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1///////////////////////////////////////////////////////////////////////////////
2// Name: src/mac/carbon/renderer.cpp
3// Purpose: implementation of wxRendererNative for Mac
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 20.07.2003
7// RCS-ID: $Id$
8// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
9// License: wxWindows licence
10///////////////////////////////////////////////////////////////////////////////
11
12// for compilers that support precompilation, includes "wx.h".
13#include "wx/wxprec.h"
14
15#ifdef __BORLANDC__
16 #pragma hdrstop
17#endif
18
19#ifndef WX_PRECOMP
20 #include "wx/string.h"
21 #include "wx/dc.h"
22 #include "wx/bitmap.h"
23 #include "wx/settings.h"
24 #include "wx/dcclient.h"
25 #include "wx/toplevel.h"
26#endif
27
28#include "wx/renderer.h"
29#include "wx/graphics.h"
30#include "wx/mac/uma.h"
31
32
33class WXDLLEXPORT wxRendererMac : public wxDelegateRendererNative
34{
35public:
36 // draw the header control button (used by wxListCtrl)
37 virtual void DrawHeaderButton( wxWindow *win,
38 wxDC& dc,
39 const wxRect& rect,
40 int flags = 0,
41 wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
42 wxHeaderButtonParams* params = NULL );
43
44 virtual int GetHeaderButtonHeight(wxWindow *win);
45
46 // draw the expanded/collapsed icon for a tree control item
47 virtual void DrawTreeItemButton( wxWindow *win,
48 wxDC& dc,
49 const wxRect& rect,
50 int flags = 0 );
51
52 // draw a (vertical) sash
53 virtual void DrawSplitterSash( wxWindow *win,
54 wxDC& dc,
55 const wxSize& size,
56 wxCoord position,
57 wxOrientation orient,
58 int flags = 0 );
59
60private:
61 // the tree buttons
62 wxBitmap m_bmpTreeExpanded;
63 wxBitmap m_bmpTreeCollapsed;
64};
65
66// ----------------------------------------------------------------------------
67// Aqua arrows
68// ----------------------------------------------------------------------------
69
70/* XPM */
71static const char *aqua_arrow_right_xpm[] =
72{
73// columns rows colors chars-per-pixel
74"13 11 4 1",
75" c None",
76"b c #C0C0C0",
77"c c #707070",
78"d c #A0A0A0",
79
80// pixels
81" b ",
82" ddb ",
83" cccdb ",
84" cccccd ",
85" ccccccdb ",
86" ccccccccd",
87" ccccccdb ",
88" cccccb ",
89" cccdb ",
90" ddb ",
91" b "
92};
93
94/* XPM */
95static const char *aqua_arrow_down_xpm[] =
96{
97// columns rows colors chars-per-pixel
98"13 11 4 1",
99" c None",
100"b c #C0C0C0",
101"c c #707070",
102"d c #A0A0A0",
103
104// pixels
105" ",
106" ",
107" bdcccccccdb ",
108" dcccccccd ",
109" bcccccccb ",
110" dcccccd ",
111" bcccccb ",
112" bcccd ",
113" dcd ",
114" bcb ",
115" d "
116};
117
118// ============================================================================
119// implementation
120// ============================================================================
121
122// static
123wxRendererNative& wxRendererNative::GetDefault()
124{
125 static wxRendererMac s_rendererMac;
126
127 return s_rendererMac;
128}
129
130void wxRendererMac::DrawHeaderButton( wxWindow *win,
131 wxDC& dc,
132 const wxRect& rect,
133 int flags,
134 wxHeaderSortIconType sortArrow,
135 wxHeaderButtonParams* params )
136{
137 const wxCoord x = dc.LogicalToDeviceX(rect.x /*- 1*/);
138 const wxCoord y = dc.LogicalToDeviceY(rect.y /*- 1*/);
139 const wxCoord w = dc.LogicalToDeviceXRel(rect.width);
140 const wxCoord h = dc.LogicalToDeviceYRel(rect.height);
