]>
Commit | Line | Data |
---|---|---|
1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: rgncmn.cpp | |
3 | // Purpose: Methods of wxRegion that have a generic implementation | |
4 | // Author: Robin Dunn | |
5 | // Modified by: | |
6 | // Created: 27-Mar-2003 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Robin Dunn | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) | |
13 | #pragma implementation "rgncmn.h" | |
14 | #endif | |
15 | ||
16 | ||
17 | // For compilers that support precompilation, includes "wx.h". | |
18 | #include "wx/wxprec.h" | |
19 | ||
20 | #ifdef __BORLANDC__ | |
21 | #pragma hdrstop | |
22 | #endif | |
23 | ||
24 | #include "wx/region.h" | |
25 | #include "wx/bitmap.h" | |
26 | #if wxUSE_IMAGE | |
27 | #include "wx/image.h" | |
28 | #endif | |
29 | #include "wx/dcmemory.h" | |
30 | ||
31 | ||
32 | //--------------------------------------------------------------------------- | |
33 | ||
34 | ||
35 | ||
36 | wxBitmap wxRegion::ConvertToBitmap() const | |
37 | { | |
38 | wxRect box = GetBox(); | |
39 | wxBitmap bmp(box.GetRight(), box.GetBottom()); | |
40 | wxMemoryDC dc; | |
41 | dc.SelectObject(bmp); | |
42 | dc.SetBackground(*wxBLACK_BRUSH); | |
43 | dc.Clear(); | |
44 | dc.SetClippingRegion(*this); | |
45 | dc.SetBackground(*wxWHITE_BRUSH); | |
46 | dc.Clear(); | |
47 | dc.SelectObject(wxNullBitmap); | |
48 | return bmp; | |
49 | } | |
50 | ||
51 | //--------------------------------------------------------------------------- | |
52 | ||
53 | bool wxRegion::Union(const wxBitmap& bmp, | |
54 | const wxColour& transColour, | |
55 | int tolerance) | |
56 | { | |
57 | #if wxUSE_IMAGE | |
58 | unsigned char loR, loG, loB; | |
59 | unsigned char hiR, hiG, hiB; | |
60 | ||
61 | wxCHECK_MSG((bmp.GetMask() != NULL) || transColour.Ok(), | |
62 | FALSE, | |
63 | wxT("Either the bitmap should have a mask or a colour should be given.")); | |
64 | ||
65 | wxImage image = bmp.ConvertToImage(); | |
66 | ||
67 | if (image.HasMask()) | |
68 | { | |
69 | loR = image.GetMaskRed(); | |
70 | loG = image.GetMaskGreen(); | |
71 | loB = image.GetMaskBlue(); | |
72 | } | |
73 | else | |
74 | { | |
75 | loR = transColour.Red(); | |
76 | loG = transColour.Green(); | |
77 | loB = transColour.Blue(); | |
78 | } | |
79 | ||
80 | hiR = wxMin(0xFF, loR + tolerance); | |
81 | hiG = wxMin(0xFF, loG + tolerance); | |
82 | hiB = wxMin(0xFF, loB + tolerance); | |
83 | ||
84 | // Loop through the image row by row, pixel by pixel, building up | |
85 | // rectangles to add to the region. | |
86 | int width = image.GetWidth(); | |
87 | int height = image.GetHeight(); | |
88 | for (int y=0; y < height; y++) | |
89 | { | |
90 | wxRect rect; | |
91 | rect.y = y; | |
92 | rect.height = 1; | |
93 | ||
94 | for (int x=0; x < width; x++) | |
95 | { | |
96 | // search for a continuous range of non-transparent pixels | |
97 | int x0 = x; | |
98 | while ( x < width) | |
99 | { | |
100 | unsigned char R = image.GetRed(x,y); | |
101 | unsigned char G = image.GetGreen(x,y); | |
102 | unsigned char B = image.GetBlue(x,y); | |
103 | if (( R >= loR && R <= hiR) && | |
104 | ( G >= loG && G <= hiG) && | |
105 | ( B >= loB && B <= hiB)) // It's transparent | |
106 | break; | |
107 | x++; | |
108 | } | |
109 | ||
110 | // Add the run of non-transparent pixels (if any) to the region | |
111 | if (x > x0) { | |
112 | rect.x = x0; | |
113 | rect.width = x - x0; | |
114 | Union(rect); | |
115 | } | |
116 | } | |
117 | } | |
118 | ||
119 | return TRUE; | |
120 | #else | |
121 | // No wxImage support | |
122 | return FALSE; | |
123 | #endif | |
124 | } | |
125 | ||
126 | //--------------------------------------------------------------------------- |