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1/////////////////////////////////////////////////////////////////////////////
2// Name: wx/geometry.h
3// Purpose: Common Geometry Classes
4// Author: Stefan Csomor
5// Modified by:
6// Created: 08/05/99
7// RCS-ID: $Id$
8// Copyright: (c) 1999 Stefan Csomor
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_GEOMETRY_H_
13#define _WX_GEOMETRY_H_
14
15#include "wx/defs.h"
16
17#if wxUSE_GEOMETRY
18
19#include "wx/utils.h"
20#include "wx/gdicmn.h"
21#include "wx/math.h"
22
23class WXDLLIMPEXP_FWD_BASE wxDataInputStream;
24class WXDLLIMPEXP_FWD_BASE wxDataOutputStream;
25
26// clipping from Cohen-Sutherland
27
28enum wxOutCode
29{
30 wxInside = 0x00 ,
31 wxOutLeft = 0x01 ,
32 wxOutRight = 0x02 ,
33 wxOutTop = 0x08 ,
34 wxOutBottom = 0x04
35};
36
37class WXDLLIMPEXP_CORE wxPoint2DInt
38{
39public :
40 inline wxPoint2DInt();
41 inline wxPoint2DInt( wxInt32 x , wxInt32 y );
42 inline wxPoint2DInt( const wxPoint2DInt &pt );
43 inline wxPoint2DInt( const wxPoint &pt );
44
45 // noops for this class, just return the coords
46 inline void GetFloor( wxInt32 *x , wxInt32 *y ) const;
47 inline void GetRounded( wxInt32 *x , wxInt32 *y ) const;
48
49 inline wxDouble GetVectorLength() const;
50 wxDouble GetVectorAngle() const;
51 inline void SetVectorLength( wxDouble length );
52 void SetVectorAngle( wxDouble degrees );
53 void SetPolarCoordinates( wxInt32 angle , wxInt32 length );
54 // set the vector length to 1.0, preserving the angle
55 inline void Normalize();
56
57 inline wxDouble GetDistance( const wxPoint2DInt &pt ) const;
58 inline wxDouble GetDistanceSquare( const wxPoint2DInt &pt ) const;
59 inline wxInt32 GetDotProduct( const wxPoint2DInt &vec ) const;
60 inline wxInt32 GetCrossProduct( const wxPoint2DInt &vec ) const;
61
62 // the reflection of this point
63 inline wxPoint2DInt operator-();
64
65 inline wxPoint2DInt& operator=(const wxPoint2DInt& pt);
66 inline wxPoint2DInt& operator+=(const wxPoint2DInt& pt);
67 inline wxPoint2DInt& operator-=(const wxPoint2DInt& pt);
68 inline wxPoint2DInt& operator*=(const wxPoint2DInt& pt);
69 inline wxPoint2DInt& operator*=(wxDouble n);
70 inline wxPoint2DInt& operator*=(wxInt32 n);
71 inline wxPoint2DInt& operator/=(const wxPoint2DInt& pt);
72 inline wxPoint2DInt& operator/=(wxDouble n);
73 inline wxPoint2DInt& operator/=(wxInt32 n);
74 inline operator wxPoint() const;
75 inline bool operator==(const wxPoint2DInt& pt) const;
76 inline bool operator!=(const wxPoint2DInt& pt) const;
77
78#if wxUSE_STREAMS
79 void WriteTo( wxDataOutputStream &stream ) const;
80 void ReadFrom( wxDataInputStream &stream );
81#endif // wxUSE_STREAMS
82
83 wxInt32 m_x;
84 wxInt32 m_y;
85};
86
87inline wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
88inline wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
89inline wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
90inline wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt);
91inline wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt);
92inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n);
93inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n);
94inline wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
95inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n);
96inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n);
97
98inline wxPoint2DInt::wxPoint2DInt()
99{
100 m_x = 0;
101 m_y = 0;
102}
103
104inline wxPoint2DInt::wxPoint2DInt( wxInt32 x , wxInt32 y )
105{
106 m_x = x;
107 m_y = y;
108}
109
110inline wxPoint2DInt::wxPoint2DInt( const wxPoint2DInt &pt )
111{
112 m_x = pt.m_x;
113 m_y = pt.m_y;
114}
115
116inline wxPoint2DInt::wxPoint2DInt( const wxPoint &pt )
117{
118 m_x = pt.x;
119 m_y = pt.y;
120}
121
122inline void wxPoint2DInt::GetFloor( wxInt32 *x , wxInt32 *y ) const
