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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: wx/geometry.h | |
3 | // Purpose: Common Geometry Classes | |
4 | // Author: Stefan Csomor | |
5 | // Modified by: | |
6 | // Created: 08/05/99 | |
7 | // Copyright: (c) 1999 Stefan Csomor | |
8 | // Licence: wxWindows licence | |
9 | ///////////////////////////////////////////////////////////////////////////// | |
10 | ||
11 | #ifndef _WX_GEOMETRY_H_ | |
12 | #define _WX_GEOMETRY_H_ | |
13 | ||
14 | #include "wx/defs.h" | |
15 | ||
16 | #if wxUSE_GEOMETRY | |
17 | ||
18 | #include "wx/utils.h" | |
19 | #include "wx/gdicmn.h" | |
20 | #include "wx/math.h" | |
21 | ||
22 | class WXDLLIMPEXP_FWD_BASE wxDataInputStream; | |
23 | class WXDLLIMPEXP_FWD_BASE wxDataOutputStream; | |
24 | ||
25 | // clipping from Cohen-Sutherland | |
26 | ||
27 | enum wxOutCode | |
28 | { | |
29 | wxInside = 0x00 , | |
30 | wxOutLeft = 0x01 , | |
31 | wxOutRight = 0x02 , | |
32 | wxOutTop = 0x08 , | |
33 | wxOutBottom = 0x04 | |
34 | }; | |
35 | ||
36 | class WXDLLIMPEXP_CORE wxPoint2DInt | |
37 | { | |
38 | public : | |
39 | inline wxPoint2DInt(); | |
40 | inline wxPoint2DInt( wxInt32 x , wxInt32 y ); | |
41 | inline wxPoint2DInt( const wxPoint2DInt &pt ); | |
42 | inline wxPoint2DInt( const wxPoint &pt ); | |
43 | ||
44 | // noops for this class, just return the coords | |
45 | inline void GetFloor( wxInt32 *x , wxInt32 *y ) const; | |
46 | inline void GetRounded( wxInt32 *x , wxInt32 *y ) const; | |
47 | ||
48 | inline wxDouble GetVectorLength() const; | |
49 | wxDouble GetVectorAngle() const; | |
50 | inline void SetVectorLength( wxDouble length ); | |
51 | void SetVectorAngle( wxDouble degrees ); | |
52 | void SetPolarCoordinates( wxInt32 angle , wxInt32 length ); | |
53 | // set the vector length to 1.0, preserving the angle | |
54 | inline void Normalize(); | |
55 | ||
56 | inline wxDouble GetDistance( const wxPoint2DInt &pt ) const; | |
57 | inline wxDouble GetDistanceSquare( const wxPoint2DInt &pt ) const; | |
58 | inline wxInt32 GetDotProduct( const wxPoint2DInt &vec ) const; | |
59 | inline wxInt32 GetCrossProduct( const wxPoint2DInt &vec ) const; | |
60 | ||
61 | // the reflection of this point | |
62 | inline wxPoint2DInt operator-(); | |
63 | ||
64 | inline wxPoint2DInt& operator=(const wxPoint2DInt& pt); | |
65 | inline wxPoint2DInt& operator+=(const wxPoint2DInt& pt); | |
66 | inline wxPoint2DInt& operator-=(const wxPoint2DInt& pt); | |
67 | inline wxPoint2DInt& operator*=(const wxPoint2DInt& pt); | |
68 | inline wxPoint2DInt& operator*=(wxDouble n); | |
69 | inline wxPoint2DInt& operator*=(wxInt32 n); | |
70 | inline wxPoint2DInt& operator/=(const wxPoint2DInt& pt); | |
71 | inline wxPoint2DInt& operator/=(wxDouble n); | |
72 | inline wxPoint2DInt& operator/=(wxInt32 n); | |
73 | inline operator wxPoint() const; | |
74 | inline bool operator==(const wxPoint2DInt& pt) const; | |
75 | inline bool operator!=(const wxPoint2DInt& pt) const; | |
76 | ||
77 | #if wxUSE_STREAMS | |
78 | void WriteTo( wxDataOutputStream &stream ) const; | |
79 | void ReadFrom( wxDataInputStream &stream ); | |
80 | #endif // wxUSE_STREAMS | |
81 | ||
82 | wxInt32 m_x; | |
83 | wxInt32 m_y; | |
84 | }; | |
85 | ||
86 | inline wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2); | |
87 | inline wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2); | |
88 | inline wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2); | |
89 | inline wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt); | |
90 | inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n); | |
91 | inline wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2); | |
92 | inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n); | |
93 | ||
94 | inline wxPoint2DInt::wxPoint2DInt() | |
95 | { | |
96 | m_x = 0; | |
97 | m_y = 0; | |
98 | } | |
99 | ||
100 | inline wxPoint2DInt::wxPoint2DInt( wxInt32 x , wxInt32 y ) | |
101 | { | |
102 | m_x = x; | |
103 | m_y = y; | |
104 | } | |
105 | ||
106 | inline wxPoint2DInt::wxPoint2DInt( const wxPoint2DInt &pt ) | |
107 | { | |
108 | m_x = pt.m_x; | |
109 | m_y = pt.m_y; | |
110 | } | |
111 | ||
112 | inline wxPoint2DInt::wxPoint2DInt( const wxPoint &pt ) | |
113 | { | |
114 | m_x = pt.x; | |
115 | m_y = pt.y; | |
116 | } | |
117 | ||
118 | inline void wxPoint2DInt::GetFloor( wxInt32 *x , wxInt32 *y ) const | |
