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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // File: src/osx/carbon/region.cpp | |
3 | // Purpose: Region class | |
4 | // Author: Stefan Csomor | |
5 | // Created: Fri Oct 24 10:46:34 MET 1997 | |
6 | // RCS-ID: $Id$ | |
7 | // Copyright: (c) 1997 Stefan Csomor | |
8 | // Licence: wxWindows licence | |
9 | ///////////////////////////////////////////////////////////////////////////// | |
10 | ||
11 | #include "wx/wxprec.h" | |
12 | ||
13 | #if wxOSX_USE_COCOA_OR_CARBON | |
14 | ||
15 | #include "wx/region.h" | |
16 | ||
17 | #ifndef WX_PRECOMP | |
18 | #include "wx/gdicmn.h" | |
19 | #include "wx/dcmemory.h" | |
20 | #endif | |
21 | ||
22 | #include "wx/osx/private.h" | |
23 | ||
24 | IMPLEMENT_DYNAMIC_CLASS(wxRegion, wxGDIObject) | |
25 | IMPLEMENT_DYNAMIC_CLASS(wxRegionIterator, wxObject) | |
26 | ||
27 | #define OSX_USE_SCANLINES 1 | |
28 | ||
29 | //----------------------------------------------------------------------------- | |
30 | // wxRegionRefData implementation | |
31 | //----------------------------------------------------------------------------- | |
32 | ||
33 | class WXDLLEXPORT wxRegionRefData : public wxGDIRefData | |
34 | { | |
35 | public: | |
36 | wxRegionRefData() | |
37 | { | |
38 | m_macRgn.reset( HIShapeCreateMutable() ); | |
39 | } | |
40 | ||
41 | wxRegionRefData(wxCFRef<HIShapeRef> ®ion) | |
42 | { | |
43 | m_macRgn.reset( HIShapeCreateMutableCopy(region) ); | |
44 | } | |
45 | ||
46 | wxRegionRefData(long x, long y, long w, long h) | |
47 | { | |
48 | CGRect r = CGRectMake(x,y,w,h); | |
49 | wxCFRef<HIShapeRef> rect(HIShapeCreateWithRect(&r)); | |
50 | m_macRgn.reset( HIShapeCreateMutableCopy(rect) ); | |
51 | } | |
52 | ||
53 | wxRegionRefData(const wxRegionRefData& data) | |
54 | : wxGDIRefData() | |
55 | { | |
56 | m_macRgn.reset( HIShapeCreateMutableCopy(data.m_macRgn) ); | |
57 | } | |
58 | ||
59 | virtual ~wxRegionRefData() | |
60 | { | |
61 | } | |
62 | ||
63 | wxCFRef<HIMutableShapeRef> m_macRgn; | |
64 | }; | |
65 | ||
66 | #define M_REGION (((wxRegionRefData*)m_refData)->m_macRgn) | |
67 | #define OTHER_M_REGION(a) (((wxRegionRefData*)(a.m_refData))->m_macRgn) | |
68 | ||
69 | //----------------------------------------------------------------------------- | |
70 | // wxRegion | |
71 | //----------------------------------------------------------------------------- | |
72 | ||
73 | wxRegion::wxRegion(WXHRGN hRegion ) | |
74 | { | |
75 | wxCFRef< HIShapeRef > shape( (HIShapeRef) hRegion ); | |
76 | m_refData = new wxRegionRefData(shape); | |
77 | } | |
78 | ||
79 | wxRegion::wxRegion(long x, long y, long w, long h) | |
80 | { | |
81 | m_refData = new wxRegionRefData(x , y , w , h ); | |
82 | } | |
83 | ||
84 | wxRegion::wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight) | |
85 | { | |
86 | m_refData = new wxRegionRefData(topLeft.x , topLeft.y , | |
87 | bottomRight.x - topLeft.x, | |
88 | bottomRight.y - topLeft.y); | |
89 | } | |
90 | ||
91 | wxRegion::wxRegion(const wxRect& rect) | |
92 | { | |
93 | m_refData = new wxRegionRefData(rect.x , rect.y , rect.width , rect.height); | |
94 | } | |
95 | ||
96 | #if OSX_USE_SCANLINES | |
97 | ||
98 | /* | |
99 | ||
100 | Copyright 1987, 1998 The Open Group | |
101 | ||
102 | Permission to use, copy, modify, distribute, and sell this software and its | |
103 | documentation for any purpose is hereby granted without fee, provided that | |
104 | the above copyright notice appear in all copies and that both that | |
105 | copyright notice and this permission notice appear in supporting | |
106 | documentation. | |
107 | ||
108 | The above copyright notice and this permission notice shall be included | |
109 | in all copies or substantial portions of the Software. | |
110 | ||
111 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | |
112 | OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | |
113 | MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | |
114 | IN NO EVENT SHALL THE OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR | |
115 | OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, | |
116 | ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR | |
117 | OTHER DEALINGS IN THE SOFTWARE. | |
118 | ||
119 | Except as contained in this notice, the name of The Open Group shall | |
120 | not be used in advertising or otherwise to promote the sale, use or | |
121 | other dealings in this Software without prior written authorization | |
122 | from The Open Group. | |
123 | ||
124 | */ | |
125 | ||
126 | /* miscanfill.h */ | |
127 | ||
128 | /* | |
129 | * scanfill.h | |
130 | * | |
131 | * Written by Brian Kelleher; Jan 1985 | |
132 | * | |
133 | * This file contains a few macros to help track | |
134 | * the edge of a filled object. The object is assumed | |
135 | * to be filled in scanline order, and thus the | |
136 | * algorithm used is an extension of Bresenham's line | |
137 | * drawing algorithm which assumes that y is always the | |
138 | * major axis. | |
139 | * Since these pieces of code are the same for any filled shape, | |
140 | * it is more convenient to gather the library in one | |
141 | * place, but since these pieces of code are also in | |
142 | * the inner loops of output primitives, procedure call | |
143 | * overhead is out of the question. | |
144 | * See the author for a derivation if needed. | |
145 | */ | |
146 | ||
147 | ||
148 | /* | |
149 | * In scan converting polygons, we want to choose those pixels | |
150 | * which are inside the polygon. Thus, we add .5 to the starting | |
