]>
Commit | Line | Data |
---|---|---|
1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: src/univ/ctrlrend.cpp | |
3 | // Purpose: wxControlRenderer implementation | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 15.08.00 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) | |
9 | // Licence: wxWindows licence | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // =========================================================================== | |
13 | // declarations | |
14 | // =========================================================================== | |
15 | ||
16 | // --------------------------------------------------------------------------- | |
17 | // headers | |
18 | // --------------------------------------------------------------------------- | |
19 | ||
20 | // For compilers that support precompilation, includes "wx.h". | |
21 | #include "wx/wxprec.h" | |
22 | ||
23 | #ifdef __BORLANDC__ | |
24 | #pragma hdrstop | |
25 | #endif | |
26 | ||
27 | #ifndef WX_PRECOMP | |
28 | #include "wx/app.h" | |
29 | #include "wx/control.h" | |
30 | #include "wx/checklst.h" | |
31 | #include "wx/listbox.h" | |
32 | #include "wx/scrolbar.h" | |
33 | #include "wx/dc.h" | |
34 | #include "wx/log.h" | |
35 | #include "wx/gauge.h" | |
36 | #include "wx/image.h" | |
37 | #endif // WX_PRECOMP | |
38 | ||
39 | #include "wx/univ/theme.h" | |
40 | #include "wx/univ/renderer.h" | |
41 | #include "wx/univ/colschem.h" | |
42 | ||
43 | // ============================================================================ | |
44 | // implementation | |
45 | // ============================================================================ | |
46 | ||
47 | wxRenderer::~wxRenderer() | |
48 | { | |
49 | } | |
50 | ||
51 | // ---------------------------------------------------------------------------- | |
52 | // wxControlRenderer | |
53 | // ---------------------------------------------------------------------------- | |
54 | ||
55 | wxControlRenderer::wxControlRenderer(wxWindow *window, | |
56 | wxDC& dc, | |
57 | wxRenderer *renderer) | |
58 | : m_dc(dc) | |
59 | { | |
60 | m_window = window; | |
61 | m_renderer = renderer; | |
62 | ||
63 | wxSize size = m_window->GetClientSize(); | |
64 | m_rect.x = | |
65 | m_rect.y = 0; | |
66 | m_rect.width = size.x; | |
67 | m_rect.height = size.y; | |
68 | } | |
69 | ||
70 | void wxControlRenderer::DrawLabel() | |
71 | { | |
72 | m_dc.SetBackgroundMode(wxTRANSPARENT); | |
73 | m_dc.SetFont(m_window->GetFont()); | |
74 | m_dc.SetTextForeground(m_window->GetForegroundColour()); | |
75 | ||
76 | wxString label = m_window->GetLabel(); | |
77 | if ( !label.empty() ) | |
78 | { | |
79 | wxControl *ctrl = wxStaticCast(m_window, wxControl); | |
80 | ||
81 | m_renderer->DrawLabel(m_dc, | |
82 | label, | |
83 | m_rect, | |
84 | m_window->GetStateFlags(), | |
85 | ctrl->GetAlignment(), | |
86 | ctrl->GetAccelIndex()); | |
87 | } | |
88 | } | |
89 | ||
90 | void wxControlRenderer::DrawButtonLabel(const wxBitmap& bitmap, | |
91 | wxCoord marginX, wxCoord marginY) | |
92 | { | |
93 | m_dc.SetBackgroundMode(wxTRANSPARENT); | |
94 | m_dc.SetFont(m_window->GetFont()); | |
95 | m_dc.SetTextForeground(m_window->GetForegroundColour()); | |
96 | ||
97 | wxString label = m_window->GetLabel(); | |
98 | if ( !label.empty() || bitmap.IsOk() ) | |
99 | { | |
100 | wxRect rectLabel = m_rect; | |
101 | if ( bitmap.IsOk() ) | |
102 | { | |
103 | rectLabel.Inflate(-marginX, -marginY); | |
104 | } | |
105 | ||
106 | wxControl *ctrl = wxStaticCast(m_window, wxControl); | |
