]>
Commit | Line | Data |
---|---|---|
1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: univ/ctrlrend.cpp | |
3 | // Purpose: wxControlRenderer implementation | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 15.08.00 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) | |
9 | // Licence: wxWindows licence | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // =========================================================================== | |
13 | // declarations | |
14 | // =========================================================================== | |
15 | ||
16 | // --------------------------------------------------------------------------- | |
17 | // headers | |
18 | // --------------------------------------------------------------------------- | |
19 | ||
20 | #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) | |
21 | #pragma implementation "renderer.h" | |
22 | #endif | |
23 | ||
24 | // For compilers that support precompilation, includes "wx.h". | |
25 | #include "wx/wxprec.h" | |
26 | ||
27 | #ifdef __BORLANDC__ | |
28 | #pragma hdrstop | |
29 | #endif | |
30 | ||
31 | #ifndef WX_PRECOMP | |
32 | #include "wx/app.h" | |
33 | #include "wx/control.h" | |
34 | #include "wx/checklst.h" | |
35 | #include "wx/listbox.h" | |
36 | #include "wx/scrolbar.h" | |
37 | #include "wx/dc.h" | |
38 | #endif // WX_PRECOMP | |
39 | ||
40 | #include "wx/image.h" | |
41 | #include "wx/log.h" | |
42 | ||
43 | #include "wx/univ/theme.h" | |
44 | #include "wx/univ/renderer.h" | |
45 | #include "wx/univ/colschem.h" | |
46 | ||
47 | #if wxUSE_GAUGE | |
48 | #include "wx/gauge.h" | |
49 | #endif | |
50 | ||
51 | // ============================================================================ | |
52 | // implementation | |
53 | // ============================================================================ | |
54 | ||
55 | // ---------------------------------------------------------------------------- | |
56 | // wxRenderer: drawing helpers | |
57 | // ---------------------------------------------------------------------------- | |
58 | ||
59 | void wxRenderer::StandardDrawFrame(wxDC& dc, | |
60 | const wxRect& rectFrame, | |
61 | const wxRect& rectLabel) | |
62 | { | |
63 | // draw left, bottom and right lines entirely | |
64 | DrawVerticalLine(dc, rectFrame.GetLeft(), | |
65 | rectFrame.GetTop(), rectFrame.GetBottom() - 2); | |
66 | DrawHorizontalLine(dc, rectFrame.GetBottom() - 1, | |
67 | rectFrame.GetLeft(), rectFrame.GetRight()); | |
68 | DrawVerticalLine(dc, rectFrame.GetRight() - 1, | |
69 | rectFrame.GetTop(), rectFrame.GetBottom() - 1); | |
70 | ||
71 | // and 2 parts of the top line | |
72 | DrawHorizontalLine(dc, rectFrame.GetTop(), | |
73 | rectFrame.GetLeft() + 1, rectLabel.GetLeft()); | |
74 | DrawHorizontalLine(dc, rectFrame.GetTop(), | |
75 | rectLabel.GetRight(), rectFrame.GetRight() - 2); | |
76 | } | |
77 | ||
78 | /* static */ | |
79 | void wxRenderer::StandardDrawTextLine(wxDC& dc, | |
80 | const wxString& text, | |
81 | const wxRect& rect, | |
82 | int selStart, int selEnd, | |
83 | int flags) | |
84 | { | |
85 | if ( (selStart == -1) || !(flags & wxCONTROL_FOCUSED) ) | |
86 | { | |
87 | // just draw it as is | |
88 | dc.DrawText(text, rect.x, rect.y); | |
89 | } | |
90 | else // we have selection | |
91 | { | |
92 | wxCoord width, | |
93 | x = rect.x; | |
94 | ||
95 | // draw the part before selection | |
96 | wxString s(text, (size_t)selStart); | |
97 | if ( !s.empty() ) | |