119 | { | |
120 | if ( x ) | |
121 | *x = m_x; | |
122 | if ( y ) | |
123 | *y = m_y; | |
124 | } | |
125 | ||
126 | inline void wxPoint2DInt::GetRounded( wxInt32 *x , wxInt32 *y ) const | |
127 | { | |
128 | GetFloor(x, y); | |
129 | } | |
130 | ||
131 | inline wxDouble wxPoint2DInt::GetVectorLength() const | |
132 | { | |
133 | // cast needed MIPSpro compiler under SGI | |
134 | return sqrt( (double)(m_x)*(m_x) + (m_y)*(m_y) ); | |
135 | } | |
136 | ||
137 | inline void wxPoint2DInt::SetVectorLength( wxDouble length ) | |
138 | { | |
139 | wxDouble before = GetVectorLength(); | |
140 | m_x = (wxInt32)(m_x * length / before); | |
141 | m_y = (wxInt32)(m_y * length / before); | |
142 | } | |
143 | ||
144 | inline void wxPoint2DInt::Normalize() | |
145 | { | |
146 | SetVectorLength( 1 ); | |
147 | } | |
148 | ||
149 | inline wxDouble wxPoint2DInt::GetDistance( const wxPoint2DInt &pt ) const | |
150 | { | |
151 | return sqrt( GetDistanceSquare( pt ) ); | |
152 | } | |
153 | ||
154 | inline wxDouble wxPoint2DInt::GetDistanceSquare( const wxPoint2DInt &pt ) const | |
155 | { | |
156 | return ( (pt.m_x-m_x)*(pt.m_x-m_x) + (pt.m_y-m_y)*(pt.m_y-m_y) ); | |
157 | } | |
158 | ||
159 | inline wxInt32 wxPoint2DInt::GetDotProduct( const wxPoint2DInt &vec ) const | |
160 | { | |
161 | return ( m_x * vec.m_x + m_y * vec.m_y ); | |
162 | } | |
163 | ||
164 | inline wxInt32 wxPoint2DInt::GetCrossProduct( const wxPoint2DInt &vec ) const | |
165 | { | |
166 | return ( m_x * vec.m_y - vec.m_x * m_y ); | |
167 | } | |
168 | ||
169 | inline wxPoint2DInt::operator wxPoint() const | |
170 | { | |
171 | return wxPoint( m_x, m_y); | |
172 | } | |
173 | ||
174 | inline wxPoint2DInt wxPoint2DInt::operator-() | |
175 | { | |
176 | return wxPoint2DInt( -m_x, -m_y); | |
177 | } | |
178 | ||
179 | inline wxPoint2DInt& wxPoint2DInt::operator=(const wxPoint2DInt& pt) | |
180 | { | |
181 | if (this != &pt) | |
182 | { | |
183 | m_x = pt.m_x; | |
184 | m_y = pt.m_y; | |
185 | } | |
186 | return *this; | |
187 | } | |
188 | ||
189 | inline wxPoint2DInt& wxPoint2DInt::operator+=(const wxPoint2DInt& pt) | |
190 | { | |
191 | m_x = m_x + pt.m_x; | |
192 | m_y = m_y + pt.m_y; | |
193 | return *this; | |
194 | } | |
195 | ||
196 | inline wxPoint2DInt& wxPoint2DInt::operator-=(const wxPoint2DInt& pt) | |
197 | { | |
198 | m_x = m_x - pt.m_x; | |
199 | m_y = m_y - pt.m_y; | |
200 | return *this; | |
201 | } | |
202 | ||
203 | inline wxPoint2DInt& wxPoint2DInt::operator*=(const wxPoint2DInt& pt) | |
204 | { | |
205 | m_x = m_x + pt.m_x; | |
206 | m_y = m_y + pt.m_y; | |
207 | return *this; | |
208 | } | |
209 | ||
210 | inline wxPoint2DInt& wxPoint2DInt::operator/=(const wxPoint2DInt& pt) | |
211 | { | |
212 | m_x = m_x - pt.m_x; | |
213 | m_y = m_y - pt.m_y; | |
214 | return *this; | |
215 | } | |
216 | ||
217 | inline bool wxPoint2DInt::operator==(const wxPoint2DInt& pt) const | |
218 | { | |
219 | return m_x == pt.m_x && m_y == pt.m_y; | |
220 | } | |
221 | ||
222 | inline bool wxPoint2DInt::operator!=(const wxPoint2DInt& pt) const | |
223 | { | |
224 | return m_x != pt.m_x || m_y != pt.m_y; | |
225 | } | |
226 | ||
227 | inline wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) | |
228 | { | |
229 | return wxPoint2DInt( pt1.m_x + pt2.m_x , pt1.m_y + pt2.m_y ); | |
230 | } | |
231 | ||
232 | inline wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) | |
233 | { | |
234 | return wxPoint2DInt( pt1.m_x - pt2.m_x , pt1.m_y - pt2.m_y ); | |
235 | } | |
236 | ||
237 | ||
238 | inline wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) | |
239 | { | |
240 | return wxPoint2DInt( pt1.m_x * pt2.m_x , pt1.m_y * pt2.m_y ); | |
241 | } | |
242 | ||
243 | inline wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt) | |
244 | { | |
245 | return wxPoint2DInt( pt.m_x * n , pt.m_y * n ); | |
246 | } | |
247 | ||
248 | inline wxPoint2DInt operator*(wxDouble n , const wxPoint2DInt& pt) | |
249 | { | |
250 | return wxPoint2DInt( (int) (pt.m_x * n) , (int) (pt.m_y * n) ); | |
251 | } | |
252 | ||
253 | inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n) | |
254 | { | |
255 | return wxPoint2DInt( pt.m_x * n , pt.m_y * n ); | |
256 | } | |
257 | ||
258 | inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxDouble n) | |
259 | { | |