151 | * x coordinate for both left and right edges. Now we choose the | |
152 | * first pixel which is inside the pgon for the left edge and the | |
153 | * first pixel which is outside the pgon for the right edge. | |
154 | * Draw the left pixel, but not the right. | |
155 | * | |
156 | * How to add .5 to the starting x coordinate: | |
157 | * If the edge is moving to the right, then subtract dy from the | |
158 | * error term from the general form of the algorithm. | |
159 | * If the edge is moving to the left, then add dy to the error term. | |
160 | * | |
161 | * The reason for the difference between edges moving to the left | |
162 | * and edges moving to the right is simple: If an edge is moving | |
163 | * to the right, then we want the algorithm to flip immediately. | |
164 | * If it is moving to the left, then we don't want it to flip until | |
165 | * we traverse an entire pixel. | |
166 | */ | |
167 | #define BRESINITPGON(dy, x1, x2, xStart, d, m, m1, incr1, incr2) { \ | |
168 | int dx; /* local storage */ \ | |
169 | \ | |
170 | /* \ | |
171 | * if the edge is horizontal, then it is ignored \ | |
172 | * and assumed not to be processed. Otherwise, do this stuff. \ | |
173 | */ \ | |
174 | if ((dy) != 0) { \ | |
175 | xStart = (x1); \ | |
176 | dx = (x2) - xStart; \ | |
177 | if (dx < 0) { \ | |
178 | m = dx / (dy); \ | |
179 | m1 = m - 1; \ | |
180 | incr1 = -2 * dx + 2 * (dy) * m1; \ | |
181 | incr2 = -2 * dx + 2 * (dy) * m; \ | |
182 | d = 2 * m * (dy) - 2 * dx - 2 * (dy); \ | |
183 | } else { \ | |
184 | m = dx / (dy); \ | |
185 | m1 = m + 1; \ | |
186 | incr1 = 2 * dx - 2 * (dy) * m1; \ | |
187 | incr2 = 2 * dx - 2 * (dy) * m; \ | |
188 | d = -2 * m * (dy) + 2 * dx; \ | |
189 | } \ | |
190 | } \ | |
191 | } | |
192 | ||
193 | #define BRESINCRPGON(d, minval, m, m1, incr1, incr2) { \ | |
194 | if (m1 > 0) { \ | |
195 | if (d > 0) { \ | |
196 | minval += m1; \ | |
197 | d += incr1; \ | |
198 | } \ | |
199 | else { \ | |
200 | minval += m; \ | |
201 | d += incr2; \ | |
202 | } \ | |
203 | } else {\ | |
204 | if (d >= 0) { \ | |
205 | minval += m1; \ | |
206 | d += incr1; \ | |
207 | } \ | |
208 | else { \ | |
209 | minval += m; \ | |
210 | d += incr2; \ | |
211 | } \ | |
212 | } \ | |
213 | } | |
214 | ||
215 | ||
216 | /* | |
217 | * This structure contains all of the information needed | |
218 | * to run the bresenham algorithm. | |
219 | * The variables may be hardcoded into the declarations | |
220 | * instead of using this structure to make use of | |
221 | * register declarations. | |
222 | */ | |
223 | typedef struct { | |
224 | int minor; /* minor axis */ | |
225 | int d; /* decision variable */ | |
226 | int m, m1; /* slope and slope+1 */ | |
227 | int incr1, incr2; /* error increments */ | |
228 | } BRESINFO; | |
229 | ||
230 | ||
231 | #define BRESINITPGONSTRUCT(dmaj, min1, min2, bres) \ | |
232 | BRESINITPGON(dmaj, min1, min2, bres.minor, bres.d, \ | |
233 | bres.m, bres.m1, bres.incr1, bres.incr2) | |
234 | ||
235 | #define BRESINCRPGONSTRUCT(bres) \ | |
236 | BRESINCRPGON(bres.d, bres.minor, bres.m, bres.m1, bres.incr1, bres.incr2) | |
237 | ||
238 | ||
239 | /* mipoly.h */ | |
240 | ||
241 | /* | |
242 | * fill.h | |
243 | * | |
244 | * Created by Brian Kelleher; Oct 1985 | |
245 | * | |
246 | * Include file for filled polygon routines. | |
247 | * | |
248 | * These are the data structures needed to scan | |
249 | * convert regions. Two different scan conversion | |
250 | * methods are available -- the even-odd method, and | |
251 | * the winding number method. | |
252 | * The even-odd rule states that a point is inside | |
253 | * the polygon if a ray drawn from that point in any | |
254 | * direction will pass through an odd number of | |
255 | * path segments. | |
256 | * By the winding number rule, a point is decided | |
257 | * to be inside the polygon if a ray drawn from that | |
258 | * point in any direction passes through a different | |
259 | * number of clockwise and counter-clockwise path | |
260 | * segments. | |
261 | * | |
262 | * These data structures are adapted somewhat from | |
263 | * the algorithm in (Foley/Van Dam) for scan converting | |
264 | * polygons. | |
265 | * The basic algorithm is to start at the top (smallest y) | |
266 | * of the polygon, stepping down to the bottom of | |
267 | * the polygon by incrementing the y coordinate. We | |
268 | * keep a list of edges which the current scanline crosses, | |
269 | * sorted by x. This list is called the Active Edge Table (AET) | |
270 | * As we change the y-coordinate, we update each entry in | |
271 | * in the active edge table to reflect the edges new xcoord. | |
272 | * This list must be sorted at each scanline in case | |
273 | * two edges intersect. | |
274 | * We also keep a data structure known as the Edge Table (ET), | |
275 | * which keeps track of all the edges which the current | |
276 | * scanline has not yet reached. The ET is basically a | |
277 | * list of ScanLineList structures containing a list of | |
278 | * edges which are entered at a given scanline. There is one | |
279 | * ScanLineList per scanline at which an edge is entered. | |
280 | * When we enter a new edge, we move it from the ET to the AET. | |
281 | * | |
282 | * From the AET, we can implement the even-odd rule as in | |
283 | * (Foley/Van Dam). | |
284 | * The winding number rule is a little trickier. We also | |
285 | * keep the EdgeTableEntries in the AET linked by the | |
286 | * nextWETE (winding EdgeTableEntry) link. This allows | |
287 | * the edges to be linked just as before for updating | |
