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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: socket.h | |
3 | // Purpose: interface of wxIP*address, wxSocket* classes | |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | ||
10 | /** | |
11 | @class wxIPaddress | |
12 | ||
13 | wxIPaddress is an abstract base class for all internet protocol address | |
14 | objects. Currently, only wxIPV4address is implemented. An experimental | |
15 | implementation for IPV6, wxIPV6address, is being developed. | |
16 | ||
17 | @library{wxbase} | |
18 | @category{net} | |
19 | */ | |
20 | class wxIPaddress : public wxSockAddress | |
21 | { | |
22 | public: | |
23 | /** | |
24 | Internally, this is the same as setting the IP address to @b INADDR_ANY. | |
25 | ||
26 | On IPV4 implementations, 0.0.0.0 | |
27 | ||
28 | On IPV6 implementations, :: | |
29 | ||
30 | @return @true on success, @false if something went wrong. | |
31 | */ | |
32 | bool AnyAddress(); | |
33 | ||
34 | /** | |
35 | Internally, this is the same as setting the IP address to @b INADDR_BROADCAST. | |
36 | ||
37 | On IPV4 implementations, 255.255.255.255 | |
38 | ||
39 | @return @true on success, @false if something went wrong. | |
40 | */ | |
41 | virtual bool BroadcastAddress() = 0; | |
42 | ||
43 | /** | |
44 | Set the address to hostname, which can be a host name or an IP-style address | |
45 | in a format dependent on implementation. | |
46 | ||
47 | @return @true on success, @false if something goes wrong (invalid | |
48 | hostname or invalid IP address). | |
49 | */ | |
50 | bool Hostname(const wxString& hostname); | |
51 | ||
52 | /** | |
53 | Returns the hostname which matches the IP address. | |
54 | */ | |
55 | wxString Hostname() const; | |
56 | ||
57 | /** | |
58 | Returns a wxString containing the IP address. | |
59 | */ | |
60 | virtual wxString IPAddress() const = 0; | |
61 | ||
62 | /** | |
63 | Determines if current address is set to localhost. | |
64 | ||
65 | @return @true if address is localhost, @false if internet address. | |
66 | */ | |
67 | virtual bool IsLocalHost() const = 0; | |
68 | ||
69 | /** | |
70 | Set address to localhost. | |
71 | ||
72 | On IPV4 implementations, 127.0.0.1 | |
73 | ||
74 | On IPV6 implementations, ::1 | |
75 | ||
76 | @return @true on success, @false if something went wrong. | |
77 | */ | |
78 | bool LocalHost(); | |
79 | ||
80 | /** | |
81 | Set the port to that corresponding to the specified service. | |
82 | ||
83 | @return @true on success, @false if something goes wrong (invalid @a service). | |
84 | */ | |
85 | bool Service(const wxString& service); | |
86 | ||
87 | /** | |
88 | Set the port to that corresponding to the specified service. | |
89 | ||
90 | @return @true on success, @false if something goes wrong (invalid @a service). | |
91 | */ | |
92 | bool Service(unsigned short service); | |
93 | ||
94 | /** | |
95 | Returns the current service. | |
96 | */ | |
97 | unsigned short Service() const; | |
98 | }; | |
99 | ||
100 | ||
101 | /** | |
102 | @class wxIPV4address | |
103 | ||
104 | A class for working with IPv4 network addresses. | |
105 | ||
106 | @library{wxbase} | |
107 | @category{net} | |
108 | */ | |
109 | class wxIPV4address : public wxIPaddress | |
110 | { | |
111 | public: | |
112 | /** | |
113 | Set address to any of the addresses of the current machine. | |
114 | ||
115 | Whenever possible, use this function instead of LocalHost(), | |
116 | as this correctly handles multi-homed hosts and avoids other small | |
117 | problems. Internally, this is the same as setting the IP address | |
118 | to @b INADDR_ANY. | |
119 | ||
120 | @return @true on success, @false if something went wrong. | |
121 | */ | |
122 | bool AnyAddress(); | |
123 | ||
124 | /** | |
125 | Set the address to hostname, which can be a host name or an IP-style address | |
126 | in dot notation(<tt>a.b.c.d</tt>). | |
127 | ||
128 | @return @true on success, @false if something goes wrong (invalid | |
129 | hostname or invalid IP address). | |
130 | */ | |
131 | bool Hostname(const wxString& hostname); | |
132 | ||
133 | /** | |
134 | Returns the hostname which matches the IP address. | |
135 | */ | |
136 | virtual wxString Hostname() const; | |
137 | ||
138 | /** | |
139 | Returns a wxString containing the IP address in dot quad (127.0.0.1) format. | |
140 | */ | |
141 | virtual wxString IPAddress() const; | |
142 | ||
143 | /** | |
144 | Set address to localhost (127.0.0.1). | |
145 | ||
146 | Whenever possible, use AnyAddress() instead of this one, as that one will | |
147 | correctly handle multi-homed hosts and avoid other small problems. | |
148 | ||
149 | @return @true on success, @false if something went wrong. | |
150 | */ | |
151 | bool LocalHost(); | |
152 | ||
153 | /** | |
154 | Set the port to that corresponding to the specified @a service. | |
155 | ||
156 | @return @true on success, @false if something goes wrong (invalid @a service). | |
157 | */ | |
158 | bool Service(const wxString& service); | |
159 | ||
160 | /** | |
161 | Set the port to that corresponding to the specified @a service. | |
162 | ||
163 | @return @true on success, @false if something goes wrong (invalid @a service). | |
164 | */ | |
165 | bool Service(unsigned short service); | |
166 | ||
167 | /** | |
168 | Returns the current service. | |
169 | */ | |
170 | unsigned short Service() const; | |
171 | }; | |
172 | ||
173 | ||
174 | ||
175 | /** | |
176 | @class wxSocketServer | |
177 | ||
178 | @todo describe me. | |
179 | ||
180 | @library{wxnet} | |
181 | @category{net} | |
182 | */ | |
183 | class wxSocketServer : public wxSocketBase | |
184 | { | |
185 | public: | |
186 | /** | |
187 | Constructs a new server and tries to bind to the specified @e address. | |
188 | ||
189 | Before trying to accept new connections, remember to test whether it succeeded | |
190 | with wxSocketBase:IsOk(). | |
191 | ||
192 | @param address | |
193 | Specifies the local address for the server (e.g. port number). | |
194 | @param flags | |
195 | Socket flags (See wxSocketBase::SetFlags()). | |
196 | */ | |
197 | wxSocketServer(const wxSockAddress& address, | |
198 | wxSocketFlags flags = wxSOCKET_NONE); | |
199 | ||
200 | /** | |
