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1/////////////////////////////////////////////////////////////////////////////
2// Name: wx/thread.h
3// Purpose: Thread API
4// Author: Guilhem Lavaux
5// Modified by: Vadim Zeitlin (modifications partly inspired by omnithreads
6// package from Olivetti & Oracle Research Laboratory)
7// Created: 04/13/98
8// RCS-ID: $Id$
9// Copyright: (c) Guilhem Lavaux
10// Licence: wxWindows licence
11/////////////////////////////////////////////////////////////////////////////
12
13#ifndef _WX_THREAD_H_
14#define _WX_THREAD_H_
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// get the value of wxUSE_THREADS configuration flag
21#include "wx/defs.h"
22
23#if wxUSE_THREADS
24
25// ----------------------------------------------------------------------------
26// constants
27// ----------------------------------------------------------------------------
28
29enum wxMutexError
30{
31 wxMUTEX_NO_ERROR = 0, // operation completed successfully
32 wxMUTEX_INVALID, // mutex hasn't been initialized
33 wxMUTEX_DEAD_LOCK, // mutex is already locked by the calling thread
34 wxMUTEX_BUSY, // mutex is already locked by another thread
35 wxMUTEX_UNLOCKED, // attempt to unlock a mutex which is not locked
36 wxMUTEX_TIMEOUT, // LockTimeout() has timed out
37 wxMUTEX_MISC_ERROR // any other error
38};
39
40enum wxCondError
41{
42 wxCOND_NO_ERROR = 0,
43 wxCOND_INVALID,
44 wxCOND_TIMEOUT, // WaitTimeout() has timed out
45 wxCOND_MISC_ERROR
46};
47
48enum wxSemaError
49{
50 wxSEMA_NO_ERROR = 0,
51 wxSEMA_INVALID, // semaphore hasn't been initialized successfully
52 wxSEMA_BUSY, // returned by TryWait() if Wait() would block
53 wxSEMA_TIMEOUT, // returned by WaitTimeout()
54 wxSEMA_OVERFLOW, // Post() would increase counter past the max
55 wxSEMA_MISC_ERROR
56};
57
58enum wxThreadError
59{
60 wxTHREAD_NO_ERROR = 0, // No error
61 wxTHREAD_NO_RESOURCE, // No resource left to create a new thread
62 wxTHREAD_RUNNING, // The thread is already running
63 wxTHREAD_NOT_RUNNING, // The thread isn't running
64 wxTHREAD_KILLED, // Thread we waited for had to be killed
65 wxTHREAD_MISC_ERROR // Some other error
66};
67
68enum wxThreadKind
69{
70 wxTHREAD_DETACHED,
71 wxTHREAD_JOINABLE
72};
73
74// defines the interval of priority
75enum
76{
77 WXTHREAD_MIN_PRIORITY = 0u,
78 WXTHREAD_DEFAULT_PRIORITY = 50u,
79 WXTHREAD_MAX_PRIORITY = 100u
80};
81
82// There are 2 types of mutexes: normal mutexes and recursive ones. The attempt
83// to lock a normal mutex by a thread which already owns it results in
84// undefined behaviour (it always works under Windows, it will almost always
85// result in a deadlock under Unix). Locking a recursive mutex in such
86// situation always succeeds and it must be unlocked as many times as it has
87// been locked.
88//
89// However recursive mutexes have several important drawbacks: first, in the
90// POSIX implementation, they're less efficient. Second, and more importantly,
91// they CAN NOT BE USED WITH CONDITION VARIABLES under Unix! Using them with
92// wxCondition will work under Windows and some Unices (notably Linux) but will
93// deadlock under other Unix versions (e.g. Solaris). As it might be difficult
94// to ensure that a recursive mutex is not used with wxCondition, it is a good
95// idea to avoid using recursive mutexes at all. Also, the last problem with
96// them is that some (older) Unix versions don't support this at all -- which
97// results in a configure warning when building and a deadlock when using them.
