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2 | <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> | |
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6 | <meta name="generator" content="Docutils 0.4.1: http://docutils.sourceforge.net/" /> | |
7 | <title>Building wxPython 2.8 for Development and Testing</title> | |
8 | <link rel="stylesheet" href="default.css" type="text/css" /> | |
9 | </head> | |
10 | <body> | |
11 | <div class="document" id="building-wxpython-2-8-for-development-and-testing"> | |
12 | <h1 class="title">Building wxPython 2.8 for Development and Testing</h1> | |
13 | <p>This file describes how I build wxWidgets and wxPython while doing | |
14 | development and testing, and is meant to help other people that want | |
15 | to do the same thing. I'll assume that you are using either a CVS | |
16 | snapshot from <a class="reference" href="http://wxWidgets.org/snapshots/">http://wxWidgets.org/snapshots/</a>, a checkout from CVS, or | |
17 | one of the released wxPython-src-2.8.* tarballs. I'll also assume that | |
18 | you know your way around your system, the compiler, etc. and most | |
19 | importantly, that you know what you are doing! ;-)</p> | |
20 | <p>If you want to also install the version of wxPython you build to be in | |
21 | your site-packages dir and be your default version of wxPython, then a | |
22 | few additional steps are needed, and you may want to use slightly | |
23 | different options. See the <a class="reference" href="INSTALL.html">INSTALL</a> document for more details. If | |
24 | you only use the instructions in this <a class="reference" href="BUILD.html">BUILD</a> document file then you | |
25 | will end up with a separate installation of wxPython and you can | |
26 | switch back and forth between this and the release version that you | |
27 | may already have installed.</p> | |
28 | <p>If you want to make changes to any of the <tt class="docutils literal"><span class="pre">*.i</span></tt> files, (SWIG | |
29 | interface definition files,) or to regenerate the extension sources or | |
30 | renamer modules, then you will need an up to date version of SWIG, | |
31 | plus some patches. Get the sources for version 1.3.29, and then apply | |
32 | the patches in wxPython/SWIG and then build SWIG like normal. See the | |
33 | README.txt in the wxPython/SWIG dir for details about each patch and | |
34 | also info about those that may already have been applied to the SWIG | |
35 | sources. If you install this build of SWIG to a location that is not | |
36 | on the PATH (so it doesn't interfere with an existing SWIG install for | |
37 | example) then you can use a setup.py command-line option named SWIG | |
38 | set to the full path name of the executable and the wxPython build will | |
39 | use it. See below for an example.</p> | |
40 | <p>In the text below I'll use WXDIR with environment variable syntax | |
41 | (either $WXDIR or %WXDIR%) to refer to the top level directory where | |
42 | your wxWidgets and wxPython sources are located. It will equate to | |
43 | whereever you checked out the wxWidgets module from CVS, or untarred | |
44 | the wxPython-src tarball to. You can either substitute the $WXDIR text | |
45 | below with your actual dir, or set the value in the environment and | |
46 | use it just like you see it below.</p> | |
47 | <p>If you run into what appears to be compatibility issues between | |
48 | wxWidgets and wxPython while building wxPython, be sure you are using | |
49 | the wxWidgets sources included with the wxPython-src tarball or the | |
50 | CVS snapshot, and not a previously installed version or a version | |
51 | installed from one of the standard wxWidgets installers. With the | |
52 | "unstable" releases (have a odd-numbered minor release value, where | |
53 | the APIs are allowed to change) there are often significant | |
54 | differences between the W.X.Y release of wxWidgets and the W.X.Y.Z | |
55 | release of wxPython.</p> | |
56 | <div class="section"> | |
57 | <h1><a id="building-on-unix-like-systems-e-g-linux-and-os-x" name="building-on-unix-like-systems-e-g-linux-and-os-x">Building on Unix-like Systems (e.g. Linux and OS X)</a></h1> | |