260 | return wxPoint2DInt( (int) (pt.m_x * n) , (int) (pt.m_y * n) ); | |
261 | } | |
262 | ||
263 | inline wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) | |
264 | { | |
265 | return wxPoint2DInt( pt1.m_x / pt2.m_x , pt1.m_y / pt2.m_y ); | |
266 | } | |
267 | ||
268 | inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n) | |
269 | { | |
270 | return wxPoint2DInt( pt.m_x / n , pt.m_y / n ); | |
271 | } | |
272 | ||
273 | inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxDouble n) | |
274 | { | |
275 | return wxPoint2DInt( (int) (pt.m_x / n) , (int) (pt.m_y / n) ); | |
276 | } | |
277 | ||
278 | // wxPoint2Ds represent a point or a vector in a 2d coordinate system | |
279 | ||
280 | class WXDLLIMPEXP_CORE wxPoint2DDouble | |
281 | { | |
282 | public : | |
283 | inline wxPoint2DDouble(); | |
284 | inline wxPoint2DDouble( wxDouble x , wxDouble y ); | |
285 | inline wxPoint2DDouble( const wxPoint2DDouble &pt ); | |
286 | wxPoint2DDouble( const wxPoint2DInt &pt ) | |
287 | { m_x = (wxDouble) pt.m_x ; m_y = (wxDouble) pt.m_y ; } | |
288 | wxPoint2DDouble( const wxPoint &pt ) | |
289 | { m_x = (wxDouble) pt.x ; m_y = (wxDouble) pt.y ; } | |
290 | ||
291 | // two different conversions to integers, floor and rounding | |
292 | inline void GetFloor( wxInt32 *x , wxInt32 *y ) const; | |
293 | inline void GetRounded( wxInt32 *x , wxInt32 *y ) const; | |
294 | ||
295 | inline wxDouble GetVectorLength() const; | |
296 | wxDouble GetVectorAngle() const ; | |
297 | void SetVectorLength( wxDouble length ); | |
298 | void SetVectorAngle( wxDouble degrees ); | |
299 | void SetPolarCoordinates( wxDouble angle , wxDouble length ); | |
300 | // set the vector length to 1.0, preserving the angle | |
301 | void Normalize(); | |
302 | ||
303 | inline wxDouble GetDistance( const wxPoint2DDouble &pt ) const; | |
304 | inline wxDouble GetDistanceSquare( const wxPoint2DDouble &pt ) const; | |
305 | inline wxDouble GetDotProduct( const wxPoint2DDouble &vec ) const; | |
306 | inline wxDouble GetCrossProduct( const wxPoint2DDouble &vec ) const; | |
307 | ||
308 | // the reflection of this point | |
309 | inline wxPoint2DDouble operator-(); | |
310 | ||
311 | inline wxPoint2DDouble& operator=(const wxPoint2DDouble& pt); | |
312 | inline wxPoint2DDouble& operator+=(const wxPoint2DDouble& pt); | |
313 | inline wxPoint2DDouble& operator-=(const wxPoint2DDouble& pt); | |
314 | inline wxPoint2DDouble& operator*=(const wxPoint2DDouble& pt); | |
315 | inline wxPoint2DDouble& operator*=(wxDouble n); | |
316 | inline wxPoint2DDouble& operator*=(wxInt32 n); | |
317 | inline wxPoint2DDouble& operator/=(const wxPoint2DDouble& pt); | |
318 | inline wxPoint2DDouble& operator/=(wxDouble n); | |
319 | inline wxPoint2DDouble& operator/=(wxInt32 n); | |
320 | ||
321 | inline bool operator==(const wxPoint2DDouble& pt) const; | |
322 | inline bool operator!=(const wxPoint2DDouble& pt) const; | |
323 | ||
324 | wxDouble m_x; | |
325 | wxDouble m_y; | |
326 | }; | |
327 | ||
328 | inline wxPoint2DDouble operator+(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2); | |
329 | inline wxPoint2DDouble operator-(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2); | |
330 | inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2); | |
331 | inline wxPoint2DDouble operator*(wxDouble n , const wxPoint2DDouble& pt); | |
332 | inline wxPoint2DDouble operator*(wxInt32 n , const wxPoint2DDouble& pt); | |
333 | inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxDouble n); | |
334 | inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxInt32 n); | |
335 | inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2); | |
336 | inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxDouble n); | |
337 | inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxInt32 n); | |
338 | ||
339 | inline wxPoint2DDouble::wxPoint2DDouble() | |
340 | { | |
341 | m_x = 0.0; | |
342 | m_y = 0.0; | |
343 | } | |
344 | ||
345 | inline wxPoint2DDouble::wxPoint2DDouble( wxDouble x , wxDouble y ) | |
346 | { | |
347 | m_x = x; | |
348 | m_y = y; | |
349 | } | |
350 | ||
351 | inline wxPoint2DDouble::wxPoint2DDouble( const wxPoint2DDouble &pt ) | |
352 | { | |
353 | m_x = pt.m_x; | |
354 | m_y = pt.m_y; | |
355 | } | |
356 | ||
357 | inline void wxPoint2DDouble::GetFloor( wxInt32 *x , wxInt32 *y ) const | |
358 | { | |
359 | *x = (wxInt32) floor( m_x ); | |
