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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: thread.h | |
3 | // Purpose: interface of all thread-related wxWidgets classes | |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | ||
10 | /** See wxCondition. */ | |
11 | enum wxCondError | |
12 | { | |
13 | wxCOND_NO_ERROR = 0, | |
14 | wxCOND_INVALID, | |
15 | wxCOND_TIMEOUT, //!< WaitTimeout() has timed out | |
16 | wxCOND_MISC_ERROR | |
17 | }; | |
18 | ||
19 | ||
20 | /** | |
21 | @class wxCondition | |
22 | ||
23 | wxCondition variables correspond to pthread conditions or to Win32 event objects. | |
24 | They may be used in a multithreaded application to wait until the given condition | |
25 | becomes @true which happens when the condition becomes signaled. | |
26 | ||
27 | For example, if a worker thread is doing some long task and another thread has | |
28 | to wait until it is finished, the latter thread will wait on the condition | |
29 | object and the worker thread will signal it on exit (this example is not | |
30 | perfect because in this particular case it would be much better to just | |
31 | wxThread::Wait for the worker thread, but if there are several worker threads | |
32 | it already makes much more sense). | |
33 | ||
34 | Note that a call to wxCondition::Signal may happen before the other thread calls | |
35 | wxCondition::Wait and, just as with the pthread conditions, the signal is then | |
36 | lost and so if you want to be sure that you don't miss it you must keep the | |
37 | mutex associated with the condition initially locked and lock it again before calling | |
38 | wxCondition::Signal. Of course, this means that this call is going to block | |
39 | until wxCondition::Wait is called by another thread. | |
40 | ||
41 | @section condition_example Example | |
42 | ||
43 | This example shows how a main thread may launch a worker thread which starts | |
44 | running and then waits until the main thread signals it to continue: | |
45 | ||
46 | @code | |
47 | class MySignallingThread : public wxThread | |
48 | { | |
49 | public: | |
50 | MySignallingThread(wxMutex *mutex, wxCondition *condition) | |
51 | { | |
52 | m_mutex = mutex; | |
53 | m_condition = condition; | |
54 | ||
55 | Create(); | |
56 | } | |
57 | ||
58 | virtual ExitCode Entry() | |
59 | { | |
60 | ... do our job ... | |
61 | ||
62 | // tell the other(s) thread(s) that we're about to terminate: we must | |
63 | // lock the mutex first or we might signal the condition before the | |
64 | // waiting threads start waiting on it! | |
65 | wxMutexLocker lock(*m_mutex); | |
66 | m_condition->Broadcast(); // same as Signal() here -- one waiter only | |
67 | ||
68 | return 0; | |
69 | } | |
70 | ||
71 | private: | |
72 | wxCondition *m_condition; | |
73 | wxMutex *m_mutex; | |
74 | }; | |
75 | ||
76 | int main() | |
77 | { | |
78 | wxMutex mutex; | |
79 | wxCondition condition(mutex); | |
80 | ||
81 | // the mutex should be initially locked | |
82 | mutex.Lock(); | |
83 | ||
84 | // create and run the thread but notice that it won't be able to | |
85 | // exit (and signal its exit) before we unlock the mutex below | |
86 | MySignallingThread *thread = new MySignallingThread(&mutex, &condition); | |
87 | ||
88 | thread->Run(); | |
89 | ||
90 | // wait for the thread termination: Wait() atomically unlocks the mutex | |
91 | // which allows the thread to continue and starts waiting | |
92 | condition.Wait(); | |
93 | ||
94 | // now we can exit | |
95 | return 0; | |
96 | } | |
97 | @endcode | |
98 | ||
99 | Of course, here it would be much better to simply use a joinable thread and | |
100 | call wxThread::Wait on it, but this example does illustrate the importance of | |
101 | properly locking the mutex when using wxCondition. | |
102 | ||
103 | @library{wxbase} | |
104 | @category{threading} | |
105 | ||
106 | @see wxThread, wxMutex | |
107 | */ | |
108 | class wxCondition | |
109 | { | |
110 | public: | |
111 | /** | |
112 | Default and only constructor. | |
113 | The @a mutex must be locked by the caller before calling Wait() function. | |
114 | Use IsOk() to check if the object was successfully initialized. | |
115 | */ | |
116 | wxCondition(wxMutex& mutex); | |
117 | ||
118 | /** | |
119 | Destroys the wxCondition object. | |
120 | ||
121 | The destructor is not virtual so this class should not be used polymorphically. | |
122 | */ | |
123 | ~wxCondition(); | |
124 | ||
125 | /** | |
126 | Broadcasts to all waiting threads, waking all of them up. | |
127 | ||
128 | Note that this method may be called whether the mutex associated with | |
129 | this condition is locked or not. | |
130 | ||
131 | @see Signal() | |
132 | */ | |
133 | void Broadcast(); | |
134 | ||
135 | /** | |
136 | Returns @true if the object had been initialized successfully, @false | |
137 | if an error occurred. | |
138 | */ | |
139 | bool IsOk() const; | |
140 | ||
141 | /** | |
142 | Signals the object waking up at most one thread. | |
143 | ||
144 | If several threads are waiting on the same condition, the exact thread | |
145 | which is woken up is undefined. If no threads are waiting, the signal is | |
146 | lost and the condition would have to be signalled again to wake up any | |
147 | thread which may start waiting on it later. | |
148 | ||
149 | Note that this method may be called whether the mutex associated with this | |
150 | condition is locked or not. | |
151 | ||
152 | @see Broadcast() | |
153 | */ | |
154 | void Signal(); | |
155 | ||
156 | /** | |
157 | Waits until the condition is signalled. | |
158 | ||
159 | This method atomically releases the lock on the mutex associated with this | |
160 | condition (this is why it must be locked prior to calling Wait()) and puts the | |
161 | thread to sleep until Signal() or Broadcast() is called. | |
162 | It then locks the mutex again and returns. | |
163 | ||
164 | Note that even if Signal() had been called before Wait() without waking | |
165 | up any thread, the thread would still wait for another one and so it is | |
166 | important to ensure that the condition will be signalled after | |
167 | Wait() or the thread may sleep forever. | |
168 | ||
169 | @return Returns wxCOND_NO_ERROR on success, another value if an error occurred. | |
170 | ||
171 | @see WaitTimeout() | |
172 | */ | |
173 | wxCondError Wait(); | |
174 | ||
175 | /** | |
176 | Waits until the condition is signalled or the timeout has elapsed. | |
177 | ||
178 | This method is identical to Wait() except that it returns, with the | |
179 | return code of @c wxCOND_TIMEOUT as soon as the given timeout expires. | |
180 | ||
181 | @param milliseconds | |