58 | <p>These platforms are built almost the same way while in development | |
59 | so I'll combine the descriptions about their build process here. | |
60 | First we will build wxWidgets and install it to an out of the way | |
61 | place, then do the same for wxPython.</p> | |
62 | <ol class="arabic"> | |
63 | <li><p class="first">Create a build directory in the main wxWidgets dir, and configure | |
64 | wxWidgets. If you want to have multiple builds with different | |
65 | configure options, just use different subdirectories. I normally | |
66 | put the configure command in a script named ".configure" in each | |
67 | build dir so I can easily blow away everything in the build dir and | |
68 | rerun the script without having to remember the options I used | |
69 | before:</p> | |
70 | <pre class="literal-block"> | |
71 | cd $WXDIR | |
72 | mkdir bld | |
73 | cd bld | |
74 | ../configure --prefix=/opt/wx/2.8 \ | |
75 | --with-gtk \ | |
76 | --with-gnomeprint \ | |
77 | --with-opengl \ | |
78 | --enable-debug \ | |
79 | --enable-geometry \ | |
80 | --enable-graphics_ctx \ | |
81 | --enable-sound --with-sdl \ | |
82 | --enable-mediactrl \ | |
83 | --enable-display \ | |
84 | --disable-debugreport \ | |
85 | </pre> | |
86 | <p>On OS X of course you'll want to use --with-mac instead of | |
87 | --with-gtk and --with-gnomeprint.</p> | |
88 | <p>Notice that above I used a prefix option of "/opt/wx/2.8". You can | |
89 | use whatever path you want, such as a path in your HOME dir or even | |
90 | one of the standard prefix paths such as /usr or /usr/local if you | |
91 | like, but using /opt this way lets me easily have multiple versions | |
92 | and ports of wxWidgets "installed" and makes it easy to switch | |
93 | between them, without impacting any versions of wxWidgets that may | |
94 | have been installed via an RPM or whatever. For the rest of the | |
95 | steps below be sure to also substitute "/opt/wx/2.8" with whatever | |
96 | prefix you choose for your build.</p> | |
97 | <p><strong>NOTE</strong>: Due to a recent change there is currently a dependency | |
98 | problem in the multilib builds of wxWidgets on OSX, so I have | |
99 | switched to using a monolithic build. That means that all of the | |
100 | core wxWidgets code is placed in in one shared library instead of | |
101 | several. wxPython can be used with either mode, so use whatever | |
102 | suits you on Linux and etc. but use monolithic on OSX. To switch | |
103 | to the monolithic build of wxWidgets just add this configure flag:</p> | |
104 | <pre class="literal-block"> | |
105 | --enable-monolithic \ | |
106 | </pre> | |
107 | <p>By default GTK 2.x will be used for the build. If you would rather | |
108 | use GTK 1.2.x for some reason then you can force configure to use | |
109 | it by changing the --with-gtk flag to specify it like this:</p> | |
110 | <pre class="literal-block"> | |
111 | --with-gtk=1 \ | |
112 | </pre> | |
113 | <p>To make the wxWidgets build be unicode enabled (strongly | |
114 | recommended unless you are building with GTK1) then add the | |
115 | following flag. When wxPython is unicode enabled then all strings | |
116 | that are passed to wx functions and methods will first be converted | |
117 | to unicode objects, and any 'strings' returned from wx functions | |
118 | and methods will actually be unicode objects.:</p> | |
119 | <pre class="literal-block"> | |
120 | --enable-unicode \ | |
121 | </pre> | |
122 | <p>If you want to use the image and zlib libraries included with | |
123 | wxWidgets instead of those already installed on your system, (for | |
124 | example, to reduce dependencies on 3rd party libraries) then you | |
125 | can add these flags to the configure command:</p> | |
126 | <pre class="literal-block"> | |
127 | --with-libjpeg=builtin \ | |
128 | --with-libpng=builtin \ | |
129 | --with-libtiff=builtin \ | |
130 | --with-zlib=builtin \ | |
131 | </pre> | |
132 | </li> | |
133 | <li><p class="first">To build and install wxWidgets you could just use the "make" | |
