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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: wx/animdecod.h | |
3 | // Purpose: wxAnimationDecoder | |
4 | // Author: Francesco Montorsi | |
5 | // CVS-ID: $Id$ | |
6 | // Copyright: (c) 2006 Francesco Montorsi | |
7 | // Licence: wxWindows licence | |
8 | ///////////////////////////////////////////////////////////////////////////// | |
9 | ||
10 | #ifndef _WX_ANIMDECOD_H | |
11 | #define _WX_ANIMDECOD_H | |
12 | ||
13 | #include "wx/defs.h" | |
14 | ||
15 | #if wxUSE_STREAMS | |
16 | ||
17 | #include "wx/colour.h" | |
18 | #include "wx/gdicmn.h" | |
19 | #include "wx/log.h" | |
20 | #include "wx/stream.h" | |
21 | ||
22 | class WXDLLIMPEXP_FWD_CORE wxImage; | |
23 | ||
24 | /* | |
25 | ||
26 | Differences between a wxAnimationDecoder and a wxImageHandler: | |
27 | ||
28 | 1) wxImageHandlers always load an input stream directly into a given wxImage | |
29 | object converting from the format-specific data representation to the | |
30 | wxImage native format (RGB24). | |
31 | wxAnimationDecoders always load an input stream using some optimized format | |
32 | to store it which is format-depedent. This allows to store a (possibly big) | |
33 | animation using a format which is a good compromise between required memory | |
34 | and time required to blit it on the screen. | |
35 | ||
36 | 2) wxAnimationDecoders contain the animation data in some internal variable. | |
37 | That's why they derive from wxObjectRefData: they are data which can be shared. | |
38 | ||
39 | 3) wxAnimationDecoders can be used by a wxImageHandler to retrieve a frame | |
40 | in wxImage format; the viceversa cannot be done. | |
41 | ||
42 | 4) wxAnimationDecoders are decoders only, thus they do not support save features. | |
43 | ||
44 | 5) wxAnimationDecoders are directly used by wxAnimation (generic implementation) | |
45 | as wxObjectRefData while they need to be 'wrapped' by a wxImageHandler for | |
46 | wxImage uses. | |
47 | ||
48 | */ | |
49 | ||
50 | ||
51 | // -------------------------------------------------------------------------- | |
52 | // Constants | |
53 | // -------------------------------------------------------------------------- | |
54 | ||
55 | // NB: the values of these enum items are not casual but coincide with the | |
56 | // GIF disposal codes. Do not change them !! | |
57 | enum wxAnimationDisposal | |
58 | { | |
59 | // No disposal specified. The decoder is not required to take any action. | |
60 | wxANIM_UNSPECIFIED = -1, | |
61 | ||
62 | // Do not dispose. The graphic is to be left in place. | |
63 | wxANIM_DONOTREMOVE = 0, | |
64 | ||
65 | // Restore to background color. The area used by the graphic must be | |
66 | // restored to the background color. | |
67 | wxANIM_TOBACKGROUND = 1, | |
68 | ||
69 | // Restore to previous. The decoder is required to restore the area | |
70 | // overwritten by the graphic with what was there prior to rendering the graphic. | |
71 | wxANIM_TOPREVIOUS = 2 | |
72 | }; | |
73 | ||
74 | enum wxAnimationType | |
75 | { | |
76 | wxANIMATION_TYPE_INVALID, | |
77 | wxANIMATION_TYPE_GIF, | |
78 | wxANIMATION_TYPE_ANI, | |
79 | ||
80 | wxANIMATION_TYPE_ANY | |
81 | }; | |
82 | ||
83 | ||
84 | // -------------------------------------------------------------------------- | |
85 | // wxAnimationDecoder class | |
86 | // -------------------------------------------------------------------------- | |
87 | ||
88 | class WXDLLIMPEXP_CORE wxAnimationDecoder : public wxObjectRefData | |
89 | { | |
90 | public: | |
91 | wxAnimationDecoder() | |
92 | { | |
93 | m_nFrames = 0; | |
94 | } | |
95 | ||
96 | virtual bool Load( wxInputStream& stream ) = 0; | |
97 | ||
98 | bool CanRead( wxInputStream& stream ) const | |
99 | { | |
100 | // NOTE: this code is the same of wxImageHandler::CallDoCanRead | |
101 | ||
102 | if ( !stream.IsSeekable() ) | |
103 | return false; // can't test unseekable stream | |
104 | ||
105 | wxFileOffset posOld = stream.TellI(); | |
106 | bool ok = DoCanRead(stream); | |
107 | ||
108 | // restore the old position to be able to test other formats and so on | |
109 | if ( stream.SeekI(posOld) == wxInvalidOffset ) | |
110 | { | |
111 | wxLogDebug(wxT("Failed to rewind the stream in wxAnimationDecoder!")); | |
112 | ||
113 | // reading would fail anyhow as we're not at the right position | |
114 | return false; | |
115 | } | |
116 | ||
117 | return ok; | |
118 | } | |
119 | ||
120 | virtual wxAnimationDecoder *Clone() const = 0; | |
121 | virtual wxAnimationType GetType() const = 0; | |
122 | ||
123 | // convert given frame to wxImage | |
124 | virtual bool ConvertToImage(unsigned int frame, wxImage *image) const = 0; | |
125 | ||
126 | ||
127 | // frame specific data getters | |
128 | ||
129 | // not all frames may be of the same size; e.g. GIF allows to | |
130 | // specify that between two frames only a smaller portion of the | |
131 | // entire animation has changed. | |
132 | virtual wxSize GetFrameSize(unsigned int frame) const = 0; | |
133 | ||
134 | // the position of this frame in case it's not as big as m_szAnimation | |
135 | // or wxPoint(0,0) otherwise. | |
136 | virtual wxPoint GetFramePosition(unsigned int frame) const = 0; | |
137 | ||
138 | // what should be done after displaying this frame. | |
139 | virtual wxAnimationDisposal GetDisposalMethod(unsigned int frame) const = 0; | |
140 | ||
141 | // the number of milliseconds this frame should be displayed. | |
142 | // if returns -1 then the frame must be displayed forever. | |
143 | virtual long GetDelay(unsigned int frame) const = 0; | |
144 | ||
145 | // the transparent colour for this frame if any or wxNullColour. | |
146 | virtual wxColour GetTransparentColour(unsigned int frame) const = 0; | |
147 | ||
148 | // get global data | |
149 | wxSize GetAnimationSize() const { return m_szAnimation; } | |
150 | wxColour GetBackgroundColour() const { return m_background; } | |
151 | unsigned int GetFrameCount() const { return m_nFrames; } | |
152 | ||
153 | protected: | |
154 | // checks the signature of the data in the given stream and returns true if it | |
155 | // appears to be a valid animation format recognized by the animation decoder; | |
156 | // this function should modify the stream current position without taking care | |
157 | // of restoring it since CanRead() will do it. | |
158 | virtual bool DoCanRead(wxInputStream& stream) const = 0; | |
159 | ||
160 | wxSize m_szAnimation; | |
161 | unsigned int m_nFrames; | |
162 | ||
163 | // this is the colour to use for the wxANIM_TOBACKGROUND disposal. | |
164 | // if not specified by the animation, it's set to wxNullColour | |
165 | wxColour m_background; | |
166 | }; | |
167 | ||
168 | #endif // wxUSE_STREAMS | |
169 | ||
170 | #endif // _WX_ANIMDECOD_H | |
171 |