201 | Destructor (it doesn't close the accepted connections). | |
202 | */ | |
203 | virtual ~wxSocketServer(); | |
204 | ||
205 | /** | |
206 | Accepts an incoming connection request, and creates a new wxSocketBase | |
207 | object which represents the server-side of the connection. | |
208 | ||
209 | If @a wait is @true and there are no pending connections to be | |
210 | accepted, it will wait for the next incoming connection to | |
211 | arrive. | |
212 | ||
213 | @warning This method will block the GUI. | |
214 | ||
215 | If @a wait is @false, it will try to accept a pending connection | |
216 | if there is one, but it will always return immediately without blocking | |
217 | the GUI. If you want to use Accept() in this way, you can either check for | |
218 | incoming connections with WaitForAccept() or catch @b wxSOCKET_CONNECTION events, | |
219 | then call Accept() once you know that there is an incoming connection waiting | |
220 | to be accepted. | |
221 | ||
222 | @return Returns an opened socket connection, or @NULL if an error | |
223 | occurred or if the wait parameter was @false and there | |
224 | were no pending connections. | |
225 | ||
226 | @see WaitForAccept(), wxSocketBase::SetNotify(), | |
227 | wxSocketBase::Notify(), AcceptWith() | |
228 | */ | |
229 | wxSocketBase* Accept(bool wait = true); | |
230 | ||
231 | /** | |
232 | Accept an incoming connection using the specified socket object. | |
233 | ||
234 | @param socket | |
235 | Socket to be initialized | |
236 | @param wait | |
237 | See Accept() for more info. | |
238 | ||
239 | @return Returns @true on success, or @false if an error occurred or | |
240 | if the wait parameter was @false and there were no pending | |
241 | connections. | |
242 | ||
243 | @see WaitForAccept(), wxSocketBase::SetNotify(), | |
244 | wxSocketBase::Notify(), Accept() | |
245 | */ | |
246 | bool AcceptWith(wxSocketBase& socket, bool wait = true); | |
247 | ||
248 | /** | |
249 | Wait for an incoming connection. | |
250 | ||
251 | Use it if you want to call Accept() or AcceptWith() with @e wait set | |
252 | to @false, to detect when an incoming connection is waiting to be accepted. | |
253 | ||
254 | @param seconds | |
255 | Number of seconds to wait. If -1, it will wait for the default | |
256 | timeout, as set with wxSocketBase::SetTimeout(). | |
257 | @param millisecond | |
258 | Number of milliseconds to wait. | |
259 | ||
260 | @return @true if an incoming connection arrived, @false if the timeout | |
261 | elapsed. | |
262 | ||
263 | @see Accept(), AcceptWith(), wxSocketBase::InterruptWait() | |
264 | */ | |
265 | bool WaitForAccept(long seconds = -1, long millisecond = 0); | |
266 | }; | |
267 | ||
268 | ||
269 | /** | |
270 | @class wxSocketClient | |
271 | ||
272 | @todo describe me. | |
273 | ||
274 | @library{wxnet} | |
275 | @category{net} | |
276 | */ | |
277 | class wxSocketClient : public wxSocketBase | |
278 | { | |
279 | public: | |
280 | /** | |
281 | Constructor. | |
282 | ||
283 | @param flags | |
284 | Socket flags (See wxSocketBase::SetFlags()) | |
285 | */ | |
286 | wxSocketClient(wxSocketFlags flags = wxSOCKET_NONE); | |
287 | ||
288 | /** | |
289 | Destructor. Please see wxSocketBase::Destroy(). | |
290 | */ | |
291 | virtual ~wxSocketClient(); | |
292 | ||
293 | /** | |
294 | Connects to a server using the specified address. | |
295 | ||
296 | If @a wait is @true, Connect() will wait until the connection | |
297 | completes. | |
298 | ||
299 | @warning This method will block the GUI. | |
300 | ||
301 | If @a wait is @false, Connect() will try to establish the connection | |
302 | and return immediately, without blocking the GUI. When used this way, | |
303 | even if Connect() returns @false, the connection request can be | |
304 | completed later. To detect this, use WaitOnConnect(), or catch | |
305 | @b wxSOCKET_CONNECTION events (for successful establishment) and | |
306 | @b wxSOCKET_LOST events (for connection failure). | |
307 | ||
308 | @param address | |
309 | Address of the server. | |
310 | @param wait | |
311 | If @true, waits for the connection to complete. | |
312 | ||
313 | @return @true if the connection is established and no error occurs. | |
314 | If @a wait was true, and Connect() returns @false, an error | |
315 | occurred and the connection failed. | |
316 | If @a wait was @false, and Connect() returns @false, you should | |
317 | still be prepared to handle the completion of this connection request, | |
318 | either with WaitOnConnect() or by watching wxSOCKET_CONNECTION | |
319 | and wxSOCKET_LOST events. | |
320 | ||
321 | @see WaitOnConnect(), wxSocketBase::SetNotify(), wxSocketBase::Notify() | |
322 | */ | |
323 | virtual bool Connect(const wxSockAddress& address, bool wait = true); | |
324 | ||
325 | /** | |
326 | Connects to a server using the specified address. | |
327 | ||
328 | If @a wait is @true, Connect() will wait until the connection | |
329 | completes. @b Warning: This will block the GUI. | |
330 | ||
331 | If @a wait is @false, Connect() will try to establish the connection | |
332 | and return immediately, without blocking the GUI. When used this way, | |
333 | even if Connect() returns @false, the connection request can be | |
334 | completed later. To detect this, use WaitOnConnect(), or catch | |
335 | @b wxSOCKET_CONNECTION events (for successful establishment) and | |
336 | @b wxSOCKET_LOST events (for connection failure). | |
337 | ||
338 | @param address | |
339 | Address of the server. | |
340 | @param local | |
341 | Bind to the specified local address and port before connecting. | |
342 | The local address and port can also be set using SetLocal(), | |
343 | and then using the 2-parameter Connect() method. | |
344 | @param wait | |
345 | If @true, waits for the connection to complete. | |
346 | ||
347 | @return @true if the connection is established and no error occurs. | |
348 | If @a wait was true, and Connect() returns @false, an error | |
349 | occurred and the connection failed. | |
350 | If @a wait was @false, and Connect() returns @false, you should | |
351 | still be prepared to handle the completion of this connection request, | |
352 | either with WaitOnConnect() or by watching wxSOCKET_CONNECTION | |
353 | and wxSOCKET_LOST events. | |