360 | *y = (wxInt32) floor( m_y ); | |
361 | } | |
362 | ||
363 | inline void wxPoint2DDouble::GetRounded( wxInt32 *x , wxInt32 *y ) const | |
364 | { | |
365 | *x = (wxInt32) floor( m_x + 0.5 ); | |
366 | *y = (wxInt32) floor( m_y + 0.5); | |
367 | } | |
368 | ||
369 | inline wxDouble wxPoint2DDouble::GetVectorLength() const | |
370 | { | |
371 | return sqrt( (m_x)*(m_x) + (m_y)*(m_y) ) ; | |
372 | } | |
373 | ||
374 | inline void wxPoint2DDouble::SetVectorLength( wxDouble length ) | |
375 | { | |
376 | wxDouble before = GetVectorLength() ; | |
377 | m_x = (m_x * length / before) ; | |
378 | m_y = (m_y * length / before) ; | |
379 | } | |
380 | ||
381 | inline void wxPoint2DDouble::Normalize() | |
382 | { | |
383 | SetVectorLength( 1 ); | |
384 | } | |
385 | ||
386 | inline wxDouble wxPoint2DDouble::GetDistance( const wxPoint2DDouble &pt ) const | |
387 | { | |
388 | return sqrt( GetDistanceSquare( pt ) ); | |
389 | } | |
390 | ||
391 | inline wxDouble wxPoint2DDouble::GetDistanceSquare( const wxPoint2DDouble &pt ) const | |
392 | { | |
393 | return ( (pt.m_x-m_x)*(pt.m_x-m_x) + (pt.m_y-m_y)*(pt.m_y-m_y) ); | |
394 | } | |
395 | ||
396 | inline wxDouble wxPoint2DDouble::GetDotProduct( const wxPoint2DDouble &vec ) const | |
397 | { | |
398 | return ( m_x * vec.m_x + m_y * vec.m_y ); | |
399 | } | |
400 | ||
401 | inline wxDouble wxPoint2DDouble::GetCrossProduct( const wxPoint2DDouble &vec ) const | |
402 | { | |
403 | return ( m_x * vec.m_y - vec.m_x * m_y ); | |
404 | } | |
405 | ||
406 | inline wxPoint2DDouble wxPoint2DDouble::operator-() | |
407 | { | |
408 | return wxPoint2DDouble( -m_x, -m_y); | |
409 | } | |
410 | ||
411 | inline wxPoint2DDouble& wxPoint2DDouble::operator=(const wxPoint2DDouble& pt) | |
412 | { | |
413 | if (this != &pt) | |
414 | { | |
415 | m_x = pt.m_x; | |
416 | m_y = pt.m_y; | |
417 | } | |
418 | return *this; | |
419 | } | |
420 | ||
421 | inline wxPoint2DDouble& wxPoint2DDouble::operator+=(const wxPoint2DDouble& pt) | |
422 | { | |
423 | m_x = m_x + pt.m_x; | |
424 | m_y = m_y + pt.m_y; | |
425 | return *this; | |
426 | } | |
427 | ||
428 | inline wxPoint2DDouble& wxPoint2DDouble::operator-=(const wxPoint2DDouble& pt) | |
429 | { | |
430 | m_x = m_x - pt.m_x; | |
431 | m_y = m_y - pt.m_y; | |
432 | return *this; | |
433 | } | |
434 | ||
435 | inline wxPoint2DDouble& wxPoint2DDouble::operator*=(const wxPoint2DDouble& pt) | |
436 | { | |
437 | m_x = m_x * pt.m_x; | |
438 | m_y = m_y * pt.m_y; | |
439 | return *this; | |
440 | } | |
441 | ||
442 | inline wxPoint2DDouble& wxPoint2DDouble::operator/=(const wxPoint2DDouble& pt) | |
443 | { | |
444 | m_x = m_x / pt.m_x; | |
445 | m_y = m_y / pt.m_y; | |
446 | return *this; | |
447 | } | |
448 | ||
449 | inline bool wxPoint2DDouble::operator==(const wxPoint2DDouble& pt) const | |
450 | { | |
451 | return wxIsSameDouble(m_x, pt.m_x) && wxIsSameDouble(m_y, pt.m_y); | |
452 | } | |
453 | ||
454 | inline bool wxPoint2DDouble::operator!=(const wxPoint2DDouble& pt) const | |
455 | { | |
456 | return !(*this == pt); | |
457 | } | |
458 | ||
459 | inline wxPoint2DDouble operator+(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) | |
460 | { | |
461 | return wxPoint2DDouble( pt1.m_x + pt2.m_x , pt1.m_y + pt2.m_y ); | |
462 | } | |
463 | ||
464 | inline wxPoint2DDouble operator-(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) | |
465 | { | |
466 | return wxPoint2DDouble( pt1.m_x - pt2.m_x , pt1.m_y - pt2.m_y ); | |
467 | } | |
468 | ||
469 | ||
470 | inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) | |
471 | { | |
472 | return wxPoint2DDouble( pt1.m_x * pt2.m_x , pt1.m_y * pt2.m_y ); | |
473 | } | |
474 | ||
475 | inline wxPoint2DDouble operator*(wxDouble n , const wxPoint2DDouble& pt) | |
476 | { | |
477 | return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ); | |
478 | } | |
479 | ||
480 | inline wxPoint2DDouble operator*(wxInt32 n , const wxPoint2DDouble& pt) | |
481 | { | |
482 | return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ); | |
483 | } | |
484 | ||
485 | inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxDouble n) | |
486 | { | |
487 | return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ); | |
488 | } | |
489 | ||
490 | inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxInt32 n) | |
491 | { | |