107 | ||
108 | m_renderer->DrawButtonLabel(m_dc, | |
109 | label, | |
110 | bitmap, | |
111 | rectLabel, | |
112 | m_window->GetStateFlags(), | |
113 | ctrl->GetAlignment(), | |
114 | ctrl->GetAccelIndex()); | |
115 | } | |
116 | } | |
117 | ||
118 | void wxControlRenderer::DrawFrame() | |
119 | { | |
120 | m_dc.SetFont(m_window->GetFont()); | |
121 | m_dc.SetTextForeground(m_window->GetForegroundColour()); | |
122 | m_dc.SetTextBackground(m_window->GetBackgroundColour()); | |
123 | ||
124 | wxControl *ctrl = wxStaticCast(m_window, wxControl); | |
125 | ||
126 | m_renderer->DrawFrame(m_dc, | |
127 | m_window->GetLabel(), | |
128 | m_rect, | |
129 | m_window->GetStateFlags(), | |
130 | ctrl->GetAlignment(), | |
131 | ctrl->GetAccelIndex()); | |
132 | } | |
133 | ||
134 | void wxControlRenderer::DrawButtonBorder() | |
135 | { | |
136 | int flags = m_window->GetStateFlags(); | |
137 | ||
138 | m_renderer->DrawButtonBorder(m_dc, m_rect, flags, &m_rect); | |
139 | ||
140 | // Why do this here? | |
141 | // m_renderer->DrawButtonSurface(m_dc, wxTHEME_BG_COLOUR(m_window), m_rect, flags ); | |
142 | } | |
143 | ||
144 | void wxControlRenderer::DrawBitmap(const wxBitmap& bitmap) | |
145 | { | |
146 | int style = m_window->GetWindowStyle(); | |
147 | DrawBitmap(m_dc, bitmap, m_rect, | |
148 | style & wxALIGN_MASK, | |
149 | style & wxBI_EXPAND ? wxEXPAND : wxSTRETCH_NOT); | |
150 | } | |
151 | ||
152 | /* static */ | |
153 | void wxControlRenderer::DrawBitmap(wxDC &dc, | |
154 | const wxBitmap& bitmap, | |
155 | const wxRect& rect, | |
156 | int alignment, | |
157 | wxStretch stretch) | |
158 | { | |
159 | // we may change the bitmap if we stretch it | |
160 | wxBitmap bmp = bitmap; | |
161 | if ( !bmp.IsOk() ) | |
162 | return; | |
163 | ||
164 | int width = bmp.GetWidth(), | |
165 | height = bmp.GetHeight(); | |
166 | ||
167 | wxCoord x = 0, | |
168 | y = 0; | |
169 | if ( stretch & wxTILE ) | |
170 | { | |
171 | // tile the bitmap | |
172 | for ( ; x < rect.width; x += width ) | |
173 | { | |
174 | for ( y = 0; y < rect.height; y += height ) | |
175 | { | |
176 | // no need to use mask here as we cover the entire window area | |
177 | dc.DrawBitmap(bmp, x, y); | |
178 | } | |
179 | } | |
180 | } | |
181 | #if wxUSE_IMAGE | |
182 | else if ( stretch & wxEXPAND ) | |
183 | { | |
184 | // stretch bitmap to fill the entire control | |
185 | bmp = wxBitmap(wxImage(bmp.ConvertToImage()).Scale(rect.width, rect.height)); | |
186 | } | |
187 | #endif // wxUSE_IMAGE | |
188 | else // not stretched, not tiled | |
189 | { | |
190 | if ( alignment & wxALIGN_RIGHT ) | |
191 | { | |
192 | x = rect.GetRight() - width; | |
193 | } | |
194 | else if ( alignment & wxALIGN_CENTRE ) | |
195 | { | |
196 | x = (rect.GetLeft() + rect.GetRight() - width + 1) / 2; | |
197 | } | |
198 | else // alignment & wxALIGN_LEFT | |
199 | { | |
200 | x = rect.GetLeft(); | |
201 | } | |
202 | ||
203 | if ( alignment & wxALIGN_BOTTOM ) | |
204 | { | |
205 | y = rect.GetBottom() - height; | |
206 | } | |
207 | else if ( alignment & wxALIGN_CENTRE_VERTICAL ) | |
208 | { | |
209 | y = (rect.GetTop() + rect.GetBottom() - height + 1) / 2; | |
210 | } | |
211 | else // alignment & wxALIGN_TOP | |
212 | { | |
213 | y = rect.GetTop(); | |
214 | } | |
215 | } | |
216 | ||
217 | // do draw it | |
218 | dc.DrawBitmap(bmp, x, y, true /* use mask */); | |
219 | } | |
220 | ||
221 | #if wxUSE_SCROLLBAR | |
222 | ||
223 | void wxControlRenderer::DrawScrollbar(const wxScrollBar *scrollbar, | |