98enum wxMutexType
99{
100 // normal mutex: try to always use this one
101 wxMUTEX_DEFAULT,
102
103 // recursive mutex: don't use these ones with wxCondition
104 wxMUTEX_RECURSIVE
105};
106
107// forward declarations
108class WXDLLIMPEXP_FWD_BASE wxThreadHelper;
109class WXDLLIMPEXP_FWD_BASE wxConditionInternal;
110class WXDLLIMPEXP_FWD_BASE wxMutexInternal;
111class WXDLLIMPEXP_FWD_BASE wxSemaphoreInternal;
112class WXDLLIMPEXP_FWD_BASE wxThreadInternal;
113
114// ----------------------------------------------------------------------------
115// A mutex object is a synchronization object whose state is set to signaled
116// when it is not owned by any thread, and nonsignaled when it is owned. Its
117// name comes from its usefulness in coordinating mutually-exclusive access to
118// a shared resource. Only one thread at a time can own a mutex object.
119// ----------------------------------------------------------------------------
120
121// you should consider wxMutexLocker whenever possible instead of directly
122// working with wxMutex class - it is safer
123class WXDLLIMPEXP_BASE wxMutex
124{
125public:
126 // constructor & destructor
127 // ------------------------
128
129 // create either default (always safe) or recursive mutex
130 wxMutex(wxMutexType mutexType = wxMUTEX_DEFAULT);
131
132 // destroys the mutex kernel object
133 ~wxMutex();
134
135 // test if the mutex has been created successfully
136 bool IsOk() const;
137
138 // mutex operations
139 // ----------------
140
141 // Lock the mutex, blocking on it until it is unlocked by the other thread.
142 // The result of locking a mutex already locked by the current thread
143 // depend on the mutex type.
144 //
145 // The caller must call Unlock() later if Lock() returned wxMUTEX_NO_ERROR.
146 wxMutexError Lock();
147
148 // Same as Lock() but return wxMUTEX_TIMEOUT if the mutex can't be locked
149 // during the given number of milliseconds
150 wxMutexError LockTimeout(unsigned long ms);
151
152 // Try to lock the mutex: if it is currently locked, return immediately
153 // with an error. Otherwise the caller must call Unlock().
154 wxMutexError TryLock();
155
156 // Unlock the mutex. It is an error to unlock an already unlocked mutex
157 wxMutexError Unlock();
158
159protected:
160 wxMutexInternal *m_internal;
161
162 friend class wxConditionInternal;
163
164 DECLARE_NO_COPY_CLASS(wxMutex)
165};
166
167// a helper class which locks the mutex in the ctor and unlocks it in the dtor:
168// this ensures that mutex is always unlocked, even if the function returns or
169// throws an exception before it reaches the end
170class WXDLLIMPEXP_BASE wxMutexLocker
171{
172public:
173 // lock the mutex in the ctor
174 wxMutexLocker(wxMutex& mutex)
175 : m_isOk(false), m_mutex(mutex)
176 { m_isOk = ( m_mutex.Lock() == wxMUTEX_NO_ERROR ); }
177
178 // returns true if mutex was successfully locked in ctor
179 bool IsOk() const
180 { return m_isOk; }
181
182 // unlock the mutex in dtor
183 ~wxMutexLocker()
184 { if ( IsOk() ) m_mutex.Unlock(); }
185
186private:
187 // no assignment operator nor copy ctor
188 wxMutexLocker(const wxMutexLocker&);
189 wxMutexLocker& operator=(const wxMutexLocker&);
190
191 bool m_isOk;
192 wxMutex& m_mutex;
193};
194
195// ----------------------------------------------------------------------------
196// Critical section: this is the same as mutex but is only visible to the
197// threads of the same process. For the platforms which don't have native
198// support for critical sections, they're implemented entirely in terms of
199// mutexes.