98 | { | |
99 | dc.DrawText(s, x, rect.y); | |
100 | ||
101 | dc.GetTextExtent(s, &width, NULL); | |
102 | x += width; | |
103 | } | |
104 | ||
105 | // draw the selection itself | |
106 | s = wxString(text.c_str() + selStart, text.c_str() + selEnd); | |
107 | if ( !s.empty() ) | |
108 | { | |
109 | wxColour colFg = dc.GetTextForeground(), | |
110 | colBg = dc.GetTextBackground(); | |
111 | dc.SetTextForeground(wxTHEME_COLOUR(HIGHLIGHT_TEXT)); | |
112 | dc.SetTextBackground(wxTHEME_COLOUR(HIGHLIGHT)); | |
113 | dc.SetBackgroundMode(wxSOLID); | |
114 | ||
115 | dc.DrawText(s, x, rect.y); | |
116 | dc.GetTextExtent(s, &width, NULL); | |
117 | x += width; | |
118 | ||
119 | dc.SetBackgroundMode(wxTRANSPARENT); | |
120 | dc.SetTextBackground(colBg); | |
121 | dc.SetTextForeground(colFg); | |
122 | } | |
123 | ||
124 | // draw the final part | |
125 | s = text.c_str() + selEnd; | |
126 | if ( !s.empty() ) | |
127 | { | |
128 | dc.DrawText(s, x, rect.y); | |
129 | } | |
130 | } | |
131 | } | |
132 | ||
133 | // ---------------------------------------------------------------------------- | |
134 | // wxRenderer: scrollbar geometry | |
135 | // ---------------------------------------------------------------------------- | |
136 | ||
137 | /* static */ | |
138 | void wxRenderer::StandardScrollBarThumbSize(wxCoord length, | |
139 | int thumbPos, | |
140 | int thumbSize, | |
141 | int range, | |
142 | wxCoord *thumbStart, | |
143 | wxCoord *thumbEnd) | |
144 | { | |
145 | // the thumb can't be made less than this number of pixels | |
146 | static const wxCoord thumbMinWidth = 8; // FIXME: should be configurable | |
147 | ||
148 | *thumbStart = (length*thumbPos) / range; | |
149 | *thumbEnd = (length*(thumbPos + thumbSize)) / range; | |
150 | ||
151 | if ( *thumbEnd - *thumbStart < thumbMinWidth ) | |
152 | { | |
153 | // adjust the end if possible | |
154 | if ( *thumbStart <= length - thumbMinWidth ) | |
155 | { | |
156 | // yes, just make it wider | |
157 | *thumbEnd = *thumbStart + thumbMinWidth; | |
158 | } | |
159 | else // it is at the bottom of the scrollbar | |
160 | { | |
161 | // so move it a bit up | |
162 | *thumbStart = length - thumbMinWidth; | |
163 | *thumbEnd = length; | |
164 | } | |
165 | } | |
166 | } | |
167 | ||
168 | /* static */ | |
169 | wxRect wxRenderer::StandardGetScrollbarRect(const wxScrollBar *scrollbar, | |
170 | wxScrollBar::Element elem, | |
171 | int thumbPos, | |
172 | const wxSize& sizeArrow) | |
173 | { | |
174 | if ( thumbPos == -1 ) | |
175 | { | |
176 | thumbPos = scrollbar->GetThumbPosition(); | |
177 | } | |
178 | ||
179 | wxSize sizeTotal = scrollbar->GetClientSize(); | |
180 | wxCoord *start, *width; | |
181 | wxCoord length, arrow; | |
182 | wxRect rect; | |
183 | if ( scrollbar->IsVertical() ) | |
184 | { | |
185 | rect.x = 0; | |
186 | rect.width = sizeTotal.x; | |
187 | length = sizeTotal.y; | |
188 | start = &rect.y; | |
189 | width = &rect.height; | |
190 | arrow = sizeArrow.y; | |
191 | } | |
192 | else // horizontal | |
193 | { | |
194 | rect.y = 0; | |
195 | rect.height = sizeTotal.y; | |
196 | length = sizeTotal.x; | |
197 | start = &rect.x; | |
198 | width = &rect.width; | |
199 | arrow = sizeArrow.x; | |
200 | } | |
201 | ||
202 | switch ( elem ) | |
203 | { | |
204 | case wxScrollBar::Element_Arrow_Line_1: | |
205 | *start = 0; | |
206 | *width = arrow; | |
207 | break; | |
208 | ||
209 | case wxScrollBar::Element_Arrow_Line_2: | |
