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5<TITLE>wxWindows 2 for Windows FAQ</TITLE>
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16<b>wxWindows 2 for Windows FAQ</b>
17</font>
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19</tr>
20</table>
21
22<P>
23
24See also <a href="faq.htm">top-level FAQ page</a>.
25<hr>
26<h3>List of questions in this category</h3>
27<ul>
28<li><a href="#platforms">Which Windows platforms are supported?</a></li>
29<li><a href="#wince">What about Windows CE?</a></li>
30<li><a href="#winxp">What do I need to do for Windows XP?</a></li>
31<li><a href="#compilers">What compilers are supported?</a></li>
32<li><a href="#bestcompiler">Which is the best compiler to use with wxWindows 2?</a></li>
33<li><a href="#unicode">Is Unicode supported?</a></li>
34<li><a href="#doublebyte">Does wxWindows support double byte fonts (Chinese/Japanese/Korean etc.)?</a></li>
35<li><a href="#dll">Can you compile wxWindows 2 as a DLL?</a></li>
36<li><a href="#exesize">How can I reduce executable size?</a></li>
37<li><a href="#mfc">Is wxWindows compatible with MFC?</a></li>
38<li><a href="#newerrors">Why my code fails to compile with strange errors about new operator?</a></li>
39<li><a href="#mfcport">How do I port MFC applications to wxWindows?</a></li>
40<li><a href="#crash">Why do I sometimes get bizarre crash problems using VC++ 5/6?</a></li>
41<li><a href="#makefiles">How are the wxWindows makefiles edited under Windows?</a></li>
42<li><a href="#vcdebug">How do you use VC++&#39;s memory leak checking instead of that in wxWindows?</a></li>
43<li><a href="#shortcutproblem">Why are menu hotkeys or shortcuts not working in my application?</a></li>
44<li><a href="#regconfig">Why can I not write to the HKLM part of the registry with wxRegConfig?</a></li>
45</ul>
46<hr>
47
48<h3><a name="platforms">Which Windows platforms are supported?</a></h3>
49
50wxWindows 2 can be used to develop and deliver applications on Windows 3.1, Win32s,
51Windows 95, Windows 98, Windows NT, Windows 2000, and Windows XP. A Windows CE
52version is being looked into (see below).<P>
53
54wxWindows 2 is designed to make use of WIN32 features and controls. However, unlike Microsoft,
55we have not forgotten users of 16-bit Windows. Most features
56work under Windows 3.1, including wxTreeCtrl and wxListCtrl using the generic implementation.
57However, don&#39;t expect very Windows-95-specific classes to work, such as wxTaskBarIcon. The wxRegConfig
58class doesn&#39;t work either because the Windows 3.1 registry is very simplistic. Check out the 16-bit
59makefiles to see what other files have been left out.
60<P>
6116-bit compilation is supported under Visual C++ 1.5, and Borland BC++ 4 to 5.
62<P>
63
64wxWindows 2 for Windows will also compile on Unix with gcc using TWIN32 from <a href="http://www.willows.com" target=_top>Willows</a>,
65although TWIN32 is still in a preliminary state. The resulting executables are
66Unix binaries that work with the TWIN32 Windows API emulator.<P>
67
68You can also compile wxWindows 2 for Windows on Unix with Cygwin or Mingw32, resulting
69in executables that will run on Windows. So in theory you could write your applications
70using wxGTK or wxMotif, then check/debug your wxWindows for Windows
71programs with TWIN32, and finally produce an ix86 Windows executable using Cygwin/Mingw32,
72without ever needing a copy of Microsoft Windows. See the Technical Note on the Web site detailing cross-compilation.<P>
73
74<h3><a name="wince">What about Windows CE?</a></h3>
75
76This is under consideration, though we need to get wxWindows Unicode-aware first.