288 | * purposes, but only uses the edges linked by the nextWETE | |
289 | * link as edges representing spans of the polygon to | |
290 | * drawn (as with the even-odd rule). | |
291 | */ | |
292 | ||
293 | /* | |
294 | * for the winding number rule | |
295 | */ | |
296 | #define CLOCKWISE 1 | |
297 | #define COUNTERCLOCKWISE -1 | |
298 | ||
299 | typedef struct _EdgeTableEntry { | |
300 | int ymax; /* ycoord at which we exit this edge. */ | |
301 | BRESINFO bres; /* Bresenham info to run the edge */ | |
302 | struct _EdgeTableEntry *next; /* next in the list */ | |
303 | struct _EdgeTableEntry *back; /* for insertion sort */ | |
304 | struct _EdgeTableEntry *nextWETE; /* for winding num rule */ | |
305 | int ClockWise; /* flag for winding number rule */ | |
306 | } EdgeTableEntry; | |
307 | ||
308 | ||
309 | typedef struct _ScanLineList{ | |
310 | int scanline; /* the scanline represented */ | |
311 | EdgeTableEntry *edgelist; /* header node */ | |
312 | struct _ScanLineList *next; /* next in the list */ | |
313 | } ScanLineList; | |
314 | ||
315 | ||
316 | typedef struct { | |
317 | int ymax; /* ymax for the polygon */ | |
318 | int ymin; /* ymin for the polygon */ | |
319 | ScanLineList scanlines; /* header node */ | |
320 | } EdgeTable; | |
321 | ||
322 | ||
323 | /* | |
324 | * Here is a struct to help with storage allocation | |
325 | * so we can allocate a big chunk at a time, and then take | |
326 | * pieces from this heap when we need to. | |
327 | */ | |
328 | #define SLLSPERBLOCK 25 | |
329 | ||
330 | typedef struct _ScanLineListBlock { | |
331 | ScanLineList SLLs[SLLSPERBLOCK]; | |
332 | struct _ScanLineListBlock *next; | |
333 | } ScanLineListBlock; | |
334 | ||
335 | /* | |
336 | * number of points to buffer before sending them off | |
337 | * to scanlines() : Must be an even number | |
338 | */ | |
339 | #define NUMPTSTOBUFFER 200 | |
340 | ||
341 | ||
342 | /* | |
343 | * | |
344 | * a few macros for the inner loops of the fill code where | |
345 | * performance considerations don't allow a procedure call. | |
346 | * | |
347 | * Evaluate the given edge at the given scanline. | |
348 | * If the edge has expired, then we leave it and fix up | |
349 | * the active edge table; otherwise, we increment the | |
350 | * x value to be ready for the next scanline. | |
351 | * The winding number rule is in effect, so we must notify | |
352 | * the caller when the edge has been removed so he | |
353 | * can reorder the Winding Active Edge Table. | |
354 | */ | |
355 | #define EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET) { \ | |
356 | if (pAET->ymax == y) { /* leaving this edge */ \ | |
357 | pPrevAET->next = pAET->next; \ | |
358 | pAET = pPrevAET->next; \ | |
359 | fixWAET = 1; \ | |
360 | if (pAET) \ | |
361 | pAET->back = pPrevAET; \ | |
362 | } \ | |
363 | else { \ | |
364 | BRESINCRPGONSTRUCT(pAET->bres); \ | |
365 | pPrevAET = pAET; \ | |
366 | pAET = pAET->next; \ | |
367 | } \ | |
368 | } | |
369 | ||
370 | ||
371 | /* | |
372 | * Evaluate the given edge at the given scanline. | |
373 | * If the edge has expired, then we leave it and fix up | |
374 | * the active edge table; otherwise, we increment the | |
375 | * x value to be ready for the next scanline. | |
376 | * The even-odd rule is in effect. | |
377 | */ | |
378 | #define EVALUATEEDGEEVENODD(pAET, pPrevAET, y) { \ | |
379 | if (pAET->ymax == y) { /* leaving this edge */ \ | |
380 | pPrevAET->next = pAET->next; \ | |
381 | pAET = pPrevAET->next; \ | |
382 | if (pAET) \ | |
383 | pAET->back = pPrevAET; \ | |
384 | } \ | |
385 | else { \ | |
386 | BRESINCRPGONSTRUCT(pAET->bres); \ | |
387 | pPrevAET = pAET; \ | |
388 | pAET = pAET->next; \ | |
389 | } \ | |
390 | } | |
391 | ||
392 | /* mipolyutil.c */ | |
393 | ||
394 | static bool miCreateETandAET( | |
395 | int /*count*/, | |
396 | const wxPoint * /*pts*/, | |
397 | EdgeTable * /*ET*/, | |
398 | EdgeTableEntry * /*AET*/, | |
399 | EdgeTableEntry * /*pETEs*/, | |
400 | ScanLineListBlock * /*pSLLBlock*/ | |
401 | ); | |
402 | ||
403 | static void miloadAET( | |
404 | EdgeTableEntry * /*AET*/, | |
405 | EdgeTableEntry * /*ETEs*/ | |
406 | ); | |
407 | ||
408 | static void micomputeWAET( | |
409 | EdgeTableEntry * /*AET*/ | |
410 | ); | |
411 | ||
412 | static int miInsertionSort( | |
413 | EdgeTableEntry * /*AET*/ | |
414 | ); | |
415 | ||
416 | static void miFreeStorage( | |
417 | ScanLineListBlock * /*pSLLBlock*/ | |
418 | ); | |
419 | ||
420 | /* | |
421 | * fillUtils.c | |
422 | * | |
423 | * Written by Brian Kelleher; Oct. 1985 | |
424 | * | |
425 | * This module contains all of the utility functions | |
426 | * needed to scan convert a polygon. | |
427 | * | |
428 | */ | |
429 | ||
430 | /* | |
431 | * InsertEdgeInET | |
432 | * | |
433 | * Insert the given edge into the edge table. | |
434 | * First we must find the correct bucket in the | |
435 | * Edge table, then find the right slot in the | |
436 | * bucket. Finally, we can insert it. | |
437 | * | |
438 | */ | |
439 | static bool | |
440 | miInsertEdgeInET(EdgeTable *ET, EdgeTableEntry *ETE, int scanline, | |
441 | ScanLineListBlock **SLLBlock, int *iSLLBlock) | |
442 | { | |
443 | EdgeTableEntry *start, *prev; | |
444 | ScanLineList *pSLL, *pPrevSLL; | |
445 | ScanLineListBlock *tmpSLLBlock; | |
446 | ||
447 | /* | |
448 | * find the right bucket to put the edge into | |
449 | */ | |
450 | pPrevSLL = &ET->scanlines; | |
451 | pSLL = pPrevSLL->next; | |
452 | while (pSLL && (pSLL->scanline < scanline)) | |
453 | { | |
454 | pPrevSLL = pSLL; | |
455 | pSLL = pSLL->next; | |
456 | } | |
457 | ||