210 | *start = length - arrow; | |
211 | *width = arrow; | |
212 | break; | |
213 | ||
214 | case wxScrollBar::Element_Arrow_Page_1: | |
215 | case wxScrollBar::Element_Arrow_Page_2: | |
216 | // we don't have them at all | |
217 | break; | |
218 | ||
219 | case wxScrollBar::Element_Thumb: | |
220 | case wxScrollBar::Element_Bar_1: | |
221 | case wxScrollBar::Element_Bar_2: | |
222 | // we need to calculate the thumb position - do it | |
223 | { | |
224 | length -= 2*arrow; | |
225 | wxCoord thumbStart, thumbEnd; | |
226 | int range = scrollbar->GetRange(); | |
227 | if ( !range ) | |
228 | { | |
229 | thumbStart = | |
230 | thumbEnd = 0; | |
231 | } | |
232 | else | |
233 | { | |
234 | StandardScrollBarThumbSize(length, | |
235 | thumbPos, | |
236 | scrollbar->GetThumbSize(), | |
237 | range, | |
238 | &thumbStart, | |
239 | &thumbEnd); | |
240 | } | |
241 | ||
242 | if ( elem == wxScrollBar::Element_Thumb ) | |
243 | { | |
244 | *start = thumbStart; | |
245 | *width = thumbEnd - thumbStart; | |
246 | } | |
247 | else if ( elem == wxScrollBar::Element_Bar_1 ) | |
248 | { | |
249 | *start = 0; | |
250 | *width = thumbStart; | |
251 | } | |
252 | else // elem == wxScrollBar::Element_Bar_2 | |
253 | { | |
254 | *start = thumbEnd; | |
255 | *width = length - thumbEnd; | |
256 | } | |
257 | ||
258 | // everything is relative to the start of the shaft so far | |
259 | *start += arrow; | |
260 | } | |
261 | break; | |
262 | ||
263 | case wxScrollBar::Element_Max: | |
264 | default: | |
265 | wxFAIL_MSG( _T("unknown scrollbar element") ); | |
266 | } | |
267 | ||
268 | return rect; | |
269 | } | |
270 | ||
271 | /* static */ | |
272 | wxCoord wxRenderer::StandardScrollBarSize(const wxScrollBar *scrollbar, | |
273 | const wxSize& sizeArrowSB) | |
274 | { | |
275 | wxCoord sizeArrow, sizeTotal; | |
276 | if ( scrollbar->GetWindowStyle() & wxVERTICAL ) | |
277 | { | |
278 | sizeArrow = sizeArrowSB.y; | |
279 | sizeTotal = scrollbar->GetSize().y; | |
280 | } | |
281 | else // horizontal | |
282 | { | |
283 | sizeArrow = sizeArrowSB.x; | |
284 | sizeTotal = scrollbar->GetSize().x; | |
285 | } | |
286 | ||
287 | return sizeTotal - 2*sizeArrow; | |
288 | } | |
289 | ||
290 | /* static */ | |
291 | wxCoord wxRenderer::StandardScrollbarToPixel(const wxScrollBar *scrollbar, | |
292 | int thumbPos, | |
293 | const wxSize& sizeArrow) | |
294 | { | |
295 | int range = scrollbar->GetRange(); | |
296 | if ( !range ) | |
297 | { | |
298 | // the only valid position anyhow | |
299 | return 0; | |
300 | } | |
301 | ||
302 | if ( thumbPos == -1 ) | |
303 | { | |
304 | // by default use the current thumb position | |
305 | thumbPos = scrollbar->GetThumbPosition(); | |
306 | } | |
307 | ||
308 | return ( thumbPos*StandardScrollBarSize(scrollbar, sizeArrow) ) / range | |
309 | + (scrollbar->IsVertical() ? sizeArrow.y : sizeArrow.x); | |
310 | } | |
311 | ||
312 | /* static */ | |
313 | int wxRenderer::StandardPixelToScrollbar(const wxScrollBar *scrollbar, | |
314 | wxCoord coord, | |
315 | const wxSize& sizeArrow) | |
316 | { | |
317 | return ( (coord - (scrollbar->IsVertical() ? sizeArrow.y : sizeArrow.x)) * | |
318 | scrollbar->GetRange() ) / | |
319 | StandardScrollBarSize(scrollbar, sizeArrow); | |
320 | } | |
321 | ||
322 | /* static */ | |
323 | wxHitTest wxRenderer::StandardHitTestScrollbar(const wxScrollBar *scrollbar, | |
324 | const wxPoint& pt, | |
325 | const wxSize& sizeArrowSB) | |
326 | { | |