224 | int WXUNUSED(thumbPosOld)) | |
225 | { | |
226 | // we will only redraw the parts which must be redrawn and not everything | |
227 | wxRegion rgnUpdate = scrollbar->GetUpdateRegion(); | |
228 | ||
229 | { | |
230 | wxRect rectUpdate = rgnUpdate.GetBox(); | |
231 | wxLogTrace(wxT("scrollbar"), | |
232 | wxT("%s redraw: update box is (%d, %d)-(%d, %d)"), | |
233 | scrollbar->IsVertical() ? wxT("vert") : wxT("horz"), | |
234 | rectUpdate.GetLeft(), | |
235 | rectUpdate.GetTop(), | |
236 | rectUpdate.GetRight(), | |
237 | rectUpdate.GetBottom()); | |
238 | ||
239 | #if 0 //def WXDEBUG_SCROLLBAR | |
240 | static bool s_refreshDebug = false; | |
241 | if ( s_refreshDebug ) | |
242 | { | |
243 | wxClientDC dc(wxConstCast(scrollbar, wxScrollBar)); | |
244 | dc.SetBrush(*wxRED_BRUSH); | |
245 | dc.SetPen(*wxTRANSPARENT_PEN); | |
246 | dc.DrawRectangle(rectUpdate); | |
247 | ||
248 | // under Unix we use "--sync" X option for this | |
249 | #ifdef __WXMSW__ | |
250 | ::GdiFlush(); | |
251 | ::Sleep(200); | |
252 | #endif // __WXMSW__ | |
253 | } | |
254 | #endif // WXDEBUG_SCROLLBAR | |
255 | } | |
256 | ||
257 | wxOrientation orient = scrollbar->IsVertical() ? wxVERTICAL | |
258 | : wxHORIZONTAL; | |
259 | ||
260 | // the shaft | |
261 | for ( int nBar = 0; nBar < 2; nBar++ ) | |
262 | { | |
263 | wxScrollBar::Element elem = | |
264 | (wxScrollBar::Element)(wxScrollBar::Element_Bar_1 + nBar); | |
265 | ||
266 | wxRect rectBar = scrollbar->GetScrollbarRect(elem); | |
267 | ||
268 | if ( rgnUpdate.Contains(rectBar) ) | |
269 | { | |
270 | wxLogTrace(wxT("scrollbar"), | |
271 | wxT("drawing bar part %d at (%d, %d)-(%d, %d)"), | |
272 | nBar + 1, | |
273 | rectBar.GetLeft(), | |
274 | rectBar.GetTop(), | |
275 | rectBar.GetRight(), | |
276 | rectBar.GetBottom()); | |
277 | ||
278 | m_renderer->DrawScrollbarShaft(m_dc, | |
279 | orient, | |
280 | rectBar, | |
281 | scrollbar->GetState(elem)); | |
282 | } | |
283 | } | |
284 | ||
285 | // arrows | |
286 | for ( int nArrow = 0; nArrow < 2; nArrow++ ) | |
287 | { | |
288 | wxScrollBar::Element elem = | |
289 | (wxScrollBar::Element)(wxScrollBar::Element_Arrow_Line_1 + nArrow); | |
290 | ||
291 | wxRect rectArrow = scrollbar->GetScrollbarRect(elem); | |
292 | if ( rgnUpdate.Contains(rectArrow) ) | |
293 | { | |
294 | wxLogTrace(wxT("scrollbar"), | |
295 | wxT("drawing arrow %d at (%d, %d)-(%d, %d)"), | |
296 | nArrow + 1, | |
297 | rectArrow.GetLeft(), | |
298 | rectArrow.GetTop(), | |
299 | rectArrow.GetRight(), | |
300 | rectArrow.GetBottom()); | |
301 | ||
302 | scrollbar->GetArrows().DrawArrow | |
303 | ( | |
304 | (wxScrollArrows::Arrow)nArrow, | |
305 | m_dc, | |
306 | rectArrow, | |
307 | true // draw a scrollbar arrow, not just an arrow | |
308 | ); | |
309 | } | |
310 | } | |
311 | ||
312 | // TODO: support for page arrows | |
313 | ||
314 | // and the thumb | |
315 | wxScrollBar::Element elem = wxScrollBar::Element_Thumb; | |
316 | wxRect rectThumb = scrollbar->GetScrollbarRect(elem); | |
317 | if ( rectThumb.width && rectThumb.height && rgnUpdate.Contains(rectThumb) ) | |
318 | { | |
319 | wxLogTrace(wxT("scrollbar"), | |
320 | wxT("drawing thumb at (%d, %d)-(%d, %d)"), | |
321 | rectThumb.GetLeft(), | |
322 | rectThumb.GetTop(), | |
323 | rectThumb.GetRight(), | |
324 | rectThumb.GetBottom()); | |
325 | ||
326 | m_renderer->DrawScrollbarThumb(m_dc, | |
327 | orient, | |
328 | rectThumb, | |
329 | scrollbar->GetState(elem)); | |
330 | } | |
331 | } | |
332 | ||
333 | #endif // wxUSE_SCROLLBAR | |