182 | Timeout in milliseconds | |
183 | ||
184 | @return Returns wxCOND_NO_ERROR if the condition was signalled, | |
185 | wxCOND_TIMEOUT if the timeout elapsed before this happened or | |
186 | another error code from wxCondError enum. | |
187 | */ | |
188 | wxCondError WaitTimeout(unsigned long milliseconds); | |
189 | }; | |
190 | ||
191 | // There are 2 types of mutexes: normal mutexes and recursive ones. The attempt | |
192 | // to lock a normal mutex by a thread which already owns it results in | |
193 | // undefined behaviour (it always works under Windows, it will almost always | |
194 | // result in a deadlock under Unix). Locking a recursive mutex in such | |
195 | // situation always succeeds and it must be unlocked as many times as it has | |
196 | // been locked. | |
197 | // | |
198 | // However recursive mutexes have several important drawbacks: first, in the | |
199 | // POSIX implementation, they're less efficient. Second, and more importantly, | |
200 | // they CAN NOT BE USED WITH CONDITION VARIABLES under Unix! Using them with | |
201 | // wxCondition will work under Windows and some Unices (notably Linux) but will | |
202 | // deadlock under other Unix versions (e.g. Solaris). As it might be difficult | |
203 | // to ensure that a recursive mutex is not used with wxCondition, it is a good | |
204 | // idea to avoid using recursive mutexes at all. Also, the last problem with | |
205 | // them is that some (older) Unix versions don't support this at all -- which | |
206 | // results in a configure warning when building and a deadlock when using them. | |
207 | ||
208 | ||
209 | /** | |
210 | @class wxCriticalSectionLocker | |
211 | ||
212 | This is a small helper class to be used with wxCriticalSection objects. | |
213 | ||
214 | A wxCriticalSectionLocker enters the critical section in the constructor and | |
215 | leaves it in the destructor making it much more difficult to forget to leave | |
216 | a critical section (which, in general, will lead to serious and difficult | |
217 | to debug problems). | |
218 | ||
219 | Example of using it: | |
220 | ||
221 | @code | |
222 | void Set Foo() | |
223 | { | |
224 | // gs_critSect is some (global) critical section guarding access to the | |
225 | // object "foo" | |
226 | wxCriticalSectionLocker locker(gs_critSect); | |
227 | ||
228 | if ( ... ) | |
229 | { | |
230 | // do something | |
231 | ... | |
232 | ||
233 | return; | |
234 | } | |
235 | ||
236 | // do something else | |
237 | ... | |
238 | ||
239 | return; | |
240 | } | |
241 | @endcode | |
242 | ||
243 | Without wxCriticalSectionLocker, you would need to remember to manually leave | |
244 | the critical section before each @c return. | |
245 | ||
246 | @library{wxbase} | |
247 | @category{threading} | |
248 | ||
249 | @see wxCriticalSection, wxMutexLocker | |
250 | */ | |
251 | class wxCriticalSectionLocker | |
252 | { | |
253 | public: | |
254 | /** | |
255 | Constructs a wxCriticalSectionLocker object associated with given | |
256 | @a criticalsection and enters it. | |
257 | */ | |
258 | wxCriticalSectionLocker(wxCriticalSection& criticalsection); | |
259 | ||
260 | /** | |
261 | Destructor leaves the critical section. | |
262 | */ | |
263 | ~wxCriticalSectionLocker(); | |
264 | }; | |
265 | ||
266 | ||
267 | ||
268 | /** | |
269 | @class wxThreadHelper | |
270 | ||
271 | The wxThreadHelper class is a mix-in class that manages a single background | |
272 | thread. By deriving from wxThreadHelper, a class can implement the thread | |
273 | code in its own wxThreadHelper::Entry() method and easily share data and | |
274 | synchronization objects between the main thread and the worker thread. | |
275 | ||
276 | Doing this prevents the awkward passing of pointers that is needed when the | |
277 | original object in the main thread needs to synchronize with its worker thread | |
278 | in its own wxThread derived object. | |
279 | ||
280 | For example, wxFrame may need to make some calculations in a background thread | |
281 | and then display the results of those calculations in the main window. | |
282 | ||
283 | Ordinarily, a wxThread derived object would be created with the calculation | |
284 | code implemented in wxThread::Entry. To access the inputs to the calculation, | |
285 | the frame object would often to pass a pointer to itself to the thread object. | |
286 | Similarly, the frame object would hold a pointer to the thread object. | |
287 | Shared data and synchronization objects could be stored in either object | |
288 | though the object without the data would have to access the data through | |
289 | a pointer. | |
290 | However, with wxThreadHelper, the frame object and the thread object are | |
291 | treated as the same object. Shared data and synchronization variables are | |
292 | stored in the single object, eliminating a layer of indirection and the | |
293 | associated pointers. | |
294 | ||
295 | @library{wxbase} | |
296 | @category{threading} | |
297 | ||
298 | @see wxThread | |
299 | */ | |
300 | class wxThreadHelper | |
301 | { | |
302 | public: | |
303 | /** | |
304 | This constructor simply initializes a member variable. | |
305 | */ | |
306 | wxThreadHelper(); | |
307 | ||
308 | /** | |
309 | The destructor frees the resources associated with the thread. | |
310 | */ | |
311 | virtual ~wxThreadHelper(); | |
312 | ||
313 | /** | |
314 | This is the entry point of the thread. | |
315 | ||
316 | This function is pure virtual and must be implemented by any derived class. | |
317 | The thread execution will start here. | |
318 | ||
319 | The returned value is the thread exit code which is only useful for | |
320 | joinable threads and is the value returned by @c "GetThread()->Wait()". | |
321 | ||
322 | This function is called by wxWidgets itself and should never be called | |
323 | directly. | |
324 | */ | |
325 | virtual ExitCode Entry(); | |
326 | ||
327 | /** | |
328 | Creates a new thread. | |
329 | ||
330 | The thread object is created in the suspended state, and you | |
331 | should call @ref wxThread::Run GetThread()-Run to start running it. | |
332 | ||
333 | You may optionally specify the stack size to be allocated to it (ignored | |
334 | on platforms that don't support setting it explicitly, eg. Unix). | |
335 | ||
336 | @return One of the ::wxThreadError enum values. | |
337 | */ | |
338 | wxThreadError Create(unsigned int stackSize = 0); | |
339 | ||
340 | /** | |
341 | This is a public function that returns the wxThread object | |
342 | associated with the thread. | |
343 | */ | |
344 | wxThread* GetThread() const; | |
345 | }; | |
346 | ||
347 | /** | |