354 | ||
355 | @see WaitOnConnect(), wxSocketBase::SetNotify(), wxSocketBase::Notify() | |
356 | */ | |
357 | bool Connect(const wxSockAddress& address, const wxSockAddress& local, | |
358 | bool wait = true); | |
359 | ||
360 | /** | |
361 | Wait until a connection request completes, or until the specified timeout | |
362 | elapses. Use this function after issuing a call to Connect() with | |
363 | @e wait set to @false. | |
364 | ||
365 | @param seconds | |
366 | Number of seconds to wait. | |
367 | If -1, it will wait for the default timeout, as set with wxSocketBase::SetTimeout(). | |
368 | @param milliseconds | |
369 | Number of milliseconds to wait. | |
370 | ||
371 | @return | |
372 | WaitOnConnect() returns @true if the connection request completes. | |
373 | This does not necessarily mean that the connection was | |
374 | successfully established; it might also happen that the | |
375 | connection was refused by the peer. Use wxSocketBase::IsConnected() | |
376 | to distinguish between these two situations. | |
377 | @n @n If the timeout elapses, WaitOnConnect() returns @false. | |
378 | @n @n These semantics allow code like this: | |
379 | @code | |
380 | // Issue the connection request | |
381 | client->Connect(addr, false); | |
382 | ||
383 | // Wait until the request completes or until we decide to give up | |
384 | bool waitmore = true; | |
385 | while ( !client->WaitOnConnect(seconds, millis) && waitmore ) | |
386 | { | |
387 | // possibly give some feedback to the user, | |
388 | // and update waitmore as needed. | |
389 | } | |
390 | bool success = client->IsConnected(); | |
391 | @endcode | |
392 | */ | |
393 | bool WaitOnConnect(long seconds = -1, long milliseconds = 0); | |
394 | }; | |
395 | ||
396 | ||
397 | ||
398 | /** | |
399 | @class wxSockAddress | |
400 | ||
401 | You are unlikely to need to use this class: only wxSocketBase uses it. | |
402 | ||
403 | @library{wxbase} | |
404 | @category{net} | |
405 | ||
406 | @see wxSocketBase, wxIPaddress, wxIPV4address | |
407 | */ | |
408 | class wxSockAddress : public wxObject | |
409 | { | |
410 | public: | |
411 | /** | |
412 | Default constructor. | |
413 | */ | |
414 | wxSockAddress(); | |
415 | ||
416 | /** | |
417 | Default destructor. | |
418 | */ | |
419 | virtual ~wxSockAddress(); | |
420 | ||
421 | /** | |
422 | Delete all informations about the address. | |
423 | */ | |
424 | virtual void Clear(); | |
425 | ||
426 | /** | |
427 | Returns the length of the socket address. | |
428 | */ | |
429 | int SockAddrLen(); | |
430 | }; | |
431 | ||
432 | ||
433 | ||
434 | /** | |
435 | @class wxSocketEvent | |
436 | ||
437 | This event class contains information about socket events. | |
438 | This kind of events are sent to the event handler specified with | |
439 | wxSocketBase::SetEventHandler. | |
440 | ||
441 | @beginEventTable{wxSocketEvent} | |
442 | @event{EVT_SOCKET(id, func)} | |
443 | Process a socket event, supplying the member function. | |
444 | @endEventTable | |
445 | ||
446 | @library{wxnet} | |
447 | @category{net} | |
448 | ||
449 | @see wxSocketBase, wxSocketClient, wxSocketServer | |
450 | */ | |
451 | class wxSocketEvent : public wxEvent | |
452 | { | |
453 | public: | |
454 | /** | |
455 | Constructor. | |
456 | */ | |
457 | wxSocketEvent(int id = 0); | |
458 | ||
459 | /** | |
460 | Gets the client data of the socket which generated this event, as | |
461 | set with wxSocketBase::SetClientData(). | |
462 | */ | |
463 | void* GetClientData() const; | |
464 | ||
465 | /** | |
466 | Returns the socket object to which this event refers to. | |
467 | This makes it possible to use the same event handler for different sockets. | |
468 | */ | |
469 | wxSocketBase* GetSocket() const; | |
470 | ||
471 | /** | |
472 | Returns the socket event type. | |
473 | */ | |
474 | wxSocketNotify GetSocketEvent() const; | |
475 | }; | |
476 | ||
477 | ||
478 | /** | |
479 | wxSocket error return values. | |
480 | */ | |
481 | enum wxSocketError | |
482 | { | |
483 | wxSOCKET_NOERROR, ///< No error happened. | |
484 | wxSOCKET_INVOP, ///< Invalid operation. | |
485 | wxSOCKET_IOERR, ///< Input/Output error. | |
486 | wxSOCKET_INVADDR, ///< Invalid address passed to wxSocket. | |
487 | wxSOCKET_INVSOCK, ///< Invalid socket (uninitialized). | |
488 | wxSOCKET_NOHOST, ///< No corresponding host. | |
489 | wxSOCKET_INVPORT, ///< Invalid port. | |
490 | wxSOCKET_WOULDBLOCK, ///< The socket is non-blocking and the operation would block. | |
491 | wxSOCKET_TIMEDOUT, ///< The timeout for this operation expired. | |
492 | wxSOCKET_MEMERR ///< Memory exhausted. | |
493 | }; | |
494 | ||
495 | ||
496 | /** | |
497 | @anchor wxSocketEventFlags | |
498 | ||
499 | wxSocket Event Flags. | |
500 | ||
501 | A brief note on how to use these events: | |
502 | ||
503 | The @b wxSOCKET_INPUT event will be issued whenever there is data available | |
504 | for reading. This will be the case if the input queue was empty and new data | |
505 | arrives, or if the application has read some data yet there is still more data | |
506 | available. This means that the application does not need to read all available | |
507 | data in response to a @b wxSOCKET_INPUT event, as more events will be produced | |
508 | as necessary. | |
509 | ||
510 | The @b wxSOCKET_OUTPUT event is issued when a socket is first connected with | |
511 | Connect() or accepted with Accept(). After that, new events will be generated | |
512 | only after an output operation fails with @b wxSOCKET_WOULDBLOCK and buffer space | |
513 | becomes available again. This means that the application should assume that it can | |
514 | write data to the socket until an @b wxSOCKET_WOULDBLOCK error occurs; after this, | |
515 | whenever the socket becomes writable again the application will be notified with | |
516 | another @b wxSOCKET_OUTPUT event. | |
517 | ||
518 | The @b wxSOCKET_CONNECTION event is issued when a delayed connection request completes | |
519 | successfully (client) or when a new connection arrives at the incoming queue (server). | |
520 | ||
521 | The @b wxSOCKET_LOST event is issued when a close indication is received for the socket. | |
522 | This means that the connection broke down or that it was closed by the peer. Also, this | |