458 | /* | |
459 | * reassign pSLL (pointer to ScanLineList) if necessary | |
460 | */ | |
461 | if ((!pSLL) || (pSLL->scanline > scanline)) | |
462 | { | |
463 | if (*iSLLBlock > SLLSPERBLOCK-1) | |
464 | { | |
465 | tmpSLLBlock = | |
466 | (ScanLineListBlock *)malloc(sizeof(ScanLineListBlock)); | |
467 | if (!tmpSLLBlock) | |
468 | return FALSE; | |
469 | (*SLLBlock)->next = tmpSLLBlock; | |
470 | tmpSLLBlock->next = (ScanLineListBlock *)NULL; | |
471 | *SLLBlock = tmpSLLBlock; | |
472 | *iSLLBlock = 0; | |
473 | } | |
474 | pSLL = &((*SLLBlock)->SLLs[(*iSLLBlock)++]); | |
475 | ||
476 | pSLL->next = pPrevSLL->next; | |
477 | pSLL->edgelist = (EdgeTableEntry *)NULL; | |
478 | pPrevSLL->next = pSLL; | |
479 | } | |
480 | pSLL->scanline = scanline; | |
481 | ||
482 | /* | |
483 | * now insert the edge in the right bucket | |
484 | */ | |
485 | prev = (EdgeTableEntry *)NULL; | |
486 | start = pSLL->edgelist; | |
487 | while (start && (start->bres.minor < ETE->bres.minor)) | |
488 | { | |
489 | prev = start; | |
490 | start = start->next; | |
491 | } | |
492 | ETE->next = start; | |
493 | ||
494 | if (prev) | |
495 | prev->next = ETE; | |
496 | else | |
497 | pSLL->edgelist = ETE; | |
498 | return TRUE; | |
499 | } | |
500 | ||
501 | /* | |
502 | * CreateEdgeTable | |
503 | * | |
504 | * This routine creates the edge table for | |
505 | * scan converting polygons. | |
506 | * The Edge Table (ET) looks like: | |
507 | * | |
508 | * EdgeTable | |
509 | * -------- | |
510 | * | ymax | ScanLineLists | |
511 | * |scanline|-->------------>-------------->... | |
512 | * -------- |scanline| |scanline| | |
513 | * |edgelist| |edgelist| | |
514 | * --------- --------- | |
515 | * | | | |
516 | * | | | |
517 | * V V | |
518 | * list of ETEs list of ETEs | |
519 | * | |
520 | * where ETE is an EdgeTableEntry data structure, | |
521 | * and there is one ScanLineList per scanline at | |
522 | * which an edge is initially entered. | |
523 | * | |
524 | */ | |
525 | ||
526 | static bool | |
527 | miCreateETandAET(int count, const wxPoint * pts, EdgeTable *ET, EdgeTableEntry *AET, | |
528 | EdgeTableEntry *pETEs, ScanLineListBlock *pSLLBlock) | |
529 | { | |
530 | const wxPoint* top, *bottom; | |
531 | const wxPoint* PrevPt, *CurrPt; | |
532 | int iSLLBlock = 0; | |
533 | ||
534 | int dy; | |
535 | ||
536 | if (count < 2) return TRUE; | |
537 | ||
538 | /* | |
539 | * initialize the Active Edge Table | |
540 | */ | |
541 | AET->next = (EdgeTableEntry *)NULL; | |
542 | AET->back = (EdgeTableEntry *)NULL; | |
543 | AET->nextWETE = (EdgeTableEntry *)NULL; | |
544 | AET->bres.minor = INT_MIN; | |
545 | ||
546 | /* | |
547 | * initialize the Edge Table. | |
548 | */ | |
549 | ET->scanlines.next = (ScanLineList *)NULL; | |
550 | ET->ymax = INT_MIN; | |
551 | ET->ymin = INT_MAX; | |
552 | pSLLBlock->next = (ScanLineListBlock *)NULL; | |
553 | ||
554 | PrevPt = &pts[count-1]; | |
555 | ||
556 | /* | |
557 | * for each vertex in the array of points. | |
558 | * In this loop we are dealing with two vertices at | |
559 | * a time -- these make up one edge of the polygon. | |
560 | */ | |
561 | while (count--) | |
562 | { | |
563 | CurrPt = pts++; | |
564 | ||
565 | /* | |
566 | * find out which point is above and which is below. | |
567 | */ | |
568 | if (PrevPt->y > CurrPt->y) | |
569 | { | |
570 | bottom = PrevPt, top = CurrPt; | |
571 | pETEs->ClockWise = 0; | |
572 | } | |
573 | else | |
574 | { | |
575 | bottom = CurrPt, top = PrevPt; | |
576 | pETEs->ClockWise = 1; | |
577 | } | |
578 | ||
579 | /* | |
580 | * don't add horizontal edges to the Edge table. | |
581 | */ | |
582 | if (bottom->y != top->y) | |
583 | { | |
584 | pETEs->ymax = bottom->y-1; /* -1 so we don't get last scanline */ | |
585 | ||
586 | /* | |
587 | * initialize integer edge algorithm | |
588 | */ | |
589 | dy = bottom->y - top->y; | |
590 | BRESINITPGONSTRUCT(dy, top->x, bottom->x, pETEs->bres); | |
591 | ||
592 | if (!miInsertEdgeInET(ET, pETEs, top->y, &pSLLBlock, &iSLLBlock)) | |
593 | { | |
594 | miFreeStorage(pSLLBlock->next); | |
595 | return FALSE; | |
596 | } | |
597 | ||
598 | ET->ymax = wxMax(ET->ymax, PrevPt->y); | |
599 | ET->ymin = wxMin(ET->ymin, PrevPt->y); | |
600 | pETEs++; | |
601 | } | |
602 | ||
603 | PrevPt = CurrPt; | |
604 | } | |
605 | return TRUE; | |
606 | } | |
607 | ||
608 | /* | |
609 | * loadAET | |
610 | * | |
611 | * This routine moves EdgeTableEntries from the | |
612 | * EdgeTable into the Active Edge Table, | |
613 | * leaving them sorted by smaller x coordinate. | |
614 | * | |
615 | */ | |
616 | ||
617 | static void | |
618 | miloadAET(EdgeTableEntry *AET, EdgeTableEntry *ETEs) | |
619 | { | |
620 | EdgeTableEntry *pPrevAET; | |
621 | EdgeTableEntry *tmp; | |
622 | ||
623 | pPrevAET = AET; | |
624 | AET = AET->next; | |
625 | while (ETEs) | |
626 | { | |
627 | while (AET && (AET->bres.minor < ETEs->bres.minor)) | |
628 | { | |
629 | pPrevAET = AET; | |
630 | AET = AET->next; | |
631 | } | |
632 | tmp = ETEs->next; | |
633 | ETEs->next = AET; | |
634 | if (AET) | |
635 | AET->back = ETEs; | |
636 | ETEs->back = pPrevAET; | |
637 | pPrevAET->next = ETEs; | |
638 | pPrevAET = ETEs; | |
639 | ||
640 | ETEs = tmp; | |
641 | } | |
642 | } | |
643 | ||
644 | /* | |
645 | * computeWAET | |
646 | * | |
647 | * This routine links the AET by the | |
648 | * nextWETE (winding EdgeTableEntry) link for | |
649 | * use by the winding number rule. The final | |
650 | * Active Edge Table (AET) might look something | |
651 | * like: | |
652 | * | |
653 | * AET | |
654 | * ---------- --------- --------- | |