200//
201// NB: wxCriticalSection object does not allocate any memory in its ctor
202// which makes it possible to have static globals of this class
203// ----------------------------------------------------------------------------
204
205// in order to avoid any overhead under platforms where critical sections are
206// just mutexes make all wxCriticalSection class functions inline
207#if !defined(__WXMSW__)
208 #define wxCRITSECT_IS_MUTEX 1
209
210#ifdef __WXMAC__
211 #define wxCRITSECT_INLINE
212#else
213 #define wxCRITSECT_INLINE inline
214#endif
215#else // MSW
216 #define wxCRITSECT_IS_MUTEX 0
217
218 #define wxCRITSECT_INLINE
219#endif // MSW/!MSW
220
221enum wxCriticalSectionType
222{
223 // recursive critical section
224 wxCRITSEC_DEFAULT,
225
226 // non-recursive critical section
227 wxCRITSEC_NON_RECURSIVE
228};
229
230// you should consider wxCriticalSectionLocker whenever possible instead of
231// directly working with wxCriticalSection class - it is safer
232class WXDLLIMPEXP_BASE wxCriticalSection
233{
234public:
235 // ctor & dtor
236 wxCRITSECT_INLINE wxCriticalSection( wxCriticalSectionType critSecType = wxCRITSEC_DEFAULT );
237 wxCRITSECT_INLINE ~wxCriticalSection();
238 // enter the section (the same as locking a mutex)
239 wxCRITSECT_INLINE void Enter();
240
241 // leave the critical section (same as unlocking a mutex)
242 wxCRITSECT_INLINE void Leave();
243
244private:
245#if wxCRITSECT_IS_MUTEX
246 wxMutex m_mutex;
247#elif defined(__WXMSW__)
248 // we can't allocate any memory in the ctor, so use placement new -
249 // unfortunately, we have to hardcode the sizeof() here because we can't
250 // include windows.h from this public header and we also have to use the
251 // union to force the correct (i.e. maximal) alignment
252 //
253 // if CRITICAL_SECTION size changes in Windows, you'll get an assert from
254 // thread.cpp and will need to increase the buffer size
255 //
256 // finally, we need this typedef instead of declaring m_buffer directly
257 // because otherwise the assert mentioned above wouldn't compile with some
258 // compilers (notably CodeWarrior 8)
259#ifdef __WIN64__
260 typedef char wxCritSectBuffer[40];
261#else // __WIN32__
262 typedef char wxCritSectBuffer[24];
263#endif
264 union
265 {
266 unsigned long m_dummy1;
267 void *m_dummy2;
268
269 wxCritSectBuffer m_buffer;
270 };
271#endif // Unix&OS2/Win32
272
273 DECLARE_NO_COPY_CLASS(wxCriticalSection)
274};
275
276#if wxCRITSECT_IS_MUTEX && !defined(__WXMAC__)
277 // implement wxCriticalSection using mutexes
278 inline wxCriticalSection::wxCriticalSection( wxCriticalSectionType critSecType )
279 : m_mutex( critSecType == wxCRITSEC_DEFAULT ? wxMUTEX_RECURSIVE : wxMUTEX_DEFAULT ) { }
280 inline wxCriticalSection::~wxCriticalSection() { }
281
282 inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); }
283 inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); }
284#endif // wxCRITSECT_IS_MUTEX
285
286#undef wxCRITSECT_INLINE
287#undef wxCRITSECT_IS_MUTEX
288
289// wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is
290// to mutexes
291class WXDLLIMPEXP_BASE wxCriticalSectionLocker
292{
293public:
294 wxCriticalSectionLocker(wxCriticalSection& cs)
295 : m_critsect(cs)
296 {
297 m_critsect.Enter();
298 }
299
300 ~wxCriticalSectionLocker()
301 {
302 m_critsect.Leave();
303 }
304
305private:
306 wxCriticalSection& m_critsect;
307
308 DECLARE_NO_COPY_CLASS(wxCriticalSectionLocker)
309};
310
311// ----------------------------------------------------------------------------
312// wxCondition models a POSIX condition variable which allows one (or more)
313// thread(s) to wait until some condition is fulfilled
314// ----------------------------------------------------------------------------
315
316class WXDLLIMPEXP_BASE wxCondition
317{
318public:
319 // Each wxCondition object is associated with a (single) wxMutex object.
320 // The mutex object MUST be locked before calling Wait()
321 wxCondition(wxMutex& mutex);
322
323 // dtor is not virtual, don't use this class polymorphically
324 ~wxCondition();
325
326 // return true if the condition has been created successfully
327 bool IsOk() const;
328
329 // NB: the associated mutex MUST be locked beforehand by the calling thread
330 //
331 // it atomically releases the lock on the associated mutex
332 // and starts waiting to be woken up by a Signal()/Broadcast()
333 // once its signaled, then it will wait until it can reacquire
334 // the lock on the associated mutex object, before returning.