134 | command but there are a couple other libraries besides the main | |
135 | wxWidgets libs that also need to be built so again I make a script | |
136 | to do it all for me so I don't forget anything. This time it is | |
137 | called ".make" (I use the leading "." so when I do <tt class="docutils literal"><span class="pre">rm</span> <span class="pre">-r</span> <span class="pre">*</span></tt> in | |
138 | my build dir I don't lose my scripts too.) This is what it looks | |
139 | like:</p> | |
140 | <pre class="literal-block"> | |
141 | make $* \ | |
142 | && make -C contrib/src/gizmos $* \ | |
143 | && make -C contrib/src/stc $* | |
144 | </pre> | |
145 | <p>So you just use .make as if it where make, but don't forget to set | |
146 | the execute bit on .make first!:</p> | |
147 | <pre class="literal-block"> | |
148 | .make | |
149 | .make install | |
150 | </pre> | |
151 | <p>When it's done you should have an installed set of files under | |
152 | /opt/wx/2.8 containing just wxWidgets. Now to use this version of | |
153 | wxWidgets you just need to add /opt/wx/2.8/bin to the PATH and set | |
154 | LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.8/lib.</p> | |
155 | </li> | |
156 | <li><p class="first">I also have a script to help me build wxPython and it is checked in | |
157 | to the CVS as wxWidgets/wxPython/b, but you probably don't want to | |
158 | use it as it's very cryptic and expects that you want to run SWIG, | |
159 | so if you don't have the latest patched up version of SWIG then | |
160 | you'll probably get stuck. So in this document I'll just give the | |
161 | raw commands instead.</p> | |
162 | <p>We're not going to install the development version of wxPython with | |
163 | these commands, so it won't impact your already installed version | |
164 | of the latest release. You'll be able test with this version when | |
165 | you want to, and use the installed release version the rest of the | |
166 | time. If you want to install the development version please read | |
167 | INSTALL.txt.</p> | |
168 | <p>If you have more than one version of Python on your system then be | |
169 | sure to use the version of Python that you want to use when running | |
170 | wxPython programs to run the setup.py commands below. I'll be | |
171 | using python2.5.</p> | |
172 | <p>Make sure that the first wx-config found on the PATH is the one | |
173 | belonging to the wxWidgets that you installed above, and then | |
174 | change to the $WXDIR/wxPython dir and run the this command:</p> | |
175 | <pre class="literal-block"> | |
176 | cd $WXDIR/wxPython | |
177 | python2.5 setup.py build_ext --inplace --debug | |
178 | </pre> | |
179 | <p>If your new wx-config script is not on the PATH, or there is some | |
180 | other version of it found first, then you can add this to the | |
181 | command line to ensure your new one is used instead:</p> | |
182 | <pre class="literal-block"> | |
183 | WX_CONFIG=/opt/wx/2.8/bin/wx-config | |
184 | </pre> | |
185 | <p>By default setup.py will assume that you built wxWidgets to use | |
186 | GTK2. If you built wxWidgets to use GTK 1.2.x then you should add | |
187 | this flag to the command-line:</p> | |
188 | <pre class="literal-block"> | |
189 | WXPORT=gtk | |
190 | </pre> | |
191 | <p>Setup.py will assume by default that you are using a unicode build | |
192 | of wxWidgets. If not then you can use this flag:</p> | |
193 | <pre class="literal-block"> | |
194 | UNICODE=0 | |
195 | </pre> | |
196 | <p>If you are wanting to have the source files regenerated with swig, | |
197 | (only neccessary if you make modifications to the <tt class="docutils literal"><span class="pre">*.i</span></tt> files,) | |
198 | then you need to turn on the USE_SWIG flag and optionally tell it | |
199 | where to find the new swig executable, so add these flags:</p> | |
200 | <pre class="literal-block"> | |
201 | USE_SWIG=1 SWIG=/opt/swig/bin/swig | |
202 | </pre> | |
203 | <p>If you get errors about being unable to find libGLU, wxGLCanvas | |
204 | being undeclared, or something similar then you can add | |