348 | Possible critical section types | |
349 | */ | |
350 | ||
351 | enum wxCriticalSectionType | |
352 | { | |
353 | wxCRITSEC_DEFAULT, | |
354 | /** Recursive critical section under both Windows and Unix */ | |
355 | ||
356 | wxCRITSEC_NON_RECURSIVE | |
357 | /** Non-recursive critical section under Unix, recursive under Windows */ | |
358 | }; | |
359 | ||
360 | /** | |
361 | @class wxCriticalSection | |
362 | ||
363 | A critical section object is used for exactly the same purpose as a wxMutex. | |
364 | The only difference is that under Windows platform critical sections are only | |
365 | visible inside one process, while mutexes may be shared among processes, | |
366 | so using critical sections is slightly more efficient. | |
367 | ||
368 | The terminology is also slightly different: mutex may be locked (or acquired) | |
369 | and unlocked (or released) while critical section is entered and left by the program. | |
370 | ||
371 | Finally, you should try to use wxCriticalSectionLocker class whenever | |
372 | possible instead of directly using wxCriticalSection for the same reasons | |
373 | wxMutexLocker is preferrable to wxMutex - please see wxMutex for an example. | |
374 | ||
375 | @library{wxbase} | |
376 | @category{threading} | |
377 | ||
378 | @see wxThread, wxCondition, wxCriticalSectionLocker | |
379 | */ | |
380 | class wxCriticalSection | |
381 | { | |
382 | public: | |
383 | /** | |
384 | Default constructor initializes critical section object. | |
385 | By default critical sections are recursive under Unix and Windows. | |
386 | */ | |
387 | wxCriticalSection( wxCriticalSectionType critSecType = wxCRITSEC_DEFAULT ); | |
388 | ||
389 | /** | |
390 | Destructor frees the resources. | |
391 | */ | |
392 | ~wxCriticalSection(); | |
393 | ||
394 | /** | |
395 | Enter the critical section (same as locking a mutex). | |
396 | ||
397 | There is no error return for this function. | |
398 | After entering the critical section protecting some global | |
399 | data the thread running in critical section may safely use/modify it. | |
400 | */ | |
401 | void Enter(); | |
402 | ||
403 | /** | |
404 | Leave the critical section allowing other threads use the global data | |
405 | protected by it. There is no error return for this function. | |
406 | */ | |
407 | void Leave(); | |
408 | }; | |
409 | ||
410 | /** | |
411 | The possible thread kinds. | |
412 | */ | |
413 | enum wxThreadKind | |
414 | { | |
415 | /** Detached thread */ | |
416 | wxTHREAD_DETACHED, | |
417 | ||
418 | /** Joinable thread */ | |
419 | wxTHREAD_JOINABLE | |
420 | }; | |
421 | ||
422 | /** | |
423 | The possible thread errors. | |
424 | */ | |
425 | enum wxThreadError | |
426 | { | |
427 | /** No error */ | |
428 | wxTHREAD_NO_ERROR = 0, | |
429 | ||
430 | /** No resource left to create a new thread. */ | |
431 | wxTHREAD_NO_RESOURCE, | |
432 | ||
433 | /** The thread is already running. */ | |
434 | wxTHREAD_RUNNING, | |
435 | ||
436 | /** The thread isn't running. */ | |
437 | wxTHREAD_NOT_RUNNING, | |
438 | ||
439 | /** Thread we waited for had to be killed. */ | |
440 | wxTHREAD_KILLED, | |
441 | ||
442 | /** Some other error */ | |
443 | wxTHREAD_MISC_ERROR | |
444 | }; | |
445 | ||
446 | /** | |
447 | Defines the interval of priority | |
448 | */ | |
449 | enum | |
450 | { | |
451 | WXTHREAD_MIN_PRIORITY = 0u, | |
452 | WXTHREAD_DEFAULT_PRIORITY = 50u, | |
453 | WXTHREAD_MAX_PRIORITY = 100u | |
454 | }; | |
455 | ||
456 | ||
457 | /** | |
458 | @class wxThread | |
459 | ||
460 | A thread is basically a path of execution through a program. | |
461 | Threads are sometimes called @e light-weight processes, but the fundamental difference | |
462 | between threads and processes is that memory spaces of different processes are | |
463 | separated while all threads share the same address space. | |
464 | ||
465 | While it makes it much easier to share common data between several threads, it | |
466 | also makes it much easier to shoot oneself in the foot, so careful use of | |
467 | synchronization objects such as mutexes() or critical sections (see wxCriticalSection) | |
468 | is recommended. In addition, don't create global thread objects because they | |
469 | allocate memory in their constructor, which will cause problems for the memory | |
470 | checking system. | |
471 | ||
472 | @section thread_types Types of wxThreads | |
473 | ||
474 | There are two types of threads in wxWidgets: @e detached and @e joinable, | |
475 | modeled after the the POSIX thread API. This is different from the Win32 API | |
476 | where all threads are joinable. | |
477 | ||
478 | By default wxThreads in wxWidgets use the detached behavior. Detached threads | |
479 | delete themselves once they have completed, either by themselves when they | |
480 | complete processing or through a call to Delete(), and thus | |
481 | must be created on the heap (through the new operator, for example). | |
482 | Conversely, joinable threads do not delete themselves when they are done | |
483 | processing and as such are safe to create on the stack. Joinable threads | |
484 | also provide the ability for one to get value it returned from Entry() | |
485 | through Wait(). | |
486 | ||
487 | You shouldn't hurry to create all the threads joinable, however, because this | |
488 | has a disadvantage as well: you @b must Wait() for a joinable thread or the | |
489 | system resources used by it will never be freed, and you also must delete the | |
490 | corresponding wxThread object yourself if you did not create it on the stack. | |
491 | In contrast, detached threads are of the "fire-and-forget" kind: you only have to | |
492 | start a detached thread and it will terminate and destroy itself. | |
493 | ||
494 | ||
495 | @section thread_deletion wxThread Deletion | |
496 | ||
497 | Regardless of whether it has terminated or not, you should call Wait() on a | |
498 | joinable thread to release its memory, as outlined in @ref thread_types. | |
499 | If you created a joinable thread on the heap, remember to delete it manually | |
500 | with the @c delete operator or similar means as only detached threads handle | |
501 | this type of memory management. | |
502 | ||
503 | Since detached threads delete themselves when they are finished processing, | |
504 | you should take care when calling a routine on one. If you are certain the | |
505 | thread is still running and would like to end it, you may call Delete() | |
506 | to gracefully end it (which implies that the thread will be deleted after | |
507 | that call to Delete()). It should be implied that you should never attempt | |