492 | return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ); | |
493 | } | |
494 | ||
495 | inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) | |
496 | { | |
497 | return wxPoint2DDouble( pt1.m_x / pt2.m_x , pt1.m_y / pt2.m_y ); | |
498 | } | |
499 | ||
500 | inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxDouble n) | |
501 | { | |
502 | return wxPoint2DDouble( pt.m_x / n , pt.m_y / n ); | |
503 | } | |
504 | ||
505 | inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxInt32 n) | |
506 | { | |
507 | return wxPoint2DDouble( pt.m_x / n , pt.m_y / n ); | |
508 | } | |
509 | ||
510 | // wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the | |
511 | // top left and bottom right corner, or by the top left corner and size. A point is contained within the rectangle if | |
512 | // left <= x < right and top <= m_y < bottom , thus it is a half open interval. | |
513 | ||
514 | class WXDLLIMPEXP_CORE wxRect2DDouble | |
515 | { | |
516 | public: | |
517 | wxRect2DDouble() | |
518 | { m_x = m_y = m_width = m_height = 0; } | |
519 | wxRect2DDouble(wxDouble x, wxDouble y, wxDouble w, wxDouble h) | |
520 | { m_x = x; m_y = y; m_width = w; m_height = h; } | |
521 | /* | |
522 | wxRect2DDouble(const wxPoint2DDouble& topLeft, const wxPoint2DDouble& bottomRight); | |
523 | wxRect2DDouble(const wxPoint2DDouble& pos, const wxSize& size); | |
524 | wxRect2DDouble(const wxRect2DDouble& rect); | |
525 | */ | |
526 | // single attribute accessors | |
527 | ||
528 | wxPoint2DDouble GetPosition() const | |
529 | { return wxPoint2DDouble(m_x, m_y); } | |
530 | wxSize GetSize() const | |
531 | { return wxSize((int) m_width, (int) m_height); } | |
532 | ||
533 | // for the edge and corner accessors there are two setters counterparts, the Set.. functions keep the other corners at their | |
534 | // position whenever sensible, the Move.. functions keep the size of the rect and move the other corners appropriately | |
535 | ||
536 | inline wxDouble GetLeft() const { return m_x; } | |
537 | inline void SetLeft( wxDouble n ) { m_width += m_x - n; m_x = n; } | |
538 | inline void MoveLeftTo( wxDouble n ) { m_x = n; } | |
539 | inline wxDouble GetTop() const { return m_y; } | |
540 | inline void SetTop( wxDouble n ) { m_height += m_y - n; m_y = n; } | |
541 | inline void MoveTopTo( wxDouble n ) { m_y = n; } | |
542 | inline wxDouble GetBottom() const { return m_y + m_height; } | |
543 | inline void SetBottom( wxDouble n ) { m_height += n - (m_y+m_height);} | |
544 | inline void MoveBottomTo( wxDouble n ) { m_y = n - m_height; } | |
545 | inline wxDouble GetRight() const { return m_x + m_width; } | |
546 | inline void SetRight( wxDouble n ) { m_width += n - (m_x+m_width) ; } | |
547 | inline void MoveRightTo( wxDouble n ) { m_x = n - m_width; } | |
548 | ||
549 | inline wxPoint2DDouble GetLeftTop() const | |
550 | { return wxPoint2DDouble( m_x , m_y ); } | |
551 | inline void SetLeftTop( const wxPoint2DDouble &pt ) | |
552 | { m_width += m_x - pt.m_x; m_height += m_y - pt.m_y; m_x = pt.m_x; m_y = pt.m_y; } | |
553 | inline void MoveLeftTopTo( const wxPoint2DDouble &pt ) | |
554 | { m_x = pt.m_x; m_y = pt.m_y; } | |
555 | inline wxPoint2DDouble GetLeftBottom() const | |
556 | { return wxPoint2DDouble( m_x , m_y + m_height ); } | |
557 | inline void SetLeftBottom( const wxPoint2DDouble &pt ) | |
558 | { m_width += m_x - pt.m_x; m_height += pt.m_y - (m_y+m_height) ; m_x = pt.m_x; } | |
559 | inline void MoveLeftBottomTo( const wxPoint2DDouble &pt ) | |
560 | { m_x = pt.m_x; m_y = pt.m_y - m_height; } | |
561 | inline wxPoint2DDouble GetRightTop() const | |
562 | { return wxPoint2DDouble( m_x+m_width , m_y ); } | |
563 | inline void SetRightTop( const wxPoint2DDouble &pt ) | |
564 | { m_width += pt.m_x - ( m_x + m_width ); m_height += m_y - pt.m_y; m_y = pt.m_y; } | |
565 | inline void MoveRightTopTo( const wxPoint2DDouble &pt ) | |
566 | { m_x = pt.m_x - m_width; m_y = pt.m_y; } | |
567 | inline wxPoint2DDouble GetRightBottom() const | |
568 | { return wxPoint2DDouble( m_x+m_width , m_y + m_height ); } | |
569 | inline void SetRightBottom( const wxPoint2DDouble &pt ) | |
570 | { m_width += pt.m_x - ( m_x + m_width ); m_height += pt.m_y - (m_y+m_height);} | |
571 | inline void MoveRightBottomTo( const wxPoint2DDouble &pt ) | |
572 | { m_x = pt.m_x - m_width; m_y = pt.m_y - m_height; } | |