205 | BUILD_GLCANVAS=0 to the setup.py command line to disable the | |
206 | building of the glcanvas module.</p> | |
207 | <p>When the setup.py command is done you should have a fully populated | |
208 | (but uninstalled) wx package located in your $WXDIR/wxPython/wx | |
209 | directory.</p> | |
210 | </li> | |
211 | <li><p class="first">To run code with the development version of wxPython, just set the | |
212 | PYTHONPATH to the wxPython dir located in the source tree. For | |
213 | example:</p> | |
214 | <pre class="literal-block"> | |
215 | export LD_LIBRARY_PATH=/opt/wx/2.8/lib | |
216 | export PYTHONPATH=$WXDIR/wxPython | |
217 | cd $WXDIR/wxPython/demo | |
218 | python2.5 demo.py | |
219 | </pre> | |
220 | <p>OS X NOTE: Depending on your version of OS X and Python you may | |
221 | need to use "pythonw" on the command line to run wxPython | |
222 | applications. This version of the Python executable is part of the | |
223 | Python Framework and is allowed to interact with the display. You | |
224 | can also double click on a .py or a .pyw file from the finder | |
225 | (assuming that the PythonLauncher app is associated with these file | |
226 | extensions) and it will launch the Framework version of Python for | |
227 | you. For information about creating Applicaiton Bundles of your | |
228 | wxPython apps please see the wiki and the mail lists.</p> | |
229 | <p>SOLARIS NOTE: If you get unresolved symbol errors when importing | |
230 | wxPython and you are running on Solaris and building with gcc, then | |
231 | you may be able to work around the problem by uncommenting a bit of | |
232 | code in config.py and building again. Look for 'SunOS' in config.py | |
233 | and uncomment the block containing it. The problem is that Sun's ld | |
234 | does not automatically add libgcc to the link step.</p> | |
235 | </li> | |
236 | </ol> | |
237 | </div> | |
238 | <div class="section"> | |
239 | <h1><a id="building-on-windows" name="building-on-windows">Building on Windows</a></h1> | |
240 | <p>The Windows builds currently require the use of Microsoft Visual C++. | |
241 | Theoretically, other compilers (such as mingw32 or the Borland | |
242 | compilers) can also be used but I've never done the work to make that | |
243 | happen. If you want to try that then first you'll want to find out if | |
244 | there are any tricks that have to be done to make Python extension | |
245 | modules using that compiler, and then make a few changes to setup.py | |
246 | to accommodate that. (And send the patches to me.)</p> | |
247 | <p>The standard Python 2.3 and earlier are built with MS Visual C 6.0 and | |
248 | so you must also build with MSVC 6 in order to be used with the stock | |
249 | python.exe. If you woudl rather use a different version of | |
250 | VisualStudio keep in mind that you'll also have to build Python and | |
251 | any other extension modules that you use with that compiler because a | |
252 | different version of the C runtime library is used. The stock Python | |
253 | 2.4 and 2.5 executables are built with MSVC 7.1, and the same rules | |
254 | apply to it.</p> | |
255 | <p>If you want to build a debuggable version of wxWidgets and wxPython you | |
256 | will need to have also built a debug version of Python and any other | |
257 | extension modules you need to use. You can tell if you have them | |
258 | already if there is a _d in the file names, for example python_d.exe | |
259 | or python25_d.dll. If you don't need to trace through the C/C++ parts | |
260 | of the code with the debugger then building the normal (or hybrid) | |
261 | version is fine, and you can use the regular python executables with | |
262 | it.</p> | |
263 | <p>Starting with 2.5.3.0 wxPython can be built for either the monlithic | |
264 | or the multi-lib wxWidgets builds. (Monolithic means that all the | |
265 | core wxWidgets code is in one DLL, and multi-lib means that the core | |
266 | code is divided into multiple DLLs.) To select which one to use | |
267 | specify the MONOLITHIC flag for both the wxWidgets build and the | |
268 | wxPython build as shown below, setting it to either 0 or 1.</p> | |
