]>
Commit | Line | Data |
---|---|---|
1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: animate.h | |
3 | // Purpose: interface of wxAnimation* classes | |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows licence | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | /** | |
10 | Supported animation types. | |
11 | */ | |
12 | enum wxAnimationType | |
13 | { | |
14 | wxANIMATION_TYPE_INVALID, | |
15 | ||
16 | /** represents an animated GIF file. */ | |
17 | wxANIMATION_TYPE_GIF, | |
18 | ||
19 | /** represents an ANI file. */ | |
20 | wxANIMATION_TYPE_ANI, | |
21 | ||
22 | /** autodetect the filetype. */ | |
23 | wxANIMATION_TYPE_ANY | |
24 | }; | |
25 | ||
26 | ||
27 | #define wxAC_NO_AUTORESIZE (0x0010) | |
28 | #define wxAC_DEFAULT_STYLE (wxBORDER_NONE) | |
29 | ||
30 | ||
31 | /** | |
32 | @class wxAnimationCtrl | |
33 | ||
34 | This is a static control which displays an animation. | |
35 | wxAnimationCtrl API is as simple as possible and won't give you full control | |
36 | on the animation; if you need it then use wxMediaCtrl. | |
37 | ||
38 | This control is useful to display a (small) animation while doing a long task | |
39 | (e.g. a "throbber"). | |
40 | ||
41 | It is only available if @c wxUSE_ANIMATIONCTRL is set to 1 (the default). | |
42 | ||
43 | @beginStyleTable | |
44 | @style{wxAC_DEFAULT_STYLE} | |
45 | The default style: wxBORDER_NONE. | |
46 | @style{wxAC_NO_AUTORESIZE} | |
47 | By default, the control will adjust its size to exactly fit to the | |
48 | size of the animation when SetAnimation is called. If this style | |
49 | flag is given, the control will not change its size | |
50 | @endStyleTable | |
51 | ||
52 | @library{wxadv} | |
53 | @category{ctrl} | |
54 | ||
55 | @nativeimpl{wxgtk,wxmsw} | |
56 | ||
57 | @appearance{animationctrl.png} | |
58 | ||
59 | @see wxAnimation, @sample{animate} | |
60 | */ | |
61 | class wxAnimationCtrl : public wxControl | |
62 | { | |
63 | public: | |
64 | /** | |
65 | Initializes the object and calls Create() with | |
66 | all the parameters. | |
67 | */ | |
68 | wxAnimationCtrl(wxWindow* parent, wxWindowID id, | |
69 | const wxAnimation& anim = wxNullAnimation, | |
70 | const wxPoint& pos = wxDefaultPosition, | |
71 | const wxSize& size = wxDefaultSize, | |
72 | long style = wxAC_DEFAULT_STYLE, | |
73 | const wxString& name = wxAnimationCtrlNameStr); | |
74 | ||
75 | /** | |
76 | Creates the control with the given @a anim animation. | |
77 | ||
78 | After control creation you must explicitly call Play() to start to play | |
79 | the animation. Until that function won't be called, the first frame | |
80 | of the animation is displayed. | |
81 | ||
82 | @param parent | |
83 | Parent window, must be non-@NULL. | |
84 | @param id | |
85 | The identifier for the control. | |
86 | @param anim | |
87 | The initial animation shown in the control. | |
88 | @param pos | |
89 | Initial position. | |
90 | @param size | |
91 | Initial size. | |
92 | @param style | |
93 | The window style, see wxAC_* flags. | |
94 | @param name | |
95 | Control name. | |
96 | ||
97 | @return @true if the control was successfully created or @false if | |
98 | creation failed. | |
99 | */ | |
100 | bool Create(wxWindow* parent, wxWindowID id, | |
101 | const wxAnimation& anim = wxNullAnimation, | |
102 | const wxPoint& pos = wxDefaultPosition, | |
103 | const wxSize& size = wxDefaultSize, | |
104 | long style = wxAC_DEFAULT_STYLE, | |
105 | const wxString& name = wxAnimationCtrlNameStr); | |
106 | ||
107 | /** | |
108 | Returns the animation associated with this control. | |