573 | inline wxPoint2DDouble GetCentre() const | |
574 | { return wxPoint2DDouble( m_x+m_width/2 , m_y+m_height/2 ); } | |
575 | inline void SetCentre( const wxPoint2DDouble &pt ) | |
576 | { MoveCentreTo( pt ); } // since this is impossible without moving... | |
577 | inline void MoveCentreTo( const wxPoint2DDouble &pt ) | |
578 | { m_x += pt.m_x - (m_x+m_width/2) , m_y += pt.m_y -(m_y+m_height/2); } | |
579 | inline wxOutCode GetOutCode( const wxPoint2DDouble &pt ) const | |
580 | { return (wxOutCode) (( ( pt.m_x < m_x ) ? wxOutLeft : 0 ) + | |
581 | ( ( pt.m_x > m_x + m_width ) ? wxOutRight : 0 ) + | |
582 | ( ( pt.m_y < m_y ) ? wxOutTop : 0 ) + | |
583 | ( ( pt.m_y > m_y + m_height ) ? wxOutBottom : 0 )); } | |
584 | inline wxOutCode GetOutcode(const wxPoint2DDouble &pt) const | |
585 | { return GetOutCode(pt) ; } | |
586 | inline bool Contains( const wxPoint2DDouble &pt ) const | |
587 | { return GetOutCode( pt ) == wxInside; } | |
588 | inline bool Contains( const wxRect2DDouble &rect ) const | |
589 | { return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) && | |
590 | ( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ); } | |
591 | inline bool IsEmpty() const | |
592 | { return m_width <= 0 || m_height <= 0; } | |
593 | inline bool HaveEqualSize( const wxRect2DDouble &rect ) const | |
594 | { return wxIsSameDouble(rect.m_width, m_width) && wxIsSameDouble(rect.m_height, m_height); } | |
595 | ||
596 | inline void Inset( wxDouble x , wxDouble y ) | |
597 | { m_x += x; m_y += y; m_width -= 2 * x; m_height -= 2 * y; } | |
598 | inline void Inset( wxDouble left , wxDouble top ,wxDouble right , wxDouble bottom ) | |
599 | { m_x += left; m_y += top; m_width -= left + right; m_height -= top + bottom;} | |
600 | inline void Offset( const wxPoint2DDouble &pt ) | |
601 | { m_x += pt.m_x; m_y += pt.m_y; } | |
602 | ||
603 | void ConstrainTo( const wxRect2DDouble &rect ); | |
604 | ||
605 | inline wxPoint2DDouble Interpolate( wxInt32 widthfactor , wxInt32 heightfactor ) | |
606 | { return wxPoint2DDouble( m_x + m_width * widthfactor , m_y + m_height * heightfactor ); } | |
607 | ||
608 | static void Intersect( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest ); | |
609 | inline void Intersect( const wxRect2DDouble &otherRect ) | |
610 | { Intersect( *this , otherRect , this ); } | |
611 | inline wxRect2DDouble CreateIntersection( const wxRect2DDouble &otherRect ) const | |
612 | { wxRect2DDouble result; Intersect( *this , otherRect , &result); return result; } | |
613 | bool Intersects( const wxRect2DDouble &rect ) const; | |
614 | ||
615 | static void Union( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest ); | |
616 | void Union( const wxRect2DDouble &otherRect ) | |
617 | { Union( *this , otherRect , this ); } | |
618 | void Union( const wxPoint2DDouble &pt ); | |
619 | inline wxRect2DDouble CreateUnion( const wxRect2DDouble &otherRect ) const | |
620 | { wxRect2DDouble result; Union( *this , otherRect , &result); return result; } | |
621 | ||
622 | inline void Scale( wxDouble f ) | |
623 | { m_x *= f; m_y *= f; m_width *= f; m_height *= f;} | |
624 | inline void Scale( wxInt32 num , wxInt32 denum ) | |
625 | { m_x *= ((wxDouble)num)/((wxDouble)denum); m_y *= ((wxDouble)num)/((wxDouble)denum); | |
626 | m_width *= ((wxDouble)num)/((wxDouble)denum); m_height *= ((wxDouble)num)/((wxDouble)denum);} | |
627 | ||
628 | wxRect2DDouble& operator = (const wxRect2DDouble& rect); | |
629 | inline bool operator == (const wxRect2DDouble& rect) const | |
630 | { return wxIsSameDouble(m_x, rect.m_x) && wxIsSameDouble(m_y, rect.m_y) && HaveEqualSize(rect); } | |
631 | inline bool operator != (const wxRect2DDouble& rect) const | |
632 | { return !(*this == rect); } | |
633 | ||
634 | wxDouble m_x; | |
635 | wxDouble m_y; | |
636 | wxDouble m_width; | |
637 | wxDouble m_height; | |
638 | }; | |
639 | ||
640 | ||
641 | // wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the | |
642 | // top left and bottom right corner, or by the top left corner and size. A point is contained within the rectangle if | |
643 | // left <= x < right and top <= m_y < bottom , thus it is a half open interval. | |
644 | ||
645 | class WXDLLIMPEXP_CORE wxRect2DInt | |
646 | { | |
647 | public: | |
648 | wxRect2DInt() { m_x = m_y = m_width = m_height = 0; } | |