523 | event will be issued if a connection request fails. | |
524 | */ | |
525 | enum wxSocketEventFlags | |
526 | { | |
527 | wxSOCKET_INPUT, ///< There is data available for reading. | |
528 | wxSOCKET_OUTPUT, ///< The socket is ready to be written to. | |
529 | wxSOCKET_CONNECTION, ///< Incoming connection request (server), or | |
530 | ///< successful connection establishment (client). | |
531 | wxSOCKET_LOST ///< The connection has been closed. | |
532 | }; | |
533 | ||
534 | ||
535 | /** | |
536 | @anchor wxSocketFlags | |
537 | ||
538 | wxSocket Flags. | |
539 | ||
540 | A brief overview on how to use these flags follows. | |
541 | ||
542 | If no flag is specified (this is the same as @b wxSOCKET_NONE), | |
543 | IO calls will return after some data has been read or written, even | |
544 | when the transfer might not be complete. This is the same as issuing | |
545 | exactly one blocking low-level call to @b recv() or @b send(). Note | |
546 | that @e blocking here refers to when the function returns, not | |
547 | to whether the GUI blocks during this time. | |
548 | ||
549 | If @b wxSOCKET_NOWAIT is specified, IO calls will return immediately. | |
550 | Read operations will retrieve only available data. Write operations will | |
551 | write as much data as possible, depending on how much space is available | |
552 | in the output buffer. This is the same as issuing exactly one nonblocking | |
553 | low-level call to @b recv() or @b send(). Note that @e nonblocking here | |
554 | refers to when the function returns, not to whether the GUI blocks during | |
555 | this time. | |
556 | ||
557 | If @b wxSOCKET_WAITALL is specified, IO calls won't return until ALL | |
558 | the data has been read or written (or until an error occurs), blocking if | |
559 | necessary, and issuing several low level calls if necessary. This is the | |
560 | same as having a loop which makes as many blocking low-level calls to | |
561 | @b recv() or @b send() as needed so as to transfer all the data. Note | |
562 | that @e blocking here refers to when the function returns, not | |
563 | to whether the GUI blocks during this time. | |
564 | ||
565 | The @b wxSOCKET_BLOCK flag controls whether the GUI blocks during | |
566 | IO operations. If this flag is specified, the socket will not yield | |
567 | during IO calls, so the GUI will remain blocked until the operation | |
568 | completes. If it is not used, then the application must take extra | |
569 | care to avoid unwanted reentrance. | |
570 | ||
571 | The @b wxSOCKET_REUSEADDR flag controls the use of the @b SO_REUSEADDR standard | |
572 | @b setsockopt() flag. This flag allows the socket to bind to a port that is | |
573 | already in use. This is mostly used on UNIX-based systems to allow rapid starting | |
574 | and stopping of a server, otherwise you may have to wait several minutes for the | |
575 | port to become available. | |
576 | ||
577 | @b wxSOCKET_REUSEADDR can also be used with socket clients to (re)bind to a | |
578 | particular local port for an outgoing connection. | |
579 | This option can have surprising platform dependent behavior, so check the | |
580 | documentation for your platform's implementation of setsockopt(). | |
581 | ||
582 | Note that on BSD-based systems(e.g. Mac OS X), use of | |
583 | @b wxSOCKET_REUSEADDR implies @b SO_REUSEPORT in addition to | |
584 | @b SO_REUSEADDR to be consistent with Windows. | |
585 | ||
586 | The @b wxSOCKET_BROADCAST flag controls the use of the @b SO_BROADCAST standard | |
587 | @b setsockopt() flag. This flag allows the socket to use the broadcast address, | |
588 | and is generally used in conjunction with @b wxSOCKET_NOBIND and | |
589 | wxIPaddress::BroadcastAddress(). | |
590 | ||
591 | So: | |
592 | - @b wxSOCKET_NONE will try to read at least SOME data, no matter how much. | |
593 | - @b wxSOCKET_NOWAIT will always return immediately, even if it cannot | |
594 | read or write ANY data. | |
595 | - @b wxSOCKET_WAITALL will only return when it has read or written ALL | |
596 | the data. | |
597 | - @b wxSOCKET_BLOCK has nothing to do with the previous flags and | |
598 | it controls whether the GUI blocks. | |
599 | - @b wxSOCKET_REUSEADDR controls special platform-specific behavior for | |
600 | reusing local addresses/ports. | |
601 | */ | |
602 | enum | |
603 | { | |
604 | wxSOCKET_NONE = 0, ///< Normal functionality. | |
605 | wxSOCKET_NOWAIT = 1, ///< Read/write as much data as possible and return immediately. | |
606 | wxSOCKET_WAITALL = 2, ///< Wait for all required data to be read/written unless an error occurs. | |
607 | wxSOCKET_BLOCK = 4, ///< Block the GUI (do not yield) while reading/writing data. | |
608 | wxSOCKET_REUSEADDR = 8, ///< Allows the use of an in-use port (wxServerSocket only) | |
609 | wxSOCKET_BROADCAST = 16, ///< Switches the socket to broadcast mode | |
610 | wxSOCKET_NOBIND = 32 ///< Stops the socket from being bound to a specific | |
611 | ///< adapter (normally used in conjunction with | |
612 | ///< @b wxSOCKET_BROADCAST) | |
613 | }; | |
614 | ||
615 | ||
616 | /** | |
617 | @class wxSocketBase | |
618 | ||
619 | wxSocketBase is the base class for all socket-related objects, and it | |
620 | defines all basic IO functionality. | |
621 | ||
622 | @note | |
623 | When using wxSocket from multiple threads, even implicitly (e.g. by using | |
624 | wxFTP or wxHTTP in another thread) you must initialize the sockets from the | |
625 | main thread by calling Initialize() before creating the other ones. | |
626 | ||
627 | @beginEventEmissionTable{wxSocketEvent} | |
628 | @event{EVT_SOCKET(id, func)} | |
629 | Process a @c wxEVT_SOCKET event. | |
630 | See @ref wxSocketEventFlags and @ref wxSocketFlags for more info. | |
631 | @endEventTable | |
632 | ||
633 | @library{wxnet} | |
634 | @category{net} | |
635 | ||
636 | @see wxSocketEvent, wxSocketClient, wxSocketServer, @sample{sockets}, | |
637 | @ref wxSocketFlags, ::wxSocketEventFlags, ::wxSocketError | |
638 | */ | |
639 | class wxSocketBase : public wxObject | |
640 | { | |
641 | public: | |
642 | ||
643 | /** | |
644 | @name Construction and Destruction | |
645 | */ | |
646 | //@{ | |
647 | ||
648 | /** | |