335 wxCondError Wait();
336
337 // exactly as Wait() except that it may also return if the specified
338 // timeout elapses even if the condition hasn't been signalled: in this
339 // case, the return value is false, otherwise (i.e. in case of a normal
340 // return) it is true
341 //
342 // the timeout parameter specifies an interval that needs to be waited for
343 // in milliseconds
344 wxCondError WaitTimeout(unsigned long milliseconds);
345
346 // NB: the associated mutex may or may not be locked by the calling thread
347 //
348 // this method unblocks one thread if any are blocking on the condition.
349 // if no thread is blocking in Wait(), then the signal is NOT remembered
350 // The thread which was blocking on Wait() will then reacquire the lock
351 // on the associated mutex object before returning
352 wxCondError Signal();
353
354 // NB: the associated mutex may or may not be locked by the calling thread
355 //
356 // this method unblocks all threads if any are blocking on the condition.
357 // if no thread is blocking in Wait(), then the signal is NOT remembered
358 // The threads which were blocking on Wait() will then reacquire the lock
359 // on the associated mutex object before returning.
360 wxCondError Broadcast();
361
362
363#if WXWIN_COMPATIBILITY_2_6
364 // deprecated version, don't use
365 wxDEPRECATED( bool Wait(unsigned long milliseconds) );
366#endif // WXWIN_COMPATIBILITY_2_6
367
368private:
369 wxConditionInternal *m_internal;
370
371 DECLARE_NO_COPY_CLASS(wxCondition)
372};
373
374#if WXWIN_COMPATIBILITY_2_6
375 inline bool wxCondition::Wait(unsigned long milliseconds)
376 { return WaitTimeout(milliseconds) == wxCOND_NO_ERROR; }
377#endif // WXWIN_COMPATIBILITY_2_6
378
379// ----------------------------------------------------------------------------
380// wxSemaphore: a counter limiting the number of threads concurrently accessing
381// a shared resource
382// ----------------------------------------------------------------------------
383
384class WXDLLIMPEXP_BASE wxSemaphore
385{
386public:
387 // specifying a maxcount of 0 actually makes wxSemaphore behave as if there
388 // is no upper limit, if maxcount is 1 the semaphore behaves as a mutex
389 wxSemaphore( int initialcount = 0, int maxcount = 0 );
390
391 // dtor is not virtual, don't use this class polymorphically
392 ~wxSemaphore();
393
394 // return true if the semaphore has been created successfully
395 bool IsOk() const;
396
397 // wait indefinitely, until the semaphore count goes beyond 0
398 // and then decrement it and return (this method might have been called
399 // Acquire())
400 wxSemaError Wait();
401
402 // same as Wait(), but does not block, returns wxSEMA_NO_ERROR if
403 // successful and wxSEMA_BUSY if the count is currently zero
404 wxSemaError TryWait();
405
406 // same as Wait(), but as a timeout limit, returns wxSEMA_NO_ERROR if the
407 // semaphore was acquired and wxSEMA_TIMEOUT if the timeout has elapsed
408 wxSemaError WaitTimeout(unsigned long milliseconds);
409
410 // increments the semaphore count and signals one of the waiting threads
411 wxSemaError Post();
412
413private:
414 wxSemaphoreInternal *m_internal;
415
416 DECLARE_NO_COPY_CLASS(wxSemaphore)
417};
418
419// ----------------------------------------------------------------------------
420// wxThread: class encapsulating a thread of execution
421// ----------------------------------------------------------------------------
422
423// there are two different kinds of threads: joinable and detached (default)
424// ones. Only joinable threads can return a return code and only detached
425// threads auto-delete themselves - the user should delete the joinable
426// threads manually.
427
428// NB: in the function descriptions the words "this thread" mean the thread
429// created by the wxThread object while "main thread" is the thread created
430// during the process initialization (a.k.a. the GUI thread)
431
432// On VMS thread pointers are 64 bits (also needed for other systems???
433#ifdef __VMS
434 typedef unsigned long long wxThreadIdType;
435#else
436 typedef unsigned long wxThreadIdType;
437#endif
438
439class WXDLLIMPEXP_BASE wxThread
440{
441public:
442 // the return type for the thread function
443 typedef void *ExitCode;
444
445 // static functions
446 // Returns the wxThread object for the calling thread. NULL is returned
447 // if the caller is the main thread (but it's recommended to use
448 // IsMain() and only call This() for threads other than the main one
449 // because NULL is also returned on error). If the thread wasn't
450 // created with wxThread class, the returned value is undefined.