508 | to delete a detached thread with the delete operator or similar means. | |
509 | As mentioned, Wait() or Delete() attempts to gracefully terminate a | |
510 | joinable and detached thread, respectively. It does this by waiting until | |
511 | the thread in question calls TestDestroy() or ends processing (returns | |
512 | from wxThread::Entry). | |
513 | ||
514 | Obviously, if the thread does call TestDestroy() and does not end the calling | |
515 | thread will come to halt. This is why it is important to call TestDestroy() in | |
516 | the Entry() routine of your threads as often as possible. | |
517 | As a last resort you can end the thread immediately through Kill(). It is | |
518 | strongly recommended that you do not do this, however, as it does not free | |
519 | the resources associated with the object (although the wxThread object of | |
520 | detached threads will still be deleted) and could leave the C runtime | |
521 | library in an undefined state. | |
522 | ||
523 | ||
524 | @section thread_secondary wxWidgets Calls in Secondary Threads | |
525 | ||
526 | All threads other than the "main application thread" (the one | |
527 | wxApp::OnInit() or your main function runs in, for example) are considered | |
528 | "secondary threads". These include all threads created by Create() or the | |
529 | corresponding constructors. | |
530 | ||
531 | GUI calls, such as those to a wxWindow or wxBitmap are explicitly not safe | |
532 | at all in secondary threads and could end your application prematurely. | |
533 | This is due to several reasons, including the underlying native API and | |
534 | the fact that wxThread does not run a GUI event loop similar to other APIs | |
535 | as MFC. | |
536 | ||
537 | A workaround for some wxWidgets ports is calling wxMutexGUIEnter() | |
538 | before any GUI calls and then calling wxMutexGUILeave() afterwords. However, | |
539 | the recommended way is to simply process the GUI calls in the main thread | |
540 | through an event that is posted by either wxQueueEvent(). | |
541 | This does not imply that calls to these classes are thread-safe, however, | |
542 | as most wxWidgets classes are not thread-safe, including wxString. | |
543 | ||
544 | ||
545 | @section thread_poll Don't Poll a wxThread | |
546 | ||
547 | A common problem users experience with wxThread is that in their main thread | |
548 | they will check the thread every now and then to see if it has ended through | |
549 | IsRunning(), only to find that their application has run into problems | |
550 | because the thread is using the default behavior and has already deleted | |
551 | itself. Naturally, they instead attempt to use joinable threads in place | |
552 | of the previous behavior. However, polling a wxThread for when it has ended | |
553 | is in general a bad idea - in fact calling a routine on any running wxThread | |
554 | should be avoided if possible. Instead, find a way to notify yourself when | |
555 | the thread has ended. | |
556 | ||
557 | Usually you only need to notify the main thread, in which case you can | |
558 | post an event to it via wxPostEvent() or wxEvtHandler::AddPendingEvent(). | |
559 | In the case of secondary threads you can call a routine of another class | |
560 | when the thread is about to complete processing and/or set the value of | |
561 | a variable, possibly using mutexes (see wxMutex) and/or other synchronization | |
562 | means if necessary. | |
563 | ||
564 | @library{wxbase} | |
565 | @category{threading} | |
566 | ||
567 | @see wxMutex, wxCondition, wxCriticalSection | |
568 | */ | |
569 | class wxThread | |
570 | { | |
571 | public: | |
572 | /** | |
573 | This constructor creates a new detached (default) or joinable C++ | |
574 | thread object. It does not create or start execution of the real thread - | |
575 | for this you should use the Create() and Run() methods. | |
576 | ||
577 | The possible values for @a kind parameters are: | |
578 | - @b wxTHREAD_DETACHED - Creates a detached thread. | |
579 | - @b wxTHREAD_JOINABLE - Creates a joinable thread. | |
580 | */ | |
581 | wxThread(wxThreadKind kind = wxTHREAD_DETACHED); | |
582 | ||
583 | /** | |
584 | The destructor frees the resources associated with the thread. | |
585 | Notice that you should never delete a detached thread -- you may only call | |
586 | Delete() on it or wait until it terminates (and auto destructs) itself. | |
587 | ||
588 | Because the detached threads delete themselves, they can only be allocated on the heap. | |
589 | Joinable threads should be deleted explicitly. The Delete() and Kill() functions | |
590 | will not delete the C++ thread object. It is also safe to allocate them on stack. | |
591 | */ | |
592 | virtual ~wxThread(); | |
593 | ||
594 | /** | |
595 | Creates a new thread. | |
596 | ||
597 | The thread object is created in the suspended state, and you should call Run() | |
598 | to start running it. You may optionally specify the stack size to be allocated | |
599 | to it (Ignored on platforms that don't support setting it explicitly, | |
600 | eg. Unix system without @c pthread_attr_setstacksize). | |
601 | ||
602 | If you do not specify the stack size,the system's default value is used. | |
603 | ||
604 | @warning | |
605 | It is a good idea to explicitly specify a value as systems' | |
606 | default values vary from just a couple of KB on some systems (BSD and | |
607 | OS/2 systems) to one or several MB (Windows, Solaris, Linux). | |
608 | So, if you have a thread that requires more than just a few KB of memory, you | |
609 | will have mysterious problems on some platforms but not on the common ones. | |
610 | On the other hand, just indicating a large stack size by default will give you | |
611 | performance issues on those systems with small default stack since those | |
612 | typically use fully committed memory for the stack. | |
613 | On the contrary, if you use a lot of threads (say several hundred), | |
614 | virtual adress space can get tight unless you explicitly specify a | |
615 | smaller amount of thread stack space for each thread. | |
616 | ||
617 | @return One of: | |
618 | - @b wxTHREAD_NO_ERROR - No error. | |
619 | - @b wxTHREAD_NO_RESOURCE - There were insufficient resources to create the thread. | |
620 | - @b wxTHREAD_NO_RUNNING - The thread is already running | |
621 | */ | |
622 | wxThreadError Create(unsigned int stackSize = 0); | |
623 | ||
624 | /** | |
625 | Calling Delete() gracefully terminates a detached thread, either when | |
626 | the thread calls TestDestroy() or finished processing. | |
627 | ||
628 | @note | |
629 | While this could work on a joinable thread you simply should not | |
