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1Installing wxWidgets 2.6.2
2--------------------------
3
4This is wxWidgets 2.6.2 for IBM OS/2 Warp3 and Warp4. This is an unstable
5development release and OS/2 is considered to be in beta.
6
7IMPORTANT NOTE: If you experience problems installing, please
8re-read this instructions and other related files (changes.txt,
9readme.txt, notes on the Web site) carefully before mailing
10wx-users or the author. Preferably, try to fix the problem first and
11then send a patch to the author. Please report bugs using the
12bug report form on the wxWidgets web site.
13
14Unarchiving
15-----------
16
17At this time there is no comprehensive setup.exe type installation program.
18wxWidgets for OS/2 requires you download various .zip files and unpack them
19to your desired location on your system. Pick a location say,
20C:\wx\wxWidgets-2.6.2, copy the .zip files to there and unzip them ensuring you
21unzip the subdirectories as well. You will need:
22
23- All common, generic and OS2-specific wxWidgets source;
24- samples;
25- documentation in HTML Help format;
26- makefiles for VisualAge V3.0 (possibly for EMX and Watcom C++);
27- HTML library source;
28- JPEG library source;
29- TIFF library source;
30- PNG library source;
31- ZLIB library source;
32
33All but the documentation is included in wxOS2-2.6.2.zip, documentation
34must be downloaded separately from the wxWidgets Web site.
35
36Other add-on packages are available from the wxWidgets Web site, such as:
37
38- mmedia.zip. Audio, CD, video access for Windows and Linux.
39- ogl3.zip. Object Graphics Library: build network diagrams, CASE tools etc.
40- tex2rtf3.zip. Tex2RTF: create Windows Help, HTML, and Word RTF files from
41 the same document source.
42
43General installation notes
44--------------------------
45
46After unzipping everything your directory tree should look something like
47this:
48
49x:\wx\wxWidgets-2.6.2\docs (your HTML reference manual)
50x:\wx\wxWidgets-2.6.2\include\wx
51x:\wx\wxWidgets-2.6.2\include\wx\generic
52x:\wx\wxWidgets-2.6.2\include\wx\html
53x:\wx\wxWidgets-2.6.2\include\wx\os2
54x:\wx\wxWidgets-2.6.2\samples\.... (all the sample directories)
55x:\wx\wxWidgets-2.6.2\src
56x:\wx\wxWidgets-2.6.2\src\common
57x:\wx\wxWidgets-2.6.2\src\generic
58x:\wx\wxWidgets-2.6.2\src\html
59x:\wx\wxWidgets-2.6.2\src\jpeg
60x:\wx\wxWidgets-2.6.2\src\os2
61x:\wx\wxWidgets-2.6.2\src\png
62x:\wx\wxWidgets-2.6.2\src\tiff
63x:\wx\wxWidgets-2.6.2\src\zlib
64
65If you are using VisualAge, you will also need to ensure you have a
66\lib directory as well, x:\wx\wxWidgets-2.6.2\lib
67and you will have to set a WXWIN environment variable in your
68config.sys,
69SET WXWIN=X:\WX\WXWINDOWS-2.6.2;
70
71Compilation
72-----------
73
74For now, only VisualAge V3.0 FP 8 and EMX-0.9d (with fix4) are supported.
75However, the library has been successfully compiled with Watcom C++ as
76well. As those build environments get a bit more "formalized", I will add
77them here.
78
79Compilation with VisualAge on the one hand and EMX on the other hand are
80rather different, VisualAge is essentially following Windows' way of doing
81it, EMX is following the example of the unix ports.
82
83Compilation with VisualAge
84--------------------------
85
86In addition to VisualAge V3.0 Fixpack 8 you will need the following inorder
87to successfully build and use wxWidgets for OS/2:
88
891. IBM OS/2 Toolkit Version 4.5 or later
902. IBM TCPIP V4.0 or later
913. You will need the IBMLAN Lan Requester service and UPM if you wish to use
92 network based components of the library (generally a standard part of any
93 Warp Connect 3.0 or Warp 4.0 installation.
944. I strongly suggest that you have the latest IBM fixpacks installed for
95 all your components.
96
97Go to the \src directory and open the file, makeva.env (there should be a
98.env for each supported compiler when they are fully supported), for edit.
99This is where the "make" environment for wxOS2 is set. Locate UMPLIB, NETLIB,
100and TCPIP environment variables about 20 lines down. Set these to match
101your system.
102
103There are number of possible outputs you can produce. There is a static
104lib and a dynamically linked lib, and both can be built in debug or release
105mode. Since wxOS2 is a beta and a rough one at that, I suggest, for now,
106you stick to the debug builds. The resultant linkable binaries will be
107output to the \lib directory as will the .dll files. The statically linked
108lib will be named wx.lib. Each of the third party libs will be there as well,
109including png.lib, jpeg.lib, tiff.lib, and zlib.lib. For DLL builds the
110import libs will have the same name, only with a 'd' appended. Thus the
111import library for the main lib in a dll build is wxd.lib.
112
113Object modules will be output into paths dictated by the build mode. For
114example, for debug static the outputs will be in DebugOS2, for DLLs in
115DebugOS2DLL.
116
117For your first build, you can directly build the library. For subsequent
118builds you will want to "clean" the output paths. To build the static library
119go to \src and execute nmake all -f makefile.va. To clean out the outputs
120execute nmake clean -f makefile.va.
121
122To build the wx.dll execut nmake all -f makefile.va WXMAKINGDLL=1. To clean
123the outputs execute namek clean -f makefile.va WXMAKINGDLL=1. For
124VisualAge 3.0 we use the module definition file method.