77There are other interesting issues, such as how to combine the menubar and toolbar APIs
78as Windows CE requires. But there&#39;s no doubt that it will be possible, albeit
79by mostly cutting down wxWindows 2 API functionality, and adding a few classes here
80and there. Since wxWindows for 2 produces small binaries (less than 300K for
81the statically-linked &#39;minimal&#39; sample), shoehorning wxWindows 2 into a Windows CE device&#39;s limited
82storage should not be a problem.<P>
83
84<h3><a name="winxp">What do I need to do for Windows XP?</a></h3>
85
86In the same directory as you have your executable (e.g. foo.exe) you
87put a file called foo.exe.manifest in which you have something like
88the following:
89
90<pre>
91&lt;?xml version="1.0" encoding="UTF-8" standalone="yes"?&gt;
92&lt;assembly
93 xmlns="urn:schemas-microsoft-com:asm.v1"
94 manifestVersion="1.0"&gt;
95&lt;assemblyIdentity
96 processorArchitecture="x86"
97 version="5.1.0.0"
98 type="win32"
99 name="foo.exe"/&gt;
100 &lt;description&gt;Foo program&lt;/description&gt;
101 &lt;dependency&gt;
102 &lt;dependentAssembly&gt;
103 &lt;assemblyIdentity
104 type="win32"
105 name="Microsoft.Windows.Common-Controls"
106 version="6.0.0.0"
107 publicKeyToken="6595b64144ccf1df"
108 language="*"
109 processorArchitecture="x86"/&gt;
110 &lt;/dependentAssembly&gt;
111 &lt;/dependency&gt;
112&lt;/assembly&gt;
113</pre>
114
115<h3><a name="compilers">What compilers are supported?</a></h3>
116
117Please see the wxWindows 2 for Windows install.txt file for up-to-date information, but
118currently the following are known to work:<P>
119
120<ul>
121<li>Visual C++ 1.5, 4.0, 5.0, 6.0
122<li>Borland C++ 4.5, 5.0
123<li>Borland C++Builder 1.0, 3.0
124<li>Watcom C++ 10.6 (WIN32)
125<li>Cygwin b20
126<li>Mingw32
127<li>MetroWerks CodeWarrior 4
128</ul>
129<P>
130
131There is a linking problem with Symantec C++ which I hope someone can help solve.
132<P>
133
134<h3><a name="bestcompiler">Which is the best compiler to use with wxWindows 2?</a></h3>
135
136It&#39;s partly a matter of taste, but I (JACS) prefer Visual C++ since the debugger is very
137good, it&#39;s very stable, the documentation is extensive, and it generates small executables.
138Since project files are plain text, it&#39;s easy for me to generate appropriate project files
139for wxWindows samples.<P>
140
141Borland C++ is fine - and very fast - but it&#39;s hard (impossible?) to use the debugger without using project files, and
142the debugger is nowhere near up to VC++&#39;s quality. The IDE isn&#39;t great.<P>
143
144C++Builder&#39;s power isn&#39;t really used with wxWindows since it needs integration with its
145own class library (VCL). For wxWindows, I&#39;ve only used it with makefiles, in which case
146it&#39;s almost identical to BC++ 5.0 (the same makefiles can be used).<P>
147
148You can&#39;t beat Cygwin&#39;s price (free), and you can debug adequately using gdb. However, it&#39;s
149quite slow to compile since it does not use precompiled headers.<P>
150
151CodeWarrior is cross-platform - you can debug and generate Windows executables from a Mac, but not
152the other way around I think - but the IDE is, to my mind, a bit primitive.<P>
153
154Watcom C++ is a little slow and the debugger is not really up to today&#39;s standards.<P>
155
156Among the free compilers the best choice seem to be Borland C++ command line
157tools and mingw32 (port of gcc to Win32). Both of them are supported by
158wxWindows.
159
160<h3><a name="unicode">Is Unicode supported?</a></h3>
161
162Yes, Unicode is fully supported under Windows NT/2000 (Windows 9x don&#39;t
163have Unicode support anyhow).
164
165<h3><a name="doublebyte">Does wxWindows support double byte fonts (Chinese/Japanese/Korean etc.)?</a></h3>
166
167An answer from <a href="mailto:goedde@logosoft.de">Klaus Goedde</a>:<p>
168
169"For Japanese under Win2000, it seems that wxWindows has no problems to work with double byte char sets
170(I mean DBCS, that&#39;s not Unicode). First you have to install Japanese support on your Win2K system
171and choose for ANSI translation
172HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Nls\CodePage=932 (default is 1252 for Western).