649 | wxRect2DInt( const wxRect& r ) { m_x = r.x ; m_y = r.y ; m_width = r.width ; m_height = r.height ; } | |
650 | wxRect2DInt(wxInt32 x, wxInt32 y, wxInt32 w, wxInt32 h) { m_x = x; m_y = y; m_width = w; m_height = h; } | |
651 | wxRect2DInt(const wxPoint2DInt& topLeft, const wxPoint2DInt& bottomRight); | |
652 | inline wxRect2DInt(const wxPoint2DInt& pos, const wxSize& size); | |
653 | inline wxRect2DInt(const wxRect2DInt& rect); | |
654 | ||
655 | // single attribute accessors | |
656 | ||
657 | wxPoint2DInt GetPosition() const { return wxPoint2DInt(m_x, m_y); } | |
658 | wxSize GetSize() const { return wxSize(m_width, m_height); } | |
659 | ||
660 | // for the edge and corner accessors there are two setters counterparts, the Set.. functions keep the other corners at their | |
661 | // position whenever sensible, the Move.. functions keep the size of the rect and move the other corners appropriately | |
662 | ||
663 | inline wxInt32 GetLeft() const { return m_x; } | |
664 | inline void SetLeft( wxInt32 n ) { m_width += m_x - n; m_x = n; } | |
665 | inline void MoveLeftTo( wxInt32 n ) { m_x = n; } | |
666 | inline wxInt32 GetTop() const { return m_y; } | |
667 | inline void SetTop( wxInt32 n ) { m_height += m_y - n; m_y = n; } | |
668 | inline void MoveTopTo( wxInt32 n ) { m_y = n; } | |
669 | inline wxInt32 GetBottom() const { return m_y + m_height; } | |
670 | inline void SetBottom( wxInt32 n ) { m_height += n - (m_y+m_height);} | |
671 | inline void MoveBottomTo( wxInt32 n ) { m_y = n - m_height; } | |
672 | inline wxInt32 GetRight() const { return m_x + m_width; } | |
673 | inline void SetRight( wxInt32 n ) { m_width += n - (m_x+m_width) ; } | |
674 | inline void MoveRightTo( wxInt32 n ) { m_x = n - m_width; } | |
675 | ||
676 | inline wxPoint2DInt GetLeftTop() const { return wxPoint2DInt( m_x , m_y ); } | |
677 | inline void SetLeftTop( const wxPoint2DInt &pt ) { m_width += m_x - pt.m_x; m_height += m_y - pt.m_y; m_x = pt.m_x; m_y = pt.m_y; } | |
678 | inline void MoveLeftTopTo( const wxPoint2DInt &pt ) { m_x = pt.m_x; m_y = pt.m_y; } | |
679 | inline wxPoint2DInt GetLeftBottom() const { return wxPoint2DInt( m_x , m_y + m_height ); } | |
680 | inline void SetLeftBottom( const wxPoint2DInt &pt ) { m_width += m_x - pt.m_x; m_height += pt.m_y - (m_y+m_height) ; m_x = pt.m_x; } | |
681 | inline void MoveLeftBottomTo( const wxPoint2DInt &pt ) { m_x = pt.m_x; m_y = pt.m_y - m_height; } | |
682 | inline wxPoint2DInt GetRightTop() const { return wxPoint2DInt( m_x+m_width , m_y ); } | |
683 | inline void SetRightTop( const wxPoint2DInt &pt ) { m_width += pt.m_x - ( m_x + m_width ); m_height += m_y - pt.m_y; m_y = pt.m_y; } | |
684 | inline void MoveRightTopTo( const wxPoint2DInt &pt ) { m_x = pt.m_x - m_width; m_y = pt.m_y; } | |
685 | inline wxPoint2DInt GetRightBottom() const { return wxPoint2DInt( m_x+m_width , m_y + m_height ); } | |
686 | inline void SetRightBottom( const wxPoint2DInt &pt ) { m_width += pt.m_x - ( m_x + m_width ); m_height += pt.m_y - (m_y+m_height);} | |
687 | inline void MoveRightBottomTo( const wxPoint2DInt &pt ) { m_x = pt.m_x - m_width; m_y = pt.m_y - m_height; } | |
688 | inline wxPoint2DInt GetCentre() const { return wxPoint2DInt( m_x+m_width/2 , m_y+m_height/2 ); } | |
689 | inline void SetCentre( const wxPoint2DInt &pt ) { MoveCentreTo( pt ); } // since this is impossible without moving... | |
690 | inline void MoveCentreTo( const wxPoint2DInt &pt ) { m_x += pt.m_x - (m_x+m_width/2) , m_y += pt.m_y -(m_y+m_height/2); } | |
691 | inline wxOutCode GetOutCode( const wxPoint2DInt &pt ) const | |
692 | { return (wxOutCode) (( ( pt.m_x < m_x ) ? wxOutLeft : 0 ) + | |
693 | ( ( pt.m_x >= m_x + m_width ) ? wxOutRight : 0 ) + | |
694 | ( ( pt.m_y < m_y ) ? wxOutTop : 0 ) + | |
695 | ( ( pt.m_y >= m_y + m_height ) ? wxOutBottom : 0 )); } | |
696 | inline wxOutCode GetOutcode( const wxPoint2DInt &pt ) const | |
697 | { return GetOutCode( pt ) ; } | |
698 | inline bool Contains( const wxPoint2DInt &pt ) const | |
699 | { return GetOutCode( pt ) == wxInside; } | |
700 | inline bool Contains( const wxRect2DInt &rect ) const | |
701 | { return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) && | |
702 | ( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ); } | |
703 | inline bool IsEmpty() const | |
704 | { return ( m_width <= 0 || m_height <= 0 ); } | |