649 | Default constructor. | |
650 | ||
651 | Don't use it directly; instead, use wxSocketClient to construct a socket client, | |
652 | or wxSocketServer to construct a socket server. | |
653 | */ | |
654 | wxSocketBase(); | |
655 | ||
656 | /** | |
657 | Destructor. | |
658 | ||
659 | Do not destroy a socket using the delete operator directly; | |
660 | use Destroy() instead. Also, do not create socket objects in the stack. | |
661 | */ | |
662 | virtual ~wxSocketBase(); | |
663 | ||
664 | /** | |
665 | Destroys the socket safely. | |
666 | ||
667 | Use this function instead of the delete operator, since otherwise socket events | |
668 | could reach the application even after the socket has been destroyed. To prevent | |
669 | this problem, this function appends the wxSocket to a list of object to be deleted | |
670 | on idle time, after all events have been processed. For the same reason, you should | |
671 | avoid creating socket objects in the stack. | |
672 | ||
673 | Destroy() calls Close() automatically. | |
674 | ||
675 | @return Always @true. | |
676 | */ | |
677 | bool Destroy(); | |
678 | ||
679 | /** | |
680 | Perform the initialization needed in order to use the sockets. | |
681 | ||
682 | This function is called from wxSocket constructor implicitly and so | |
683 | normally doesn't need to be called explicitly. There is however one | |
684 | important exception: as this function must be called from the main | |
685 | (UI) thread, if you use wxSocket from multiple threads you must call | |
686 | Initialize() from the main thread before creating wxSocket objects in | |
687 | the other ones. | |
688 | ||
689 | It is safe to call this function multiple times (only the first call | |
690 | does anything) but you must call Shutdown() exactly once for every call | |
691 | to Initialize(). | |
692 | ||
693 | @return | |
694 | @true if the sockets can be used, @false if the initialization | |
695 | failed and sockets are not available at all. | |
696 | */ | |
697 | static bool Initialize(); | |
698 | ||
699 | /** | |
700 | Shut down the sockets. | |
701 | ||
702 | This function undoes the call to Initialize() and must be called after | |
703 | every successful call to Initialize(). | |
704 | */ | |
705 | static void Shutdown(); | |
706 | ||
707 | //@} | |
708 | ||
709 | ||
710 | /** | |
711 | @name Socket State | |
712 | */ | |
713 | //@{ | |
714 | ||
715 | /** | |
716 | Returns @true if an error occurred in the last IO operation. | |
717 | ||
718 | Use this function to check for an error condition after one of the | |
719 | following calls: Discard(), Peek(), Read(), ReadMsg(), Unread(), Write(), WriteMsg(). | |
720 | */ | |
721 | bool Error() const; | |
722 | ||
723 | /** | |
724 | Return the local address of the socket. | |
725 | ||
726 | @return @true if no error happened, @false otherwise. | |
727 | */ | |
728 | virtual bool GetLocal(wxSockAddress& addr) const; | |
729 | ||
730 | /** | |
731 | Return the peer address field of the socket. | |
732 | ||
733 | @return @true if no error happened, @false otherwise. | |
734 | */ | |
735 | virtual bool GetPeer(wxSockAddress& addr) const; | |
736 | ||
737 | /** | |
738 | Return the socket timeout in seconds. | |
739 | ||
740 | The timeout can be set using SetTimeout() and is 10 minutes by default. | |
741 | */ | |
742 | long GetTimeout() const; | |
743 | ||
744 | /** | |
745 | Returns @true if the socket is connected. | |
746 | */ | |
747 | bool IsConnected() const; | |
748 | ||
749 | /** | |
750 | Check if the socket can be currently read or written. | |
751 | ||
752 | This might mean that queued data is available for reading or, for streamed | |
753 | sockets, that the connection has been closed, so that a read operation will | |
754 | complete immediately without blocking (unless the @b wxSOCKET_WAITALL flag | |
755 | is set, in which case the operation might still block). | |
756 | */ | |
757 | bool IsData(); | |
758 | ||
759 | /** | |
760 | Returns @true if the socket is not connected. | |
761 | */ | |
762 | bool IsDisconnected() const; | |
763 | ||
764 | /** | |
765 | Returns @true if the socket is initialized and ready and @false in other | |
766 | cases. | |
767 | ||
768 | @remarks | |
769 | For wxSocketClient, IsOk() won't return @true unless the client is connected to a server. | |
770 | For wxSocketServer, IsOk() will return @true if the server could bind to the specified address | |
771 | and is already listening for new connections. | |
772 | IsOk() does not check for IO errors; use Error() instead for that purpose. | |
773 | */ | |
774 | bool IsOk() const; | |
775 | ||
776 | /** | |
777 | Returns the number of bytes read or written by the last IO call. | |
778 | ||
779 | Use this function to get the number of bytes actually transferred | |
780 | after using one of the following IO calls: Discard(), Peek(), Read(), | |
781 | ReadMsg(), Unread(), Write(), WriteMsg(). | |
782 | */ | |
783 | wxUint32 LastCount() const; | |
784 | ||
785 | /** | |
786 | Returns the last wxSocket error. See @ref wxSocketError . | |
787 | ||
788 | @note | |
789 | This function merely returns the last error code, | |
790 | but it should not be used to determine if an error has occurred (this | |
791 | is because successful operations do not change the LastError value). | |
792 | Use Error() first, in order to determine if the last IO call failed. | |
793 | If this returns @true, use LastError() to discover the cause of the error. | |
794 | */ | |
795 | wxSocketError LastError() const; | |
796 | ||
797 | /** | |
798 | Restore the previous state of the socket, as saved with SaveState(). | |
799 | ||
800 | Calls to SaveState() and RestoreState() can be nested. | |
801 | ||
802 | @see SaveState() | |
803 | */ | |
804 | void RestoreState(); | |
805 | ||
806 | /** | |
807 | Save the current state of the socket in a stack. | |
808 | ||
809 | Socket state includes flags, as set with SetFlags(), event mask, as set | |
810 | with SetNotify() and Notify(), user data, as set with SetClientData(). | |
811 | Calls to SaveState and RestoreState can be nested. | |
812 | ||
813 | @see RestoreState() | |
814 | */ | |
815 | void SaveState(); | |
816 | ||
817 | //@} | |
818 | ||
819 | ||
820 | /** | |