123{
124 if ( x )
125 *x = m_x;
126 if ( y )
127 *y = m_y;
128}
129
130inline void wxPoint2DInt::GetRounded( wxInt32 *x , wxInt32 *y ) const
131{
132 GetFloor(x, y);
133}
134
135inline wxDouble wxPoint2DInt::GetVectorLength() const
136{
137 // cast needed MIPSpro compiler under SGI
138 return sqrt( (double)(m_x)*(m_x) + (m_y)*(m_y) );
139}
140
141inline void wxPoint2DInt::SetVectorLength( wxDouble length )
142{
143 wxDouble before = GetVectorLength();
144 m_x = (wxInt32)(m_x * length / before);
145 m_y = (wxInt32)(m_y * length / before);
146}
147
148inline void wxPoint2DInt::Normalize()
149{
150 SetVectorLength( 1 );
151}
152
153inline wxDouble wxPoint2DInt::GetDistance( const wxPoint2DInt &pt ) const
154{
155 return sqrt( GetDistanceSquare( pt ) );
156}
157
158inline wxDouble wxPoint2DInt::GetDistanceSquare( const wxPoint2DInt &pt ) const
159{
160 return ( (pt.m_x-m_x)*(pt.m_x-m_x) + (pt.m_y-m_y)*(pt.m_y-m_y) );
161}
162
163inline wxInt32 wxPoint2DInt::GetDotProduct( const wxPoint2DInt &vec ) const
164{
165 return ( m_x * vec.m_x + m_y * vec.m_y );
166}
167
168inline wxInt32 wxPoint2DInt::GetCrossProduct( const wxPoint2DInt &vec ) const
169{
170 return ( m_x * vec.m_y - vec.m_x * m_y );
171}
172
173inline wxPoint2DInt::operator wxPoint() const
174{
175 return wxPoint( m_x, m_y);
176}
177
178inline wxPoint2DInt wxPoint2DInt::operator-()
179{
180 return wxPoint2DInt( -m_x, -m_y);
181}
182
183inline wxPoint2DInt& wxPoint2DInt::operator=(const wxPoint2DInt& pt)
184{
185 if (this != &pt)
186 {
187 m_x = pt.m_x;
188 m_y = pt.m_y;
189 }
190 return *this;
191}
192
193inline wxPoint2DInt& wxPoint2DInt::operator+=(const wxPoint2DInt& pt)
194{
195 m_x = m_x + pt.m_x;
196 m_y = m_y + pt.m_y;
197 return *this;
198}
199
200inline wxPoint2DInt& wxPoint2DInt::operator-=(const wxPoint2DInt& pt)
201{
202 m_x = m_x - pt.m_x;
203 m_y = m_y - pt.m_y;
204 return *this;
205}
206
207inline wxPoint2DInt& wxPoint2DInt::operator*=(const wxPoint2DInt& pt)
208{
209 m_x = m_x + pt.m_x;
210 m_y = m_y + pt.m_y;
211 return *this;
212}
213
214inline wxPoint2DInt& wxPoint2DInt::operator/=(const wxPoint2DInt& pt)
215{
216 m_x = m_x - pt.m_x;
217 m_y = m_y - pt.m_y;
218 return *this;
219}
220
221inline bool wxPoint2DInt::operator==(const wxPoint2DInt& pt) const
222{
223 return m_x == pt.m_x && m_y == pt.m_y;
224}
225
226inline bool wxPoint2DInt::operator!=(const wxPoint2DInt& pt) const
227{
228 return m_x != pt.m_x || m_y != pt.m_y;
229}
230
231inline wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
232{
233 return wxPoint2DInt( pt1.m_x + pt2.m_x , pt1.m_y + pt2.m_y );
234}
235
236inline wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
237{
238 return wxPoint2DInt( pt1.m_x - pt2.m_x , pt1.m_y - pt2.m_y );
239}
240
241
242inline wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
243{
244 return wxPoint2DInt( pt1.m_x * pt2.m_x , pt1.m_y * pt2.m_y );
245}
246
247inline wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt)
248{
249 return wxPoint2DInt( pt.m_x * n , pt.m_y * n );
250}
251
252inline wxPoint2DInt operator*(wxDouble n , const wxPoint2DInt& pt)
253{
254 return wxPoint2DInt( (int) (pt.m_x * n) , (int) (pt.m_y * n) );
255}
256
257inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n)
258{
259 return wxPoint2DInt( pt.m_x * n , pt.m_y * n );
260}
261
262inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxDouble n)
263{
264 return wxPoint2DInt( (int) (pt.m_x * n) , (int) (pt.m_y * n) );
265}
266
267inline wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
268{
269 return wxPoint2DInt( pt1.m_x / pt2.m_x , pt1.m_y / pt2.m_y );
270}
271
272inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n)
273{
274 return wxPoint2DInt( pt.m_x / n , pt.m_y / n );
275}
276
277inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxDouble n)
278{
279 return wxPoint2DInt( (int) (pt.m_x / n) , (int) (pt.m_y / n) );
280}
281
282// wxPoint2Ds represent a point or a vector in a 2d coordinate system
283
284class WXDLLIMPEXP_CORE wxPoint2DDouble
285{
286public :
287 inline wxPoint2DDouble();
288 inline wxPoint2DDouble( wxDouble x , wxDouble y );
289 inline wxPoint2DDouble( const wxPoint2DDouble &pt );
290 wxPoint2DDouble( const wxPoint2DInt &pt )
291 { m_x = (wxDouble) pt.m_x ; m_y = (wxDouble) pt.m_y ; }
292 wxPoint2DDouble( const wxPoint &pt )
293 { m_x = (wxDouble) pt.x ; m_y = (wxDouble) pt.y ; }
294
295 // two different conversions to integers, floor and rounding
296 inline void GetFloor( wxInt32 *x , wxInt32 *y ) const;
297 inline void GetRounded( wxInt32 *x , wxInt32 *y ) const;
298
299 inline wxDouble GetVectorLength() const;
300 wxDouble GetVectorAngle() const ;
301 void SetVectorLength( wxDouble length );
302 void SetVectorAngle( wxDouble degrees );
303 void SetPolarCoordinates( wxDouble angle , wxDouble length );
304 // set the vector length to 1.0, preserving the angle
305 void Normalize();
306
307 inline wxDouble GetDistance( const wxPoint2DDouble &pt ) const;
308 inline wxDouble GetDistanceSquare( const wxPoint2DDouble &pt ) const;
309 inline wxDouble GetDotProduct( const wxPoint2DDouble &vec ) const;
310 inline wxDouble GetCrossProduct( const wxPoint2DDouble &vec ) const;
311
312 // the reflection of this point
313 inline wxPoint2DDouble operator-();
314
315 inline wxPoint2DDouble& operator=(const wxPoint2DDouble& pt);
316 inline wxPoint2DDouble& operator+=(const wxPoint2DDouble& pt);
317 inline wxPoint2DDouble& operator-=(const wxPoint2DDouble& pt);
318 inline wxPoint2DDouble& operator*=(const wxPoint2DDouble& pt);
319 inline wxPoint2DDouble& operator*=(wxDouble n);
320 inline wxPoint2DDouble& operator*=(wxInt32 n);
321 inline wxPoint2DDouble& operator/=(const wxPoint2DDouble& pt);
322 inline wxPoint2DDouble& operator/=(wxDouble n);
323 inline wxPoint2DDouble& operator/=(wxInt32 n);
324
325 inline bool operator==(const wxPoint2DDouble& pt) const;
326 inline bool operator!=(const wxPoint2DDouble& pt) const;
327
328 wxDouble m_x;
329 wxDouble m_y;
330};
331
332inline wxPoint2DDouble operator+(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2);
333inline wxPoint2DDouble operator-(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2);
334inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2);
335inline wxPoint2DDouble operator*(wxDouble n , const wxPoint2DDouble& pt);
336inline wxPoint2DDouble operator*(wxInt32 n , const wxPoint2DDouble& pt);
337inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxDouble n);
338inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxInt32 n);
339inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2);
340inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxDouble n);
341inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxInt32 n);
342
343inline wxPoint2DDouble::wxPoint2DDouble()
344{
345 m_x = 0.0;
346 m_y = 0.0;
347}
348
349inline wxPoint2DDouble::wxPoint2DDouble( wxDouble x , wxDouble y )
350{
351 m_x = x;
352 m_y = y;
353}
354
355inline wxPoint2DDouble::wxPoint2DDouble( const wxPoint2DDouble &pt )
356{
357 m_x = pt.m_x;
358 m_y = pt.m_y;
359}
360
361inline void wxPoint2DDouble::GetFloor( wxInt32 *x , wxInt32 *y ) const
362{
363 *x = (wxInt32) floor( m_x );
364 *y = (wxInt32) floor( m_y );
365}
366
367inline void wxPoint2DDouble::GetRounded( wxInt32 *x , wxInt32 *y ) const
368{
369 *x = (wxInt32) floor( m_x + 0.5 );
370 *y = (wxInt32) floor( m_y + 0.5);
371}
372
373inline wxDouble wxPoint2DDouble::GetVectorLength() const
374{
375 return sqrt( (m_x)*(m_x) + (m_y)*(m_y) ) ;
376}
377
378inline void wxPoint2DDouble::SetVectorLength( wxDouble length )
379{