630 | call this routine on one as afterwards you may not be able to call | |
631 | Wait() to free the memory of that thread). | |
632 | ||
633 | See @ref thread_deletion for a broader explanation of this routine. | |
634 | */ | |
635 | wxThreadError Delete(); | |
636 | ||
637 | /** | |
638 | Returns the number of system CPUs or -1 if the value is unknown. | |
639 | ||
640 | @see SetConcurrency() | |
641 | */ | |
642 | static int GetCPUCount(); | |
643 | ||
644 | /** | |
645 | Returns the platform specific thread ID of the current thread as a long. | |
646 | This can be used to uniquely identify threads, even if they are not wxThreads. | |
647 | */ | |
648 | static unsigned long GetCurrentId(); | |
649 | ||
650 | /** | |
651 | Gets the thread identifier: this is a platform dependent number that uniquely | |
652 | identifies the thread throughout the system during its existence | |
653 | (i.e. the thread identifiers may be reused). | |
654 | */ | |
655 | unsigned long GetId() const; | |
656 | ||
657 | /** | |
658 | Gets the priority of the thread, between zero and 100. | |
659 | ||
660 | The following priorities are defined: | |
661 | - @b WXTHREAD_MIN_PRIORITY: 0 | |
662 | - @b WXTHREAD_DEFAULT_PRIORITY: 50 | |
663 | - @b WXTHREAD_MAX_PRIORITY: 100 | |
664 | */ | |
665 | int GetPriority() const; | |
666 | ||
667 | /** | |
668 | Returns @true if the thread is alive (i.e. started and not terminating). | |
669 | ||
670 | Note that this function can only safely be used with joinable threads, not | |
671 | detached ones as the latter delete themselves and so when the real thread is | |
672 | no longer alive, it is not possible to call this function because | |
673 | the wxThread object no longer exists. | |
674 | */ | |
675 | bool IsAlive() const; | |
676 | ||
677 | /** | |
678 | Returns @true if the thread is of the detached kind, @false if it is a | |
679 | joinable one. | |
680 | */ | |
681 | bool IsDetached() const; | |
682 | ||
683 | /** | |
684 | Returns @true if the calling thread is the main application thread. | |
685 | */ | |
686 | static bool IsMain(); | |
687 | ||
688 | /** | |
689 | Returns @true if the thread is paused. | |
690 | */ | |
691 | bool IsPaused() const; | |
692 | ||
693 | /** | |
694 | Returns @true if the thread is running. | |
695 | ||
696 | This method may only be safely used for joinable threads, see the remark in | |
697 | IsAlive(). | |
698 | */ | |
699 | bool IsRunning() const; | |
700 | ||
701 | /** | |
702 | Immediately terminates the target thread. | |
703 | ||
704 | @b "This function is dangerous and should be used with extreme care" | |
705 | (and not used at all whenever possible)! The resources allocated to the | |
706 | thread will not be freed and the state of the C runtime library may become | |
707 | inconsistent. Use Delete() for detached threads or Wait() for joinable | |
708 | threads instead. | |
709 | ||
710 | For detached threads Kill() will also delete the associated C++ object. | |
711 | However this will not happen for joinable threads and this means that you will | |
712 | still have to delete the wxThread object yourself to avoid memory leaks. | |
713 | ||
714 | In neither case OnExit() of the dying thread will be called, so no | |
715 | thread-specific cleanup will be performed. | |
716 | This function can only be called from another thread context, i.e. a thread | |
717 | cannot kill itself. | |
718 | ||
719 | It is also an error to call this function for a thread which is not running or | |
720 | paused (in the latter case, the thread will be resumed first) -- if you do it, | |
721 | a @b wxTHREAD_NOT_RUNNING error will be returned. | |
722 | */ | |
723 | wxThreadError Kill(); | |
724 | ||
725 | /** | |
726 | Called when the thread exits. | |
727 | ||
728 | This function is called in the context of the thread associated with the | |
729 | wxThread object, not in the context of the main thread. | |
730 | This function will not be called if the thread was @ref Kill() killed. | |
731 | ||
732 | This function should never be called directly. | |
733 | */ | |
734 | virtual void OnExit(); | |
735 | ||
736 | /** | |
737 | Suspends the thread. | |
738 | ||
739 | Under some implementations (Win32), the thread is suspended immediately, | |
740 | under others it will only be suspended when it calls TestDestroy() for | |
741 | the next time (hence, if the thread doesn't call it at all, it won't be | |
742 | suspended). | |
743 | ||
744 | This function can only be called from another thread context. | |
745 | */ | |
746 | wxThreadError Pause(); | |
747 | ||
748 | /** | |
749 | Resumes a thread suspended by the call to Pause(). | |
750 | ||
751 | This function can only be called from another thread context. | |
752 | */ | |
753 | wxThreadError Resume(); | |
754 | ||
755 | /** | |
756 | Starts the thread execution. Should be called after | |
757 | Create(). | |
758 | ||
759 | This function can only be called from another thread context. | |
760 | */ | |
761 | wxThreadError Run(); | |
762 | ||
763 | /** | |
764 | Sets the thread concurrency level for this process. | |
765 | ||
766 | This is, roughly, the number of threads that the system tries to schedule | |
767 | to run in parallel. | |
768 | The value of 0 for @a level may be used to set the default one. | |
769 | ||
770 | @return @true on success or @false otherwise (for example, if this function is | |
771 | not implemented for this platform -- currently everything except Solaris). | |
772 | */ | |
773 | static bool SetConcurrency(size_t level); | |
774 | ||
775 | /** | |
776 | Sets the priority of the thread, between 0 and 100. | |
777 | It can only be set after calling Create() but before calling Run(). | |
778 | ||
779 | The following priorities are defined: | |
780 | - @b WXTHREAD_MIN_PRIORITY: 0 | |
781 | - @b WXTHREAD_DEFAULT_PRIORITY: 50 | |
782 | - @b WXTHREAD_MAX_PRIORITY: 100 | |
783 | */ | |
784 | void SetPriority(int priority); | |
785 | ||
786 | /** | |
787 | Pauses the thread execution for the given amount of time. | |
788 | ||
789 | This is the same as wxMilliSleep(). | |
790 | */ | |
791 | static void Sleep(unsigned long milliseconds); | |
792 | ||
793 | /** | |
794 | This function should be called periodically by the thread to ensure that | |
795 | calls to Pause() and Delete() will work. | |
796 | ||
797 | If it returns @true, the thread should exit as soon as possible. | |
798 | Notice that under some platforms (POSIX), implementation of Pause() also | |
799 | relies on this function being called, so not calling it would prevent | |
800 | both stopping and suspending thread from working. | |
801 | */ | |
802 | virtual bool TestDestroy(); | |