821 | @name Basic I/O | |
822 | ||
823 | See also: wxSocketServer::WaitForAccept(), wxSocketClient::WaitOnConnect() | |
824 | */ | |
825 | //@{ | |
826 | ||
827 | /** | |
828 | Shut down the socket, disabling further transmission and reception of | |
829 | data and disable events for the socket and frees the associated system | |
830 | resources. | |
831 | ||
832 | Upon socket destruction, Close() is automatically called, so in most cases | |
833 | you won't need to do it yourself, unless you explicitly want to shut down | |
834 | the socket, typically to notify the peer that you are closing the connection. | |
835 | ||
836 | @remarks | |
837 | Although Close() immediately disables events for the socket, it is possible | |
838 | that event messages may be waiting in the application's event queue. | |
839 | The application must therefore be prepared to handle socket event messages even | |
840 | after calling Close(). | |
841 | */ | |
842 | virtual bool Close(); | |
843 | ||
844 | /** | |
845 | Shuts down the writing end of the socket. | |
846 | ||
847 | This function simply calls the standard shutdown() function on the | |
848 | underlying socket, indicating that nothing will be written to this | |
849 | socket any more. | |
850 | */ | |
851 | void ShutdownOutput(); | |
852 | ||
853 | /** | |
854 | Delete all bytes in the incoming queue. | |
855 | ||
856 | This function always returns immediately and its operation is not | |
857 | affected by IO flags. | |
858 | ||
859 | Use LastCount() to verify the number of bytes actually discarded. | |
860 | ||
861 | If you use Error(), it will always return @false. | |
862 | */ | |
863 | wxSocketBase& Discard(); | |
864 | ||
865 | /** | |
866 | Returns current IO flags, as set with SetFlags() | |
867 | */ | |
868 | wxSocketFlags GetFlags() const; | |
869 | ||
870 | /** | |
871 | Use this function to interrupt any wait operation currently in progress. | |
872 | ||
873 | Note that this is not intended as a regular way to interrupt a Wait call, | |
874 | but only as an escape mechanism for exceptional situations where it is | |
875 | absolutely necessary to use it, for example to abort an operation due to | |
876 | some exception or abnormal problem. InterruptWait is automatically called | |
877 | when you Close() a socket (and thus also upon | |
878 | socket destruction), so you don't need to use it in these cases. | |
879 | ||
880 | @see Wait(), WaitForLost(), WaitForRead(), WaitForWrite(), | |
881 | wxSocketServer::WaitForAccept(), wxSocketClient::WaitOnConnect() | |
882 | */ | |
883 | void InterruptWait(); | |
884 | ||
885 | /** | |
886 | Peek into the socket by copying the next bytes which would be read by | |
887 | Read() into the provided buffer. | |
888 | ||
889 | Peeking a buffer doesn't delete it from the socket input queue, i.e. | |
890 | calling Read() will return the same data. | |
891 | ||
892 | Use LastCount() to verify the number of bytes actually peeked. | |
893 | ||
894 | Use Error() to determine if the operation succeeded. | |
895 | ||
896 | @param buffer | |
897 | Buffer where to put peeked data. | |
898 | @param nbytes | |
899 | Number of bytes. | |
900 | ||
901 | @return Returns a reference to the current object. | |
902 | ||
903 | @remarks | |
904 | The exact behaviour of Peek() depends on the combination of flags being used. | |
905 | For a detailed explanation, see SetFlags() | |
906 | ||
907 | @see Error(), LastError(), LastCount(), SetFlags() | |
908 | */ | |
909 | wxSocketBase& Peek(void* buffer, wxUint32 nbytes); | |
910 | ||
911 | /** | |
912 | Read up to the given number of bytes from the socket. | |
913 | ||
914 | Use LastCount() to verify the number of bytes actually read. | |
915 | Use Error() to determine if the operation succeeded. | |
916 | ||
917 | @param buffer | |
918 | Buffer where to put read data. | |
919 | @param nbytes | |
920 | Number of bytes. | |
921 | ||
922 | @return Returns a reference to the current object. | |
923 | ||
924 | @remarks | |
925 | The exact behaviour of Read() depends on the combination of flags being used. | |
926 | For a detailed explanation, see SetFlags() | |
927 | ||
928 | @see Error(), LastError(), LastCount(), | |
929 | SetFlags() | |
930 | */ | |
931 | wxSocketBase& Read(void* buffer, wxUint32 nbytes); | |
932 | ||
933 | /** | |
934 | Receive a message sent by WriteMsg(). | |
935 | ||
936 | If the buffer passed to the function isn't big enough, the remaining | |
937 | bytes will be discarded. This function always waits for the buffer to | |
938 | be entirely filled, unless an error occurs. | |
939 | ||
940 | Use LastCount() to verify the number of bytes actually read. | |
941 | ||
942 | Use Error() to determine if the operation succeeded. | |
943 | ||
944 | @param buffer | |
945 | Buffer where to put read data. | |
946 | @param nbytes | |
947 | Size of the buffer. | |
948 | ||
949 | @return Returns a reference to the current object. | |
950 | ||
951 | @remarks | |
952 | ReadMsg() will behave as if the @b wxSOCKET_WAITALL flag was always set | |
953 | and it will always ignore the @b wxSOCKET_NOWAIT flag. | |
954 | The exact behaviour of ReadMsg() depends on the @b wxSOCKET_BLOCK flag. | |
955 | For a detailed explanation, see SetFlags(). | |
956 | ||
957 | @see Error(), LastError(), LastCount(), SetFlags(), WriteMsg() | |
958 | */ | |
959 | wxSocketBase& ReadMsg(void* buffer, wxUint32 nbytes); | |
960 | ||
961 | /** | |
962 | Use SetFlags to customize IO operation for this socket. | |
963 | ||
964 | The @a flags parameter may be a combination of flags ORed together. | |
965 | Notice that not all combinations of flags affecting the IO calls | |
966 | (Read() and Write()) make sense, e.g. @b wxSOCKET_NOWAIT can't be | |
967 | combined with @b wxSOCKET_WAITALL nor with @b wxSOCKET_BLOCK. | |
968 | ||
969 | The following flags can be used: | |
970 | @beginFlagTable | |
971 | @flag{wxSOCKET_NONE} | |
972 | Default mode: the socket will read some data in the IO calls and | |
973 | will process events to avoid blocking UI while waiting for the data | |
974 | to become available. | |
975 | @flag{wxSOCKET_NOWAIT} | |
976 | Don't wait for the socket to become ready in IO calls, read as much | |
977 | data as is available -- potentially 0 bytes -- and return | |
