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1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: src/x11/evtloop.cpp | |
3 | // Purpose: implements wxEventLoop for X11 | |
4 | // Author: Julian Smart | |
5 | // Modified by: | |
6 | // Created: 01.06.01 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2002 Julian Smart | |
9 | // License: wxWindows licence | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | // for compilers that support precompilation, includes "wx.h". | |
21 | #include "wx/wxprec.h" | |
22 | ||
23 | #include "wx/evtloop.h" | |
24 | ||
25 | #ifndef WX_PRECOMP | |
26 | #include "wx/hash.h" | |
27 | #include "wx/app.h" | |
28 | #include "wx/window.h" | |
29 | #include "wx/module.h" | |
30 | #endif | |
31 | ||
32 | #include "wx/private/fdiodispatcher.h" | |
33 | #include "wx/unix/private.h" | |
34 | #include "wx/x11/private.h" | |
35 | #include "wx/generic/private/timer.h" | |
36 | ||
37 | #if wxUSE_THREADS | |
38 | #include "wx/thread.h" | |
39 | #endif | |
40 | ||
41 | #include <X11/Xlib.h> | |
42 | #include <sys/time.h> | |
43 | #include <unistd.h> | |
44 | ||
45 | #ifdef HAVE_SYS_SELECT_H | |
46 | # include <sys/select.h> | |
47 | #endif | |
48 | ||
49 | // ---------------------------------------------------------------------------- | |
50 | // wxEventLoopImpl | |
51 | // ---------------------------------------------------------------------------- | |
52 | ||
53 | class WXDLLEXPORT wxEventLoopImpl | |
54 | { | |
55 | public: | |
56 | // ctor | |
57 | wxEventLoopImpl() { SetExitCode(0); m_keepGoing = false; } | |
58 | ||
59 | // process an XEvent, return true if it was processed | |
60 | bool ProcessEvent(XEvent* event); | |
61 | ||
62 | // generate an idle message, return true if more idle time requested | |
63 | bool SendIdleEvent(); | |
64 | ||
65 | // set/get the exit code | |
66 | void SetExitCode(int exitcode) { m_exitcode = exitcode; } | |
67 | int GetExitCode() const { return m_exitcode; } | |
68 | ||
69 | public: | |
70 | // preprocess an event, return true if processed (i.e. no further | |
71 | // dispatching required) | |
72 | bool PreProcessEvent(XEvent* event); | |
73 | ||
74 | // the exit code of the event loop | |
75 | int m_exitcode; | |
76 | ||
77 | bool m_keepGoing; | |
78 | }; | |
79 | ||
80 | // ============================================================================ | |
81 | // wxEventLoopImpl implementation | |
82 | // ============================================================================ | |
83 | ||
84 | // ---------------------------------------------------------------------------- | |
85 | // wxEventLoopImpl message processing | |
86 | // ---------------------------------------------------------------------------- | |
87 | ||
88 | bool wxEventLoopImpl::ProcessEvent(XEvent *event) | |
89 | { | |
90 | // give us the chance to preprocess the message first | |
91 | if ( PreProcessEvent(event) ) | |
92 | return true; | |
93 | ||
94 | // if it wasn't done, dispatch it to the corresponding window | |
95 | if (wxTheApp) | |
96 | return wxTheApp->ProcessXEvent((WXEvent*) event); | |
97 | ||
98 | return false; | |
99 | } | |
100 | ||
101 | bool wxEventLoopImpl::PreProcessEvent(XEvent *WXUNUSED(event)) | |
102 | { | |
103 | return false; | |
104 | } | |
105 | ||
106 | // ---------------------------------------------------------------------------- | |
107 | // wxEventLoopImpl idle event processing | |
108 | // ---------------------------------------------------------------------------- | |
109 | ||
110 | bool wxEventLoopImpl::SendIdleEvent() | |
111 | { | |
112 | return wxTheApp->ProcessIdle(); | |
113 | } | |
114 | ||
115 | // ============================================================================ | |
116 | // wxEventLoop implementation | |
117 | // ============================================================================ | |
118 | ||
119 | // ---------------------------------------------------------------------------- | |
120 | // wxEventLoop running and exiting | |
