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1/////////////////////////////////////////////////////////////////////////////
2// Name: chartype.h
3// Purpose: interface of global functions
4// Author: wxWidgets team
5// Licence: wxWindows licence
6/////////////////////////////////////////////////////////////////////////////
7
8/** @addtogroup group_funcmacro_string */
9//@{
10
11/**
12 This macro can be used with character and string literals (in other words,
13 @c 'x' or @c "foo") to automatically convert them to wide strings in Unicode
14 builds of wxWidgets. This macro simply returns the value passed to it
15 without changes in ASCII build. In fact, its definition is:
16
17 @code
18 #ifdef UNICODE
19 # define wxT(x) L##x
20 #else // !Unicode
21 # define wxT(x) x
22 #endif
23 @endcode
24
25 Note that since wxWidgets 2.9.0 you shouldn't use wxT() anymore in your
26 program sources (it was previously required if you wanted to support Unicode).
27
28 @see @ref overview_unicode, wxS()
29
30 @header{wx/chartype.h}
31*/
32#define wxT(string)
33
34/**
35 Compatibility macro which expands to wxT() in wxWidgets 2 only.
36
37 This macro can be used in code which needs to compile with both
38 wxWidgets 2 and 3 versions, in places where the wx2 API requires a Unicode string
39 (in Unicode build) but the wx3 API only accepts a standard narrow
40 string, as in e.g. wxCmdLineEntryDesc structure objects initializers.
41
42 Example of use:
43 @code
44 const wxCmdLineEntryDesc cmdLineDesc[] =
45 {
46 { wxCMD_LINE_SWITCH, wxT_2("q"), wxT_2("quiet"),
47 wxT_2("Don't output verbose messages") },
48 wxCMD_LINE_DESC_END
49 };
50 @endcode
51
52 Without @c wxT_2 the code above wouldn't compile with wxWidgets 2, but using @c
53 wxT instead, it wouldn't compile with wxWidgets 3.
54
55 @see wxT()
56
57 @since 2.8.12, 2.9.2
58
59 @header{wx/chartype.h}
60 */
61#define wxT_2(string)
62
63/**
64 wxS is a macro which can be used with character and string literals (in other words,
65 @c 'x' or @c "foo") to convert them either to wide characters or wide strings
66 in @c wchar_t-based (UTF-16) builds, or to keep them unchanged in @c char-based
67 (UTF-8) builds.
68
69 Basically this macro produces characters or strings of type wxStringCharType.
70
71 The use of this macro is optional as the translation will always be done at
72 run-time even if there is a mismatch between the kind of the literal used
73 and the string or character type used in the current build.
74 However using it can be beneficial in <b>performance-sensitive code</b> to
75 do the conversion at compile-time instead.
76
77 @see @ref overview_unicode, wxT()
78
79 @header{wx/chartype.h}
80*/
81#define wxS(string)
82
83/**
84 This macro is exactly the same as wxT() and is defined in wxWidgets simply
85 because it may be more intuitive for Windows programmers as the standard
86 Win32 headers also define it (as well as yet another name for the same
87 macro which is _TEXT()).
88
89 Don't confuse this macro with _()!
90
91 Note that since wxWidgets 2.9.0 the use of _T() is discouraged just like
92 for wxT() and also that this macro may conflict with identifiers defined in
93 standard headers of some compilers (such as Sun CC) so its use should
94 really be avoided.
95
96 @header{wx/chartype.h}
97*/
98#define _T(string)
99
100/**
101 wxChar is defined to be
102 \- @c char when <tt>wxUSE_UNICODE==0</tt>
103 \- @c wchar_t when <tt>wxUSE_UNICODE==1</tt> (the default).
104*/
105typedef wxUSE_UNICODE_dependent wxChar;
106
107/**
108 wxSChar is defined to be
109 \- <tt>signed char</tt> when <tt>wxUSE_UNICODE==0</tt>
110 \- @c wchar_t when <tt>wxUSE_UNICODE==1</tt> (the default).
111*/
112typedef wxUSE_UNICODE_dependent wxSChar;
113
114/**
115 wxUChar is defined to be
116 \- <tt>unsigned char</tt> when <tt>wxUSE_UNICODE==0</tt>
117 \- @c wchar_t when <tt>wxUSE_UNICODE==1</tt> (the default).
118*/
119typedef wxUSE_UNICODE_dependent wxUChar;
120
121/**
122 wxStringCharType is defined to be:
123 \- @c char when <tt>wxUSE_UNICODE==0</tt>
124 \- @c char when <tt>wxUSE_UNICODE_WCHAR==0</tt> and <tt>wxUSE_UNICODE==1</tt>
125 \- @c wchar_t when <tt>wxUSE_UNICODE_WCHAR==1</tt> and <tt>wxUSE_UNICODE==1</tt>
126
127 The @c wxUSE_UNICODE_WCHAR symbol is defined to @c 1 when building on
128 Windows while it's defined to @c 0 when building on Unix, Linux or OS X.
129 (Note that @c wxUSE_UNICODE_UTF8 symbol is defined as the opposite of
130 @c wxUSE_UNICODE_WCHAR.)
131
132 Note that wxStringCharType (as the name says) is the type used by wxString
133 for internal storage of the characters.
134*/
135typedef wxUSE_UNICODE_WCHAR_dependent wxStringCharType;
136
137//@}