173Then you can see all the funny Japanese letters under wxWindows too.<P>
174
175In a wxTextCtrl control you have to set the window style "wxTE_RICH", otherwise this control shows the wrong
176letters.
177
178I don&#39;t now whether it works on non W2K systems, because I&#39;m just starting using wxWindows."
179<P>
180
181<h3><a name="dll">Can you compile wxWindows 2 as a DLL?</a></h3>
182
183Yes (using the Visual C++ or Borland C++ makefile), but be aware that distributing DLLs is a thorny issue
184and you may be better off compiling statically-linked applications, unless you&#39;re
185delivering a suite of separate programs, or you&#39;re compiling a lot of wxWindows applications
186and have limited hard disk space.<P>
187
188With a DLL approach, and with different versions and configurations of wxWindows
189needing to be catered for, the end user may end up with a host of large DLLs in his or her Windows system directory,
190negating the point of using DLLs. Of course, this is not a problem just associated with
191wxWindows!
192<P>
193
194<h3><a name="exesize">How can I reduce executable size?</a></h3>
195
196You can compile wxWindows as a DLL (see above, VC++/BC++ only at present). You should also
197compile your programs for release using non-debugging and space-optimisation options, but
198take with VC++ 5/6 space optimisation: it can sometimes cause problems.<P>
199
200Statically-linked wxWindows 2 programs are smaller than wxWindows 1.xx programs, because of the way
201wxWindows 2 has been designed to reduce dependencies between classes, and other
202techniques. The linker will not include code from the library that is not (directly or
203indirectly) referenced
204by your application. So for example, the &#39;minimal&#39; sample is less than 300KB using VC++ 6.<P>
205
206If you want to distribute really small executables, you can
207use <a href="http://www.un4seen.com/petite/" target=_top>Petite</a>
208by Ian Luck. This nifty utility compresses Windows executables by around 50%, so your 500KB executable
209will shrink to a mere 250KB. With this sort of size, there is reduced incentive to
210use DLLs. Another good compression tool is <a href="http://upx.sourceforge.net/" target=_top>UPX</a>.
211<P>
212
213<H3><a name="mfc">Is wxWindows compatible with MFC?</a></H3>
214
215There is a sample which demonstrates MFC and wxWindows code co-existing in the same
216application. However, don&#39;t expect to be able to enable wxWindows windows with OLE-2
217functionality using MFC.<P>
218
219<H3><a name="newerrors">Why my code fails to compile with strange errors about new operator?</a></H3>
220
221The most common cause of this problem is the memory debugging settings in
222<tt>wx/msw/setup.h</tt>. You have several choices:
223
224<ul>
225 <li> Either disable overloading the global operator new completely by
226 setting <tt>wxUSE_GLOBAL_MEMORY_OPERATORS</tt> and
227 <tt>wxUSE_DEBUG_NEW_ALWAYS</tt> to 0 in this file
228 <li> Or leave them on but do <tt>#undef new</tt> after including any
229 wxWindows headers, like this the memory debugging will be still on
230 for wxWindows sources but off for your own code
231</ul>
232
233Notice that IMHO the first solution is preferable for VC++ users who can use
234the <a href="#vcdebug">VC++ CRT memory debugging features</a> instead.
235
236<H3><a name="mfcport">How do I port MFC applications to wxWindows?</a></H3>
237
238Set up your interface from scratch using wxWindows (especially wxDesigner --
239it&#39;ll save you a <i>lot</i> of time) and when you have a shell prepared, you can start
240&#39;pouring in&#39; code from the MFC app, with appropriate
241modifications. This is the approach I have used, and I found
242it very satisfactory. A two-step process then - reproduce the bare
243interface first, then wire it up afterwards. That way you deal
244with each area of complexity separately. Don&#39;t try to think MFC
245and wxWindows simultaneously from the beginning - it is easier to
246reproduce the initial UI by looking at the behaviour of the MFC
247app, not its code.
248
249<H3><a name="crash">Why do I sometimes get bizarre crash problems using VC++ 5/6?</a></H3>
250
251Some crash problems can be due to inconsistent compiler
252options (and of course this isn&#39;t limited to wxWindows).