109 | */ | |
110 | virtual wxAnimation GetAnimation() const; | |
111 | ||
112 | /** | |
113 | Returns the inactive bitmap shown in this control when the; | |
114 | see SetInactiveBitmap() for more info. | |
115 | */ | |
116 | wxBitmap GetInactiveBitmap() const; | |
117 | ||
118 | /** | |
119 | Returns @true if the animation is being played. | |
120 | */ | |
121 | virtual bool IsPlaying() const; | |
122 | ||
123 | /** | |
124 | Loads the animation from the given file and calls SetAnimation(). | |
125 | See wxAnimation::LoadFile for more info. | |
126 | */ | |
127 | virtual bool LoadFile(const wxString& file, | |
128 | wxAnimationType animType = wxANIMATION_TYPE_ANY); | |
129 | ||
130 | /** | |
131 | Loads the animation from the given stream and calls SetAnimation(). | |
132 | See wxAnimation::Load() for more info. | |
133 | */ | |
134 | virtual bool Load(wxInputStream& file, | |
135 | wxAnimationType animType = wxANIMATION_TYPE_ANY); | |
136 | ||
137 | /** | |
138 | Starts playing the animation. | |
139 | ||
140 | The animation is always played in loop mode (unless the last frame of the | |
141 | animation has an infinite delay time) and always start from the first frame | |
142 | even if you @ref Stop "stopped" it while some other frame was displayed. | |
143 | */ | |
144 | virtual bool Play(); | |
145 | ||
146 | /** | |
147 | Sets the animation to play in this control. | |
148 | ||
149 | If the previous animation is being played, it's @ref Stop() stopped. | |
150 | Until Play() isn't called, a static image, the first frame of the given | |
151 | animation or the background colour will be shown | |
152 | (see SetInactiveBitmap() for more info). | |
153 | */ | |
154 | virtual void SetAnimation(const wxAnimation& anim); | |
155 | ||
156 | /** | |
157 | Sets the bitmap to show on the control when it's not playing an animation. | |
158 | ||
159 | If you set as inactive bitmap ::wxNullBitmap (which is the default), then the | |
160 | first frame of the animation is instead shown when the control is inactive; | |
161 | in this case, if there's no valid animation associated with the control | |
162 | (see SetAnimation()), then the background colour of the window is shown. | |
163 | ||
164 | If the control is not playing the animation, the given bitmap will be | |
165 | immediately shown, otherwise it will be shown as soon as Stop() is called. | |
166 | ||
167 | Note that the inactive bitmap, if smaller than the control's size, will be | |
168 | centered in the control; if bigger, it will be stretched to fit it. | |
169 | */ | |
170 | virtual void SetInactiveBitmap(const wxBitmap& bmp); | |
171 | ||
172 | /** | |
173 | Stops playing the animation. | |
174 | The control will show the first frame of the animation, a custom static image or | |
175 | the window's background colour as specified by the last SetInactiveBitmap() call. | |
176 | */ | |
177 | virtual void Stop(); | |
178 | }; | |
179 | ||
180 | ||
181 | ||
182 | /** | |
183 | @class wxAnimation | |
184 | ||
185 | This class encapsulates the concept of a platform-dependent animation. | |
186 | An animation is a sequence of frames of the same size. | |
187 | Sound is not supported by wxAnimation. | |
188 | ||
189 | Note that on wxGTK wxAnimation is capable of loading the formats supported | |
190 | by the internally-used @c gdk-pixbuf library (typically this means only | |
191 | @c wxANIMATION_TYPE_GIF). | |
192 | On other platforms wxAnimation is always capable of loading both GIF and ANI | |
193 | formats (i.e. both @c wxANIMATION_TYPE_GIF and @c wxANIMATION_TYPE_ANI). | |