451 static wxThread *This();
452
453 // Returns true if current thread is the main thread.
454 static bool IsMain();
455
456 // Release the rest of our time slice letting the other threads run
457 static void Yield();
458
459 // Sleep during the specified period of time in milliseconds
460 //
461 // This is the same as wxMilliSleep().
462 static void Sleep(unsigned long milliseconds);
463
464 // get the number of system CPUs - useful with SetConcurrency()
465 // (the "best" value for it is usually number of CPUs + 1)
466 //
467 // Returns -1 if unknown, number of CPUs otherwise
468 static int GetCPUCount();
469
470 // Get the platform specific thread ID and return as a long. This
471 // can be used to uniquely identify threads, even if they are not
472 // wxThreads. This is used by wxPython.
473 static wxThreadIdType GetCurrentId();
474
475 // sets the concurrency level: this is, roughly, the number of threads
476 // the system tries to schedule to run in parallel. 0 means the
477 // default value (usually acceptable, but may not yield the best
478 // performance for this process)
479 //
480 // Returns true on success, false otherwise (if not implemented, for
481 // example)
482 static bool SetConcurrency(size_t level);
483
484 // constructor only creates the C++ thread object and doesn't create (or
485 // start) the real thread
486 wxThread(wxThreadKind kind = wxTHREAD_DETACHED);
487
488 // functions that change the thread state: all these can only be called
489 // from _another_ thread (typically the thread that created this one, e.g.
490 // the main thread), not from the thread itself
491
492 // create a new thread and optionally set the stack size on
493 // platforms that support that - call Run() to start it
494 // (special cased for watcom which won't accept 0 default)
495
496 wxThreadError Create(unsigned int stackSize = 0);
497
498 // starts execution of the thread - from the moment Run() is called
499 // the execution of wxThread::Entry() may start at any moment, caller
500 // shouldn't suppose that it starts after (or before) Run() returns.
501 wxThreadError Run();
502
503 // stops the thread if it's running and deletes the wxThread object if
504 // this is a detached thread freeing its memory - otherwise (for
505 // joinable threads) you still need to delete wxThread object
506 // yourself.
507 //
508 // this function only works if the thread calls TestDestroy()
509 // periodically - the thread will only be deleted the next time it
510 // does it!
511 //
512 // will fill the rc pointer with the thread exit code if it's !NULL
513 wxThreadError Delete(ExitCode *rc = (ExitCode *)NULL);
514
515 // waits for a joinable thread to finish and returns its exit code
516 //
517 // Returns (ExitCode)-1 on error (for example, if the thread is not
518 // joinable)
519 ExitCode Wait();
520
521 // kills the thread without giving it any chance to clean up - should
522 // not be used under normal circumstances, use Delete() instead.
523 // It is a dangerous function that should only be used in the most
524 // extreme cases!
525 //
526 // The wxThread object is deleted by Kill() if the thread is
527 // detachable, but you still have to delete it manually for joinable
528 // threads.
529 wxThreadError Kill();
530
531 // pause a running thread: as Delete(), this only works if the thread
532 // calls TestDestroy() regularly
533 wxThreadError Pause();
534
535 // resume a paused thread
536 wxThreadError Resume();
537
538 // priority
539 // Sets the priority to "prio": see WXTHREAD_XXX_PRIORITY constants
540 //
541 // NB: the priority can only be set before the thread is created
542 void SetPriority(unsigned int prio);
543
544 // Get the current priority.
545 unsigned int GetPriority() const;
546
547 // thread status inquiries
548 // Returns true if the thread is alive: i.e. running or suspended
549 bool IsAlive() const;
550 // Returns true if the thread is running (not paused, not killed).
551 bool IsRunning() const;
552 // Returns true if the thread is suspended
553 bool IsPaused() const;
554
555 // is the thread of detached kind?
556 bool IsDetached() const { return m_isDetached; }
557
558 // Get the thread ID - a platform dependent number which uniquely
559 // identifies a thread inside a process
560 wxThreadIdType GetId() const;
561
562 // called when the thread exits - in the context of this thread
563 //
564 // NB: this function will not be called if the thread is Kill()ed
565 virtual void OnExit() { }
566
567 // Returns true if the thread was asked to terminate: this function should
568 // be called by the thread from time to time, otherwise the main thread
569 // will be left forever in Delete()!