655 | * |ymax | |ymax | |ymax | | |
656 | * | ... | |... | |... | | |
657 | * |next |->|next |->|next |->... | |
658 | * |nextWETE| |nextWETE| |nextWETE| | |
659 | * --------- --------- ^-------- | |
660 | * | | | | |
661 | * V-------------------> V---> ... | |
662 | * | |
663 | */ | |
664 | static void | |
665 | micomputeWAET(EdgeTableEntry *AET) | |
666 | { | |
667 | EdgeTableEntry *pWETE; | |
668 | int inside = 1; | |
669 | int isInside = 0; | |
670 | ||
671 | AET->nextWETE = (EdgeTableEntry *)NULL; | |
672 | pWETE = AET; | |
673 | AET = AET->next; | |
674 | while (AET) | |
675 | { | |
676 | if (AET->ClockWise) | |
677 | isInside++; | |
678 | else | |
679 | isInside--; | |
680 | ||
681 | if ((!inside && !isInside) || | |
682 | ( inside && isInside)) | |
683 | { | |
684 | pWETE->nextWETE = AET; | |
685 | pWETE = AET; | |
686 | inside = !inside; | |
687 | } | |
688 | AET = AET->next; | |
689 | } | |
690 | pWETE->nextWETE = (EdgeTableEntry *)NULL; | |
691 | } | |
692 | ||
693 | /* | |
694 | * InsertionSort | |
695 | * | |
696 | * Just a simple insertion sort using | |
697 | * pointers and back pointers to sort the Active | |
698 | * Edge Table. | |
699 | * | |
700 | */ | |
701 | ||
702 | static int | |
703 | miInsertionSort(EdgeTableEntry *AET) | |
704 | { | |
705 | EdgeTableEntry *pETEchase; | |
706 | EdgeTableEntry *pETEinsert; | |
707 | EdgeTableEntry *pETEchaseBackTMP; | |
708 | int changed = 0; | |
709 | ||
710 | AET = AET->next; | |
711 | while (AET) | |
712 | { | |
713 | pETEinsert = AET; | |
714 | pETEchase = AET; | |
715 | while (pETEchase->back->bres.minor > AET->bres.minor) | |
716 | pETEchase = pETEchase->back; | |
717 | ||
718 | AET = AET->next; | |
719 | if (pETEchase != pETEinsert) | |
720 | { | |
721 | pETEchaseBackTMP = pETEchase->back; | |
722 | pETEinsert->back->next = AET; | |
723 | if (AET) | |
724 | AET->back = pETEinsert->back; | |
725 | pETEinsert->next = pETEchase; | |
726 | pETEchase->back->next = pETEinsert; | |
727 | pETEchase->back = pETEinsert; | |
728 | pETEinsert->back = pETEchaseBackTMP; | |
729 | changed = 1; | |
730 | } | |
731 | } | |
732 | return(changed); | |
733 | } | |
734 | ||
735 | /* | |
736 | * Clean up our act. | |
737 | */ | |
738 | static void | |
739 | miFreeStorage(ScanLineListBlock *pSLLBlock) | |
740 | { | |
741 | ScanLineListBlock *tmpSLLBlock; | |
742 | ||
743 | while (pSLLBlock) | |
744 | { | |
745 | tmpSLLBlock = pSLLBlock->next; | |
746 | free(pSLLBlock); | |
747 | pSLLBlock = tmpSLLBlock; | |
748 | } | |
749 | } | |
750 | ||
751 | /* mipolygen.c */ | |
752 | ||
753 | static bool | |
754 | scanFillGeneralPoly( wxRegion* rgn, | |
755 | int count, /* number of points */ | |
756 | const wxPoint *ptsIn, /* the points */ | |
757 | wxPolygonFillMode fillStyle | |
758 | ) | |
759 | { | |
760 | EdgeTableEntry *pAET; /* the Active Edge Table */ | |
761 | int y; /* the current scanline */ | |
762 | int nPts = 0; /* number of pts in buffer */ | |
763 | EdgeTableEntry *pWETE; /* Winding Edge Table */ | |
764 | ScanLineList *pSLL; /* Current ScanLineList */ | |
765 | wxPoint * ptsOut; /* ptr to output buffers */ | |
766 | int *width; | |
767 | wxPoint FirstPoint[NUMPTSTOBUFFER]; /* the output buffers */ | |
768 | int FirstWidth[NUMPTSTOBUFFER]; | |
769 | EdgeTableEntry *pPrevAET; /* previous AET entry */ | |
770 | EdgeTable ET; /* Edge Table header node */ | |
771 | EdgeTableEntry AET; /* Active ET header node */ | |
772 | EdgeTableEntry *pETEs; /* Edge Table Entries buff */ | |
773 | ScanLineListBlock SLLBlock; /* header for ScanLineList */ | |
774 | int fixWAET = 0; | |
775 | ||
776 | if (count < 3) | |
777 | return(TRUE); | |
778 | ||
779 | if(!(pETEs = (EdgeTableEntry *) | |
780 | malloc(sizeof(EdgeTableEntry) * count))) | |
781 | return(FALSE); | |
782 | ptsOut = FirstPoint; | |
783 | width = FirstWidth; | |
784 | if (!miCreateETandAET(count, ptsIn, &ET, &AET, pETEs, &SLLBlock)) | |
785 | { | |
786 | free(pETEs); | |
787 | return(FALSE); | |
788 | } | |
789 | pSLL = ET.scanlines.next; | |
790 | ||
791 | if (fillStyle == wxODDEVEN_RULE) | |
792 | { | |
793 | /* | |
794 | * for each scanline | |
795 | */ | |
796 | for (y = ET.ymin; y < ET.ymax; y++) | |
797 | { | |
798 | /* | |
799 | * Add a new edge to the active edge table when we | |
800 | * get to the next edge. | |
801 | */ | |
802 | if (pSLL && y == pSLL->scanline) | |
803 | { | |
804 | miloadAET(&AET, pSLL->edgelist); | |
805 | pSLL = pSLL->next; | |
806 | } | |
807 | pPrevAET = &AET; | |
808 | pAET = AET.next; | |
809 | ||
810 | /* | |
811 | * for each active edge | |
812 | */ | |
813 | while (pAET) | |
814 | { | |
815 | ptsOut->x = pAET->bres.minor; | |
816 | ptsOut++->y = y; | |
817 | *width++ = pAET->next->bres.minor - pAET->bres.minor; | |
818 | nPts++; | |
819 | ||
820 | /* | |
821 | * send out the buffer when its full | |
822 | */ | |
823 | if (nPts == NUMPTSTOBUFFER) | |
824 | { | |
825 | // (*pgc->ops->FillSpans)(dst, pgc, | |
826 | // nPts, FirstPoint, FirstWidth,1); | |
827 | ||
828 | for ( int i = 0 ; i < nPts; ++i) | |
829 | { | |
830 | wxRect rect; | |
831 | rect.y = FirstPoint[i].y; | |
832 | rect.x = FirstPoint[i].x; | |
833 | rect.height = 1; | |
834 | rect.width = FirstWidth[i]; | |
835 | rgn->Union(rect); | |
836 | } | |
837 | ptsOut = FirstPoint; | |
838 | width = FirstWidth; | |
839 | nPts = 0; | |
840 | } | |
841 | EVALUATEEDGEEVENODD(pAET, pPrevAET, y) | |
842 | EVALUATEEDGEEVENODD(pAET, pPrevAET, y); | |
843 | } | |
844 | miInsertionSort(&AET); | |
845 | } | |
846 | } | |
847 | else /* default to WindingNumber */ | |
848 | { | |
849 | /* | |
850 | * for each scanline | |