269 | <p>Just like the unix versions I also use some scripts to help me build | |
270 | wxWidgets, but I use some non-standard stuff to do it. So if you have | |
271 | bash (cygwin or probably MSYS too) or 4NT plus unix-like cat and sed | |
272 | programs then there is a copy of my wxWidgets build scripts in | |
273 | %WXDIR%\wxPython\distrib\msw. Just copy them to | |
274 | %WXDIR%\build\msw and you can use them to do your build, otherwise | |
275 | you can do everything by hand as described below. But if you do work | |
276 | by hand and something doesn't seem to be working correctly please | |
277 | refer to the build scripts to see what may need to be done | |
278 | differently.</p> | |
279 | <p>The *.btm files are for 4NT and the others are for bash. They are:</p> | |
280 | <pre class="literal-block"> | |
281 | .make/.make.btm Builds the main lib and the needed contribs | |
282 | .mymake/.mymake.btm Builds just one lib, used by .make | |
283 | .makesetup.mk A makefile that will copy and edit setup.h | |
284 | as needed for the different types of builds | |
285 | </pre> | |
286 | <p>Okay. Here's what you've been waiting for, the instructions! Adapt | |
287 | accordingly if you are using the bash shell.</p> | |
288 | <ol class="arabic"> | |
289 | <li><p class="first">Set an environment variable to the root of the wxWidgets source | |
290 | tree. This is used by the makefiles:</p> | |
291 | <pre class="literal-block"> | |
292 | set WXWIN=%WXDIR% | |
293 | </pre> | |
294 | </li> | |
295 | <li><p class="first">Copy setup0.h to setup.h:</p> | |
296 | <pre class="literal-block"> | |
297 | cd %WXDIR%\include\wx\msw | |
298 | copy setup0.h setup.h | |
299 | </pre> | |
300 | </li> | |
301 | <li><p class="first">Edit %WXDIR%\include\wx\msw\setup.h and change a few settings:</p> | |
302 | <pre class="literal-block"> | |
303 | wxUSE_DEBUGREPORT 0 | |
304 | wxUSE_EXCEPTIONS 0 | |
305 | wxUSE_DIALUP_MANAGER 0 | |
306 | wxUSE_GRAPHICS_CONTEXT 1 | |
307 | wxUSE_GLCANVAS 1 | |
308 | wxUSE_POSTSCRIPT 1 | |
309 | </pre> | |
310 | <p>If you are using my build scripts then a few more settings will be | |
311 | changed automatically and then a copy of setup.h is placed in a | |
312 | subdir of %WXWIN%\libvc_dll. If you are doing it by hand and | |
313 | making a UNICODE build, then also change these:</p> | |
314 | <pre class="literal-block"> | |
315 | wxUSE_UNICODE 1 | |
316 | wxUSE_UNICODE_MSLU 1 | |
317 | </pre> | |
318 | <p>If you are doing a "hybrid" build (which is the same as the | |
319 | binaries that I release) then also change these:</p> | |
320 | <pre class="literal-block"> | |
321 | wxUSE_MEMORY_TRACING 0 | |
322 | wxUSE_DEBUG_CONTEXT 0 | |
323 | </pre> | |
324 | </li> | |
325 | <li><p class="first">Make sure that %WXDIR%\lib\vc_dll directory is on the PATH. The | |
326 | wxWidgets DLLs will end up there as part of the build and so you'll | |
327 | need it on the PATH for them to be found at runtime.</p> | |
328 | </li> | |
329 | <li><p class="first">Change to the %WXDIR%\build\msw directory</p> | |
330 | <blockquote> | |
331 | <p>cd %WXDIR%\build\msw</p> | |
332 | </blockquote> | |
333 | </li> | |
334 | <li><p class="first">If using my scripts then use the .make.btm command to build | |
335 | wxWidgets. It needs one command-line parameter which controls what | |
336 | kind of build(s) to do. Use one of the following:</p> | |
337 | <pre class="literal-block"> | |
338 | debug Build debug version | |
339 | hybrid Build hybrid version | |
340 | both Both debug and hybrid | |
341 | debug-uni Build a debug unicode library | |
342 | hybrid-uni Hybrid unicode (see the pattern yet? ;-) | |
343 | both-uni and finally both unicode libraries | |
344 | </pre> | |
345 | <p>For example:</p> | |
346 | <pre class="literal-block"> | |
347 | .make hybrid | |
348 | </pre> | |
349 | <p>You can also pass additional command line parameters as needed and | |
350 | they will all be passed on to the nmake commands, for example to | |
351 | clean up the build:</p> | |
352 | <pre class="literal-block"> | |
353 | .make hybrid clean | |
354 | </pre> | |