327 | // we only need to work with either x or y coord depending on the | |
328 | // orientation, choose one (but still check the other one to verify if the | |
329 | // mouse is in the window at all) | |
330 | wxCoord coord, sizeArrow, sizeTotal; | |
331 | wxSize size = scrollbar->GetSize(); | |
332 | if ( scrollbar->GetWindowStyle() & wxVERTICAL ) | |
333 | { | |
334 | if ( pt.x < 0 || pt.x > size.x ) | |
335 | return wxHT_NOWHERE; | |
336 | ||
337 | coord = pt.y; | |
338 | sizeArrow = sizeArrowSB.y; | |
339 | sizeTotal = size.y; | |
340 | } | |
341 | else // horizontal | |
342 | { | |
343 | if ( pt.y < 0 || pt.y > size.y ) | |
344 | return wxHT_NOWHERE; | |
345 | ||
346 | coord = pt.x; | |
347 | sizeArrow = sizeArrowSB.x; | |
348 | sizeTotal = size.x; | |
349 | } | |
350 | ||
351 | // test for the arrows first as it's faster | |
352 | if ( coord < 0 || coord > sizeTotal ) | |
353 | { | |
354 | return wxHT_NOWHERE; | |
355 | } | |
356 | else if ( coord < sizeArrow ) | |
357 | { | |
358 | return wxHT_SCROLLBAR_ARROW_LINE_1; | |
359 | } | |
360 | else if ( coord > sizeTotal - sizeArrow ) | |
361 | { | |
362 | return wxHT_SCROLLBAR_ARROW_LINE_2; | |
363 | } | |
364 | else | |
365 | { | |
366 | // calculate the thumb position in pixels | |
367 | sizeTotal -= 2*sizeArrow; | |
368 | wxCoord thumbStart, thumbEnd; | |
369 | int range = scrollbar->GetRange(); | |
370 | if ( !range ) | |
371 | { | |
372 | // clicking the scrollbar without range has no effect | |
373 | return wxHT_NOWHERE; | |
374 | } | |
375 | else | |
376 | { | |
377 | StandardScrollBarThumbSize(sizeTotal, | |
378 | scrollbar->GetThumbPosition(), | |
379 | scrollbar->GetThumbSize(), | |
380 | range, | |
381 | &thumbStart, | |
382 | &thumbEnd); | |
383 | } | |
384 | ||
385 | // now compare with the thumb position | |
386 | coord -= sizeArrow; | |
387 | if ( coord < thumbStart ) | |
388 | return wxHT_SCROLLBAR_BAR_1; | |
389 | else if ( coord > thumbEnd ) | |
390 | return wxHT_SCROLLBAR_BAR_2; | |
391 | else | |
392 | return wxHT_SCROLLBAR_THUMB; | |
393 | } | |
394 | } | |
395 | ||
396 | wxRenderer::~wxRenderer() | |
397 | { | |
398 | } | |
399 | ||
400 | // ---------------------------------------------------------------------------- | |
401 | // wxControlRenderer | |
402 | // ---------------------------------------------------------------------------- | |
403 | ||
404 | wxControlRenderer::wxControlRenderer(wxWindow *window, | |
405 | wxDC& dc, | |
406 | wxRenderer *renderer) | |
407 | : m_dc(dc) | |
408 | { | |
409 | m_window = window; | |
410 | m_renderer = renderer; | |
411 | ||
412 | wxSize size = m_window->GetClientSize(); | |
413 | m_rect.x = | |
414 | m_rect.y = 0; | |
415 | m_rect.width = size.x; | |
416 | m_rect.height = size.y; | |
417 | } | |
418 | ||
419 | void wxControlRenderer::DrawLabel(const wxBitmap& bitmap, | |
420 | wxCoord marginX, wxCoord marginY) | |
421 | { | |
422 | m_dc.SetBackgroundMode(wxTRANSPARENT); | |
423 | m_dc.SetFont(m_window->GetFont()); | |
424 | m_dc.SetTextForeground(m_window->GetForegroundColour()); | |
425 | ||
426 | wxString label = m_window->GetLabel(); | |
427 | if ( !label.empty() || bitmap.Ok() ) | |
428 | { | |
429 | wxRect rectLabel = m_rect; | |
430 | if ( bitmap.Ok() ) | |
431 | { | |
432 | rectLabel.Inflate(-marginX, -marginY); | |
433 | } | |
434 | ||
435 | wxControl *ctrl = wxStaticCast(m_window, wxControl); | |
436 | ||
437 | m_renderer->DrawButtonLabel(m_dc, | |
438 | label, | |
439 | bitmap, | |