380 wxDouble before = GetVectorLength() ;
381 m_x = (m_x * length / before) ;
382 m_y = (m_y * length / before) ;
383}
384
385inline void wxPoint2DDouble::Normalize()
386{
387 SetVectorLength( 1 );
388}
389
390inline wxDouble wxPoint2DDouble::GetDistance( const wxPoint2DDouble &pt ) const
391{
392 return sqrt( GetDistanceSquare( pt ) );
393}
394
395inline wxDouble wxPoint2DDouble::GetDistanceSquare( const wxPoint2DDouble &pt ) const
396{
397 return ( (pt.m_x-m_x)*(pt.m_x-m_x) + (pt.m_y-m_y)*(pt.m_y-m_y) );
398}
399
400inline wxDouble wxPoint2DDouble::GetDotProduct( const wxPoint2DDouble &vec ) const
401{
402 return ( m_x * vec.m_x + m_y * vec.m_y );
403}
404
405inline wxDouble wxPoint2DDouble::GetCrossProduct( const wxPoint2DDouble &vec ) const
406{
407 return ( m_x * vec.m_y - vec.m_x * m_y );
408}
409
410inline wxPoint2DDouble wxPoint2DDouble::operator-()
411{
412 return wxPoint2DDouble( -m_x, -m_y);
413}
414
415inline wxPoint2DDouble& wxPoint2DDouble::operator=(const wxPoint2DDouble& pt)
416{
417 if (this != &pt)
418 {
419 m_x = pt.m_x;
420 m_y = pt.m_y;
421 }
422 return *this;
423}
424
425inline wxPoint2DDouble& wxPoint2DDouble::operator+=(const wxPoint2DDouble& pt)
426{
427 m_x = m_x + pt.m_x;
428 m_y = m_y + pt.m_y;
429 return *this;
430}
431
432inline wxPoint2DDouble& wxPoint2DDouble::operator-=(const wxPoint2DDouble& pt)
433{
434 m_x = m_x - pt.m_x;
435 m_y = m_y - pt.m_y;
436 return *this;
437}
438
439inline wxPoint2DDouble& wxPoint2DDouble::operator*=(const wxPoint2DDouble& pt)
440{
441 m_x = m_x * pt.m_x;
442 m_y = m_y * pt.m_y;
443 return *this;
444}
445
446inline wxPoint2DDouble& wxPoint2DDouble::operator/=(const wxPoint2DDouble& pt)
447{
448 m_x = m_x / pt.m_x;
449 m_y = m_y / pt.m_y;
450 return *this;
451}
452
453inline bool wxPoint2DDouble::operator==(const wxPoint2DDouble& pt) const
454{
455 return wxIsSameDouble(m_x, pt.m_x) && wxIsSameDouble(m_y, pt.m_y);
456}
457
458inline bool wxPoint2DDouble::operator!=(const wxPoint2DDouble& pt) const
459{
460 return !(*this == pt);
461}
462
463inline wxPoint2DDouble operator+(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2)
464{
465 return wxPoint2DDouble( pt1.m_x + pt2.m_x , pt1.m_y + pt2.m_y );
466}
467
468inline wxPoint2DDouble operator-(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2)
469{
470 return wxPoint2DDouble( pt1.m_x - pt2.m_x , pt1.m_y - pt2.m_y );
471}
472
473
474inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2)
475{
476 return wxPoint2DDouble( pt1.m_x * pt2.m_x , pt1.m_y * pt2.m_y );
477}
478
479inline wxPoint2DDouble operator*(wxDouble n , const wxPoint2DDouble& pt)
480{
481 return wxPoint2DDouble( pt.m_x * n , pt.m_y * n );
482}
483
484inline wxPoint2DDouble operator*(wxInt32 n , const wxPoint2DDouble& pt)
485{
486 return wxPoint2DDouble( pt.m_x * n , pt.m_y * n );
487}
488
489inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxDouble n)
490{
491 return wxPoint2DDouble( pt.m_x * n , pt.m_y * n );
492}
493
494inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxInt32 n)
495{
496 return wxPoint2DDouble( pt.m_x * n , pt.m_y * n );
497}
498
499inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2)
500{
501 return wxPoint2DDouble( pt1.m_x / pt2.m_x , pt1.m_y / pt2.m_y );
502}
503
504inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxDouble n)
505{
506 return wxPoint2DDouble( pt.m_x / n , pt.m_y / n );
507}
508
509inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxInt32 n)
510{
511 return wxPoint2DDouble( pt.m_x / n , pt.m_y / n );
512}
513
514// wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the
515// top left and bottom right corner, or by the top left corner and size. A point is contained within the rectangle if
516// left <= x < right and top <= m_y < bottom , thus it is a half open interval.