803 | ||
804 | /** | |
805 | Return the thread object for the calling thread. | |
806 | ||
807 | @NULL is returned if the calling thread is the main (GUI) thread, but | |
808 | IsMain() should be used to test whether the thread is really the main one | |
809 | because @NULL may also be returned for the thread not created with wxThread | |
810 | class. Generally speaking, the return value for such a thread is undefined. | |
811 | */ | |
812 | static wxThread* This(); | |
813 | ||
814 | /** | |
815 | Waits for a joinable thread to terminate and returns the value the thread | |
816 | returned from Entry() or @c (ExitCode)-1 on error. Notice that, unlike | |
817 | Delete() doesn't cancel the thread in any way so the caller waits for as | |
818 | long as it takes to the thread to exit. | |
819 | ||
820 | You can only Wait() for joinable (not detached) threads. | |
821 | This function can only be called from another thread context. | |
822 | ||
823 | See @ref thread_deletion for a broader explanation of this routine. | |
824 | */ | |
825 | ExitCode Wait() const; | |
826 | ||
827 | /** | |
828 | Give the rest of the thread time slice to the system allowing the other | |
829 | threads to run. | |
830 | ||
831 | Note that using this function is @b strongly discouraged, since in | |
832 | many cases it indicates a design weakness of your threading model | |
833 | (as does using Sleep() functions). | |
834 | ||
835 | Threads should use the CPU in an efficient manner, i.e. they should | |
836 | do their current work efficiently, then as soon as the work is done block | |
837 | on a wakeup event (wxCondition, wxMutex, select(), poll(), ...) which will | |
838 | get signalled e.g. by other threads or a user device once further thread | |
839 | work is available. | |
840 | Using Yield() or Sleep() indicates polling-type behaviour, since we're | |
841 | fuzzily giving up our timeslice and wait until sometime later we'll get | |
842 | reactivated, at which time we realize that there isn't really much to do | |
843 | and Yield() again... | |
844 | ||
845 | The most critical characteristic of Yield() is that it's operating system | |
846 | specific: there may be scheduler changes which cause your thread to not | |
847 | wake up relatively soon again, but instead many seconds later, | |
848 | causing huge performance issues for your application. | |
849 | ||
850 | <strong> | |
851 | With a well-behaving, CPU-efficient thread the operating system is likely | |
852 | to properly care for its reactivation the moment it needs it, whereas with | |
853 | non-deterministic, Yield-using threads all bets are off and the system | |
854 | scheduler is free to penalize drastically</strong>, and this effect gets worse | |
855 | with increasing system load due to less free CPU resources available. | |
856 | You may refer to various Linux kernel @c sched_yield discussions for more | |
857 | information. | |
858 | ||
859 | See also Sleep(). | |
860 | */ | |
861 | static void Yield(); | |
862 | ||
863 | protected: | |
864 | ||
865 | /** | |
866 | This is the entry point of the thread. | |
867 | ||
868 | This function is pure virtual and must be implemented by any derived class. | |
869 | The thread execution will start here. | |
870 | ||
871 | The returned value is the thread exit code which is only useful for | |
872 | joinable threads and is the value returned by Wait(). | |
873 | This function is called by wxWidgets itself and should never be called | |
874 | directly. | |
875 | */ | |
876 | virtual ExitCode Entry(); | |
877 | ||
878 | /** | |
879 | This is a protected function of the wxThread class and thus can only be called | |
880 | from a derived class. It also can only be called in the context of this | |
881 | thread, i.e. a thread can only exit from itself, not from another thread. | |
882 | ||
883 | This function will terminate the OS thread (i.e. stop the associated path of | |
884 | execution) and also delete the associated C++ object for detached threads. | |
885 | OnExit() will be called just before exiting. | |
886 | */ | |
887 | void Exit(ExitCode exitcode = 0); | |
888 | }; | |
889 | ||
890 | ||
891 | /** See wxSemaphore. */ | |
892 | enum wxSemaError | |
893 | { | |
894 | wxSEMA_NO_ERROR = 0, | |
895 | wxSEMA_INVALID, //!< semaphore hasn't been initialized successfully | |
896 | wxSEMA_BUSY, //!< returned by TryWait() if Wait() would block | |
897 | wxSEMA_TIMEOUT, //!< returned by WaitTimeout() | |
898 | wxSEMA_OVERFLOW, //!< Post() would increase counter past the max | |
899 | wxSEMA_MISC_ERROR | |
900 | }; | |
901 | ||
902 | /** | |
903 | @class wxSemaphore | |
904 | ||
905 | wxSemaphore is a counter limiting the number of threads concurrently accessing | |
906 | a shared resource. This counter is always between 0 and the maximum value | |
907 | specified during the semaphore creation. When the counter is strictly greater | |
908 | than 0, a call to wxSemaphore::Wait() returns immediately and decrements the | |
909 | counter. As soon as it reaches 0, any subsequent calls to wxSemaphore::Wait | |
910 | block and only return when the semaphore counter becomes strictly positive | |
911 | again as the result of calling wxSemaphore::Post which increments the counter. | |
912 | ||
913 | In general, semaphores are useful to restrict access to a shared resource | |
914 | which can only be accessed by some fixed number of clients at the same time. | |
915 | For example, when modeling a hotel reservation system a semaphore with the counter | |
916 | equal to the total number of available rooms could be created. Each time a room | |
917 | is reserved, the semaphore should be acquired by calling wxSemaphore::Wait | |
918 | and each time a room is freed it should be released by calling wxSemaphore::Post. | |
919 | ||
920 | @library{wxbase} | |
921 | @category{threading} | |
922 | */ | |
923 | class wxSemaphore | |
924 | { | |
925 | public: | |
926 | /** | |
927 | Specifying a @a maxcount of 0 actually makes wxSemaphore behave as if | |
928 | there is no upper limit. If @a maxcount is 1, the semaphore behaves almost as a | |
929 | mutex (but unlike a mutex it can be released by a thread different from the one | |
930 | which acquired it). | |
931 | ||
932 | @a initialcount is the initial value of the semaphore which must be between | |
933 | 0 and @a maxcount (if it is not set to 0). | |
934 | */ | |
935 | wxSemaphore(int initialcount = 0, int maxcount = 0); | |
936 | ||
937 | /** | |
938 | Destructor is not virtual, don't use this class polymorphically. | |
939 | */ | |
940 | ~wxSemaphore(); | |
941 | ||
942 | /** | |