851 | */ | |
852 | for (y = ET.ymin; y < ET.ymax; y++) | |
853 | { | |
854 | /* | |
855 | * Add a new edge to the active edge table when we | |
856 | * get to the next edge. | |
857 | */ | |
858 | if (pSLL && y == pSLL->scanline) | |
859 | { | |
860 | miloadAET(&AET, pSLL->edgelist); | |
861 | micomputeWAET(&AET); | |
862 | pSLL = pSLL->next; | |
863 | } | |
864 | pPrevAET = &AET; | |
865 | pAET = AET.next; | |
866 | pWETE = pAET; | |
867 | ||
868 | /* | |
869 | * for each active edge | |
870 | */ | |
871 | while (pAET) | |
872 | { | |
873 | /* | |
874 | * if the next edge in the active edge table is | |
875 | * also the next edge in the winding active edge | |
876 | * table. | |
877 | */ | |
878 | if (pWETE == pAET) | |
879 | { | |
880 | ptsOut->x = pAET->bres.minor; | |
881 | ptsOut++->y = y; | |
882 | *width++ = pAET->nextWETE->bres.minor - pAET->bres.minor; | |
883 | nPts++; | |
884 | ||
885 | /* | |
886 | * send out the buffer | |
887 | */ | |
888 | if (nPts == NUMPTSTOBUFFER) | |
889 | { | |
890 | // (*pgc->ops->FillSpans)(dst, pgc, | |
891 | // nPts, FirstPoint, FirstWidth,1); | |
892 | for ( int i = 0 ; i < nPts ; ++i) | |
893 | { | |
894 | wxRect rect; | |
895 | rect.y = FirstPoint[i].y; | |
896 | rect.x = FirstPoint[i].x; | |
897 | rect.height = 1; | |
898 | rect.width = FirstWidth[i]; | |
899 | rgn->Union(rect); | |
900 | } | |
901 | ptsOut = FirstPoint; | |
902 | width = FirstWidth; | |
903 | nPts = 0; | |
904 | } | |
905 | ||
906 | pWETE = pWETE->nextWETE; | |
907 | while (pWETE != pAET) | |
908 | EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET); | |
909 | pWETE = pWETE->nextWETE; | |
910 | } | |
911 | EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET); | |
912 | } | |
913 | ||
914 | /* | |
915 | * reevaluate the Winding active edge table if we | |
916 | * just had to resort it or if we just exited an edge. | |
917 | */ | |
918 | if (miInsertionSort(&AET) || fixWAET) | |
919 | { | |
920 | micomputeWAET(&AET); | |
921 | fixWAET = 0; | |
922 | } | |
923 | } | |
924 | } | |
925 | ||
926 | /* | |
927 | * Get any spans that we missed by buffering | |
928 | */ | |
929 | // (*pgc->ops->FillSpans)(dst, pgc, | |
930 | // nPts, FirstPoint, FirstWidth,1); | |
931 | for ( int i = 0 ; i < nPts; ++i) | |
932 | { | |
933 | wxRect rect; | |
934 | rect.y = FirstPoint[i].y; | |
935 | rect.x = FirstPoint[i].x; | |
936 | rect.height = 1; | |
937 | rect.width = FirstWidth[i]; | |
938 | rgn->Union(rect); | |
939 | } | |
940 | ||
941 | free(pETEs); | |
942 | miFreeStorage(SLLBlock.next); | |
943 | return(TRUE); | |
944 | } | |
945 | ||
946 | #endif | |
947 | ||
948 | wxRegion::wxRegion(size_t n, const wxPoint *points, wxPolygonFillMode fillStyle) | |
949 | { | |
950 | // Set the region to a polygon shape generically using a bitmap with the | |
951 | // polygon drawn on it. | |
952 | ||
953 | m_refData = new wxRegionRefData(); | |
954 | ||
955 | #if OSX_USE_SCANLINES | |
956 | scanFillGeneralPoly(this,n,points,fillStyle); | |
957 | #else | |
958 | wxCoord mx = 0; | |
959 | wxCoord my = 0; | |
960 | wxPoint p; | |
961 | size_t idx; | |
962 | ||
963 | // Find the max size needed to draw the polygon | |
964 | for (idx=0; idx<n; idx++) | |
965 | { | |
966 | wxPoint pt = points[idx]; | |
967 | if (pt.x > mx) | |
968 | mx = pt.x; | |
969 | if (pt.y > my) | |
970 | my = pt.y; | |
971 | } | |
972 | ||
973 | // Make the bitmap | |
974 | wxBitmap bmp(mx, my); | |
975 | wxMemoryDC dc(bmp); | |
976 | dc.SetBackground(*wxBLACK_BRUSH); | |
977 | dc.Clear(); | |
978 | dc.SetPen(*wxWHITE_PEN); | |
979 | dc.SetBrush(*wxWHITE_BRUSH); | |
980 | dc.DrawPolygon(n, (wxPoint*)points, 0, 0, fillStyle); | |
981 | dc.SelectObject(wxNullBitmap); | |
982 | bmp.SetMask(new wxMask(bmp, *wxBLACK)); | |
983 | ||
984 | // Use it to set this region | |
985 | Union(bmp); | |
986 | #endif | |
987 | } | |
988 | ||
989 | wxRegion::~wxRegion() | |
990 | { | |
991 | // m_refData unrefed in ~wxObject | |
992 | } | |
993 | ||
994 | wxGDIRefData *wxRegion::CreateGDIRefData() const | |
995 | { | |
996 | return new wxRegionRefData; | |
997 | } | |
998 | ||
999 | wxGDIRefData *wxRegion::CloneGDIRefData(const wxGDIRefData *data) const | |
1000 | { | |
1001 | return new wxRegionRefData(*static_cast<const wxRegionRefData *>(data)); | |
1002 | } | |
1003 | ||
1004 | //----------------------------------------------------------------------------- | |
1005 | //# Modify region | |
1006 | //----------------------------------------------------------------------------- | |
1007 | ||
1008 | //! Clear current region | |
1009 | void wxRegion::Clear() | |
1010 | { | |
1011 | UnRef(); | |
1012 | } | |
1013 | ||
1014 | // Move the region | |
1015 | bool wxRegion::DoOffset(wxCoord x, wxCoord y) | |
1016 | { | |
1017 | wxCHECK_MSG( m_refData, false, wxT("invalid wxRegion") ); | |
1018 | ||
1019 | if ( !x && !y ) | |
1020 | // nothing to do | |
1021 | return true; | |
1022 | ||
1023 | AllocExclusive(); | |
1024 | ||
1025 | verify_noerr( HIShapeOffset( M_REGION , x , y ) ) ; | |
1026 | ||
1027 | return true ; | |
1028 | } | |
1029 | ||
1030 | bool wxRegion::DoUnionWithRect(const wxRect& rect) | |
1031 | { | |
1032 | if ( !m_refData ) | |
1033 | { | |
1034 | m_refData = new wxRegionRefData(rect.x , rect.y , rect.width , rect.height); | |
1035 | return true; | |
1036 | } | |
1037 | ||
1038 | AllocExclusive(); | |
1039 | ||
1040 | CGRect r = CGRectMake(rect.x , rect.y , rect.width , rect.height); | |
1041 | HIShapeUnionWithRect(M_REGION , &r); | |
1042 | ||
1043 | return true; | |
1044 | } | |
1045 | ||
1046 | //! Union /e region with this. | |