141
142 dc.SetBrush( *wxTRANSPARENT_BRUSH );
143
144 HIRect headerRect = CGRectMake( x, y, w, h );
145 if ( !dc.IsKindOf( CLASSINFO( wxPaintDC ) ) )
146 {
147 Rect r =
148 {
149 (short) headerRect.origin.y, (short) headerRect.origin.x,
150 (short) (headerRect.origin.y + headerRect.size.height),
151 (short) (headerRect.origin.x + headerRect.size.width)
152 };
153
154 RgnHandle updateRgn = NewRgn();
155 RectRgn( updateRgn, &r );
156 HIViewSetNeedsDisplayInRegion( (HIViewRef) win->GetHandle(), updateRgn, true );
157 DisposeRgn( updateRgn );
158 }
159 else
160 {
161 CGContextRef cgContext;
162
163#if wxMAC_USE_CORE_GRAPHICS
164 cgContext = (CGContextRef) dc.GetGraphicsContext()->GetNativeContext();
165#else
166 Rect bounds;
167
168 GetPortBounds( (CGrafPtr) dc.m_macPort, &bounds );
169 QDBeginCGContext( (CGrafPtr) dc.m_macPort, &cgContext );
170
171 CGContextTranslateCTM( cgContext, 0, bounds.bottom - bounds.top );
172 CGContextScaleCTM( cgContext, 1, -1 );
173
174 HIShapeReplacePathInCGContext( HIShapeCreateWithQDRgn( (RgnHandle) dc.m_macCurrentClipRgn ), cgContext );
175 CGContextClip( cgContext );
176 HIViewConvertRect( &headerRect, (HIViewRef) win->GetHandle(), (HIViewRef) win->MacGetTopLevelWindow()->GetHandle() );
177#endif
178
179 {
180 HIThemeButtonDrawInfo drawInfo;
181 HIRect labelRect;
182
183 memset( &drawInfo, 0, sizeof(drawInfo) );
184 drawInfo.version = 0;
185 drawInfo.kind = kThemeListHeaderButton;
186 drawInfo.state = (flags & wxCONTROL_DISABLED) ? kThemeStateInactive : kThemeStateActive;
187 drawInfo.value = (flags & wxCONTROL_SELECTED) ? kThemeButtonOn : kThemeButtonOff;
188 drawInfo.adornment = kThemeAdornmentNone;
189
190 // The down arrow is drawn automatically, change it to an up arrow if needed.
191 if ( sortArrow == wxHDR_SORT_ICON_UP )
192 drawInfo.adornment = kThemeAdornmentHeaderButtonSortUp;
193
194 HIThemeDrawButton( &headerRect, &drawInfo, cgContext, kHIThemeOrientationNormal, &labelRect );
195
196 // If we don't want any arrows we need to draw over the one already there
197 if ( (flags & wxCONTROL_SELECTED) && (sortArrow == wxHDR_SORT_ICON_NONE) )
198 {
199 // clip to the header rectangle
200 CGContextSaveGState( cgContext );
201 CGContextClipToRect( cgContext, headerRect );
202 // but draw bigger than that so the arrow will get clipped off
203 headerRect.size.width += 25;
204 HIThemeDrawButton( &headerRect, &drawInfo, cgContext, kHIThemeOrientationNormal, &labelRect );
205 CGContextRestoreGState( cgContext );
206 }
207 }
208
209#if wxMAC_USE_CORE_GRAPHICS
210#else
211 QDEndCGContext( (CGrafPtr) dc.m_macPort, &cgContext );
212#endif
213 }
214
215 // Reserve room for the arrows before writing the label, and turn off the
216 // flags we've already handled
217 wxRect newRect(rect);
218 if ( (flags & wxCONTROL_SELECTED) && (sortArrow != wxHDR_SORT_ICON_NONE) )
219 {
220 newRect.width -= 12;
221 sortArrow = wxHDR_SORT_ICON_NONE;
222 }
223 flags &= ~wxCONTROL_SELECTED;
224
225 DrawHeaderButtonContents(win, dc, newRect, flags, sortArrow, params);
226}
227
228
229int wxRendererMac::GetHeaderButtonHeight(wxWindow* WXUNUSED(win))
230{
231 SInt32 standardHeight;
232 OSStatus errStatus;
233
234 errStatus = GetThemeMetric( kThemeMetricListHeaderHeight, &standardHeight );
235 if (errStatus == noErr)
236 {
237 return standardHeight;
238 }
239 return -1;
240}
241
242
243void wxRendererMac::DrawTreeItemButton( wxWindow *win,