705 | inline bool HaveEqualSize( const wxRect2DInt &rect ) const | |
706 | { return ( rect.m_width == m_width && rect.m_height == m_height ); } | |
707 | ||
708 | inline void Inset( wxInt32 x , wxInt32 y ) { m_x += x; m_y += y; m_width -= 2 * x; m_height -= 2 * y; } | |
709 | inline void Inset( wxInt32 left , wxInt32 top ,wxInt32 right , wxInt32 bottom ) | |
710 | { m_x += left; m_y += top; m_width -= left + right; m_height -= top + bottom;} | |
711 | inline void Offset( const wxPoint2DInt &pt ) { m_x += pt.m_x; m_y += pt.m_y; } | |
712 | void ConstrainTo( const wxRect2DInt &rect ); | |
713 | inline wxPoint2DInt Interpolate( wxInt32 widthfactor , wxInt32 heightfactor ) { return wxPoint2DInt( m_x + m_width * widthfactor , m_y + m_height * heightfactor ); } | |
714 | ||
715 | static void Intersect( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest ); | |
716 | inline void Intersect( const wxRect2DInt &otherRect ) { Intersect( *this , otherRect , this ); } | |
717 | inline wxRect2DInt CreateIntersection( const wxRect2DInt &otherRect ) const { wxRect2DInt result; Intersect( *this , otherRect , &result); return result; } | |
718 | bool Intersects( const wxRect2DInt &rect ) const; | |
719 | ||
720 | static void Union( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest ); | |
721 | void Union( const wxRect2DInt &otherRect ) { Union( *this , otherRect , this ); } | |
722 | void Union( const wxPoint2DInt &pt ); | |
723 | inline wxRect2DInt CreateUnion( const wxRect2DInt &otherRect ) const { wxRect2DInt result; Union( *this , otherRect , &result); return result; } | |
724 | ||
725 | inline void Scale( wxInt32 f ) { m_x *= f; m_y *= f; m_width *= f; m_height *= f;} | |
726 | inline void Scale( wxInt32 num , wxInt32 denum ) | |
727 | { m_x *= ((wxInt32)num)/((wxInt32)denum); m_y *= ((wxInt32)num)/((wxInt32)denum); | |
728 | m_width *= ((wxInt32)num)/((wxInt32)denum); m_height *= ((wxInt32)num)/((wxInt32)denum);} | |
729 | ||
730 | wxRect2DInt& operator = (const wxRect2DInt& rect); | |
731 | bool operator == (const wxRect2DInt& rect) const; | |
732 | bool operator != (const wxRect2DInt& rect) const; | |
733 | ||
734 | #if wxUSE_STREAMS | |
735 | void WriteTo( wxDataOutputStream &stream ) const; | |
736 | void ReadFrom( wxDataInputStream &stream ); | |
737 | #endif // wxUSE_STREAMS | |
738 | ||
739 | wxInt32 m_x; | |
740 | wxInt32 m_y; | |
741 | wxInt32 m_width; | |
742 | wxInt32 m_height; | |
743 | }; | |
744 | ||
745 | inline wxRect2DInt::wxRect2DInt( const wxRect2DInt &r ) | |
746 | { | |
747 | m_x = r.m_x; | |
748 | m_y = r.m_y; | |
749 | m_width = r.m_width; | |
750 | m_height = r.m_height; | |
751 | } | |
752 | ||
753 | inline wxRect2DInt::wxRect2DInt( const wxPoint2DInt &a , const wxPoint2DInt &b) | |
754 | { | |
755 | m_x = wxMin( a.m_x , b.m_x ); | |
756 | m_y = wxMin( a.m_y , b.m_y ); | |
757 | m_width = abs( a.m_x - b.m_x ); | |
758 | m_height = abs( a.m_y - b.m_y ); | |
759 | } | |
760 | ||
761 | inline wxRect2DInt::wxRect2DInt( const wxPoint2DInt& pos, const wxSize& size) | |
762 | { | |
763 | m_x = pos.m_x; | |
764 | m_y = pos.m_y; | |
765 | m_width = size.x; | |
766 | m_height = size.y; | |
767 | } | |
768 | ||
769 | inline bool wxRect2DInt::operator == (const wxRect2DInt& rect) const | |
770 | { | |
771 | return (m_x==rect.m_x && m_y==rect.m_y && | |
772 | m_width==rect.m_width && m_height==rect.m_height); | |
773 | } | |
774 | ||
775 | inline bool wxRect2DInt::operator != (const wxRect2DInt& rect) const | |
776 | { | |
777 | return !(*this == rect); | |
778 | } | |
779 | ||
780 | class WXDLLIMPEXP_CORE wxTransform2D | |
781 | { | |
782 | public : | |
783 | virtual ~wxTransform2D() { } | |
784 | virtual void Transform( wxPoint2DInt* pt )const = 0; | |
785 | virtual void Transform( wxRect2DInt* r ) const; | |
786 | virtual wxPoint2DInt Transform( const wxPoint2DInt &pt ) const; | |
787 | virtual wxRect2DInt Transform( const wxRect2DInt &r ) const ; | |
788 | ||
789 | virtual void InverseTransform( wxPoint2DInt* pt ) const = 0; | |
790 | virtual void InverseTransform( wxRect2DInt* r ) const ; | |
791 | virtual wxPoint2DInt InverseTransform( const wxPoint2DInt &pt ) const ; | |
792 | virtual wxRect2DInt InverseTransform( const wxRect2DInt &r ) const ; | |
793 | }; | |
794 | ||
795 | ||
796 | #endif // wxUSE_GEOMETRY | |
797 | ||
798 | #endif // _WX_GEOMETRY_H_ |