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fix for toolbar radio buttons event generation
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1/////////////////////////////////////////////////////////////////////////////
2// Name: splash.cpp
3// Purpose: wxSplashScreen class
4// Author: Julian Smart
5// Modified by:
6// Created: 28/6/2000
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifdef __GNUG__
13#pragma implementation "splash.h"
14#endif
15
16// For compilers that support precompilation, includes "wx/wx.h".
17#include "wx/wxprec.h"
18
19#ifdef __BORLANDC__
20#pragma hdrstop
21#endif
22
23#if wxUSE_SPLASH
24
25#ifndef WX_PRECOMP
26#include "wx/dcmemory.h"
27#endif
28
29#include "wx/splash.h"
30
31/*
32 * wxSplashScreen
33 */
34
35#define wxSPLASH_TIMER_ID 9999
36
37IMPLEMENT_DYNAMIC_CLASS(wxSplashScreen, wxFrame);
38
39BEGIN_EVENT_TABLE(wxSplashScreen, wxFrame)
40 EVT_TIMER(wxSPLASH_TIMER_ID, wxSplashScreen::OnNotify)
41 EVT_CLOSE(wxSplashScreen::OnCloseWindow)
42END_EVENT_TABLE()
43
44/* Note that unless we pass a non-default size to the frame, SetClientSize
45 * won't work properly under Windows, and the splash screen frame is sized
46 * slightly too small.
47 */
48
49wxSplashScreen::wxSplashScreen(const wxBitmap& bitmap, long splashStyle, int milliseconds, wxWindow* parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style):
50 wxFrame(parent, id, wxEmptyString, wxPoint(0, 0), wxSize(100, 100), style)
51{
52 m_window = NULL;
53 m_splashStyle = splashStyle;
54 m_milliseconds = milliseconds;
55
56 m_window = new wxSplashScreenWindow(bitmap, this, -1, pos, size, wxNO_BORDER);
57
58 SetClientSize(bitmap.GetWidth(), bitmap.GetHeight());
59
60 if (m_splashStyle & wxSPLASH_CENTRE_ON_PARENT)
61 CentreOnParent();
62 else if (m_splashStyle & wxSPLASH_CENTRE_ON_SCREEN)
63 CentreOnScreen();
64
65 if (m_splashStyle & wxSPLASH_TIMEOUT)
66 {
67 m_timer.SetOwner(this, wxSPLASH_TIMER_ID);
68 m_timer.Start(milliseconds, TRUE);
69 }
70
71 Show(TRUE);
72 m_window->SetFocus();
73#ifdef __WXMSW__
74 Update(); // Without this, you see a blank screen for an instant
75#else
76 wxYieldIfNeeded(); // Should eliminate this
77#endif
78}
79
80wxSplashScreen::~wxSplashScreen()
81{
82 m_timer.Stop();
83}
84
85void wxSplashScreen::OnNotify(wxTimerEvent& WXUNUSED(event))
86{
87 Close(TRUE);
88}
89
90void wxSplashScreen::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
91{
92 m_timer.Stop();
93 this->Destroy();
94}
95
96/*
97 * wxSplashScreenWindow
98 */
99
100BEGIN_EVENT_TABLE(wxSplashScreenWindow, wxWindow)
101#ifdef __WXGTK__
102 EVT_PAINT(wxSplashScreenWindow::OnPaint)
103#endif
104 EVT_ERASE_BACKGROUND(wxSplashScreenWindow::OnEraseBackground)
105 EVT_CHAR(wxSplashScreenWindow::OnChar)
106 EVT_MOUSE_EVENTS(wxSplashScreenWindow::OnMouseEvent)
107END_EVENT_TABLE()
108
109wxSplashScreenWindow::wxSplashScreenWindow(const wxBitmap& bitmap, wxWindow* parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style):
110 wxWindow(parent, id, pos, size, style)
111{
112 m_bitmap = bitmap;
113
114#if !defined(__WXGTK__) && wxUSE_PALETTE
115 bool hiColour = (wxDisplayDepth() >= 16) ;
116
117 if (bitmap.GetPalette() && !hiColour)
118 {
119 SetPalette(* bitmap.GetPalette());
120 }
121#endif
122
123}
124
125// VZ: why don't we do it under wxGTK?
126#if !defined(__WXGTK__) && wxUSE_PALETTE
127 #define USE_PALETTE_IN_SPLASH
128#endif
129
130static void wxDrawSplashBitmap(wxDC& dc, const wxBitmap& bitmap, int WXUNUSED(x), int WXUNUSED(y))
131{
132 wxMemoryDC dcMem;
133
134#ifdef USE_PALETTE_IN_SPLASH
135 bool hiColour = (wxDisplayDepth() >= 16) ;
136
137 if (bitmap.GetPalette() && !hiColour)
138 {
139 dcMem.SetPalette(* bitmap.GetPalette());
140 }
141#endif // USE_PALETTE_IN_SPLASH
142
143 dcMem.SelectObject(bitmap);
144 dc.Blit(0, 0, bitmap.GetWidth(), bitmap.GetHeight(), & dcMem, 0, 0);
145 dcMem.SelectObject(wxNullBitmap);
146
147#ifdef USE_PALETTE_IN_SPLASH
148 if (bitmap.GetPalette() && !hiColour)
149 {
150 dcMem.SetPalette(wxNullPalette);
151 }
152#endif // USE_PALETTE_IN_SPLASH
153}
154
155void wxSplashScreenWindow::OnPaint(wxPaintEvent& WXUNUSED(event))
156{
157 wxPaintDC dc(this);
158 if (m_bitmap.Ok())
159 wxDrawSplashBitmap(dc, m_bitmap, 0, 0);
160}
161
162void wxSplashScreenWindow::OnEraseBackground(wxEraseEvent& event)
163{
164 if (event.GetDC())
165 {
166 if (m_bitmap.Ok())
167 {
168 wxDrawSplashBitmap(* event.GetDC(), m_bitmap, 0, 0);
169 }
170 }
171 else
172 {
173 wxClientDC dc(this);
174 if (m_bitmap.Ok())
175 {
176 wxDrawSplashBitmap(dc, m_bitmap, 0, 0);
177 }
178 }
179}
180
181void wxSplashScreenWindow::OnMouseEvent(wxMouseEvent& event)
182{
183 if (event.LeftDown() || event.RightDown())
184 GetParent()->Close(TRUE);
185}
186
187void wxSplashScreenWindow::OnChar(wxKeyEvent& WXUNUSED(event))
188{
189 GetParent()->Close(TRUE);
190}
191
192#endif // wxUSE_SPLASH