1047 | bool wxRegion::DoCombine(const wxRegion& region, wxRegionOp op) | |
1048 | { | |
1049 | wxCHECK_MSG( region.IsOk(), false, wxT("invalid wxRegion") ); | |
1050 | ||
1051 | // Handle the special case of not initialized (e.g. default constructed) | |
1052 | // region as we can't use HIShape functions if we don't have any shape. | |
1053 | if ( !m_refData ) | |
1054 | { | |
1055 | switch ( op ) | |
1056 | { | |
1057 | case wxRGN_COPY: | |
1058 | case wxRGN_OR: | |
1059 | case wxRGN_XOR: | |
1060 | // These operations make sense with a null region. | |
1061 | *this = region; | |
1062 | return true; | |
1063 | ||
1064 | case wxRGN_AND: | |
1065 | case wxRGN_DIFF: | |
1066 | // Those ones don't really make sense so just leave this region | |
1067 | // empty/invalid. | |
1068 | return false; | |
1069 | } | |
1070 | ||
1071 | wxFAIL_MSG( wxT("Unknown region operation") ); | |
1072 | return false; | |
1073 | } | |
1074 | ||
1075 | AllocExclusive(); | |
1076 | ||
1077 | switch (op) | |
1078 | { | |
1079 | case wxRGN_AND: | |
1080 | verify_noerr( HIShapeIntersect( M_REGION , OTHER_M_REGION(region) , M_REGION ) ); | |
1081 | break ; | |
1082 | ||
1083 | case wxRGN_OR: | |
1084 | verify_noerr( HIShapeUnion( M_REGION , OTHER_M_REGION(region) , M_REGION ) ); | |
1085 | break ; | |
1086 | ||
1087 | case wxRGN_XOR: | |
1088 | { | |
1089 | // XOR is defined as the difference between union and intersection | |
1090 | wxCFRef< HIShapeRef > unionshape( HIShapeCreateUnion( M_REGION , OTHER_M_REGION(region) ) ); | |
1091 | wxCFRef< HIShapeRef > intersectionshape( HIShapeCreateIntersection( M_REGION , OTHER_M_REGION(region) ) ); | |
1092 | verify_noerr( HIShapeDifference( unionshape, intersectionshape, M_REGION ) ); | |
1093 | } | |
1094 | break ; | |
1095 | ||
1096 | case wxRGN_DIFF: | |
1097 | verify_noerr( HIShapeDifference( M_REGION , OTHER_M_REGION(region) , M_REGION ) ) ; | |
1098 | break ; | |
1099 | ||
1100 | case wxRGN_COPY: | |
1101 | default: | |
1102 | M_REGION.reset( HIShapeCreateMutableCopy( OTHER_M_REGION(region) ) ); | |
1103 | break ; | |
1104 | } | |
1105 | ||
1106 | return true; | |
1107 | } | |
1108 | ||
1109 | //----------------------------------------------------------------------------- | |
1110 | //# Information on region | |
1111 | //----------------------------------------------------------------------------- | |
1112 | ||
1113 | bool wxRegion::DoIsEqual(const wxRegion& region) const | |
1114 | { | |
1115 | // There doesn't seem to be any native function for checking the equality | |
1116 | // of HIShapes so we compute their differences to determine if they are | |
1117 | // equal. | |
1118 | wxRegion r(*this); | |
1119 | r.Subtract(region); | |
1120 | ||
1121 | if ( !r.IsEmpty() ) | |
1122 | return false; | |
1123 | ||
1124 | wxRegion r2(region); | |
1125 | r2.Subtract(*this); | |
1126 | ||
1127 | return r2.IsEmpty(); | |
1128 | } | |
1129 | ||
1130 | // Outer bounds of region | |
1131 | bool wxRegion::DoGetBox(wxCoord& x, wxCoord& y, wxCoord& w, wxCoord& h) const | |
1132 | { | |
1133 | if (m_refData) | |
1134 | { | |
1135 | CGRect box ; | |
1136 | HIShapeGetBounds( M_REGION , &box ) ; | |
1137 | x = static_cast<int>(box.origin.x); | |
1138 | y = static_cast<int>(box.origin.y); | |
1139 | w = static_cast<int>(box.size.width); | |
1140 | h = static_cast<int>(box.size.height); | |
1141 | ||
1142 | return true; | |
1143 | } | |
1144 | else | |
1145 | { | |
1146 | x = y = w = h = 0; | |
1147 | ||
1148 | return false; | |
1149 | } | |
1150 | } | |
1151 | ||
1152 | // Is region empty? | |
1153 | bool wxRegion::IsEmpty() const | |
1154 | { | |
1155 | if ( m_refData ) | |
1156 | return HIShapeIsEmpty( M_REGION ) ; | |
1157 | else | |
1158 | return true ; | |
1159 | } | |
1160 | ||
1161 | WXHRGN wxRegion::GetWXHRGN() const | |
1162 | { | |
1163 | if ( !m_refData ) | |
1164 | return NULL; | |
1165 | ||
1166 | return M_REGION ; | |
1167 | } | |
1168 | ||
1169 | //----------------------------------------------------------------------------- | |
1170 | //# Tests | |
1171 | //----------------------------------------------------------------------------- | |
1172 | ||
1173 | // Does the region contain the point? | |
1174 | wxRegionContain wxRegion::DoContainsPoint(wxCoord x, wxCoord y) const | |
1175 | { | |
1176 | if (!m_refData) | |
1177 | return wxOutRegion; | |
1178 | ||
1179 | CGPoint p = CGPointMake( x, y ) ; | |
1180 | if (HIShapeContainsPoint( M_REGION , &p ) ) | |
1181 | return wxInRegion; | |
1182 | ||
1183 | return wxOutRegion; | |
1184 | } | |
1185 | ||
1186 | // Does the region contain the rectangle (x, y, w, h)? | |
1187 | wxRegionContain wxRegion::DoContainsRect(const wxRect& r) const | |
1188 | { | |
1189 | if (!m_refData) | |
1190 | return wxOutRegion; | |
1191 | ||
1192 | CGRect rect = CGRectMake(r.x,r.y,r.width,r.height); | |
1193 | wxCFRef<HIShapeRef> rectshape(HIShapeCreateWithRect(&rect)); | |
1194 | wxCFRef<HIShapeRef> intersect(HIShapeCreateIntersection(rectshape,M_REGION)); | |
1195 | CGRect bounds; | |
1196 | HIShapeGetBounds(intersect, &bounds); | |
1197 | ||
1198 | if ( HIShapeIsRectangular(intersect) && CGRectEqualToRect(rect,bounds) ) | |
1199 | return wxInRegion; | |
1200 | else if ( HIShapeIsEmpty( intersect ) ) | |
1201 | return wxOutRegion; | |
1202 | else | |
1203 | return wxPartRegion; | |
1204 | } | |
1205 | ||
1206 | /////////////////////////////////////////////////////////////////////////////// | |
1207 | // // | |
1208 | // wxRegionIterator // | |
1209 | // // | |
1210 | /////////////////////////////////////////////////////////////////////////////// | |
