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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: dcmemory.h | |
3 | // Purpose: interface of wxMemoryDC | |
4 | // Author: wxWidgets team | |
5 | // Licence: wxWindows licence | |
6 | ///////////////////////////////////////////////////////////////////////////// | |
7 | ||
8 | /** | |
9 | @class wxMemoryDC | |
10 | ||
11 | A memory device context provides a means to draw graphics onto a bitmap. | |
12 | When drawing in to a mono-bitmap, using @c wxWHITE, @c wxWHITE_PEN and | |
13 | @c wxWHITE_BRUSH will draw the background colour (i.e. 0) whereas all other | |
14 | colours will draw the foreground colour (i.e. 1). | |
15 | ||
16 | A bitmap must be selected into the new memory DC before it may be used for | |
17 | anything. Typical usage is as follows: | |
18 | ||
19 | @code | |
20 | // Create a memory DC | |
21 | wxMemoryDC temp_dc; | |
22 | temp_dc.SelectObject(test_bitmap); | |
23 | ||
24 | // We can now draw into the memory DC... | |
25 | // Copy from this DC to another DC. | |
26 | old_dc.Blit(250, 50, BITMAP_WIDTH, BITMAP_HEIGHT, temp_dc, 0, 0); | |
27 | @endcode | |
28 | ||
29 | Note that the memory DC must be deleted (or the bitmap selected out of it) | |
30 | before a bitmap can be reselected into another memory DC. | |
31 | ||
32 | And, before performing any other operations on the bitmap data, the bitmap | |
33 | must be selected out of the memory DC: | |
34 | ||
35 | @code | |
36 | temp_dc.SelectObject(wxNullBitmap); | |
37 | @endcode | |
38 | ||
39 | This happens automatically when wxMemoryDC object goes out of scope. | |
40 | ||
41 | @library{wxcore} | |
42 | @category{dc} | |
43 | ||
44 | @see wxBitmap, wxDC | |
45 | */ | |
46 | class wxMemoryDC : public wxDC | |
47 | { | |
48 | public: | |
49 | /** | |
50 | Constructs a new memory device context. | |
51 | ||
52 | Use the wxDC::IsOk() member to test whether the constructor was | |
53 | successful in creating a usable device context. Don't forget to select | |
54 | a bitmap into the DC before drawing on it. | |
55 | */ | |
56 | wxMemoryDC(); | |
57 | ||
58 | /** | |
59 | Constructs a new memory device context having the same characteristics | |
60 | as the given existing device context. | |
61 | ||
62 | This constructor creates a memory device context @e compatible with @a | |
63 | dc in wxMSW, the argument is ignored in the other ports. If @a dc is | |
64 | @NULL, a device context compatible with the screen is created, just as | |
65 | with the default constructor. | |
66 | */ | |
67 | wxMemoryDC(wxDC *dc); | |
68 | ||
69 | /** | |
70 | Constructs a new memory device context and calls SelectObject() with | |
71 | the given bitmap. | |
72 | ||
73 | Use the wxDC::IsOk() member to test whether the constructor was | |
74 | successful in creating a usable device context. | |
75 | */ | |
76 | wxMemoryDC(wxBitmap& bitmap); | |
77 | ||
78 | /** | |
79 | Works exactly like SelectObjectAsSource() but this is the function you | |
80 | should use when you select a bitmap because you want to modify it, e.g. | |
81 | drawing on this DC. | |
82 | ||
83 | Using SelectObjectAsSource() when modifying the bitmap may incur some | |
84 | problems related to wxBitmap being a reference counted object (see | |
85 | @ref overview_refcount). | |
86 | ||
87 | Before using the updated bitmap data, make sure to select it out of | |
88 | context first either by selecting ::wxNullBitmap into the device | |
89 | context or destroying the device context entirely. | |
90 | ||
91 | If the bitmap is already selected in this device context, nothing is | |
92 | done. If it is selected in another context, the function asserts and | |
93 | drawing on the bitmap won't work correctly. | |
94 | ||
95 | @see wxDC::DrawBitmap() | |
96 | */ | |
97 | void SelectObject(wxBitmap& bitmap); | |
98 | ||
99 | /** | |
100 | Selects the given bitmap into the device context, to use as the memory | |
101 | bitmap. Selecting the bitmap into a memory DC allows you to draw into | |
102 | the DC (and therefore the bitmap) and also to use wxDC::Blit() to copy | |
103 | the bitmap to a window. For this purpose, you may find wxDC::DrawIcon() | |
104 | easier to use instead. | |
105 | ||
106 | If the argument is ::wxNullBitmap (or some other uninitialised wxBitmap) | |
107 | the current bitmap is selected out of the device context, and the | |
108 | original bitmap restored, allowing the current bitmap to be destroyed | |
109 | safely. | |
110 | */ | |
111 | void SelectObjectAsSource(const wxBitmap& bitmap); | |
112 | }; | |
113 |