121 | // ---------------------------------------------------------------------------- | |
122 | ||
123 | wxGUIEventLoop::~wxGUIEventLoop() | |
124 | { | |
125 | wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") ); | |
126 | } | |
127 | ||
128 | int wxGUIEventLoop::Run() | |
129 | { | |
130 | // event loops are not recursive, you need to create another loop! | |
131 | wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") ); | |
132 | ||
133 | m_impl = new wxEventLoopImpl; | |
134 | ||
135 | wxEventLoopActivator activate(this); | |
136 | ||
137 | m_impl->m_keepGoing = true; | |
138 | while ( m_impl->m_keepGoing ) | |
139 | { | |
140 | // generate and process idle events for as long as we don't have | |
141 | // anything else to do | |
142 | while ( ! Pending() ) | |
143 | { | |
144 | #if wxUSE_TIMER | |
145 | wxGenericTimerImpl::NotifyTimers(); // TODO: is this the correct place for it? | |
146 | #endif | |
147 | if (!m_impl->SendIdleEvent()) | |
148 | { | |
149 | // Break out of while loop | |
150 | break; | |
151 | } | |
152 | } | |
153 | ||
154 | // a message came or no more idle processing to do, sit in Dispatch() | |
155 | // waiting for the next message | |
156 | if ( !Dispatch() ) | |
157 | { | |
158 | break; | |
159 | } | |
160 | } | |
161 | ||
162 | OnExit(); | |
163 | ||
164 | int exitcode = m_impl->GetExitCode(); | |
165 | delete m_impl; | |
166 | m_impl = NULL; | |
167 | ||
168 | return exitcode; | |
169 | } | |
170 | ||
171 | void wxGUIEventLoop::Exit(int rc) | |
172 | { | |
173 | wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") ); | |
174 | ||
175 | m_impl->SetExitCode(rc); | |
176 | m_impl->m_keepGoing = false; | |
177 | } | |
178 | ||
179 | // ---------------------------------------------------------------------------- | |
180 | // wxEventLoop message processing dispatching | |
181 | // ---------------------------------------------------------------------------- | |
182 | ||
183 | bool wxGUIEventLoop::Pending() const | |
184 | { | |
185 | XFlush( wxGlobalDisplay() ); | |
186 | return (XPending( wxGlobalDisplay() ) > 0); | |
187 | } | |
188 | ||
189 | bool wxGUIEventLoop::Dispatch() | |
190 | { | |
191 | XEvent event; | |
192 | ||
193 | // TODO allowing for threads, as per e.g. wxMSW | |
194 | ||
195 | // This now waits until either an X event is received, | |
196 | // or the select times out. So we should now process | |
197 | // wxTimers in a reasonably timely fashion. However it | |
198 | // does also mean that idle processing will happen more | |
199 | // often, so we should probably limit idle processing to | |
200 | // not be repeated more than every N milliseconds. | |
201 | ||
202 | if (XPending( wxGlobalDisplay() ) == 0) | |
203 | { | |
204 | #if wxUSE_NANOX | |
205 | GR_TIMEOUT timeout = 10; // Milliseconds | |
206 | // Wait for next event, or timeout | |
207 | GrGetNextEventTimeout(& event, timeout); | |
208 | ||
209 | // Fall through to ProcessEvent. | |
210 | // we'll assume that ProcessEvent will just ignore | |
211 | // the event if there was a timeout and no event. | |
212 | ||
213 | #else | |
214 | struct timeval tv; | |
215 | tv.tv_sec=0; | |
216 | tv.tv_usec=10000; // TODO make this configurable | |
217 | int fd = ConnectionNumber( wxGlobalDisplay() ); | |
218 | ||
219 | fd_set readset; | |
220 | fd_set writeset; | |
221 | wxFD_ZERO(&readset); | |
222 | wxFD_ZERO(&writeset); | |
223 | wxFD_SET(fd, &readset); | |
224 | ||
225 | if (select( fd+1, &readset, &writeset, NULL, &tv ) != 0) | |
226 | { | |
227 | // An X11 event was pending, get it | |
228 | if (wxFD_ISSET( fd, &readset )) | |
229 | XNextEvent( wxGlobalDisplay(), &event ); | |
230 | } | |
231 | #endif | |
232 | } | |
233 | else | |
234 | { | |
235 | XNextEvent( wxGlobalDisplay(), &event ); | |
236 | } | |
237 | ||
238 | #if wxUSE_SOCKETS | |
239 | // handle any pending socket events: | |
240 | wxFDIODispatcher::DispatchPending(); | |
241 | #endif | |
242 | ||
243 | (void) m_impl->ProcessEvent( &event ); | |
244 | return true; | |
245 | } |