244 wxDC& dc,
245 const wxRect& rect,
246 int flags )
247{
248 // init the buttons on demand
249 if ( !m_bmpTreeExpanded.Ok() )
250 {
251 m_bmpTreeExpanded = wxBitmap(aqua_arrow_down_xpm);
252 m_bmpTreeCollapsed = wxBitmap(aqua_arrow_right_xpm);
253 }
254
255 // draw them
256
257 // VZ: this is the old code from treectlg.cpp which apparently doesn't work
258 // but I kept it here just in case it is needed -- if not, please
259 // remove it
260
261#if 0 // def __WXMAC__
262 wxMacPortSetter helper(&dc);
263 wxMacWindowClipper clipper(this);
264 wxDC::MacSetupBackgroundForCurrentPort( MacGetBackgroundBrush() );
265
266 int loc_x = x - 5;
267 int loc_y = y_mid - 6;
268 MacWindowToRootWindow( &loc_x, &loc_y );
269 Rect bounds = { loc_y, loc_x, loc_y + 18, loc_x + 12 };
270 ThemeButtonDrawInfo info =
271 {
272 kThemeStateActive,
273 item->IsExpanded() ? kThemeDisclosureDown : kThemeDisclosureRight,
274 kThemeAdornmentNone
275 };
276
277 DrawThemeButton( &bounds, kThemeDisclosureButton, &info, NULL, NULL, NULL, NULL );
278#else // 1
279 dc.DrawBitmap(
280 flags & wxCONTROL_EXPANDED
281 ? m_bmpTreeExpanded
282 : m_bmpTreeCollapsed,
283 rect.x, rect.y, true /* use mask */);
284#endif
285}
286
287void wxRendererMac::DrawSplitterSash( wxWindow *win,
288 wxDC& dc,
289 const wxSize& size,
290 wxCoord position,
291 wxOrientation orient,
292 int WXUNUSED(flags) )
293{
294 bool hasMetal = win->MacGetTopLevelWindow()->MacGetMetalAppearance();
295 SInt32 height;
296 GetThemeMetric( kThemeMetricSmallPaneSplitterHeight, &height );
297 HIRect splitterRect;
298 if (orient == wxVERTICAL)
299 splitterRect = CGRectMake( position, 0, height, size.y );
300 else
301 splitterRect = CGRectMake( 0, position, size.x, height );
302
303#if !wxMAC_USE_CORE_GRAPHICS
304 HIViewConvertRect(
305 &splitterRect,
306 (HIViewRef) win->GetHandle(),
307 (HIViewRef) win->MacGetTopLevelWindow()->GetHandle() );
308#endif
309
310 // under compositing we should only draw when called by the OS, otherwise just issue a redraw command
311 // strange redraw errors occur if we don't do this
312
313 if ( !dc.IsKindOf( CLASSINFO( wxPaintDC ) ) )
314 {
315 Rect r =
316 {
317 (short) splitterRect.origin.y,
318 (short) splitterRect.origin.x,
319 (short) (splitterRect.origin.y + splitterRect.size.height),
320 (short) (splitterRect.origin.x + splitterRect.size.width)
321 };
322
323 RgnHandle updateRgn = NewRgn();
324 RectRgn( updateRgn, &r );
325 HIViewSetNeedsDisplayInRegion( (HIViewRef) win->GetHandle(), updateRgn, true );
326 DisposeRgn( updateRgn );
327 }
328 else
329 {
330 CGContextRef cgContext;
331
332#if wxMAC_USE_CORE_GRAPHICS
333 cgContext = (CGContextRef) dc.GetGraphicsContext()->GetNativeContext();
334#else
335 Rect bounds;
336 GetPortBounds( (CGrafPtr) dc.m_macPort, &bounds );
337 QDBeginCGContext( (CGrafPtr) dc.m_macPort, &cgContext );
338 CGContextTranslateCTM( cgContext, 0, bounds.bottom - bounds.top );
339 CGContextScaleCTM( cgContext, 1, -1 );
340#endif
341
342 HIThemeSplitterDrawInfo drawInfo;
343 drawInfo.version = 0;
344 drawInfo.state = kThemeStateActive;
345 drawInfo.adornment = hasMetal ? kHIThemeSplitterAdornmentMetal : kHIThemeSplitterAdornmentNone;
346 HIThemeDrawPaneSplitter( &splitterRect, &drawInfo, cgContext, kHIThemeOrientationNormal );
347
348#if wxMAC_USE_CORE_GRAPHICS
349#else
350 QDEndCGContext( (CGrafPtr) dc.m_macPort, &cgContext );
351#endif
352 }
353}