440 | rectLabel, | |
441 | m_window->GetStateFlags(), | |
442 | ctrl->GetAlignment(), | |
443 | ctrl->GetAccelIndex()); | |
444 | } | |
445 | } | |
446 | ||
447 | void wxControlRenderer::DrawFrame() | |
448 | { | |
449 | m_dc.SetFont(m_window->GetFont()); | |
450 | m_dc.SetTextForeground(m_window->GetForegroundColour()); | |
451 | m_dc.SetTextBackground(m_window->GetBackgroundColour()); | |
452 | ||
453 | wxControl *ctrl = wxStaticCast(m_window, wxControl); | |
454 | ||
455 | m_renderer->DrawFrame(m_dc, | |
456 | m_window->GetLabel(), | |
457 | m_rect, | |
458 | m_window->GetStateFlags(), | |
459 | ctrl->GetAlignment(), | |
460 | ctrl->GetAccelIndex()); | |
461 | } | |
462 | ||
463 | void wxControlRenderer::DrawButtonBorder() | |
464 | { | |
465 | int flags = m_window->GetStateFlags(); | |
466 | ||
467 | m_renderer->DrawButtonBorder(m_dc, m_rect, flags, &m_rect); | |
468 | ||
469 | // Why do this here? | |
470 | // m_renderer->DrawButtonSurface(m_dc, wxTHEME_BG_COLOUR(m_window), m_rect, flags ); | |
471 | } | |
472 | ||
473 | void wxControlRenderer::DrawBitmap(const wxBitmap& bitmap) | |
474 | { | |
475 | int style = m_window->GetWindowStyle(); | |
476 | DrawBitmap(m_dc, bitmap, m_rect, | |
477 | style & wxALIGN_MASK, | |
478 | style & wxBI_EXPAND ? wxEXPAND : wxSTRETCH_NOT); | |
479 | } | |
480 | ||
481 | /* static */ | |
482 | void wxControlRenderer::DrawBitmap(wxDC &dc, | |
483 | const wxBitmap& bitmap, | |
484 | const wxRect& rect, | |
485 | int alignment, | |
486 | wxStretch stretch) | |
487 | { | |
488 | // we may change the bitmap if we stretch it | |
489 | wxBitmap bmp = bitmap; | |
490 | if ( !bmp.Ok() ) | |
491 | return; | |
492 | ||
493 | int width = bmp.GetWidth(), | |
494 | height = bmp.GetHeight(); | |
495 | ||
496 | wxCoord x = 0, | |
497 | y = 0; | |
498 | if ( stretch & wxTILE ) | |
499 | { | |
500 | // tile the bitmap | |
501 | for ( ; x < rect.width; x += width ) | |
502 | { | |
503 | for ( y = 0; y < rect.height; y += height ) | |
504 | { | |
505 | // no need to use mask here as we cover the entire window area | |
506 | dc.DrawBitmap(bmp, x, y); | |
507 | } | |
508 | } | |
509 | } | |
510 | else if ( stretch & wxEXPAND ) | |
511 | { | |
512 | // stretch bitmap to fill the entire control | |
513 | bmp = wxBitmap(wxImage(bmp.ConvertToImage()).Scale(rect.width, rect.height)); | |
514 | } | |
515 | else // not stretched, not tiled | |
516 | { | |
517 | if ( alignment & wxALIGN_RIGHT ) | |
518 | { | |
519 | x = rect.GetRight() - width; | |
520 | } | |
521 | else if ( alignment & wxALIGN_CENTRE ) | |
522 | { | |
523 | x = (rect.GetLeft() + rect.GetRight() - width + 1) / 2; | |
524 | } | |
525 | else // alignment & wxALIGN_LEFT | |
526 | { | |
527 | x = rect.GetLeft(); | |
528 | } | |
529 | ||
530 | if ( alignment & wxALIGN_BOTTOM ) | |
531 | { | |
532 | y = rect.GetBottom() - height; | |
533 | } | |
534 | else if ( alignment & wxALIGN_CENTRE_VERTICAL ) | |
535 | { | |
536 | y = (rect.GetTop() + rect.GetBottom() - height + 1) / 2; | |
537 | } | |
538 | else // alignment & wxALIGN_TOP | |
539 | { | |
540 | y = rect.GetTop(); | |
541 | } | |
542 | } | |
543 | ||
544 | // do draw it | |
545 | dc.DrawBitmap(bmp, x, y, true /* use mask */); | |
546 | } | |
547 | ||
548 | void wxControlRenderer::DrawScrollbar(const wxScrollBar *scrollbar, | |
549 | int WXUNUSED(thumbPosOld)) | |
550 | { | |
551 | // we will only redraw the parts which must be redrawn and not everything | |