943 | Increments the semaphore count and signals one of the waiting | |
944 | threads in an atomic way. Returns @e wxSEMA_OVERFLOW if the count | |
945 | would increase the counter past the maximum. | |
946 | ||
947 | @return One of: | |
948 | - wxSEMA_NO_ERROR: There was no error. | |
949 | - wxSEMA_INVALID : Semaphore hasn't been initialized successfully. | |
950 | - wxSEMA_OVERFLOW: Post() would increase counter past the max. | |
951 | - wxSEMA_MISC_ERROR: Miscellaneous error. | |
952 | */ | |
953 | wxSemaError Post(); | |
954 | ||
955 | /** | |
956 | Same as Wait(), but returns immediately. | |
957 | ||
958 | @return One of: | |
959 | - wxSEMA_NO_ERROR: There was no error. | |
960 | - wxSEMA_INVALID: Semaphore hasn't been initialized successfully. | |
961 | - wxSEMA_BUSY: Returned by TryWait() if Wait() would block, i.e. the count is zero. | |
962 | - wxSEMA_MISC_ERROR: Miscellaneous error. | |
963 | */ | |
964 | wxSemaError TryWait(); | |
965 | ||
966 | /** | |
967 | Wait indefinitely until the semaphore count becomes strictly positive | |
968 | and then decrement it and return. | |
969 | ||
970 | @return One of: | |
971 | - wxSEMA_NO_ERROR: There was no error. | |
972 | - wxSEMA_INVALID: Semaphore hasn't been initialized successfully. | |
973 | - wxSEMA_MISC_ERROR: Miscellaneous error. | |
974 | */ | |
975 | wxSemaError Wait(); | |
976 | ||
977 | /** | |
978 | Same as Wait(), but with a timeout limit. | |
979 | ||
980 | @return One of: | |
981 | - wxSEMA_NO_ERROR: There was no error. | |
982 | - wxSEMA_INVALID: Semaphore hasn't been initialized successfully. | |
983 | - wxSEMA_TIMEOUT: Timeout occurred without receiving semaphore. | |
984 | - wxSEMA_MISC_ERROR: Miscellaneous error. | |
985 | */ | |
986 | wxSemaError WaitTimeout(unsigned longtimeout_millis); | |
987 | }; | |
988 | ||
989 | ||
990 | ||
991 | /** | |
992 | @class wxMutexLocker | |
993 | ||
994 | This is a small helper class to be used with wxMutex objects. | |
995 | ||
996 | A wxMutexLocker acquires a mutex lock in the constructor and releases | |
997 | (or unlocks) the mutex in the destructor making it much more difficult to | |
998 | forget to release a mutex (which, in general, will promptly lead to serious | |
999 | problems). See wxMutex for an example of wxMutexLocker usage. | |
1000 | ||
1001 | @library{wxbase} | |
1002 | @category{threading} | |
1003 | ||
1004 | @see wxMutex, wxCriticalSectionLocker | |
1005 | */ | |
1006 | class wxMutexLocker | |
1007 | { | |
1008 | public: | |
1009 | /** | |
1010 | Constructs a wxMutexLocker object associated with mutex and locks it. | |
1011 | Call IsOk() to check if the mutex was successfully locked. | |
1012 | */ | |
1013 | wxMutexLocker(wxMutex& mutex); | |
1014 | ||
1015 | /** | |
1016 | Destructor releases the mutex if it was successfully acquired in the ctor. | |
1017 | */ | |
1018 | ~wxMutexLocker(); | |
1019 | ||
1020 | /** | |
1021 | Returns @true if mutex was acquired in the constructor, @false otherwise. | |
1022 | */ | |
1023 | bool IsOk() const; | |
1024 | }; | |
1025 | ||
1026 | ||
1027 | /** | |
1028 | The possible wxMutex kinds. | |
1029 | */ | |
1030 | enum wxMutexType | |
1031 | { | |
1032 | /** Normal non-recursive mutex: try to always use this one. */ | |
1033 | wxMUTEX_DEFAULT, | |
1034 | ||
1035 | /** Recursive mutex: don't use these ones with wxCondition. */ | |
1036 | wxMUTEX_RECURSIVE | |
1037 | }; | |
1038 | ||
1039 | ||
1040 | /** | |
1041 | The possible wxMutex errors. | |
1042 | */ | |
1043 | enum wxMutexError | |
1044 | { | |
1045 | /** The operation completed successfully. */ | |
1046 | wxMUTEX_NO_ERROR = 0, | |
1047 | ||
1048 | /** The mutex hasn't been initialized. */ | |
1049 | wxMUTEX_INVALID, | |
1050 | ||
1051 | /** The mutex is already locked by the calling thread. */ | |
1052 | wxMUTEX_DEAD_LOCK, | |
1053 | ||
1054 | /** The mutex is already locked by another thread. */ | |
1055 | wxMUTEX_BUSY, | |
1056 | ||
1057 | /** An attempt to unlock a mutex which is not locked. */ | |
1058 | wxMUTEX_UNLOCKED, | |
1059 | ||
1060 | /** wxMutex::LockTimeout() has timed out. */ | |
1061 | wxMUTEX_TIMEOUT, | |
1062 | ||
1063 | /** Any other error */ | |
1064 | wxMUTEX_MISC_ERROR | |
1065 | }; | |
1066 | ||
1067 | ||
1068 | /** | |
1069 | @class wxMutex | |
1070 | ||
1071 | A mutex object is a synchronization object whose state is set to signaled when | |
1072 | it is not owned by any thread, and nonsignaled when it is owned. Its name comes | |
1073 | from its usefulness in coordinating mutually-exclusive access to a shared | |
1074 | resource as only one thread at a time can own a mutex object. | |
1075 | ||
1076 | Mutexes may be recursive in the sense that a thread can lock a mutex which it | |
1077 | had already locked before (instead of dead locking the entire process in this | |
1078 | situation by starting to wait on a mutex which will never be released while the | |
1079 | thread is waiting) but using them is not recommended under Unix and they are | |
1080 | @b not recursive by default. The reason for this is that recursive | |
1081 | mutexes are not supported by all Unix flavours and, worse, they cannot be used | |
1082 | with wxCondition. | |
1083 | ||
1084 | For example, when several threads use the data stored in the linked list, | |
1085 | modifications to the list should only be allowed to one thread at a time | |
1086 | because during a new node addition the list integrity is temporarily broken | |
1087 | (this is also called @e program invariant). | |
1088 | ||
1089 | @code | |
1090 | // this variable has an "s_" prefix because it is static: seeing an "s_" in | |
1091 | // a multithreaded program is in general a good sign that you should use a | |
1092 | // mutex (or a critical section) | |
1093 | static wxMutex *s_mutexProtectingTheGlobalData; | |
1094 | ||
1095 | // we store some numbers in this global array which is presumably used by | |
1096 | // several threads simultaneously | |
1097 | wxArrayInt s_data; | |
1098 | ||
1099 | void MyThread::AddNewNode(int num) | |
1100 | { | |
1101 | // ensure that no other thread accesses the list | |
1102 | s_mutexProtectingTheGlobalList->Lock(); | |
1103 | ||
1104 | s_data.Add(num); | |
1105 | ||
1106 | s_mutexProtectingTheGlobalList->Unlock(); | |
1107 | } | |
1108 | ||
1109 | // return true if the given number is greater than all array elements | |
1110 | bool MyThread::IsGreater(int num) | |
1111 | { | |
1112 | // before using the list we must acquire the mutex | |
1113 | wxMutexLocker lock(s_mutexProtectingTheGlobalData); | |
1114 | ||
1115 | size_t count = s_data.Count(); | |
1116 | for ( size_t n = 0; n < count; n++ ) | |
1117 | { | |
1118 | if ( s_data[n] > num ) | |
