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1/////////////////////////////////////////////////////////////////////////////
2// Name: sound.h
3// Purpose: wxSound class (loads and plays short Windows .wav files).
4// Optional on non-Windows platforms.
5// Author: David Webster
6// Modified by:
7// Created: 10/17/99
8// RCS-ID: $Id$
9// Copyright: (c) David Webster
10// Licence: wxWindows licence
11/////////////////////////////////////////////////////////////////////////////
12
13#ifndef _WX_SOUND_H_
14#define _WX_SOUND_H_
15
16#include "wx/object.h"
17
18class wxSound : public wxSoundBase
19{
20public:
21 wxSound();
22 wxSound(const wxString& fileName, bool isResource = FALSE);
23 wxSound(int size, const wxByte* data);
24 virtual ~wxSound();
25
26public:
27 // Create from resource or file
28 bool Create(const wxString& fileName, bool isResource = FALSE);
29 // Create from data
30 bool Create(int size, const wxByte* data);
31
32 bool IsOk() const { return (m_waveData ? TRUE : FALSE); };
33
34protected:
35 bool Free();
36
37 bool DoPlay(unsigned flags) const;
38
39private:
40 wxByte* m_waveData;
41 int m_waveLength;
42 bool m_isResource;
43};
44
45#endif
46 // _WX_SOUND_H_