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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: wx/sound.h | |
3 | // Purpose: wxSoundBase class | |
4 | // Author: Vaclav Slavik | |
5 | // Modified by: | |
6 | // Created: 2004/02/01 | |
7 | // Copyright: (c) 2004, Vaclav Slavik | |
8 | // Licence: wxWindows licence | |
9 | ///////////////////////////////////////////////////////////////////////////// | |
10 | ||
11 | #ifndef _WX_SOUND_H_BASE_ | |
12 | #define _WX_SOUND_H_BASE_ | |
13 | ||
14 | #include "wx/defs.h" | |
15 | ||
16 | #if wxUSE_SOUND | |
17 | ||
18 | #include "wx/object.h" | |
19 | ||
20 | // ---------------------------------------------------------------------------- | |
21 | // wxSoundBase: common wxSound code and interface | |
22 | // ---------------------------------------------------------------------------- | |
23 | ||
24 | // Flags for wxSound::Play | |
25 | ||
26 | // NB: We can't use enum with some compilers, because they keep reporting | |
27 | // nonexistent ambiguities between Play(unsigned) and static Play(const | |
28 | // wxString&, unsigned). | |
29 | #define wxSOUND_SYNC ((unsigned)0) | |
30 | #define wxSOUND_ASYNC ((unsigned)1) | |
31 | #define wxSOUND_LOOP ((unsigned)2) | |
32 | ||
33 | // Base class for wxSound implementations | |
34 | class WXDLLIMPEXP_ADV wxSoundBase : public wxObject | |
35 | { | |
36 | public: | |
37 | // Play the sound: | |
38 | bool Play(unsigned flags = wxSOUND_ASYNC) const | |
39 | { | |
40 | wxASSERT_MSG( (flags & wxSOUND_LOOP) == 0 || | |
41 | (flags & wxSOUND_ASYNC) != 0, | |
42 | wxT("sound can only be looped asynchronously") ); | |
43 | return DoPlay(flags); | |
44 | } | |
45 | ||
46 | // Plays sound from filename: | |
47 | static bool Play(const wxString& filename, unsigned flags = wxSOUND_ASYNC); | |
48 | ||
49 | protected: | |
50 | virtual bool DoPlay(unsigned flags) const = 0; | |
51 | }; | |
52 | ||
53 | // ---------------------------------------------------------------------------- | |
54 | // wxSound class implementation | |
55 | // ---------------------------------------------------------------------------- | |
56 | ||
57 | #if defined(__WINDOWS__) | |
58 | #include "wx/msw/sound.h" | |
59 | #elif defined(__WXCOCOA__) | |
60 | #include "wx/cocoa/sound.h" | |
61 | #elif defined(__WXMAC__) | |
62 | #include "wx/osx/sound.h" | |
63 | #elif defined(__WXPM__) | |
64 | #include "wx/os2/sound.h" | |
65 | #elif defined(__UNIX__) | |
66 | #include "wx/unix/sound.h" | |
67 | #endif | |
68 | ||
69 | // ---------------------------------------------------------------------------- | |
70 | // wxSoundBase methods | |
71 | // ---------------------------------------------------------------------------- | |
72 | ||
73 | inline bool wxSoundBase::Play(const wxString& filename, unsigned flags) | |
74 | { | |
75 | wxSound snd(filename); | |
76 | return snd.IsOk() ? snd.Play(flags) : false; | |
77 | } | |
78 | ||
79 | #endif // wxUSE_SOUND | |
80 | ||
81 | #endif // _WX_SOUND_H_BASE_ |