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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: chartype.h | |
3 | // Purpose: interface of global functions | |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | //@{ | |
10 | /** | |
11 | wxT() is a macro which can be used with character and string literals (in other | |
12 | words, @c 'x' or @c "foo") to automatically convert them to Unicode in | |
13 | Unicode build configuration. Please see the | |
14 | @ref overview_unicode "Unicode overview" for more information. | |
15 | This macro is simply returns the value passed to it without changes in ASCII | |
16 | build. In fact, its definition is: | |
17 | ||
18 | @code | |
19 | #ifdef UNICODE | |
20 | #define wxT(x) L ## x | |
21 | #else // !Unicode | |
22 | #define wxT(x) x | |
23 | #endif | |
24 | @endcode | |
25 | */ | |
26 | wxChar wxT(char ch); | |
27 | const wxChar* wxT(const char* s); | |
28 | //@} | |
29 | ||
30 | ||
31 | //@{ | |
32 | /** | |
33 | wxS is macro which can be used with character and string literals to either | |
34 | convert them to wide characters or strings in @c wchar_t-based Unicode | |
35 | builds or keep them unchanged in UTF-8 builds. The use of this macro is | |
36 | optional as the translation will always be done at run-time even if there is a | |
37 | mismatch between the kind of the literal used and wxStringCharType used in the | |
38 | current build, but using it can be beneficial in performance-sensitive code to | |
39 | do the conversion at compile-time instead. | |
40 | ||
41 | @see wxT() | |
42 | */ | |
43 | wxStringCharType wxS(char ch); | |
44 | const wxStringCharType* wxS(const char* s); | |
45 | //@} | |
46 |