1119 | return false; | |
1120 | } | |
1121 | ||
1122 | return true; | |
1123 | } | |
1124 | @endcode | |
1125 | ||
1126 | Notice how wxMutexLocker was used in the second function to ensure that the | |
1127 | mutex is unlocked in any case: whether the function returns true or false | |
1128 | (because the destructor of the local object lock is always called). Using | |
1129 | this class instead of directly using wxMutex is, in general safer and is | |
1130 | even more so if your program uses C++ exceptions. | |
1131 | ||
1132 | @library{wxbase} | |
1133 | @category{threading} | |
1134 | ||
1135 | @see wxThread, wxCondition, wxMutexLocker, wxCriticalSection | |
1136 | */ | |
1137 | class wxMutex | |
1138 | { | |
1139 | public: | |
1140 | /** | |
1141 | Default constructor. | |
1142 | */ | |
1143 | wxMutex(wxMutexType type = wxMUTEX_DEFAULT); | |
1144 | ||
1145 | /** | |
1146 | Destroys the wxMutex object. | |
1147 | */ | |
1148 | ~wxMutex(); | |
1149 | ||
1150 | /** | |
1151 | Locks the mutex object. | |
1152 | This is equivalent to LockTimeout() with infinite timeout. | |
1153 | ||
1154 | @return One of: @c wxMUTEX_NO_ERROR, @c wxMUTEX_DEAD_LOCK. | |
1155 | */ | |
1156 | wxMutexError Lock(); | |
1157 | ||
1158 | /** | |
1159 | Try to lock the mutex object during the specified time interval. | |
1160 | ||
1161 | @return One of: @c wxMUTEX_NO_ERROR, @c wxMUTEX_DEAD_LOCK, @c wxMUTEX_TIMEOUT. | |
1162 | */ | |
1163 | wxMutexError LockTimeout(unsigned long msec); | |
1164 | ||
1165 | /** | |
1166 | Tries to lock the mutex object. If it can't, returns immediately with an error. | |
1167 | ||
1168 | @return One of: @c wxMUTEX_NO_ERROR, @c wxMUTEX_BUSY. | |
1169 | */ | |
1170 | wxMutexError TryLock(); | |
1171 | ||
1172 | /** | |
1173 | Unlocks the mutex object. | |
1174 | ||
1175 | @return One of: @c wxMUTEX_NO_ERROR, @c wxMUTEX_UNLOCKED. | |
1176 | */ | |
1177 | wxMutexError Unlock(); | |
1178 | }; | |
1179 | ||
1180 | ||
1181 | ||
1182 | // ============================================================================ | |
1183 | // Global functions/macros | |
1184 | // ============================================================================ | |
1185 | ||
1186 | /** @ingroup group_funcmacro_thread */ | |
1187 | //@{ | |
1188 | ||
1189 | /** | |
1190 | This macro declares a (static) critical section object named @a cs if | |
1191 | @c wxUSE_THREADS is 1 and does nothing if it is 0. | |
1192 | ||
1193 | @header{wx/thread.h} | |
1194 | */ | |
1195 | #define wxCRIT_SECT_DECLARE(cs) | |
1196 | ||
1197 | /** | |
1198 | This macro declares a critical section object named @a cs if | |
1199 | @c wxUSE_THREADS is 1 and does nothing if it is 0. As it doesn't include | |
1200 | the @c static keyword (unlike wxCRIT_SECT_DECLARE()), it can be used to | |
1201 | declare a class or struct member which explains its name. | |
1202 | ||
1203 | @header{wx/thread.h} | |
1204 | */ | |
1205 | #define wxCRIT_SECT_DECLARE_MEMBER(cs) | |
1206 | ||
1207 | /** | |
1208 | This macro creates a wxCriticalSectionLocker named @a name and associated | |
1209 | with the critical section @a cs if @c wxUSE_THREADS is 1 and does nothing | |
1210 | if it is 0. | |
1211 | ||
1212 | @header{wx/thread.h} | |
1213 | */ | |
1214 | #define wxCRIT_SECT_LOCKER(name, cs) | |
1215 | ||
1216 | /** | |
1217 | This macro combines wxCRIT_SECT_DECLARE() and wxCRIT_SECT_LOCKER(): it | |
1218 | creates a static critical section object and also the lock object | |
1219 | associated with it. Because of this, it can be only used inside a function, | |
1220 | not at global scope. For example: | |
1221 | ||
1222 | @code | |
1223 | int IncCount() | |
1224 | { | |
1225 | static int s_counter = 0; | |
1226 | ||
1227 | wxCRITICAL_SECTION(counter); | |
1228 | ||
1229 | return ++s_counter; | |
1230 | } | |
1231 | @endcode | |
1232 | ||
1233 | Note that this example assumes that the function is called the first time | |
1234 | from the main thread so that the critical section object is initialized | |
1235 | correctly by the time other threads start calling it, if this is not the | |
1236 | case this approach can @b not be used and the critical section must be made | |
1237 | a global instead. | |
1238 | ||
1239 | @header{wx/thread.h} | |
1240 | */ | |
1241 | #define wxCRITICAL_SECTION(name) | |
1242 | ||
1243 | /** | |
1244 | This macro is equivalent to | |
1245 | @ref wxCriticalSection::Leave "critical_section.Leave()" if | |
1246 | @c wxUSE_THREADS is 1 and does nothing if it is 0. | |
1247 | ||
1248 | @header{wx/thread.h} | |
1249 | */ | |
1250 | #define wxLEAVE_CRIT_SECT(critical_section) | |
1251 | ||
1252 | /** | |
1253 | This macro is equivalent to | |
1254 | @ref wxCriticalSection::Enter "critical_section.Enter()" if | |
1255 | @c wxUSE_THREADS is 1 and does nothing if it is 0. | |
1256 | ||
1257 | @header{wx/thread.h} | |
1258 | */ | |
1259 | #define wxENTER_CRIT_SECT(critical_section) | |
1260 | ||
1261 | /** | |
1262 | Returns @true if this thread is the main one. Always returns @true if | |
1263 | @c wxUSE_THREADS is 0. | |
1264 | ||
1265 | @header{wx/thread.h} | |
1266 | */ | |
1267 | bool wxIsMainThread(); | |
1268 | ||
1269 | /** | |
1270 | This function must be called when any thread other than the main GUI thread | |
1271 | wants to get access to the GUI library. This function will block the | |
1272 | execution of the calling thread until the main thread (or any other thread | |
1273 | holding the main GUI lock) leaves the GUI library and no other thread will | |
1274 | enter the GUI library until the calling thread calls wxMutexGuiLeave(). | |
1275 | ||
1276 | Typically, these functions are used like this: | |
1277 | ||
1278 | @code | |
1279 | void MyThread::Foo(void) | |
1280 | { | |
1281 | // before doing any GUI calls we must ensure that | |
1282 | // this thread is the only one doing it! | |
1283 | ||
1284 | wxMutexGuiEnter(); | |
1285 | ||
1286 | // Call GUI here: | |
1287 | my_window-DrawSomething(); | |
1288 | ||
1289 | wxMutexGuiLeave(); | |
1290 | } | |
1291 | @endcode | |
1292 | ||
1293 | This function is only defined on platforms which support preemptive | |
1294 | threads. | |
1295 | ||
1296 | @note Under GTK, no creation of top-level windows is allowed in any thread | |
1297 | but the main one. | |
1298 | ||
1299 | @header{wx/thread.h} | |
1300 | */ | |
1301 | void wxMutexGuiEnter(); | |
1302 | ||
1303 | /** | |
1304 | This function is only defined on platforms which support preemptive | |
1305 | threads. | |
1306 | ||
1307 | @see wxMutexGuiEnter() | |
1308 | ||
1309 | @header{wx/thread.h} | |
1310 | */ | |
1311 | void wxMutexGuiLeave(); | |
1312 | ||
1313 | //@} | |
1314 |