125
126If, for some reason you encounter linking problems with your dll build you may
127need to rebuild the module definition file, wx23.def, found in \src\os2. To
128do this you need to have a static version built. Go to the \lib directoy and
129execute CPPFILT /B /P wx.lib>temp.def. Copy this file to \src\os2. Delete
130the temp.def from your \lib directory.
131
132I find the following to be the easiest to reconstruct the .def file. Open
133both the wx23.def and the temp.def file. Copy the header of the wx23.def to
134the clipboard and paste it into the top of the temp.def file. If you have
135a valid SQL database client with its SDK on your system you can skip the next
136step. wxWidgets included some ODBC and SQL modules. They expect the standard
137sql.h and such to available. If you do not have a database client with its
138SDK (such as DB/2) then for the .dll build you need to delete the exports for
139the following three modules from your temp.def file, db.cpp, dbgrid.cpp and
140dbtable.cpp. save you changes to temp.def. Delete wx23.def and rename your
141temp.def to wx23.def and you are ready to go.
142
143I hope to clean up the .dll builds at some point before the the library is
144a full fledged production caliber product. Fortunately EMX and Watcom can use
145the import and export pragmas successfully negating the need for manual .def
146files. VA 3.0, unfortunately in C++ does not properly export the mangled
147names so we are stuck with the CPPFILT .def file method of .dll builds for
148now.
149
150When building an application that uses the wx.dll you need to build it using
151the WXUSINGDLL=1 macro. For example to build the minimal sample you would
152go to \samples\minimal and execute nmake all -f makefile.va WXUSINGDLL=1.
153
154I strongly suggest when developing apps using wxWidgets for OS/2 under old
155VisualAge 3.0, that you use the dynamically linked library. The library is
156very large and even the most trivial statically linked .exe can be very
157large and take a long time to link. The release builds are much smaller,
158however. Fortunately, EMX seems to build much smaller static executables.
159
160Compilation using EMX
161---------------------
162
163In addition to EMX-0.9d you will need a rather complete Unix-like
164environment, starting with a shell (e.g. ash) and most of the
165GNU file/text/shell utilities, but also flex, bison, sed, grep, awk
166and GNU make. Particularly note that uname is relevant to get the
167configure script working - the one from GNU shell utilities 1.12
168does work (check that uname -s returns "OS/2" and uname -m returns "i386"
169and you should be mostly fine.
170
171The first thing to do is to decide on a build directory. You can either
172do in-tree builds or you can do the build in a directory separated from
173the source directory. The later has the advantage, that it is much easier
174to compile and maintain several ports of wxWidgets on OS/2 - if you are
175developping cross-platform applications you might want to compile (and
176update) e.g. wxGTK or wxX11 as well.
177
178In the following, let's assume you decided to build in
179\wx\wxWidgets-2.6.2\build\pm. Now we need to set some environment
180variables, namely MAKESHELL (to a Unix like shell, let's assume ash)
181and INSTALL (to point to the install script. If you omit this, configure
182might find something like the system's tcpip\pcomos\install.exe which will
183not do the thing you want), e.g.
184SET MAKESHELL=ash
185SET INSTALL=/wx/wxWidgets-2.6.2/install-sh -c
186
187Be warned that depending on the precise version of your make, the
188variable that needs to be set might be MAKE_SHELL instead of MAKESHELL.
189If you have a really deficient version of GNU make, it might even be
190necessary to set SHELL or even COMSPEC to a unix like shell as well.
191
192Now run the provided configure script by executing e.g.
193`ash -c "../../configure \
194 --prefix=directory_where_you_want_wxWidgets_to_be_installed"'
195from within the build directory (the relative path might be different
196depending on the build directory you selected).
197If you are already running some unix-like shell and not cmd, you may
198of course ommit the `ash -c' part in the above command.
199This will create a whole directory structure containing lib and sample
200directories which each essentially contain a suitable makefile.
201
202Calling `make' now should start a compile run which hopefully ends
203with a library being placed in the lib subdirectory.
204
205Now you can change in the samples subdirectory and call make to compile
206all samples, however currently not all will work on OS/2, so you might
207prefer to change into the directory of a specific sample
208(e.g. samples\minimal) and call make there to just build this one example.
209Essentially, each sample that's not working indicates an area, where help
210in porting wxWidgets to OS/2 would be appreciated.
211
212Finally, you can run `make install' which should install wxWidgets to
213the desired place.
214Note that we also install the wx-config script which wants to help you
215compiling your own applications, e.g. `wx-config --cxxflags` will emit the
216flags that are needed for compiling source code which includes wxWidgets
217headers, `wx-config --libs` will emit the flags needed for linking against
218wxWidgets (wx-config is assuming you are calling it from a unix-like shell!).
219
220For building a DLL, the only supported way currently is to first build the
221static library and then use Andrew Zabolotny's dllar.cmd. However, this
222works quite nicely.
223
224Finally, if you also want to build a different port, e.g. wxGTK, you
225essentially have to use the procedure described above, the only difference
226being that you have to pass a switch to configure indicating which port
227to build. If you do not do this in a separate build directory (e.g.
228\wxWidgets-2.6.2\build\gtk), you'll have to do a `make clean' first.
229The magical switches that have to be passed to configure for the various
230ports are --with-gtk (wxGTK), --with-motif (wxMotif), --with-x11 (wxX11),
231and --disable-gui (wxBase). Note that contrary to the native, PM based
232OS/2 port, all of those ports work slightly better with POSIX/2's cExt
233library. If include and library path include the suitable paths, -lcExt
234is automatically appended to the linker flags by the configure script.