxRegionIterator operator++(int);
168
169 wxCoord GetX() const;
170 wxCoord GetY() const;
171 wxCoord GetW() const;
172 wxCoord GetWidth() const { return GetW(); }
173 wxCoord GetH() const;
174 wxCoord GetHeight() const { return GetH(); }
175
176 wxRect GetRect() const { return wxRect(GetX(), GetY(), GetW(), GetH()); }
177
178private:
179 // common part of all ctors
180 void Init();
181
182 long m_current;
183 long m_numRects;
184 wxRegion m_region;
185 wxRect* m_rects;
186
187 DECLARE_DYNAMIC_CLASS(wxRegionIterator);
188};
189
190#endif
191 // _WX_REGION_H_