194 | ||
195 | @library{wxadv} | |
196 | @category{gdi} | |
197 | ||
198 | @stdobjects | |
199 | ::wxNullAnimation | |
200 | ||
201 | @see wxAnimationCtrl, @sample{animate} | |
202 | */ | |
203 | class wxAnimation : public wxGDIObject | |
204 | { | |
205 | public: | |
206 | /** | |
207 | Default ctor. | |
208 | */ | |
209 | wxAnimation(); | |
210 | ||
211 | /** | |
212 | Copy ctor. | |
213 | */ | |
214 | wxAnimation(const wxAnimation& anim); | |
215 | ||
216 | /** | |
217 | Loads an animation from a file. | |
218 | ||
219 | @param name | |
220 | The name of the file to load. | |
221 | @param type | |
222 | See LoadFile() for more info. | |
223 | */ | |
224 | wxAnimation(const wxString& name, | |
225 | wxAnimationType type = wxANIMATION_TYPE_ANY); | |
226 | ||
227 | /** | |
228 | Destructor. | |
229 | See @ref overview_refcount_destruct for more info. | |
230 | */ | |
231 | virtual ~wxAnimation(); | |
232 | ||
233 | /** | |
234 | Returns the delay for the i-th frame in milliseconds. | |
235 | If @c -1 is returned the frame is to be displayed forever. | |
236 | */ | |
237 | virtual int GetDelay(unsigned int i) const; | |
238 | ||
239 | /** | |
240 | Returns the i-th frame as a wxImage. | |
241 | ||
242 | This method is not implemented in the native wxGTK implementation of | |
243 | this class and always returns an invalid image there. | |
244 | */ | |
245 | virtual wxImage GetFrame(unsigned int i) const; | |
246 | ||
247 | /** | |
248 | Returns the number of frames for this animation. | |
249 | ||
250 | This method is not implemented in the native wxGTK implementation of | |
251 | this class and always returns 0 there. | |
252 | */ | |
253 | virtual unsigned int GetFrameCount() const; | |
254 | ||
255 | /** | |
256 | Returns the size of the animation. | |
257 | */ | |
258 | virtual wxSize GetSize() const; | |
259 | ||
260 | /** | |
261 | Returns @true if animation data is present. | |
262 | */ | |
263 | virtual bool IsOk() const; | |
264 | ||
265 | /** | |
266 | Loads an animation from the given stream. | |
267 | ||
268 | @param stream | |
269 | The stream to use to load the animation. | |
270 | Under wxGTK may be any kind of stream; under other platforms | |
271 | this must be a seekable stream. | |
272 | @param type | |
273 | One of the ::wxAnimationType enumeration values. | |
274 | ||
275 | @return @true if the operation succeeded, @false otherwise. | |
276 | */ | |
277 | virtual bool Load(wxInputStream& stream, | |
278 | wxAnimationType type = wxANIMATION_TYPE_ANY); | |
279 | ||
280 | /** | |
281 | Loads an animation from a file. | |
282 | ||
283 | @param name | |
284 | A filename. | |
285 | @param type | |
286 | One of the ::wxAnimationType values; wxANIMATION_TYPE_ANY | |
287 | means that the function should try to autodetect the filetype. | |
288 | ||
289 | @return @true if the operation succeeded, @false otherwise. | |
290 | */ | |
291 | virtual bool LoadFile(const wxString& name, | |
292 | wxAnimationType type = wxANIMATION_TYPE_ANY); | |
293 | ||
294 | /** | |
295 | Assignment operator, using @ref overview_refcount "reference counting". | |
296 | */ | |
297 | wxAnimation& operator =(const wxAnimation& brush); | |
298 | }; | |
299 | ||
300 | ||
301 | // ============================================================================ | |
302 | // Global functions/macros | |
303 | // ============================================================================ | |
304 | ||
305 | /** | |
306 | An empty animation object. | |
307 | */ | |
308 | wxAnimation wxNullAnimation; | |
309 |