334 | ||
335 | void wxControlRenderer::DrawLine(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2) | |
336 | { | |
337 | wxASSERT_MSG( x1 == x2 || y1 == y2, | |
338 | wxT("line must be either horizontal or vertical") ); | |
339 | ||
340 | if ( x1 == x2 ) | |
341 | m_renderer->DrawVerticalLine(m_dc, x1, y1, y2); | |
342 | else // horizontal | |
343 | m_renderer->DrawHorizontalLine(m_dc, y1, x1, x2); | |
344 | } | |
345 | ||
346 | #if wxUSE_LISTBOX | |
347 | ||
348 | void wxControlRenderer::DrawItems(const wxListBox *lbox, | |
349 | size_t itemFirst, size_t itemLast) | |
350 | { | |
351 | DoDrawItems(lbox, itemFirst, itemLast); | |
352 | } | |
353 | ||
354 | void wxControlRenderer::DoDrawItems(const wxListBox *lbox, | |
355 | size_t itemFirst, size_t itemLast, | |
356 | #if wxUSE_CHECKLISTBOX | |
357 | bool isCheckLbox | |
358 | #else | |
359 | bool WXUNUSED(isCheckLbox) | |
360 | #endif | |
361 | ) | |
362 | { | |
363 | // prepare for the drawing: calc the initial position | |
364 | wxCoord lineHeight = lbox->GetLineHeight(); | |
365 | ||
366 | // note that SetClippingRegion() needs the physical (unscrolled) | |
367 | // coordinates while we use the logical (scrolled) ones for the drawing | |
368 | // itself | |
369 | wxRect rect; | |
370 | wxSize size = lbox->GetClientSize(); | |
371 | rect.width = size.x; | |
372 | rect.height = size.y; | |
373 | ||
374 | // keep the text inside the client rect or we will overwrite the vertical | |
375 | // scrollbar for the long strings | |
376 | m_dc.SetClippingRegion(rect.x, rect.y, rect.width + 1, rect.height + 1); | |
377 | ||
378 | // adjust the rect position now | |
379 | lbox->CalcScrolledPosition(rect.x, rect.y, &rect.x, &rect.y); | |
380 | rect.y += itemFirst*lineHeight; | |
381 | rect.height = lineHeight; | |
382 | ||
383 | // the rect should go to the right visible border so adjust the width if x | |
384 | // is shifted (rightmost point should stay the same) | |
385 | rect.width -= rect.x; | |
386 | ||
387 | // we'll keep the text colour unchanged | |
388 | m_dc.SetTextForeground(lbox->GetForegroundColour()); | |
389 | ||
390 | // an item should have the focused rect only when the lbox has focus, so | |
391 | // make sure that we never set wxCONTROL_FOCUSED flag if it doesn't | |
392 | int itemCurrent = wxWindow::FindFocus() == (wxWindow *)lbox // cast needed | |
393 | ? lbox->GetCurrentItem() | |
394 | : -1; | |
395 | for ( size_t n = itemFirst; n < itemLast; n++ ) | |
396 | { | |
397 | int flags = 0; | |
398 | if ( (int)n == itemCurrent ) | |
399 | flags |= wxCONTROL_FOCUSED; | |
400 | if ( lbox->IsSelected(n) ) | |
401 | flags |= wxCONTROL_SELECTED; | |
402 | ||
403 | #if wxUSE_CHECKLISTBOX | |
404 | if ( isCheckLbox ) | |
405 | { | |
406 | wxCheckListBox *checklstbox = wxStaticCast(lbox, wxCheckListBox); | |
407 | if ( checklstbox->IsChecked(n) ) | |
408 | flags |= wxCONTROL_CHECKED; | |
409 | ||
410 | m_renderer->DrawCheckItem(m_dc, lbox->GetString(n), | |
411 | wxNullBitmap, | |
412 | rect, | |
413 | flags); | |
414 | } | |
415 | else | |
416 | #endif // wxUSE_CHECKLISTBOX | |
417 | { | |
418 | m_renderer->DrawItem(m_dc, lbox->GetString(n), rect, flags); | |
419 | } | |
420 | ||
421 | rect.y += lineHeight; | |
422 | } | |
423 | } | |
424 | ||
425 | #endif // wxUSE_LISTBOX | |
426 | ||
427 | #if wxUSE_CHECKLISTBOX | |
428 | ||
429 | void wxControlRenderer::DrawCheckItems(const wxCheckListBox *lbox, | |
430 | size_t itemFirst, size_t itemLast) | |
431 | { | |
432 | DoDrawItems(lbox, itemFirst, itemLast, true); | |