552 | wxRegion rgnUpdate = scrollbar->GetUpdateRegion(); | |
553 | ||
554 | { | |
555 | wxRect rectUpdate = rgnUpdate.GetBox(); | |
556 | wxLogTrace(_T("scrollbar"), | |
557 | _T("%s redraw: update box is (%d, %d)-(%d, %d)"), | |
558 | scrollbar->IsVertical() ? _T("vert") : _T("horz"), | |
559 | rectUpdate.GetLeft(), | |
560 | rectUpdate.GetTop(), | |
561 | rectUpdate.GetRight(), | |
562 | rectUpdate.GetBottom()); | |
563 | ||
564 | #if 0 //def WXDEBUG_SCROLLBAR | |
565 | static bool s_refreshDebug = false; | |
566 | if ( s_refreshDebug ) | |
567 | { | |
568 | wxClientDC dc(wxConstCast(scrollbar, wxScrollBar)); | |
569 | dc.SetBrush(*wxRED_BRUSH); | |
570 | dc.SetPen(*wxTRANSPARENT_PEN); | |
571 | dc.DrawRectangle(rectUpdate); | |
572 | ||
573 | // under Unix we use "--sync" X option for this | |
574 | #ifdef __WXMSW__ | |
575 | ::GdiFlush(); | |
576 | ::Sleep(200); | |
577 | #endif // __WXMSW__ | |
578 | } | |
579 | #endif // WXDEBUG_SCROLLBAR | |
580 | } | |
581 | ||
582 | wxOrientation orient = scrollbar->IsVertical() ? wxVERTICAL | |
583 | : wxHORIZONTAL; | |
584 | ||
585 | // the shaft | |
586 | for ( int nBar = 0; nBar < 2; nBar++ ) | |
587 | { | |
588 | wxScrollBar::Element elem = | |
589 | (wxScrollBar::Element)(wxScrollBar::Element_Bar_1 + nBar); | |
590 | ||
591 | wxRect rectBar = m_renderer->GetScrollbarRect(scrollbar, elem); | |
592 | ||
593 | if ( rgnUpdate.Contains(rectBar) ) | |
594 | { | |
595 | wxLogTrace(_T("scrollbar"), | |
596 | _T("drawing bar part %d at (%d, %d)-(%d, %d)"), | |
597 | nBar + 1, | |
598 | rectBar.GetLeft(), | |
599 | rectBar.GetTop(), | |
600 | rectBar.GetRight(), | |
601 | rectBar.GetBottom()); | |
602 | ||
603 | m_renderer->DrawScrollbarShaft(m_dc, | |
604 | orient, | |
605 | rectBar, | |
606 | scrollbar->GetState(elem)); | |
607 | } | |
608 | } | |
609 | ||
610 | // arrows | |
611 | for ( int nArrow = 0; nArrow < 2; nArrow++ ) | |
612 | { | |
613 | wxScrollBar::Element elem = | |
614 | (wxScrollBar::Element)(wxScrollBar::Element_Arrow_Line_1 + nArrow); | |
615 | ||
616 | wxRect rectArrow = m_renderer->GetScrollbarRect(scrollbar, elem); | |
617 | if ( rgnUpdate.Contains(rectArrow) ) | |
618 | { | |
619 | wxLogTrace(_T("scrollbar"), | |
620 | _T("drawing arrow %d at (%d, %d)-(%d, %d)"), | |
621 | nArrow + 1, | |
622 | rectArrow.GetLeft(), | |
623 | rectArrow.GetTop(), | |
624 | rectArrow.GetRight(), | |
625 | rectArrow.GetBottom()); | |
626 | ||
627 | scrollbar->GetArrows().DrawArrow | |
628 | ( | |
629 | (wxScrollArrows::Arrow)nArrow, | |
630 | m_dc, | |
631 | rectArrow, | |
632 | true // draw a scrollbar arrow, not just an arrow | |
633 | ); | |
634 | } | |
635 | } | |
636 | ||
637 | // TODO: support for page arrows | |
638 | ||
639 | // and the thumb | |
640 | wxScrollBar::Element elem = wxScrollBar::Element_Thumb; | |
641 | wxRect rectThumb = m_renderer->GetScrollbarRect(scrollbar, elem); | |
642 | if ( rectThumb.width && rectThumb.height && rgnUpdate.Contains(rectThumb) ) | |
643 | { | |
644 | wxLogTrace(_T("scrollbar"), | |
645 | _T("drawing thumb at (%d, %d)-(%d, %d)"), | |
646 | rectThumb.GetLeft(), | |
647 | rectThumb.GetTop(), | |
648 | rectThumb.GetRight(), | |
649 | rectThumb.GetBottom()); | |
650 | ||
651 | m_renderer->DrawScrollbarThumb(m_dc, | |
652 | orient, | |
653 | rectThumb, | |
654 | scrollbar->GetState(elem)); | |
655 | } | |
656 | } | |
657 | ||
658 | void wxControlRenderer::DrawLine(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2) | |
659 | { | |
