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proper fullscreen handling
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1/////////////////////////////////////////////////////////////////////////////
2// Name: glcanvas.h
3// Purpose: wxGLCanvas, for using OpenGL with wxWindows under Macintosh
4// Author: AUTHOR
5// Modified by:
6// Created: ??/??/98
7// RCS-ID: $Id$
8// Copyright: (c) AUTHOR
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifdef __GNUG__
13# pragma interface "glcanvas.h"
14#endif
15
16#ifndef _WX_GLCANVAS_H_
17#define _WX_GLCANVAS_H_
18
19#include "wx/setup.h"
20
21#if wxUSE_GLCANVAS
22
23#include "wx/palette.h"
24#include "wx/scrolwin.h"
25
26#ifdef __DARWIN__
27# include <OpenGL/gl.h>
28# include <AGL/agl.h>
29#else
30# include <gl.h>
31# include <agl.h>
32#endif
33
34//---------------------------------------------------------------------------
35// Constants for attriblist
36//---------------------------------------------------------------------------
37
38enum
39{
40 WX_GL_RGBA=1, /* use true color palette */
41 WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
42 WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
43 WX_GL_DOUBLEBUFFER, /* use doublebuffer */
44 WX_GL_STEREO, /* use stereoscopic display */
45 WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
46 WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
47 WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
48 WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
49 WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
50 WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
51 WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
52 WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
53 WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
54 WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
55 WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
56};
57
58class WXDLLEXPORT wxGLCanvas; /* forward reference */
59
60class WXDLLEXPORT wxGLContext: public wxObject
61{
62public:
63 wxGLContext(AGLPixelFormat fmt, wxGLCanvas *win,
64 const wxPalette& WXUNUSED(palette),
65 const wxGLContext *other /* for sharing display lists */
66 );
67 ~wxGLContext();
68
69 void SetCurrent();
70 void Update(); // must be called after window drag/grows/zoom or clut change
71 void SetColour(const char *colour);
72 void SwapBuffers();
73
74
75 inline wxWindow* GetWindow() const { return m_window; }
76 inline AGLDrawable GetDrawable() const { return m_drawable; }
77
78public:
79 AGLContext m_glContext;
80 AGLDrawable m_drawable;
81 wxWindow* m_window;
82};
83
84class WXDLLEXPORT wxGLCanvas: public wxScrolledWindow
85{
86 DECLARE_CLASS(wxGLCanvas)
87 public:
88 wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
89 const wxSize& size = wxDefaultSize, long style = 0,
90 const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette);
91 wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL,
92 wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
93 const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = "GLCanvas",
94 int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette );
95
96 wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL, wxWindowID id = -1,
97 const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0,
98 const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette );
99
100 ~wxGLCanvas();
101
102 bool Create(wxWindow *parent, const wxGLContext *shared, wxWindowID id,
103 const wxPoint& pos, const wxSize& size, long style, const wxString& name,
104 int *attribList, const wxPalette& palette);
105
106 void SetCurrent();
107 void SetColour(const char *colour);
108 void SwapBuffers();
109 void UpdateContext();
110 void SetViewport();
111
112 // Unlike some other platforms, this must get called if you override it.
113 // It sets the viewport correctly and update the context.
114 // You shouldn't call glViewport yourself either (use SetViewport if you must reset it.)
115 void OnSize(wxSizeEvent& event);
116
117 inline wxGLContext* GetContext() const { return m_glContext; }
118
119protected:
120 wxGLContext* m_glContext;
121
122DECLARE_EVENT_TABLE()
123};
124
125#endif // wxUSE_GLCANVAS
126#endif // _WX_GLCANVAS_H_