517
518class WXDLLIMPEXP_CORE wxRect2DDouble
519{
520public:
521 wxRect2DDouble()
522 { m_x = m_y = m_width = m_height = 0; }
523 wxRect2DDouble(wxDouble x, wxDouble y, wxDouble w, wxDouble h)
524 { m_x = x; m_y = y; m_width = w; m_height = h; }
525/*
526 wxRect2DDouble(const wxPoint2DDouble& topLeft, const wxPoint2DDouble& bottomRight);
527 wxRect2DDouble(const wxPoint2DDouble& pos, const wxSize& size);
528 wxRect2DDouble(const wxRect2DDouble& rect);
529*/
530 // single attribute accessors
531
532 inline wxPoint2DDouble GetPosition()
533 { return wxPoint2DDouble(m_x, m_y); }
534 inline wxSize GetSize()
535 { return wxSize((int) m_width, (int) m_height); }
536
537 // for the edge and corner accessors there are two setters conterparts, the Set.. functions keep the other corners at their
538 // position whenever sensible, the Move.. functions keep the size of the rect and move the other corners apropriately
539
540 inline wxDouble GetLeft() const { return m_x; }
541 inline void SetLeft( wxDouble n ) { m_width += m_x - n; m_x = n; }
542 inline void MoveLeftTo( wxDouble n ) { m_x = n; }
543 inline wxDouble GetTop() const { return m_y; }
544 inline void SetTop( wxDouble n ) { m_height += m_y - n; m_y = n; }
545 inline void MoveTopTo( wxDouble n ) { m_y = n; }
546 inline wxDouble GetBottom() const { return m_y + m_height; }
547 inline void SetBottom( wxDouble n ) { m_height += n - (m_y+m_height);}
548 inline void MoveBottomTo( wxDouble n ) { m_y = n - m_height; }
549 inline wxDouble GetRight() const { return m_x + m_width; }
550 inline void SetRight( wxDouble n ) { m_width += n - (m_x+m_width) ; }
551 inline void MoveRightTo( wxDouble n ) { m_x = n - m_width; }
552
553 inline wxPoint2DDouble GetLeftTop() const
554 { return wxPoint2DDouble( m_x , m_y ); }
555 inline void SetLeftTop( const wxPoint2DDouble &pt )
556 { m_width += m_x - pt.m_x; m_height += m_y - pt.m_y; m_x = pt.m_x; m_y = pt.m_y; }
557 inline void MoveLeftTopTo( const wxPoint2DDouble &pt )
558 { m_x = pt.m_x; m_y = pt.m_y; }
559 inline wxPoint2DDouble GetLeftBottom() const
560 { return wxPoint2DDouble( m_x , m_y + m_height ); }
561 inline void SetLeftBottom( const wxPoint2DDouble &pt )
562 { m_width += m_x - pt.m_x; m_height += pt.m_y - (m_y+m_height) ; m_x = pt.m_x; }
563 inline void MoveLeftBottomTo( const wxPoint2DDouble &pt )
564 { m_x = pt.m_x; m_y = pt.m_y - m_height; }
565 inline wxPoint2DDouble GetRightTop() const
566 { return wxPoint2DDouble( m_x+m_width , m_y ); }
567 inline void SetRightTop( const wxPoint2DDouble &pt )
568 { m_width += pt.m_x - ( m_x + m_width ); m_height += m_y - pt.m_y; m_y = pt.m_y; }
569 inline void MoveRightTopTo( const wxPoint2DDouble &pt )
570 { m_x = pt.m_x - m_width; m_y = pt.m_y; }
571 inline wxPoint2DDouble GetRightBottom() const
572 { return wxPoint2DDouble( m_x+m_width , m_y + m_height ); }
573 inline void SetRightBottom( const wxPoint2DDouble &pt )
574 { m_width += pt.m_x - ( m_x + m_width ); m_height += pt.m_y - (m_y+m_height);}
575 inline void MoveRightBottomTo( const wxPoint2DDouble &pt )
576 { m_x = pt.m_x - m_width; m_y = pt.m_y - m_height; }
577 inline wxPoint2DDouble GetCentre() const
578 { return wxPoint2DDouble( m_x+m_width/2 , m_y+m_height/2 ); }
579 inline void SetCentre( const wxPoint2DDouble &pt )
580 { MoveCentreTo( pt ); } // since this is impossible without moving...