253If strange/weird/impossible things start to happen please
254check (dumping IDE project file as makefile and doing text comparison
255if necessary) that the project settings, especially the list of defined
256symbols, struct packing, etc. are exactly the same for all items in
257the project. After this, delete everything (including PCH) and recompile.<P>
258
259VC++ 5&#39;s optimization code seems to be broken and can
260cause problems: this can be seen when deleting an object Dialog
261Editor, in Release mode with optimizations on. If in doubt,
262switch off optimisations, although this will result in much
263larger executables. It seems possible that the library can be created with
264strong optimization, so long as the application is not strongly
265optimized. For example, in wxWindows project, set to &#39;Minimum
266Size&#39;. In Dialog Editor project, set to &#39;Customize: Favor Small
267Code&#39; (and no others). This will then work.<P>
268
269<H3><a name="makefiles">How are the wxWindows makefiles edited under Windows?</a></H3>
270
271As of wxWindows 2.1, there is a new system written by Vadim Zeitlin, that
272generates the makefiles from templates using tmake.<P>
273
274Here are Vadim&#39;s notes:<P>
275
276<blockquote>
277To use these new makefiles, you don&#39;t need anything (but see below).
278However, you should NOT modify them because these files will be
279rewritten when I regenerate them using tmake the next time. So, if
280you find a problem with any of these makefiles (say, makefile.b32)
281you&#39;ll need to modify the corresponding template (b32.t in this
282example) and regenerate the makefile using tmake.<P>
283
284tmake can be found at
285<a href="http://www.troll.no/freebies/tmake.html" target=_new>www.troll.no/freebies/tmake.html</a>.
286It&#39;s a Perl5 program and so it needs Perl (doh). There is a binary for
287Windows (available from the same page), but I haven&#39;t used it, so
288I don&#39;t know if it works as flawlessly as "perl tmake" does (note
289for people knowing Perl: don&#39;t try to run tmake with -w, it won&#39;t
290do you any good). Using it extremely simple: to regenerate makefile.b32
291just go to distrib/msw/tmake and type<P>
292
293<pre>tmake -t b32 wxwin.pro -o ../../src/msw/makefile.b32</pre><P>
294
295The makefiles are untested - I don&#39;t have any of Borland, Watcom or
296Symantec and I don&#39;t have enough diskspace to recompile even with
297VC6 using makefiles. The new makefiles are as close as possible to the
298old ones, but not closer: in fact, there has been many strange things
299(should I say bugs?) in some of makefiles, some files were not compiled
300without any reason etc. Please test them and notify me about any problems.
301Better yet, modify the template files to generate the correct makefiles
302and check them in.<P>
303
304The templates are described in tmake ref manual (1-2 pages of text)
305and are quite simple. They do contain some Perl code, but my Perl is
306primitive (very C like) so it should be possible for anybody to make
307trivial modifications to it (I hope that only trivial modifications
308will be needed). I&#39;ve tagged the ol makefiles as MAKEFILES_WITHOUT_TMAKE
309in the cvs, so you can always retrieve them and compare the new ones,
310this will make it easier to solve the problems you might have.<P>
311
312Another important file is filelist.txt: it contains the list of all
313files to be compiled. Some of them are only compiled in 16/32 bit mode.
314Some other are only compiled with some compilers (others can&#39;t compile
315them) - all this info is contained in this file.<P>
316
317So now adding a new file to wxWindows is as easy as modifying filelist.txt
318(and Makefile.ams for Unix ports) and regenerating the makefiles - no
319need to modify all files manually any more.<P>
320
321 Finally, there is also a file vc6.t which I use myself: this one
322generates a project file for VC++ 6.0 (I didn&#39;t create vc5.t because
323I don&#39;t need it and can&#39;t test it, but it should be trivial to create
324one from vc6.t - probably the only things to change would be the
325version number in the very beginning and the /Z option - VC5 doesn&#39;t
326support edit-and=continue). This is not an officially supported way
327of building wxWindows (that is, nobody guarantees that it will work),
328but it has been very useful to me and I hope it will be also for
329others. To generate wxWindows.dsp run<P>
330
331<pre>tmake -t vc6 wxwin.pro -o ../../wxWindows.dsp</pre><P>
332
333Then just include this project in any workspace or open it from VC IDE
334and it will create a new workspace for you.<P>
335
336If all goes well, I&#39;m planning to create a template file for Makefile.ams
337under src/gtk and src/motif and also replace all makefiles in the samples
338subdirectories with the project files from which all the others will be
339generated. At least it will divide the number of files in samples
340directory by 10 (and the number of files to be maintained too).