570 virtual bool TestDestroy();
571
572 // dtor is public, but the detached threads should never be deleted - use
573 // Delete() instead (or leave the thread terminate by itself)
574 virtual ~wxThread();
575
576protected:
577 // exits from the current thread - can be called only from this thread
578 void Exit(ExitCode exitcode = 0);
579
580 // entry point for the thread - called by Run() and executes in the context
581 // of this thread.
582 virtual void *Entry() = 0;
583
584private:
585 // no copy ctor/assignment operator
586 wxThread(const wxThread&);
587 wxThread& operator=(const wxThread&);
588
589 friend class wxThreadInternal;
590
591 // the (platform-dependent) thread class implementation
592 wxThreadInternal *m_internal;
593
594 // protects access to any methods of wxThreadInternal object
595 wxCriticalSection m_critsect;
596
597 // true if the thread is detached, false if it is joinable
598 bool m_isDetached;
599};
600
601// wxThreadHelperThread class
602// --------------------------
603
604class WXDLLIMPEXP_BASE wxThreadHelperThread : public wxThread
605{
606public:
607 // constructor only creates the C++ thread object and doesn't create (or
608 // start) the real thread
609 wxThreadHelperThread(wxThreadHelper& owner, wxThreadKind kind)
610 : wxThread(kind), m_owner(owner)
611 { }
612
613protected:
614 // entry point for the thread -- calls Entry() in owner.
615 virtual void *Entry();
616
617private:
618 // the owner of the thread
619 wxThreadHelper& m_owner;
620
621 // no copy ctor/assignment operator
622 wxThreadHelperThread(const wxThreadHelperThread&);
623 wxThreadHelperThread& operator=(const wxThreadHelperThread&);
624};
625
626// ----------------------------------------------------------------------------
627// wxThreadHelper: this class implements the threading logic to run a
628// background task in another object (such as a window). It is a mix-in: just
629// derive from it to implement a threading background task in your class.
630// ----------------------------------------------------------------------------
631
632class WXDLLIMPEXP_BASE wxThreadHelper
633{
634private:
635 void KillThread()
636 {
637 // If detached thread is about to finish, it will set
638 // m_thread to NULL so don't delete it then
639 // But if KillThread is called before detached thread
640 // sets it to NULL, then the thread object still
641 // exists and can be killed
642 wxCriticalSectionLocker locker(m_critSection);
643
644 if ( m_thread )
645 {
646 m_thread->Kill();
647
648 if ( m_kind == wxTHREAD_JOINABLE )
649 delete m_thread;
650
651 m_thread = NULL;
652 }
653 }
654
655public:
656 // constructor only initializes m_thread to NULL
657 wxThreadHelper(wxThreadKind kind = wxTHREAD_JOINABLE)
658 : m_thread(NULL), m_kind(kind) { }
659
660 // destructor deletes m_thread
661 virtual ~wxThreadHelper() { KillThread(); }
662
663 // create a new thread (and optionally set the stack size on platforms that
664 // support/need that), call Run() to start it
665 wxThreadError Create(unsigned int stackSize = 0)
666 {
667 KillThread();
668
669 m_thread = new wxThreadHelperThread(*this, m_kind);
670
671 return m_thread->Create(stackSize);
672 }
673
674 // entry point for the thread - called by Run() and executes in the context
675 // of this thread.
676 virtual void *Entry() = 0;
677
678 // returns a pointer to the thread which can be used to call Run()
679 wxThread *GetThread() const
680 {
681 wxCriticalSectionLocker locker((wxCriticalSection&)m_critSection);
682
683 wxThread* thread = m_thread;
684
685 return thread;
686 }
687
688protected:
689 wxThread *m_thread;
690 wxThreadKind m_kind;
691 wxCriticalSection m_critSection; // To guard the m_thread variable
692
693 friend class wxThreadHelperThread;
694};
695
696// call Entry() in owner, put it down here to avoid circular declarations
697inline void *wxThreadHelperThread::Entry()
698{
699 void * const result = m_owner.Entry();
700
701 wxCriticalSectionLocker locker(m_owner.m_critSection);
702
703 // Detached thread will be deleted after returning, so make sure
704 // wxThreadHelper::GetThread will not return an invalid pointer.