660 | wxASSERT_MSG( x1 == x2 || y1 == y2, | |
661 | _T("line must be either horizontal or vertical") ); | |
662 | ||
663 | if ( x1 == x2 ) | |
664 | m_renderer->DrawVerticalLine(m_dc, x1, y1, y2); | |
665 | else // horizontal | |
666 | m_renderer->DrawHorizontalLine(m_dc, y1, x1, x2); | |
667 | } | |
668 | ||
669 | #if wxUSE_LISTBOX | |
670 | ||
671 | void wxControlRenderer::DrawItems(const wxListBox *lbox, | |
672 | size_t itemFirst, size_t itemLast) | |
673 | { | |
674 | DoDrawItems(lbox, itemFirst, itemLast); | |
675 | } | |
676 | ||
677 | void wxControlRenderer::DoDrawItems(const wxListBox *lbox, | |
678 | size_t itemFirst, size_t itemLast, | |
679 | #if wxUSE_CHECKLISTBOX | |
680 | bool isCheckLbox) | |
681 | #else | |
682 | bool WXUNUSED(isCheckLbox)) | |
683 | #endif | |
684 | { | |
685 | // prepare for the drawing: calc the initial position | |
686 | wxCoord lineHeight = lbox->GetLineHeight(); | |
687 | ||
688 | // note that SetClippingRegion() needs the physical (unscrolled) | |
689 | // coordinates while we use the logical (scrolled) ones for the drawing | |
690 | // itself | |
691 | wxRect rect; | |
692 | wxSize size = lbox->GetClientSize(); | |
693 | rect.width = size.x; | |
694 | rect.height = size.y; | |
695 | ||
696 | // keep the text inside the client rect or we will overwrite the vertical | |
697 | // scrollbar for the long strings | |
698 | m_dc.SetClippingRegion(rect.x, rect.y, rect.width + 1, rect.height + 1); | |
699 | ||
700 | // adjust the rect position now | |
701 | lbox->CalcScrolledPosition(rect.x, rect.y, &rect.x, &rect.y); | |
702 | rect.y += itemFirst*lineHeight; | |
703 | rect.height = lineHeight; | |
704 | ||
705 | // the rect should go to the right visible border so adjust the width if x | |
706 | // is shifted (rightmost point should stay the same) | |
707 | rect.width -= rect.x; | |
708 | ||
709 | // we'll keep the text colour unchanged | |
710 | m_dc.SetTextForeground(lbox->GetForegroundColour()); | |
711 | ||
712 | // an item should have the focused rect only when the lbox has focus, so | |
713 | // make sure that we never set wxCONTROL_FOCUSED flag if it doesn't | |
714 | int itemCurrent = wxWindow::FindFocus() == (wxWindow *)lbox // cast needed | |
715 | ? lbox->GetCurrentItem() | |
716 | : -1; | |
717 | for ( size_t n = itemFirst; n < itemLast; n++ ) | |
718 | { | |
719 | int flags = 0; | |
720 | if ( (int)n == itemCurrent ) | |
721 | flags |= wxCONTROL_FOCUSED; | |
722 | if ( lbox->IsSelected(n) ) | |
723 | flags |= wxCONTROL_SELECTED; | |
724 | ||
725 | #if wxUSE_CHECKLISTBOX | |
726 | if ( isCheckLbox ) | |
727 | { | |
728 | wxCheckListBox *checklstbox = wxStaticCast(lbox, wxCheckListBox); | |
729 | if ( checklstbox->IsChecked(n) ) | |
730 | flags |= wxCONTROL_CHECKED; | |
731 | ||
732 | m_renderer->DrawCheckItem(m_dc, lbox->GetString(n), | |
733 | wxNullBitmap, | |
734 | rect, | |
735 | flags); | |
736 | } | |
737 | else | |
738 | #endif // wxUSE_CHECKLISTBOX | |
739 | { | |
740 | m_renderer->DrawItem(m_dc, lbox->GetString(n), rect, flags); | |
741 | } | |
742 | ||
743 | rect.y += lineHeight; | |
744 | } | |
745 | } | |
746 | ||
747 | #endif // wxUSE_LISTBOX | |
748 | ||
749 | #if wxUSE_CHECKLISTBOX | |
750 | ||
751 | void wxControlRenderer::DrawCheckItems(const wxCheckListBox *lbox, | |
752 | size_t itemFirst, size_t itemLast) | |
753 | { | |
754 | DoDrawItems(lbox, itemFirst, itemLast, true); | |
755 | } | |
756 | ||
757 | #endif // wxUSE_CHECKLISTBOX | |