355 | <p>If <em>not</em> using my scripts then you can do it by hand by directly | |
356 | executing nmake with a bunch of extra command line parameters. | |
357 | The base set are:</p> | |
358 | <pre class="literal-block"> | |
359 | nmake -f makefile.vc OFFICIAL_BUILD=1 SHARED=1 MONOLITHIC=0 USE_OPENGL=1 USE_GDIPLUS=1 | |
360 | </pre> | |
361 | <p>If doing a debug build then add:</p> | |
362 | <pre class="literal-block"> | |
363 | BUILD=debug | |
364 | </pre> | |
365 | <p>otherwise add these:</p> | |
366 | <pre class="literal-block"> | |
367 | DEBUG_FLAG=1 CXXFLAGS=/D__NO_VC_CRTDBG__ WXDEBUGFLAG=h BUILD=release | |
368 | </pre> | |
369 | <p>If doing a Unicode build then add these flags:</p> | |
370 | <pre class="literal-block"> | |
371 | UNICODE=1 MSLU=1 | |
372 | </pre> | |
373 | <p>Now, from the %WXDIR%\build\msw directory run nmake with your | |
374 | selection of command-line flags as described above.</p> | |
375 | </li> | |
376 | <li><p class="first">When that is all done it will have built the main wxWidgets DLLs | |
377 | and also some of the contribs DLLs. There should be a ton of DLLs | |
378 | and lots of lib files and other stuff in %WXDIR%\lib\vc_dll.</p> | |
379 | </li> | |
380 | <li><p class="first">Building wxPython on Windows is very similar to doing it for the | |
381 | unix systems. We're not going to install the development version | |
382 | of wxPython with these commands, so it won't impact your already | |
383 | installed version of the latest release. You'll be able to test | |
384 | with this version when you want to, and use the installed release | |
385 | version the rest of the time. If you ever do want to install the | |
386 | development version please refer to INSTALL.txt.</p> | |
387 | <p>Change to the %WXDIR%\wxPython dir and run the this command, | |
388 | making sure that you use the version of python that you want to | |
389 | build for (if you have more than one on your system) and to match | |
390 | the MONOLITHIC flag with how you built wxWidgets:</p> | |
391 | <pre class="literal-block"> | |
392 | cd %WXDIR%\wxPython | |
393 | python setup.py build_ext --inplace MONOLITHIC=0 | |
394 | </pre> | |
395 | <p>If you are wanting to have the source files regenerated with swig, | |
396 | (only neccessary if you make modifications to the <tt class="docutils literal"><span class="pre">*.i</span></tt> files,) | |
397 | then you need to turn on the USE_SWIG flag and optionally tell it | |
398 | where to find the new swig executable, so add these flags:</p> | |
399 | <pre class="literal-block"> | |
400 | USE_SWIG=1 SWIG=e:\\projects\\SWIG-1.2.29\\swig.exe | |
401 | </pre> | |
402 | <p>If you built a Unicode version of wxWidgets and want to also build | |
403 | the Unicode version of wxPython then add this flag:</p> | |
404 | <pre class="literal-block"> | |
405 | UNICODE=1 | |
406 | </pre> | |
407 | <p>If you have a debug version of Python and wxWidgets and want to | |
408 | build a debug version of wxPython too, add the --debug flag to the | |
409 | command line. You should then end up with a set of <tt class="docutils literal"><span class="pre">*_d.pyd</span></tt> | |
410 | files in the wx package and you'll have to run <tt class="docutils literal"><span class="pre">python_d.exe</span></tt> to | |
411 | use them. The debug and hybrid(release) versions can coexist.</p> | |
412 | <p>When the setup.py command is done you should have fully populated | |
413 | wxPython and wx packages locally in %WXDIR%/wxPython/wxPython and | |
414 | %WXDIR%/wxPython/wx, with all the extension modules (<tt class="docutils literal"><span class="pre">*.pyd</span></tt> | |
415 | files) located in the wx package.</p> | |
416 | </li> | |
417 | <li><p class="first">To run code with the development version of wxPython, just set the | |
418 | PYTHONPATH to the wxPython dir in the CVS tree. For example:</p> | |
419 | <pre class="literal-block"> | |
420 | set PYTHONPATH=%WXDIR%\wxPython | |
421 | cd %WXDIR\wxPython\demo | |
422 | python demo.py | |
423 | </pre> | |
424 | </li> | |
425 | </ol> | |
426 | </div> | |
427 | </div> | |
428 | </body> | |
429 | </html> |