978 | immediately. | |
979 | @flag{wxSOCKET_WAITALL} | |
980 | Don't return before the entire amount of data specified in IO calls | |
981 | is read or written unless an error occurs. If this flag is not | |
982 | specified, the IO calls return as soon as any amount of data, even | |
983 | less than the total number of bytes, is processed. | |
984 | @flag{wxSOCKET_BLOCK} | |
985 | Don't process the UI events while waiting for the socket to become | |
986 | ready. This means that UI will be unresponsive during socket IO. | |
987 | @flag{wxSOCKET_REUSEADDR} | |
988 | Allows the use of an in-use port (wxServerSocket only). | |
989 | @flag{wxSOCKET_BROADCAST} | |
990 | Switches the socket to broadcast mode. | |
991 | @flag{wxSOCKET_NOBIND} | |
992 | Stops the socket from being bound to a specific adapter (normally | |
993 | used in conjunction with @b wxSOCKET_BROADCAST). | |
994 | @endFlagTable | |
995 | ||
996 | For more information on socket events see @ref wxSocketFlags . | |
997 | */ | |
998 | void SetFlags(wxSocketFlags flags); | |
999 | ||
1000 | /** | |
1001 | Set the local address and port to use. | |
1002 | ||
1003 | This function must always be called for the server sockets but may also | |
1004 | be called for client sockets, if it is, @b bind() is called before @b | |
1005 | connect(). | |
1006 | */ | |
1007 | virtual bool SetLocal(const wxIPV4address& local); | |
1008 | ||
1009 | /** | |
1010 | Set the default socket timeout in seconds. | |
1011 | ||
1012 | This timeout applies to all IO calls, and also to the Wait() family of | |
1013 | functions if you don't specify a wait interval. Initially, the default | |
1014 | timeout is 10 minutes. | |
1015 | */ | |
1016 | void SetTimeout(long seconds); | |
1017 | ||
1018 | /** | |
1019 | Put the specified data into the input queue. | |
1020 | ||
1021 | The data in the buffer will be returned by the next call to Read(). | |
1022 | ||
1023 | This function is not affected by wxSocket flags. | |
1024 | ||
1025 | If you use LastCount(), it will always return @a nbytes. | |
1026 | ||
1027 | If you use Error(), it will always return @false. | |
1028 | ||
1029 | @param buffer | |
1030 | Buffer to be unread. | |
1031 | @param nbytes | |
1032 | Number of bytes. | |
1033 | ||
1034 | @return Returns a reference to the current object. | |
1035 | ||
1036 | @see Error(), LastCount(), LastError() | |
1037 | */ | |
1038 | wxSocketBase& Unread(const void* buffer, wxUint32 nbytes); | |
1039 | ||
1040 | /** | |
1041 | Wait for any socket event. | |
1042 | ||
1043 | Possible socket events are: | |
1044 | @li The socket becomes readable. | |
1045 | @li The socket becomes writable. | |
1046 | @li An ongoing connection request has completed (wxSocketClient only) | |
1047 | @li An incoming connection request has arrived (wxSocketServer only) | |
1048 | @li The connection has been closed. | |
1049 | ||
1050 | Note that it is recommended to use the individual @b WaitForXXX() | |
1051 | functions to wait for the required condition, instead of this one. | |
1052 | ||
1053 | @param seconds | |
1054 | Number of seconds to wait. | |
1055 | If -1, it will wait for the default timeout, | |
1056 | as set with SetTimeout(). | |
1057 | @param millisecond | |
1058 | Number of milliseconds to wait. | |
1059 | ||
1060 | @return | |
1061 | @true when any of the above conditions is satisfied or @false if the | |
1062 | timeout was reached. | |
1063 | ||
1064 | @see InterruptWait(), wxSocketServer::WaitForAccept(), | |
1065 | WaitForLost(), WaitForRead(), | |
1066 | WaitForWrite(), wxSocketClient::WaitOnConnect() | |
1067 | */ | |
1068 | bool Wait(long seconds = -1, long millisecond = 0); | |
1069 | ||
1070 | /** | |
1071 | Wait until the connection is lost. | |
1072 | ||
1073 | This may happen if the peer gracefully closes the connection or if the | |
1074 | connection breaks. | |
1075 | ||
1076 | @param seconds | |
1077 | Number of seconds to wait. | |
1078 | If -1, it will wait for the default timeout, | |
1079 | as set with SetTimeout(). | |
1080 | @param millisecond | |
1081 | Number of milliseconds to wait. | |
1082 | ||
1083 | @return Returns @true if the connection was lost, @false if the timeout | |
1084 | was reached. | |
1085 | ||
1086 | @see InterruptWait(), Wait() | |
1087 | */ | |
1088 | bool WaitForLost(long seconds = -1, long millisecond = 0); | |
1089 | ||
1090 | /** | |
1091 | Wait until the socket is readable. | |
1092 | ||
1093 | This might mean that queued data is available for reading or, for streamed | |
1094 | sockets, that the connection has been closed, so that a read operation will | |
1095 | complete immediately without blocking (unless the @b wxSOCKET_WAITALL flag | |
1096 | is set, in which case the operation might still block). | |
1097 | ||
1098 | Notice that this function should not be called if there is already data | |
1099 | available for reading on the socket. | |
1100 | ||
1101 | @param seconds | |
1102 | Number of seconds to wait. | |
1103 | If -1, it will wait for the default timeout, | |
1104 | as set with SetTimeout(). | |
1105 | @param millisecond | |
1106 | Number of milliseconds to wait. | |
1107 | ||
1108 | @return Returns @true if the socket becomes readable, @false on timeout. | |
1109 | ||
1110 | @see InterruptWait(), Wait() | |
1111 | */ | |
1112 | bool WaitForRead(long seconds = -1, long millisecond = 0); | |
1113 | ||
1114 | /** | |
1115 | Wait until the socket becomes writable. | |
1116 | ||
1117 | This might mean that the socket is ready to send new data, or for streamed | |
1118 | sockets, that the connection has been closed, so that a write operation is | |
1119 | guaranteed to complete immediately (unless the @b wxSOCKET_WAITALL flag is set, | |
1120 | in which case the operation might still block). | |
1121 | ||
1122 | Notice that this function should not be called if the socket is already | |
1123 | writable. | |
1124 | ||
1125 | @param seconds | |
1126 | Number of seconds to wait. | |
1127 | If -1, it will wait for the default timeout, | |
1128 | as set with SetTimeout(). | |
1129 | @param millisecond | |
1130 | Number of milliseconds to wait. | |
1131 | ||
1132 | @return Returns @true if the socket becomes writable, @false on timeout. | |
