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1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: wx/univ/gauge.h | |
3 | // Purpose: wxUniversal wxGauge declaration | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 20.02.01 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com) | |
9 | // Licence: wxWindows licence | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifndef _WX_UNIV_GAUGE_H_ | |
13 | #define _WX_UNIV_GAUGE_H_ | |
14 | ||
15 | // ---------------------------------------------------------------------------- | |
16 | // wxGauge: a progress bar | |
17 | // ---------------------------------------------------------------------------- | |
18 | ||
19 | class WXDLLIMPEXP_CORE wxGauge : public wxGaugeBase | |
20 | { | |
21 | public: | |
22 | wxGauge() { Init(); } | |
23 | ||
24 | wxGauge(wxWindow *parent, | |
25 | wxWindowID id, | |
26 | int range, | |
27 | const wxPoint& pos = wxDefaultPosition, | |
28 | const wxSize& size = wxDefaultSize, | |
29 | long style = wxGA_HORIZONTAL, | |
30 | const wxValidator& validator = wxDefaultValidator, | |
31 | const wxString& name = wxGaugeNameStr) | |
32 | { | |
33 | Init(); | |
34 | ||
35 | (void)Create(parent, id, range, pos, size, style, validator, name); | |
36 | } | |
37 | ||
38 | bool Create(wxWindow *parent, | |
39 | wxWindowID id, | |
40 | int range, | |
41 | const wxPoint& pos = wxDefaultPosition, | |
42 | const wxSize& size = wxDefaultSize, | |
43 | long style = wxGA_HORIZONTAL, | |
44 | const wxValidator& validator = wxDefaultValidator, | |
45 | const wxString& name = wxGaugeNameStr); | |
46 | ||
47 | // implement base class virtuals | |
48 | virtual void SetRange(int range); | |
49 | virtual void SetValue(int pos); | |
50 | ||
51 | // wxUniv-specific methods | |
52 | ||
53 | // is it a smooth progress bar or a discrete one? | |
54 | bool IsSmooth() const { return (GetWindowStyle() & wxGA_SMOOTH) != 0; } | |
55 | ||
56 | // is it a vertica; progress bar or a horizontal one? | |
57 | bool IsVertical() const { return (GetWindowStyle() & wxGA_VERTICAL) != 0; } | |
58 | ||
59 | protected: | |
60 | // common part of all ctors | |
61 | void Init(); | |
62 | ||
63 | // return the def border for a progress bar | |
64 | virtual wxBorder GetDefaultBorder() const; | |
65 | ||
66 | // return the default size | |
67 | virtual wxSize DoGetBestClientSize() const; | |
68 | ||
69 | // draw the control | |
70 | virtual void DoDraw(wxControlRenderer *renderer); | |
71 | ||
72 | DECLARE_DYNAMIC_CLASS(wxGauge) | |
73 | }; | |
74 | ||
75 | #endif // _WX_UNIV_GAUGE_H_ |