341</blockquote>
342
343<P>
344
345<H3><a name="vcdebug">How do you use VC++&#39;s memory leak checking instead of that in wxWindows?</a></H3>
346
347Vadim Zeitlin:
348
349<pre>
350On the VC++ level, it&#39;s just the matter of calling _CrtSetDbgFlag() in the very
351beginning of the program. In wxWindows, this is done automatically when
352compiling with VC++ in debug mode unless wxUSE_GLOBAL_MEMORY_OPERATORS or
353__NO_VC_CRTDBG__ are defined - this check is done in wx/msw/msvcrt.h which
354is included from app.cpp which then calls wxCrtSetDbgFlag() without any
355ifdefs.
356
357This works quite well: at the end of the program, all leaked blocks with their
358malloc count are shown. This number (malloc count) can be used to determine
359where exactly the object was allocated: for this it&#39;s enough to set the variable
360_crtBreakAlloc (look in VC98\crt\srs\dbgheap.c line 326) to this number and
361a breakpoint will be triggered when the block with this number is allocated.
362
363For simple situations it works like a charm. For something more complicated
364like reading uninitialized memory a specialized tool is probably better...
365
366Regards,
367VZ
368</pre>
369
370<P>
371
372<H3><a name="shortcutproblem">Why are menu hotkeys or shortcuts not working in my application?</a></H3>
373
374This can happen if you have a child window intercepting EVT_CHAR events and swallowing
375all keyboard input. You should ensure that event.Skip() is called for all input that
376isn&#39;used by the event handler.
377
378<H3><a name="#regconfig">Why can I not write to the HKLM part of the registry with wxRegConfig?</a></H3>
379
380Currently this is not possible because the wxConfig family of classes is
381supposed to deal with per-user application configuration data, and HKLM is
382only supposed to be writeable by a user with Administrator privileges. In theory,
383only installers should write to HKLM. This is still a point debated by the
384wxWindows developers. There are at least two ways to work around it if you really
385need to write to HKLM.<P>
386
387First, you can use wxRegKey directly, for example:
388
389<pre>
390 wxRegKey regKey;
391
392 wxString idName(wxT("HKEY_LOCAL_MACHINE\\SOFTWARE\\My Company\\My Product\\Stuff\\"));
393 idName += packid;
394
395 regKey.SetName(idName);
396
397 {
398 wxLogNull dummy;
399 if (!regKey.Create())
400 {
401 idName = wxT("HKEY_CURRENT_USER\\SOFTWARE\\My Company\\My Product\\Stuff\\");
402 idName += packid;
403 regKey.SetName(idName);
404 if (!regKey.Create())
405 return FALSE;
406 }
407 }
408
409 if (!regKey.SetValue(wxT("THING"), (long) thing)) err += 1;
410
411 regKey.Close();
412
413</pre>
414
415Or, you can employ this trick suggested by Istvan Kovacs:
416
417<pre>
418class myGlobalConfig : public wxConfig
419{
420 myGlobalConfig() :
421 wxConfig ("myApp", "myCompany", "", "", wxCONFIG_USE_GLOBAL_FILE)
422{};
423 bool Write(const wxString& key, const wxString& value);
424}
425
426bool myGlobalConfig::Write (const wxString& key, const wxString& value)
427{
428 wxString path = wxString ("SOFTWARE\\myCompany\\myApp\\") + wxPathOnly(key);
429 wxString new_path = path.Replace ("/", "\\", true);
430 wxString new_key = wxFileNameFromPath (key);
431 LocalKey().SetName (wxRegKey::HKLM, path);
432 return wxConfig::Write (new_key, value);
433}
434</pre>
435
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