705 // And that wxThreadHelper::KillThread will not try to kill
706 // an already deleted thread
707 if ( m_owner.m_kind == wxTHREAD_DETACHED )
708 m_owner.m_thread = NULL;
709
710 return result;
711}
712
713// ----------------------------------------------------------------------------
714// Automatic initialization
715// ----------------------------------------------------------------------------
716
717// GUI mutex handling.
718void WXDLLIMPEXP_BASE wxMutexGuiEnter();
719void WXDLLIMPEXP_BASE wxMutexGuiLeave();
720
721// macros for entering/leaving critical sections which may be used without
722// having to take them inside "#if wxUSE_THREADS"
723#define wxENTER_CRIT_SECT(cs) (cs).Enter()
724#define wxLEAVE_CRIT_SECT(cs) (cs).Leave()
725#define wxCRIT_SECT_DECLARE(cs) static wxCriticalSection cs
726#define wxCRIT_SECT_DECLARE_MEMBER(cs) wxCriticalSection cs
727#define wxCRIT_SECT_LOCKER(name, cs) wxCriticalSectionLocker name(cs)
728
729// function for checking if we're in the main thread which may be used whether
730// wxUSE_THREADS is 0 or 1
731inline bool wxIsMainThread() { return wxThread::IsMain(); }
732
733#else // !wxUSE_THREADS
734
735// no thread support
736inline void wxMutexGuiEnter() { }
737inline void wxMutexGuiLeave() { }
738
739// macros for entering/leaving critical sections which may be used without
740// having to take them inside "#if wxUSE_THREADS"
741// (the implementation uses dummy structs to force semicolon after the macro)
742#define wxENTER_CRIT_SECT(cs) do {} while (0)
743#define wxLEAVE_CRIT_SECT(cs) do {} while (0)
744#define wxCRIT_SECT_DECLARE(cs) struct wxDummyCS##cs
745#define wxCRIT_SECT_DECLARE_MEMBER(cs) struct wxDummyCSMember##cs
746#define wxCRIT_SECT_LOCKER(name, cs) struct wxDummyCSLocker##name
747
748// if there is only one thread, it is always the main one
749inline bool wxIsMainThread() { return true; }
750
751#endif // wxUSE_THREADS/!wxUSE_THREADS
752
753// mark part of code as being a critical section: this macro declares a
754// critical section with the given name and enters it immediately and leaves
755// it at the end of the current scope
756//
757// example:
758//
759// int Count()
760// {
761// static int s_counter = 0;
762//
763// wxCRITICAL_SECTION(counter);
764//
765// return ++s_counter;
766// }
767//
768// this function is MT-safe in presence of the threads but there is no
769// overhead when the library is compiled without threads
770#define wxCRITICAL_SECTION(name) \
771 wxCRIT_SECT_DECLARE(s_cs##name); \
772 wxCRIT_SECT_LOCKER(cs##name##Locker, s_cs##name)
773
774// automatically lock GUI mutex in ctor and unlock it in dtor
775class WXDLLIMPEXP_BASE wxMutexGuiLocker
776{
777public:
778 wxMutexGuiLocker() { wxMutexGuiEnter(); }
779 ~wxMutexGuiLocker() { wxMutexGuiLeave(); }
780};
781
782// -----------------------------------------------------------------------------
783// implementation only until the end of file
784// -----------------------------------------------------------------------------
785
786#if wxUSE_THREADS
787
788#if defined(__WXMSW__) || defined(__OS2__) || defined(__EMX__)
789 // unlock GUI if there are threads waiting for and lock it back when
790 // there are no more of them - should be called periodically by the main
791 // thread
792 extern void WXDLLIMPEXP_BASE wxMutexGuiLeaveOrEnter();
793
794 // returns true if the main thread has GUI lock
795 extern bool WXDLLIMPEXP_BASE wxGuiOwnedByMainThread();
796
797 // wakes up the main thread if it's sleeping inside ::GetMessage()
798 extern void WXDLLIMPEXP_BASE wxWakeUpMainThread();
799
800 // return true if the main thread is waiting for some other to terminate:
801 // wxApp then should block all "dangerous" messages
802 extern bool WXDLLIMPEXP_BASE wxIsWaitingForThread();
803#endif // MSW, OS/2
804
805#endif // wxUSE_THREADS
806
807#endif // _WX_THREAD_H_