1211 | ||
1212 | /*! | |
1213 | * Initialize empty iterator | |
1214 | */ | |
1215 | wxRegionIterator::wxRegionIterator() | |
1216 | : m_current(0), m_numRects(0), m_rects(NULL) | |
1217 | { | |
1218 | } | |
1219 | ||
1220 | wxRegionIterator::~wxRegionIterator() | |
1221 | { | |
1222 | wxDELETEA(m_rects); | |
1223 | } | |
1224 | ||
1225 | wxRegionIterator::wxRegionIterator(const wxRegionIterator& iterator) | |
1226 | : wxObject() | |
1227 | , m_current(iterator.m_current) | |
1228 | , m_numRects(0) | |
1229 | , m_rects(NULL) | |
1230 | { | |
1231 | SetRects(iterator.m_numRects, iterator.m_rects); | |
1232 | } | |
1233 | ||
1234 | wxRegionIterator& wxRegionIterator::operator=(const wxRegionIterator& iterator) | |
1235 | { | |
1236 | m_current = iterator.m_current; | |
1237 | SetRects(iterator.m_numRects, iterator.m_rects); | |
1238 | ||
1239 | return *this; | |
1240 | } | |
1241 | ||
1242 | /*! | |
1243 | * Set iterator rects for region | |
1244 | */ | |
1245 | void wxRegionIterator::SetRects(long numRects, wxRect *rects) | |
1246 | { | |
1247 | wxDELETEA(m_rects); | |
1248 | ||
1249 | if (rects && (numRects > 0)) | |
1250 | { | |
1251 | int i; | |
1252 | ||
1253 | m_rects = new wxRect[numRects]; | |
1254 | for (i = 0; i < numRects; i++) | |
1255 | m_rects[i] = rects[i]; | |
1256 | } | |
1257 | ||
1258 | m_numRects = numRects; | |
1259 | } | |
1260 | ||
1261 | /*! | |
1262 | * Initialize iterator for region | |
1263 | */ | |
1264 | wxRegionIterator::wxRegionIterator(const wxRegion& region) | |
1265 | { | |
1266 | m_rects = NULL; | |
1267 | ||
1268 | Reset(region); | |
1269 | } | |
1270 | ||
1271 | /*! | |
1272 | * Reset iterator for a new /e region. | |
1273 | */ | |
1274 | ||
1275 | class RegionToRectsCallbackData | |
1276 | { | |
1277 | public : | |
1278 | wxRect* m_rects ; | |
1279 | long m_current ; | |
1280 | }; | |
1281 | ||
1282 | OSStatus wxOSXRegionToRectsCounterCallback( | |
1283 | int message, HIShapeRef WXUNUSED(region), const CGRect *WXUNUSED(rect), void *data ) | |
1284 | { | |
1285 | long *m_numRects = (long*) data ; | |
1286 | if ( message == kHIShapeEnumerateInit ) | |
1287 | { | |
1288 | (*m_numRects) = 0 ; | |
1289 | } | |
1290 | else if (message == kHIShapeEnumerateRect) | |
1291 | { | |
1292 | (*m_numRects) += 1 ; | |
1293 | } | |
1294 | ||
1295 | return noErr; | |
1296 | } | |
1297 | ||
1298 | OSStatus wxOSXRegionToRectsSetterCallback( | |
1299 | int message, HIShapeRef WXUNUSED(region), const CGRect *rect, void *data ) | |
1300 | { | |
1301 | if (message == kHIShapeEnumerateRect) | |
1302 | { | |
1303 | RegionToRectsCallbackData *cb = (RegionToRectsCallbackData*) data ; | |
1304 | cb->m_rects[cb->m_current++] = wxRect( rect->origin.x , rect->origin.y , rect->size.width , rect->size.height ) ; | |
1305 | } | |
1306 | ||
1307 | return noErr; | |
1308 | } | |
1309 | ||
1310 | void wxRegionIterator::Reset(const wxRegion& region) | |
1311 | { | |
1312 | m_current = 0; | |
1313 | m_region = region; | |
1314 | ||
1315 | wxDELETEA(m_rects); | |
1316 | ||
1317 | if (m_region.IsEmpty()) | |
1318 | { | |
1319 | m_numRects = 0; | |
1320 | } | |
1321 | else | |
1322 | { | |
1323 | #if 0 | |
1324 | // fallback code in case we ever need it again | |
1325 | // copying this to a path and dissecting the path would be an option | |
1326 | m_numRects = 1; | |
1327 | m_rects = new wxRect[m_numRects]; | |
1328 | m_rects[0] = m_region.GetBox(); | |
1329 | #endif | |
1330 | OSStatus err = HIShapeEnumerate (OTHER_M_REGION(region), kHIShapeParseFromTopLeft, wxOSXRegionToRectsCounterCallback, | |
1331 | (void*)&m_numRects); | |
1332 | if (err == noErr) | |
1333 | { | |
1334 | m_rects = new wxRect[m_numRects]; | |
1335 | RegionToRectsCallbackData data ; | |
1336 | data.m_rects = m_rects ; | |
1337 | data.m_current = 0 ; | |
1338 | HIShapeEnumerate( OTHER_M_REGION(region), kHIShapeParseFromTopLeft, wxOSXRegionToRectsSetterCallback, | |
1339 | (void*)&data ); | |
1340 | } | |
1341 | else | |
1342 | { | |
1343 | m_numRects = 0; | |
1344 | } | |
1345 | } | |
1346 | } | |
1347 | ||
1348 | /*! | |
1349 | * Increment iterator. The rectangle returned is the one after the | |
1350 | * incrementation. | |
1351 | */ | |
1352 | wxRegionIterator& wxRegionIterator::operator ++ () | |
1353 | { | |
1354 | if (m_current < m_numRects) | |
1355 | ++m_current; | |
1356 | ||
1357 | return *this; | |
1358 | } | |
1359 | ||
1360 | /*! | |
1361 | * Increment iterator. The rectangle returned is the one before the | |
1362 | * incrementation. | |
1363 | */ | |
1364 | wxRegionIterator wxRegionIterator::operator ++ (int) | |
1365 | { | |
1366 | wxRegionIterator previous(*this); | |
1367 | ||
1368 | if (m_current < m_numRects) | |
1369 | ++m_current; | |
1370 | ||
1371 | return previous; | |
1372 | } | |
1373 | ||
1374 | long wxRegionIterator::GetX() const | |
1375 | { | |
1376 | if (m_current < m_numRects) | |
1377 | return m_rects[m_current].x; | |
1378 | ||
1379 | return 0; | |
1380 | } | |
1381 | ||
1382 | long wxRegionIterator::GetY() const | |
1383 | { | |
1384 | if (m_current < m_numRects) | |
1385 | return m_rects[m_current].y; | |
1386 | ||
1387 | return 0; | |
1388 | } | |
1389 | ||
1390 | long wxRegionIterator::GetW() const | |
1391 | { | |
1392 | if (m_current < m_numRects) | |
1393 | return m_rects[m_current].width ; | |
1394 | ||
1395 | return 0; | |
1396 | } | |
1397 | ||
1398 | long wxRegionIterator::GetH() const | |
1399 | { | |
1400 | if (m_current < m_numRects) | |
1401 | return m_rects[m_current].height; | |
1402 | ||
1403 | return 0; | |
1404 | } | |
1405 | ||
1406 | #endif |