758 | ||
759 | #if wxUSE_GAUGE | |
760 | ||
761 | void wxControlRenderer::DrawProgressBar(const wxGauge *gauge) | |
762 | { | |
763 | // draw background | |
764 | m_dc.SetBrush(wxBrush(m_window->GetBackgroundColour(), wxSOLID)); | |
765 | m_dc.SetPen(*wxTRANSPARENT_PEN); | |
766 | m_dc.DrawRectangle(m_rect); | |
767 | ||
768 | int max = gauge->GetRange(); | |
769 | if ( !max ) | |
770 | { | |
771 | // nothing to draw | |
772 | return; | |
773 | } | |
774 | ||
775 | // calc the filled rect | |
776 | int pos = gauge->GetValue(); | |
777 | int left = max - pos; | |
778 | ||
779 | wxRect rect = m_rect; | |
780 | rect.Deflate(1); // FIXME this depends on the border width | |
781 | ||
782 | wxColour col = m_window->UseFgCol() ? m_window->GetForegroundColour() | |
783 | : wxTHEME_COLOUR(GAUGE); | |
784 | m_dc.SetBrush(wxBrush(col, wxSOLID)); | |
785 | ||
786 | if ( gauge->IsSmooth() ) | |
787 | { | |
788 | // just draw the rectangle in one go | |
789 | if ( gauge->IsVertical() ) | |
790 | { | |
791 | // vert bars grow from bottom to top | |
792 | wxCoord dy = ((rect.height - 1) * left) / max; | |
793 | rect.y += dy; | |
794 | rect.height -= dy; | |
795 | } | |
796 | else // horizontal | |
797 | { | |
798 | // grow from left to right | |
799 | rect.width -= ((rect.width - 1) * left) / max; | |
800 | } | |
801 | ||
802 | m_dc.DrawRectangle(rect); | |
803 | } | |
804 | else // discrete | |
805 | { | |
806 | wxSize sizeStep = m_renderer->GetProgressBarStep(); | |
807 | int step = gauge->IsVertical() ? sizeStep.y : sizeStep.x; | |
808 | ||
809 | // we divide by it below! | |
810 | wxCHECK_RET( step, _T("invalid wxGauge step") ); | |
811 | ||
812 | // round up to make the progress appear to start faster | |
813 | int lenTotal = gauge->IsVertical() ? rect.height : rect.width; | |
814 | int steps = ((lenTotal + step - 1) * pos) / (max * step); | |
815 | ||
816 | // calc the coords of one small rect | |
817 | wxCoord *px; | |
818 | wxCoord dx, dy; | |
819 | if ( gauge->IsVertical() ) | |
820 | { | |
821 | // draw from bottom to top: so first set y to the bottom | |
822 | rect.y += rect.height - 1; | |
823 | ||
824 | // then adjust the height | |
825 | rect.height = step; | |
826 | ||
827 | // and then adjust y again to be what it should for the first rect | |
828 | rect.y -= rect.height; | |
829 | ||
830 | // we are going up | |
831 | step = -step; | |
832 | ||
833 | // remember that this will be the coord which will change | |
834 | px = &rect.y; | |
835 | ||
836 | dy = 1; | |
837 | dx = 0; | |
838 | } | |
839 | else // horizontal | |
840 | { | |
841 | // don't leave 2 empty pixels in the beginning | |
842 | rect.x--; | |
843 | ||
844 | px = &rect.x; | |
845 | rect.width = step; | |
846 | ||
847 | dy = 0; | |
848 | dx = 1; | |
849 | } | |
850 | ||
851 | for ( int n = 0; n < steps; n++ ) | |
852 | { | |
853 | wxRect rectSegment = rect; | |
854 | rectSegment.Deflate(dx, dy); | |
855 | ||
856 | m_dc.DrawRectangle(rectSegment); | |
857 | ||
858 | *px += step; | |
859 | if ( *px < 1 ) | |
860 | { | |
861 | // this can only happen for the last step of vertical gauge | |
862 | rect.height = *px - step - 1; | |
863 | *px = 1; | |
864 | } | |
865 | else if ( *px > lenTotal - step ) | |
866 | { | |
867 | // this can only happen for the last step of horizontal gauge | |
868 | rect.width = lenTotal - *px - 1; | |
869 | } | |
870 | } | |
871 | } | |
872 | } | |
873 | ||
874 | #endif // wxUSE_GAUGE | |
875 |