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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: wx/animdecod.h | |
3 | // Purpose: wxAnimationDecoder | |
4 | // Author: Francesco Montorsi | |
5 | // CVS-ID: $Id$ | |
6 | // Copyright: (c) 2006 Francesco Montorsi | |
7 | // Licence: wxWindows licence | |
8 | ///////////////////////////////////////////////////////////////////////////// | |
9 | ||
10 | #ifndef _WX_ANIMDECOD_H | |
11 | #define _WX_ANIMDECOD_H | |
12 | ||
13 | #include "wx/defs.h" | |
14 | ||
15 | #if wxUSE_STREAMS | |
16 | ||
17 | #include "wx/colour.h" | |
18 | #include "wx/gdicmn.h" | |
19 | ||
20 | class WXDLLIMPEXP_FWD_BASE wxInputStream; | |
21 | class WXDLLIMPEXP_FWD_CORE wxImage; | |
22 | ||
23 | /* | |
24 | ||
25 | Differences between a wxAnimationDecoder and a wxImageHandler: | |
26 | ||
27 | 1) wxImageHandlers always load an input stream directly into a given wxImage | |
28 | object converting from the format-specific data representation to the | |
29 | wxImage native format (RGB24). | |
30 | wxAnimationDecoders always load an input stream using some optimized format | |
31 | to store it which is format-depedent. This allows to store a (possibly big) | |
32 | animation using a format which is a good compromise between required memory | |
33 | and time required to blit in on the screen. | |
34 | ||
35 | 2) wxAnimationDecoders contain the animation data in some internal var. | |
36 | That's why they derive from wxObjectRefData: they are data which can be shared. | |
37 | ||
38 | 3) wxAnimationDecoders can be used by a wxImageHandler to retrieve a frame | |
39 | in wxImage format; the viceversa cannot be done. | |
40 | ||
41 | 4) wxAnimationDecoders are decoders only, thus do not support save features. | |
42 | ||
43 | 5) wxAnimationDecoders are directly used by wxAnimation (generic implementation) | |
44 | as wxObjectRefData while they need to be 'wrapped' by a wxImageHandler for | |
45 | wxImage uses. | |
46 | ||
47 | */ | |
48 | ||
49 | ||
50 | // -------------------------------------------------------------------------- | |
51 | // Constants | |
52 | // -------------------------------------------------------------------------- | |
53 | ||
54 | // NB: the values of these enum items are not casual but coincide with the | |
55 | // GIF disposal codes. Do not change them !! | |
56 | enum wxAnimationDisposal | |
57 | { | |
58 | // No disposal specified. The decoder is not required to take any action. | |
59 | wxANIM_UNSPECIFIED = -1, | |
60 | ||
61 | // Do not dispose. The graphic is to be left in place. | |
62 | wxANIM_DONOTREMOVE = 0, | |
63 | ||
64 | // Restore to background color. The area used by the graphic must be | |
65 | // restored to the background color. | |
66 | wxANIM_TOBACKGROUND = 1, | |
67 | ||
68 | // Restore to previous. The decoder is required to restore the area | |
69 | // overwritten by the graphic with what was there prior to rendering the graphic. | |
70 | wxANIM_TOPREVIOUS = 2 | |
71 | }; | |
72 | ||
73 | enum wxAnimationType | |
74 | { | |
75 | wxANIMATION_TYPE_INVALID, | |
76 | wxANIMATION_TYPE_GIF, | |
77 | wxANIMATION_TYPE_ANI, | |
78 | ||
79 | wxANIMATION_TYPE_ANY | |
80 | }; | |
81 | ||
82 | ||
83 | // -------------------------------------------------------------------------- | |
84 | // wxAnimationDecoder class | |
85 | // -------------------------------------------------------------------------- | |
86 | ||
87 | class WXDLLIMPEXP_CORE wxAnimationDecoder : public wxObjectRefData | |
88 | { | |
89 | public: | |
90 | wxAnimationDecoder() | |
91 | { | |
92 | m_nFrames = 0; | |
93 | } | |
94 | ||
95 | virtual bool Load( wxInputStream& stream ) = 0; | |
96 | virtual bool CanRead( wxInputStream& stream ) const = 0; | |
97 | ||
98 | virtual wxAnimationDecoder *Clone() const = 0; | |
99 | virtual wxAnimationType GetType() const = 0; | |
100 | ||
101 | // convert given frame to wxImage | |
102 | virtual bool ConvertToImage(unsigned int frame, wxImage *image) const = 0; | |
103 | ||
104 | ||
105 | // frame specific data getters | |
106 | ||
107 | // not all frames may be of the same size; e.g. GIF allows to | |
108 | // specify that between two frames only a smaller portion of the | |
109 | // entire animation has changed. | |
110 | virtual wxSize GetFrameSize(unsigned int frame) const = 0; | |
111 | ||
112 | // the position of this frame in case it's not as big as m_szAnimation | |
113 | // or wxPoint(0,0) otherwise. | |
114 | virtual wxPoint GetFramePosition(unsigned int frame) const = 0; | |
115 | ||
116 | // what should be done after displaying this frame. | |
117 | virtual wxAnimationDisposal GetDisposalMethod(unsigned int frame) const = 0; | |
118 | ||
119 | // the number of milliseconds this frame should be displayed. | |
120 | // if returns -1 then the frame must be displayed forever. | |
121 | virtual long GetDelay(unsigned int frame) const = 0; | |
122 | ||
123 | // the transparent colour for this frame if any or wxNullColour. | |
124 | virtual wxColour GetTransparentColour(unsigned int frame) const = 0; | |
125 | ||
126 | // get global data | |
127 | wxSize GetAnimationSize() const { return m_szAnimation; } | |
128 | wxColour GetBackgroundColour() const { return m_background; } | |
129 | unsigned int GetFrameCount() const { return m_nFrames; } | |
130 | ||
131 | protected: | |
132 | wxSize m_szAnimation; | |
133 | unsigned int m_nFrames; | |
134 | ||
135 | // this is the colour to use for the wxANIM_TOBACKGROUND disposal. | |
136 | // if not specified by the animation, it's set to wxNullColour | |
137 | wxColour m_background; | |
138 | }; | |
139 | ||
140 | #endif // wxUSE_STREAMS | |
141 | ||
142 | #endif // _WX_ANIMDECOD_H | |
143 |