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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: effects.h | |
3 | // Purpose: wxEffects class | |
4 | // Draws 3D effects. | |
5 | // Author: Julian Smart et al | |
6 | // Modified by: | |
7 | // Created: 25/4/2000 | |
8 | // RCS-ID: $Id$ | |
9 | // Copyright: (c) Julian Smart | |
10 | // Licence: wxWindows licence | |
11 | ///////////////////////////////////////////////////////////////////////////// | |
12 | ||
13 | #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) | |
14 | #pragma interface "effects.h" | |
15 | #endif | |
16 | ||
17 | #ifndef _WX_EFFECTS_H_ | |
18 | #define _WX_EFFECTS_H_ | |
19 | ||
20 | /* | |
21 | * wxEffects: various 3D effects | |
22 | */ | |
23 | ||
24 | class WXDLLEXPORT wxEffects: public wxObject | |
25 | { | |
26 | DECLARE_CLASS(wxEffects) | |
27 | ||
28 | public: | |
29 | // Assume system colours | |
30 | wxEffects() ; | |
31 | // Going from lightest to darkest | |
32 | wxEffects(const wxColour& highlightColour, const wxColour& lightShadow, | |
33 | const wxColour& faceColour, const wxColour& mediumShadow, | |
34 | const wxColour& darkShadow) ; | |
35 | ||
36 | // Accessors | |
37 | wxColour GetHighlightColour() const { return m_highlightColour; } | |
38 | wxColour GetLightShadow() const { return m_lightShadow; } | |
39 | wxColour GetFaceColour() const { return m_faceColour; } | |
40 | wxColour GetMediumShadow() const { return m_mediumShadow; } | |
41 | wxColour GetDarkShadow() const { return m_darkShadow; } | |
42 | ||
43 | void SetHighlightColour(const wxColour& c) { m_highlightColour = c; } | |
44 | void SetLightShadow(const wxColour& c) { m_lightShadow = c; } | |
45 | void SetFaceColour(const wxColour& c) { m_faceColour = c; } | |
46 | void SetMediumShadow(const wxColour& c) { m_mediumShadow = c; } | |
47 | void SetDarkShadow(const wxColour& c) { m_darkShadow = c; } | |
48 | ||
49 | void Set(const wxColour& highlightColour, const wxColour& lightShadow, | |
50 | const wxColour& faceColour, const wxColour& mediumShadow, | |
51 | const wxColour& darkShadow) | |
52 | { | |
53 | SetHighlightColour(highlightColour); | |
54 | SetLightShadow(lightShadow); | |
55 | SetFaceColour(faceColour); | |
56 | SetMediumShadow(mediumShadow); | |
57 | SetDarkShadow(darkShadow); | |
58 | } | |
59 | ||
60 | // Draw a sunken edge | |
61 | void DrawSunkenEdge(wxDC& dc, const wxRect& rect, int borderSize = 1); | |
62 | ||
63 | // Tile a bitmap | |
64 | bool TileBitmap(const wxRect& rect, wxDC& dc, wxBitmap& bitmap); | |
65 | ||
66 | protected: | |
67 | wxColour m_highlightColour; // Usually white | |
68 | wxColour m_lightShadow; // Usually light grey | |
69 | wxColour m_faceColour; // Usually grey | |
70 | wxColour m_mediumShadow; // Usually dark grey | |
71 | wxColour m_darkShadow; // Usually black | |
72 | }; | |
73 | ||
74 | #endif | |
75 |