581 inline void MoveCentreTo( const wxPoint2DDouble &pt )
582 { m_x += pt.m_x - (m_x+m_width/2) , m_y += pt.m_y -(m_y+m_height/2); }
583 inline wxOutCode GetOutCode( const wxPoint2DDouble &pt ) const
584 { return (wxOutCode) (( ( pt.m_x < m_x ) ? wxOutLeft : 0 ) +
585 ( ( pt.m_x > m_x + m_width ) ? wxOutRight : 0 ) +
586 ( ( pt.m_y < m_y ) ? wxOutTop : 0 ) +
587 ( ( pt.m_y > m_y + m_height ) ? wxOutBottom : 0 )); }
588 inline wxOutCode GetOutcode(const wxPoint2DDouble &pt) const
589 { return GetOutCode(pt) ; }
590 inline bool Contains( const wxPoint2DDouble &pt ) const
591 { return GetOutCode( pt ) == wxInside; }
592 inline bool Contains( const wxRect2DDouble &rect ) const
593 { return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) &&
594 ( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ); }
595 inline bool IsEmpty() const
596 { return m_width <= 0 || m_height <= 0; }
597 inline bool HaveEqualSize( const wxRect2DDouble &rect ) const
598 { return wxIsSameDouble(rect.m_width, m_width) && wxIsSameDouble(rect.m_height, m_height); }
599
600 inline void Inset( wxDouble x , wxDouble y )
601 { m_x += x; m_y += y; m_width -= 2 * x; m_height -= 2 * y; }
602 inline void Inset( wxDouble left , wxDouble top ,wxDouble right , wxDouble bottom )
603 { m_x += left; m_y += top; m_width -= left + right; m_height -= top + bottom;}
604 inline void Offset( const wxPoint2DDouble &pt )
605 { m_x += pt.m_x; m_y += pt.m_y; }
606
607 void ConstrainTo( const wxRect2DDouble &rect );
608
609 inline wxPoint2DDouble Interpolate( wxInt32 widthfactor , wxInt32 heightfactor )
610 { return wxPoint2DDouble( m_x + m_width * widthfactor , m_y + m_height * heightfactor ); }
611
612 static void Intersect( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest );
613 inline void Intersect( const wxRect2DDouble &otherRect )
614 { Intersect( *this , otherRect , this ); }
615 inline wxRect2DDouble CreateIntersection( const wxRect2DDouble &otherRect ) const
616 { wxRect2DDouble result; Intersect( *this , otherRect , &result); return result; }
617 bool Intersects( const wxRect2DDouble &rect ) const;
618
619 static void Union( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest );
620 void Union( const wxRect2DDouble &otherRect )
621 { Union( *this , otherRect , this ); }
622 void Union( const wxPoint2DDouble &pt );
623 inline wxRect2DDouble CreateUnion( const wxRect2DDouble &otherRect ) const
624 { wxRect2DDouble result; Union( *this , otherRect , &result); return result; }
625
626 inline void Scale( wxDouble f )
627 { m_x *= f; m_y *= f; m_width *= f; m_height *= f;}
628 inline void Scale( wxInt32 num , wxInt32 denum )
629 { m_x *= ((wxDouble)num)/((wxDouble)denum); m_y *= ((wxDouble)num)/((wxDouble)denum);
630 m_width *= ((wxDouble)num)/((wxDouble)denum); m_height *= ((wxDouble)num)/((wxDouble)denum);}
631
632 wxRect2DDouble& operator = (const wxRect2DDouble& rect);
633 inline bool operator == (const wxRect2DDouble& rect) const
634 { return wxIsSameDouble(m_x, rect.m_x) && wxIsSameDouble(m_y, rect.m_y) && HaveEqualSize(rect); }
635 inline bool operator != (const wxRect2DDouble& rect) const
636 { return !(*this == rect); }
637
638 wxDouble m_x;
639 wxDouble m_y;
640 wxDouble m_width;
641 wxDouble m_height;
642};
643
644
645// wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the
646// top left and bottom right corner, or by the top left corner and size. A point is contained within the rectangle if
647// left <= x < right and top <= m_y < bottom , thus it is a half open interval.
648
649class WXDLLIMPEXP_CORE wxRect2DInt
650{
651public:
652 wxRect2DInt() { m_x = m_y = m_width = m_height = 0; }
653 wxRect2DInt( const wxRect& r ) { m_x = r.x ; m_y = r.y ; m_width = r.width ; m_height = r.height ; }
654 wxRect2DInt(wxInt32 x, wxInt32 y, wxInt32 w, wxInt32 h) { m_x = x; m_y = y; m_width = w; m_height = h; }
655 wxRect2DInt(const wxPoint2DInt& topLeft, const wxPoint2DInt& bottomRight);
656 inline wxRect2DInt(const wxPoint2DInt& pos, const wxSize& size);
657 inline wxRect2DInt(const wxRect2DInt& rect);
658
659 // single attribute accessors
660
661 inline wxPoint2DInt GetPosition() { return wxPoint2DInt(m_x, m_y); }
