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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: thread.h | |
3 | // Purpose: topic overview | |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows licence | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | /* | |
10 | NOTE: we explicitly don't name wxMutexGUIEnter() and wxMutexGUILeave() | |
11 | as they're not safe. See also ticket #10366. | |
12 | */ | |
13 | ||
14 | /** | |
15 | ||
16 | @page overview_thread Multithreading Overview | |
17 | ||
18 | @tableofcontents | |
19 | ||
20 | wxWidgets provides a complete set of classes encapsulating objects necessary in | |
21 | multi-threaded (MT) applications: the wxThread class itself and different | |
22 | synchronization objects: mutexes (see wxMutex) and critical sections (see | |
23 | wxCriticalSection) with conditions (see wxCondition). The thread API in | |
24 | wxWidgets resembles to POSIX1.c threads API (a.k.a. pthreads), although several | |
25 | functions have different names and some features inspired by Win32 thread API | |
26 | are there as well. | |
27 | ||
28 | These classes hopefully make writing MT programs easier and they also provide | |
29 | some extra error checking (compared to the native - be it Win32 or Posix - | |
30 | thread API), however it is still a non-trivial undertaking especially for large | |
31 | projects. Before starting an MT application (or starting to add MT features to | |
32 | an existing one) it is worth asking oneself if there is no easier and safer way | |
33 | to implement the same functionality. Of course, in some situations threads | |
34 | really make sense (classical example is a server application which launches a | |
35 | new thread for each new client), but in others it might be an overkill. On the | |
36 | other hand, the recent evolution of the computer hardware shows an important | |
37 | trend towards multi-core systems, which are better exploited using multiple | |
38 | threads (e.g. you may want to split a long task among as many threads as many | |
39 | CPU (cores) the system reports; see wxThread::GetCPUCount). | |
40 | ||
41 | To implement non-blocking operations @e without using multiple threads you have | |
42 | two possible implementation choices: | |
43 | ||
44 | - use wxIdleEvent (e.g. to perform a long calculation while updating a progress dialog) | |
45 | - do everything at once but call wxWindow::Update() or wxApp::YieldFor(wxEVT_CATEGORY_UI) | |
46 | periodically to update the screen. | |
47 | ||
48 | If instead you choose to use threads in your application, please read the | |
49 | following section of this overview. | |
50 | ||
51 | @see wxThread, wxThreadHelper, wxMutex, wxCriticalSection, wxCondition, | |
52 | wxSemaphore | |
53 | ||
54 | ||
55 | ||
56 | @section overview_thread_notes Important Notes for Multi-threaded Applications | |
57 | ||
58 | When writing a multi-threaded application, it is strongly recommended that | |
59 | <b>no secondary threads call GUI functions</b>. The design which uses one GUI | |
60 | thread and several worker threads which communicate with the main one using | |
61 | @b events is much more robust and will undoubtedly save you countless problems | |
62 | (example: under Win32 a thread can only access GDI objects such as pens, | |
63 | brushes, device contexts created by itself and not by the other threads). | |
64 | ||
65 | For communication between secondary threads and the main thread, you may use | |
66 | wxEvtHandler::QueueEvent or its short version ::wxQueueEvent. These functions | |
67 | have a thread-safe implementation so that they can be used as they are for | |
68 | sending events from one thread to another. However there is no built in method | |
69 | to send messages to the worker threads and you will need to use the available | |
70 | synchronization classes to implement the solution which suits your needs | |
71 | yourself. In particular, please note that it is not enough to derive your class | |
72 | from wxThread and wxEvtHandler to send messages to it: in fact, this does not | |
73 | work at all. You're instead encouraged to use wxThreadHelper as it greatly | |
74 | simplifies the communication and the sharing of resources. | |
75 | ||
76 | You should also look at the wxThread docs for important notes about secondary | |
77 | threads and their deletion. | |
78 | ||
79 | Last, remember that if wxEventLoopBase::YieldFor() is used directly or | |
80 | indirectly (e.g. through wxProgressDialog) in your code, then you may have both | |
81 | re-entrancy problems and also problems caused by the processing of events out | |
82 | of order. To resolve the last problem wxThreadEvent can be used: thanks to its | |
83 | implementation of the wxThreadEvent::GetEventCategory function wxThreadEvent | |
84 | classes in fact do not get processed by wxEventLoopBase::YieldFor() unless you | |
85 | specify the @c wxEVT_CATEGORY_THREAD flag. | |
86 | ||
87 | See also the @sample{thread} for a sample showing some simple interactions | |
88 | between the main and secondary threads. | |
89 | ||
90 | */ |