1133 | ||
1134 | @see InterruptWait(), Wait() | |
1135 | */ | |
1136 | bool WaitForWrite(long seconds = -1, long millisecond = 0); | |
1137 | ||
1138 | /** | |
1139 | Write up to the given number of bytes to the socket. | |
1140 | ||
1141 | Use LastCount() to verify the number of bytes actually written. | |
1142 | ||
1143 | Use Error() to determine if the operation succeeded. | |
1144 | ||
1145 | @param buffer | |
1146 | Buffer with the data to be sent. | |
1147 | @param nbytes | |
1148 | Number of bytes. | |
1149 | ||
1150 | @return Returns a reference to the current object. | |
1151 | ||
1152 | @remarks | |
1153 | ||
1154 | The exact behaviour of Write() depends on the combination of flags being used. | |
1155 | For a detailed explanation, see SetFlags(). | |
1156 | ||
1157 | @see Error(), LastError(), LastCount(), SetFlags() | |
1158 | */ | |
1159 | wxSocketBase& Write(const void* buffer, wxUint32 nbytes); | |
1160 | ||
1161 | /** | |
1162 | Sends a buffer which can be read using ReadMsg(). | |
1163 | ||
1164 | WriteMsg() sends a short header before the data so that ReadMsg() | |
1165 | knows how much data should be actually read. | |
1166 | ||
1167 | This function always waits for the entire buffer to be sent, unless an | |
1168 | error occurs. | |
1169 | ||
1170 | Use LastCount() to verify the number of bytes actually written. | |
1171 | ||
1172 | Use Error() to determine if the operation succeeded. | |
1173 | ||
1174 | @param buffer | |
1175 | Buffer with the data to be sent. | |
1176 | @param nbytes | |
1177 | Number of bytes to send. | |
1178 | ||
1179 | @return Returns a reference to the current object. | |
1180 | ||
1181 | @remarks | |
1182 | ||
1183 | WriteMsg() will behave as if the @b wxSOCKET_WAITALL flag was always set and | |
1184 | it will always ignore the @b wxSOCKET_NOWAIT flag. The exact behaviour of | |
1185 | WriteMsg() depends on the @b wxSOCKET_BLOCK flag. For a detailed explanation, | |
1186 | see SetFlags(). | |
1187 | ||
1188 | @see Error(), LastError(), LastCount(), SetFlags(), ReadMsg() | |
1189 | ||
1190 | */ | |
1191 | wxSocketBase& WriteMsg(const void* buffer, wxUint32 nbytes); | |
1192 | ||
1193 | //@} | |
1194 | ||
1195 | ||
1196 | /** | |
1197 | @name Handling Socket Events | |
1198 | */ | |
1199 | //@{ | |
1200 | ||
1201 | /** | |
1202 | Returns a pointer of the client data for this socket, as set with | |
1203 | SetClientData() | |
1204 | */ | |
1205 | void* GetClientData() const; | |
1206 | ||
1207 | /** | |
1208 | According to the @a notify value, this function enables | |
1209 | or disables socket events. If @a notify is @true, the events | |
1210 | configured with SetNotify() will | |
1211 | be sent to the application. If @a notify is @false; no events | |
1212 | will be sent. | |
1213 | */ | |
1214 | void Notify(bool notify); | |
1215 | ||
1216 | /** | |
1217 | Sets user-supplied client data for this socket. All socket events will | |
1218 | contain a pointer to this data, which can be retrieved with | |
1219 | the wxSocketEvent::GetClientData() function. | |
1220 | */ | |
1221 | void SetClientData(void* data); | |
1222 | ||
1223 | /** | |
1224 | Sets an event handler to be called when a socket event occurs. The | |
1225 | handler will be called for those events for which notification is | |
1226 | enabled with SetNotify() and | |
1227 | Notify(). | |
1228 | ||
1229 | @param handler | |
1230 | Specifies the event handler you want to use. | |
1231 | @param id | |
1232 | The id of socket event. | |
1233 | ||
1234 | @see SetNotify(), Notify(), wxSocketEvent, wxEvtHandler | |
1235 | */ | |
1236 | void SetEventHandler(wxEvtHandler& handler, int id = -1); | |
1237 | ||
1238 | /** | |
1239 | Specifies which socket events are to be sent to the event handler. | |
1240 | The @a flags parameter may be combination of flags ORed together. The | |
1241 | following flags can be used: | |
1242 | ||
1243 | @beginFlagTable | |
1244 | @flag{wxSOCKET_INPUT_FLAG} to receive @b wxSOCKET_INPUT. | |
1245 | @flag{wxSOCKET_OUTPUT_FLAG} to receive @b wxSOCKET_OUTPUT. | |
1246 | @flag{wxSOCKET_CONNECTION_FLAG} to receive @b wxSOCKET_CONNECTION. | |
1247 | @flag{wxSOCKET_LOST_FLAG} to receive @b wxSOCKET_LOST. | |
1248 | @endFlagTable | |
1249 | ||
1250 | For example: | |
1251 | ||
1252 | @code | |
1253 | sock.SetNotify(wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG); | |
1254 | sock.Notify(true); | |
1255 | @endcode | |
1256 | ||
1257 | In this example, the user will be notified about incoming socket data and | |
1258 | whenever the connection is closed. | |
1259 | ||
1260 | For more information on socket events see @ref wxSocketEventFlags . | |
1261 | */ | |
1262 | void SetNotify(wxSocketEventFlags flags); | |
1263 | ||
1264 | //@} | |
1265 | }; | |
1266 | ||
1267 | ||
1268 | ||
1269 | /** | |
1270 | @class wxDatagramSocket | |
1271 | ||
1272 | @todo docme | |
1273 | ||
1274 | @library{wxnet} | |
1275 | @category{net} | |
1276 | */ | |
1277 | class wxDatagramSocket : public wxSocketBase | |
1278 | { | |
1279 | public: | |
1280 | /** | |
1281 | Constructor. | |
1282 | ||
1283 | @param addr | |
1284 | The socket address. | |
1285 | @param flags | |
1286 | Socket flags (See wxSocketBase::SetFlags()). | |
1287 | */ | |
1288 | wxDatagramSocket(const wxSockAddress& addr, | |
1289 | wxSocketFlags flags = wxSOCKET_NONE); | |
1290 | ||
1291 | /** | |
1292 | Destructor. Please see wxSocketBase::Destroy(). | |
1293 | */ | |
1294 | virtual ~wxDatagramSocket(); | |
1295 | ||
1296 | /** | |
1297 | Write a buffer of @a nbytes bytes to the socket. | |
1298 | ||
1299 | Use wxSocketBase::LastCount() to verify the number of bytes actually wrote. | |
1300 | Use wxSocketBase::Error() to determine if the operation succeeded. | |
1301 | ||
1302 | @param address | |
1303 | The address of the destination peer for this data. | |
1304 | @param buffer | |
1305 | Buffer where read data is. | |
1306 | @param nbytes | |
1307 | Number of bytes. | |
1308 | ||
1309 | @return Returns a reference to the current object. | |
1310 | ||
1311 | @see wxSocketBase::LastError(), wxSocketBase::SetFlags() | |
1312 | */ | |
1313 | wxDatagramSocket& SendTo(const wxSockAddress& address, | |
1314 | const void* buffer, wxUint32 nbytes); | |
1315 | }; | |
1316 |