662 inline wxSize GetSize() { return wxSize(m_width, m_height); }
663
664 // for the edge and corner accessors there are two setters conterparts, the Set.. functions keep the other corners at their
665 // position whenever sensible, the Move.. functions keep the size of the rect and move the other corners apropriately
666
667 inline wxInt32 GetLeft() const { return m_x; }
668 inline void SetLeft( wxInt32 n ) { m_width += m_x - n; m_x = n; }
669 inline void MoveLeftTo( wxInt32 n ) { m_x = n; }
670 inline wxInt32 GetTop() const { return m_y; }
671 inline void SetTop( wxInt32 n ) { m_height += m_y - n; m_y = n; }
672 inline void MoveTopTo( wxInt32 n ) { m_y = n; }
673 inline wxInt32 GetBottom() const { return m_y + m_height; }
674 inline void SetBottom( wxInt32 n ) { m_height += n - (m_y+m_height);}
675 inline void MoveBottomTo( wxInt32 n ) { m_y = n - m_height; }
676 inline wxInt32 GetRight() const { return m_x + m_width; }
677 inline void SetRight( wxInt32 n ) { m_width += n - (m_x+m_width) ; }
678 inline void MoveRightTo( wxInt32 n ) { m_x = n - m_width; }
679
680 inline wxPoint2DInt GetLeftTop() const { return wxPoint2DInt( m_x , m_y ); }
681 inline void SetLeftTop( const wxPoint2DInt &pt ) { m_width += m_x - pt.m_x; m_height += m_y - pt.m_y; m_x = pt.m_x; m_y = pt.m_y; }
682 inline void MoveLeftTopTo( const wxPoint2DInt &pt ) { m_x = pt.m_x; m_y = pt.m_y; }
683 inline wxPoint2DInt GetLeftBottom() const { return wxPoint2DInt( m_x , m_y + m_height ); }
684 inline void SetLeftBottom( const wxPoint2DInt &pt ) { m_width += m_x - pt.m_x; m_height += pt.m_y - (m_y+m_height) ; m_x = pt.m_x; }
685 inline void MoveLeftBottomTo( const wxPoint2DInt &pt ) { m_x = pt.m_x; m_y = pt.m_y - m_height; }
686 inline wxPoint2DInt GetRightTop() const { return wxPoint2DInt( m_x+m_width , m_y ); }
687 inline void SetRightTop( const wxPoint2DInt &pt ) { m_width += pt.m_x - ( m_x + m_width ); m_height += m_y - pt.m_y; m_y = pt.m_y; }
688 inline void MoveRightTopTo( const wxPoint2DInt &pt ) { m_x = pt.m_x - m_width; m_y = pt.m_y; }
689 inline wxPoint2DInt GetRightBottom() const { return wxPoint2DInt( m_x+m_width , m_y + m_height ); }
690 inline void SetRightBottom( const wxPoint2DInt &pt ) { m_width += pt.m_x - ( m_x + m_width ); m_height += pt.m_y - (m_y+m_height);}
691 inline void MoveRightBottomTo( const wxPoint2DInt &pt ) { m_x = pt.m_x - m_width; m_y = pt.m_y - m_height; }
692 inline wxPoint2DInt GetCentre() const { return wxPoint2DInt( m_x+m_width/2 , m_y+m_height/2 ); }
693 inline void SetCentre( const wxPoint2DInt &pt ) { MoveCentreTo( pt ); } // since this is impossible without moving...
694 inline void MoveCentreTo( const wxPoint2DInt &pt ) { m_x += pt.m_x - (m_x+m_width/2) , m_y += pt.m_y -(m_y+m_height/2); }
695 inline wxOutCode GetOutCode( const wxPoint2DInt &pt ) const
696 { return (wxOutCode) (( ( pt.m_x < m_x ) ? wxOutLeft : 0 ) +
697 ( ( pt.m_x >= m_x + m_width ) ? wxOutRight : 0 ) +
698 ( ( pt.m_y < m_y ) ? wxOutTop : 0 ) +
699 ( ( pt.m_y >= m_y + m_height ) ? wxOutBottom : 0 )); }
700 inline wxOutCode GetOutcode( const wxPoint2DInt &pt ) const
701 { return GetOutCode( pt ) ; }
702 inline bool Contains( const wxPoint2DInt &pt ) const
703 { return GetOutCode( pt ) == wxInside; }
704 inline bool Contains( const wxRect2DInt &rect ) const
705 { return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) &&
706 ( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ); }
707 inline bool IsEmpty() const
708 { return ( m_width <= 0 || m_height <= 0 ); }
709 inline bool HaveEqualSize( const wxRect2DInt &rect ) const
710 { return ( rect.m_width == m_width && rect.m_height == m_height ); }
711
712 inline void Inset( wxInt32 x , wxInt32 y ) { m_x += x; m_y += y; m_width -= 2 * x; m_height -= 2 * y; }
713 inline void Inset( wxInt32 left , wxInt32 top ,wxInt32 right , wxInt32 bottom )
714 { m_x += left; m_y += top; m_width -= left + right; m_height -= top + bottom;}
715 inline void Offset( const wxPoint2DInt &pt ) { m_x += pt.m_x; m_y += pt.m_y; }
716 void ConstrainTo( const wxRect2DInt &rect );
717 inline wxPoint2DInt Interpolate( wxInt32 widthfactor , wxInt32 heightfactor ) { return wxPoint2DInt( m_x + m_width * widthfactor , m_y + m_height * heightfactor ); }
