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1/////////////////////////////////////////////////////////////////////////////
2// Name: thread.h
3// Purpose: topic overview
4// Author: wxWidgets team
5// RCS-ID: $Id$
6// Licence: wxWindows licence
7/////////////////////////////////////////////////////////////////////////////
8
9/*
10 NOTE: we explicitly don't name wxMutexGUIEnter() and wxMutexGUILeave()
11 as they're not safe. See also ticket #10366.
12*/
13
14/**
15
16@page overview_thread Multithreading Overview
17
18@tableofcontents
19
20wxWidgets provides a complete set of classes encapsulating objects necessary in
21multi-threaded (MT) applications: the wxThread class itself and different
22synchronization objects: mutexes (see wxMutex) and critical sections (see
23wxCriticalSection) with conditions (see wxCondition). The thread API in
24wxWidgets resembles to POSIX1.c threads API (a.k.a. pthreads), although several
25functions have different names and some features inspired by Win32 thread API
26are there as well.
27
28These classes hopefully make writing MT programs easier and they also provide
29some extra error checking (compared to the native - be it Win32 or Posix -
30thread API), however it is still a non-trivial undertaking especially for large
31projects. Before starting an MT application (or starting to add MT features to
32an existing one) it is worth asking oneself if there is no easier and safer way
33to implement the same functionality. Of course, in some situations threads
34really make sense (classical example is a server application which launches a
35new thread for each new client), but in others it might be an overkill. On the
36other hand, the recent evolution of the computer hardware shows an important
37trend towards multi-core systems, which are better exploited using multiple
38threads (e.g. you may want to split a long task among as many threads as many
39CPU (cores) the system reports; see wxThread::GetCPUCount).
40
41To implement non-blocking operations @e without using multiple threads you have
42two possible implementation choices:
43
44- use wxIdleEvent (e.g. to perform a long calculation while updating a progress dialog)
45- do everything at once but call wxWindow::Update() or wxApp::YieldFor(wxEVT_CATEGORY_UI)
46 periodically to update the screen.
47
48If instead you choose to use threads in your application, please read the
49following section of this overview.
50
51@see wxThread, wxThreadHelper, wxMutex, wxCriticalSection, wxCondition,
52 wxSemaphore
53
54
55
56@section overview_thread_notes Important Notes for Multi-threaded Applications
57
58When writing a multi-threaded application, it is strongly recommended that
59<b>no secondary threads call GUI functions</b>. The design which uses one GUI
60thread and several worker threads which communicate with the main one using
61@b events is much more robust and will undoubtedly save you countless problems
62(example: under Win32 a thread can only access GDI objects such as pens,
63brushes, device contexts created by itself and not by the other threads).
64
65For communication between secondary threads and the main thread, you may use
66wxEvtHandler::QueueEvent or its short version ::wxQueueEvent. These functions
67have a thread-safe implementation so that they can be used as they are for
68sending events from one thread to another. However there is no built in method
69to send messages to the worker threads and you will need to use the available
70synchronization classes to implement the solution which suits your needs
71yourself. In particular, please note that it is not enough to derive your class
72from wxThread and wxEvtHandler to send messages to it: in fact, this does not
73work at all. You're instead encouraged to use wxThreadHelper as it greatly
74simplifies the communication and the sharing of resources.
75
76You should also look at the wxThread docs for important notes about secondary
77threads and their deletion.
78
79Last, remember that if wxEventLoopBase::YieldFor() is used directly or
80indirectly (e.g. through wxProgressDialog) in your code, then you may have both
81re-entrancy problems and also problems caused by the processing of events out
82of order. To resolve the last problem wxThreadEvent can be used: thanks to its
83implementation of the wxThreadEvent::GetEventCategory function wxThreadEvent
84classes in fact do not get processed by wxEventLoopBase::YieldFor() unless you
85specify the @c wxEVT_CATEGORY_THREAD flag.
86
87See also the @sample{thread} for a sample showing some simple interactions
88between the main and secondary threads.
89
90*/