433 | } | |
434 | ||
435 | #endif // wxUSE_CHECKLISTBOX | |
436 | ||
437 | #if wxUSE_GAUGE | |
438 | ||
439 | void wxControlRenderer::DrawProgressBar(const wxGauge *gauge) | |
440 | { | |
441 | // draw background | |
442 | m_dc.SetBrush(wxBrush(m_window->GetBackgroundColour(), wxSOLID)); | |
443 | m_dc.SetPen(*wxTRANSPARENT_PEN); | |
444 | m_dc.DrawRectangle(m_rect); | |
445 | ||
446 | int max = gauge->GetRange(); | |
447 | if ( !max ) | |
448 | { | |
449 | // nothing to draw | |
450 | return; | |
451 | } | |
452 | ||
453 | // calc the filled rect | |
454 | int pos = gauge->GetValue(); | |
455 | int left = max - pos; | |
456 | ||
457 | wxRect rect = m_rect; | |
458 | rect.Deflate(1); // FIXME this depends on the border width | |
459 | ||
460 | wxColour col = m_window->UseFgCol() ? m_window->GetForegroundColour() | |
461 | : wxTHEME_COLOUR(GAUGE); | |
462 | m_dc.SetBrush(wxBrush(col, wxSOLID)); | |
463 | ||
464 | if ( gauge->IsSmooth() ) | |
465 | { | |
466 | // just draw the rectangle in one go | |
467 | if ( gauge->IsVertical() ) | |
468 | { | |
469 | // vert bars grow from bottom to top | |
470 | wxCoord dy = ((rect.height - 1) * left) / max; | |
471 | rect.y += dy; | |
472 | rect.height -= dy; | |
473 | } | |
474 | else // horizontal | |
475 | { | |
476 | // grow from left to right | |
477 | rect.width -= ((rect.width - 1) * left) / max; | |
478 | } | |
479 | ||
480 | m_dc.DrawRectangle(rect); | |
481 | } | |
482 | else // discrete | |
483 | { | |
484 | wxSize sizeStep = m_renderer->GetProgressBarStep(); | |
485 | int step = gauge->IsVertical() ? sizeStep.y : sizeStep.x; | |
486 | ||
487 | // we divide by it below! | |
488 | wxCHECK_RET( step, wxT("invalid wxGauge step") ); | |
489 | ||
490 | // round up to make the progress appear to start faster | |
491 | int lenTotal = gauge->IsVertical() ? rect.height : rect.width; | |
492 | int steps = ((lenTotal + step - 1) * pos) / (max * step); | |
493 | ||
494 | // calc the coords of one small rect | |
495 | wxCoord *px; | |
496 | wxCoord dx, dy; | |
497 | if ( gauge->IsVertical() ) | |
498 | { | |
499 | // draw from bottom to top: so first set y to the bottom | |
500 | rect.y += rect.height - 1; | |
501 | ||
502 | // then adjust the height | |
503 | rect.height = step; | |
504 | ||
505 | // and then adjust y again to be what it should for the first rect | |
506 | rect.y -= rect.height; | |
507 | ||
508 | // we are going up | |
509 | step = -step; | |
510 | ||
511 | // remember that this will be the coord which will change | |
512 | px = &rect.y; | |
513 | ||
514 | dy = 1; | |
515 | dx = 0; | |
516 | } | |
517 | else // horizontal | |
518 | { | |
519 | // don't leave 2 empty pixels in the beginning | |
520 | rect.x--; | |
521 | ||
522 | px = &rect.x; | |
523 | rect.width = step; | |
524 | ||
525 | dy = 0; | |
526 | dx = 1; | |
527 | } | |
528 | ||
529 | for ( int n = 0; n < steps; n++ ) | |
530 | { | |
531 | wxRect rectSegment = rect; | |
532 | rectSegment.Deflate(dx, dy); | |
533 | ||
534 | m_dc.DrawRectangle(rectSegment); | |
535 | ||
536 | *px += step; | |
537 | if ( *px < 1 ) | |
538 | { | |
539 | // this can only happen for the last step of vertical gauge | |
540 | rect.height = *px - step - 1; | |
541 | *px = 1; | |
542 | } | |
543 | else if ( *px > lenTotal - step ) | |
544 | { | |
545 | // this can only happen for the last step of horizontal gauge | |
546 | rect.width = lenTotal - *px - 1; | |
547 | } | |
548 | } | |
549 | } | |
550 | } | |
551 | ||
552 | #endif // wxUSE_GAUGE |