718
719 static void Intersect( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest );
720 inline void Intersect( const wxRect2DInt &otherRect ) { Intersect( *this , otherRect , this ); }
721 inline wxRect2DInt CreateIntersection( const wxRect2DInt &otherRect ) const { wxRect2DInt result; Intersect( *this , otherRect , &result); return result; }
722 bool Intersects( const wxRect2DInt &rect ) const;
723
724 static void Union( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest );
725 void Union( const wxRect2DInt &otherRect ) { Union( *this , otherRect , this ); }
726 void Union( const wxPoint2DInt &pt );
727 inline wxRect2DInt CreateUnion( const wxRect2DInt &otherRect ) const { wxRect2DInt result; Union( *this , otherRect , &result); return result; }
728
729 inline void Scale( wxInt32 f ) { m_x *= f; m_y *= f; m_width *= f; m_height *= f;}
730 inline void Scale( wxInt32 num , wxInt32 denum )
731 { m_x *= ((wxInt32)num)/((wxInt32)denum); m_y *= ((wxInt32)num)/((wxInt32)denum);
732 m_width *= ((wxInt32)num)/((wxInt32)denum); m_height *= ((wxInt32)num)/((wxInt32)denum);}
733
734 wxRect2DInt& operator = (const wxRect2DInt& rect);
735 bool operator == (const wxRect2DInt& rect) const;
736 bool operator != (const wxRect2DInt& rect) const;
737
738#if wxUSE_STREAMS
739 void WriteTo( wxDataOutputStream &stream ) const;
740 void ReadFrom( wxDataInputStream &stream );
741#endif // wxUSE_STREAMS
742
743 wxInt32 m_x;
744 wxInt32 m_y;
745 wxInt32 m_width;
746 wxInt32 m_height;
747};
748
749inline wxRect2DInt::wxRect2DInt( const wxRect2DInt &r )
750{
751 m_x = r.m_x;
752 m_y = r.m_y;
753 m_width = r.m_width;
754 m_height = r.m_height;
755}
756
757inline wxRect2DInt::wxRect2DInt( const wxPoint2DInt &a , const wxPoint2DInt &b)
758{
759 m_x = wxMin( a.m_x , b.m_x );
760 m_y = wxMin( a.m_y , b.m_y );
761 m_width = abs( a.m_x - b.m_x );
762 m_height = abs( a.m_y - b.m_y );
763}
764
765inline wxRect2DInt::wxRect2DInt( const wxPoint2DInt& pos, const wxSize& size)
766{
767 m_x = pos.m_x;
768 m_y = pos.m_y;
769 m_width = size.x;
770 m_height = size.y;
771}
772
773inline bool wxRect2DInt::operator == (const wxRect2DInt& rect) const
774{
775 return (m_x==rect.m_x && m_y==rect.m_y &&
776 m_width==rect.m_width && m_height==rect.m_height);
777}
778
779inline bool wxRect2DInt::operator != (const wxRect2DInt& rect) const
780{
781 return !(*this == rect);
782}
783
784class wxTransform2D
785{
786public :
787 virtual ~wxTransform2D() { }
788 virtual void Transform( wxPoint2DInt* pt )const = 0;
789 virtual void Transform( wxRect2DInt* r ) const;
790 virtual wxPoint2DInt Transform( const wxPoint2DInt &pt ) const;
791 virtual wxRect2DInt Transform( const wxRect2DInt &r ) const ;
792
793 virtual void InverseTransform( wxPoint2DInt* pt ) const = 0;
794 virtual void InverseTransform( wxRect2DInt* r ) const ;
795 virtual wxPoint2DInt InverseTransform( const wxPoint2DInt &pt ) const ;
796 virtual wxRect2DInt InverseTransform( const wxRect2DInt &r ) const ;
797};
798
799inline void wxTransform2D::Transform( wxRect2DInt* r ) const
800 { wxPoint2DInt a = r->GetLeftTop() , b = r->GetRightBottom(); Transform( &a ); Transform( &b ); *r = wxRect2DInt( a , b ); }
801
802inline wxPoint2DInt wxTransform2D::Transform( const wxPoint2DInt &pt ) const
803 { wxPoint2DInt res = pt; Transform( &res ); return res; }
804
805inline wxRect2DInt wxTransform2D::Transform( const wxRect2DInt &r ) const
806 { wxRect2DInt res = r; Transform( &res ); return res; }
807
808inline void wxTransform2D::InverseTransform( wxRect2DInt* r ) const
809 { wxPoint2DInt a = r->GetLeftTop() , b = r->GetRightBottom(); InverseTransform( &a ); InverseTransform( &b ); *r = wxRect2DInt( a , b ); }
810
811inline wxPoint2DInt wxTransform2D::InverseTransform( const wxPoint2DInt &pt ) const
812 { wxPoint2DInt res = pt; InverseTransform( &res ); return res; }
813
814inline wxRect2DInt wxTransform2D::InverseTransform( const wxRect2DInt &r ) const
815 { wxRect2DInt res = r; InverseTransform( &res ); return res; }
816
817
818#endif // wxUSE_GEOMETRY
819
820#endif // _WX_GEOMETRY_H_