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1 | \section{Interprocess communication overview}\label{ipcoverview} | |
2 | ||
3 | Classes: \helpref{wxDDEServer}{wxddeserver}, \helpref{wxDDEConnection}{wxddeconnection}, | |
4 | \rtfsp\helpref{wxDDEClient}{wxddeclient}. | |
5 | ||
6 | TODO: rewrite. | |
7 | ||
8 | The following describes how wxWindows implements DDE. The following | |
9 | three classes are central. | |
10 | ||
11 | \begin{enumerate}\itemsep=0pt | |
12 | \item wxDDEClient. This represents the client application, and is used | |
13 | only within a client program. | |
14 | \item wxDDEServer. This represents the server application, and is used | |
15 | only within a server program. | |
16 | \item wxDDEConnection. This represents the connection from the current | |
17 | client or server to the other application (server or client), and can be used | |
18 | in both server and client programs. Most DDE | |
19 | transactions operate on this object. | |
20 | \end{enumerate} | |
21 | ||
22 | Messages between applications are usually identified by three variables: | |
23 | connection object, topic name and item name. A data string is a fourth | |
24 | element of some messages. To create a connection (a conversation in | |
25 | Windows parlance), the client application sends the message | |
26 | MakeConnection to the client object, with a string service name to | |
27 | identify the server and a topic name to identify the topic for the | |
28 | duration of the connection. Under UNIX, the service name must contain an | |
29 | integer port identifier. | |
30 | ||
31 | The server then responds and either vetos the connection or allows it. | |
32 | If allowed, a connection object is created which persists until the | |
33 | connection is closed. The connection object is then used for subsequent | |
34 | messages between client and server. | |
35 | ||
36 | To create a working server, the programmer must: | |
37 | ||
38 | \begin{enumerate}\itemsep=0pt | |
39 | \item Derive a class from wxDDEServer. | |
40 | \item Override the handler OnAcceptConnection for accepting or rejecting a connection, | |
41 | on the basis of the topic argument. This member must create and return a connection | |
42 | object if the connection is accepted. | |
43 | \item Create an instance of your server object, and call Create to | |
44 | activate it, giving it a service name. | |
45 | \item Derive a class from wxDDEConnection. | |
46 | \item Provide handlers for various messages that are sent to the server | |
47 | side of a wxDDEConnection. | |
48 | \end{enumerate} | |
49 | ||
50 | To create a working client, the programmer must: | |
51 | ||
52 | \begin{enumerate}\itemsep=0pt | |
53 | \item Derive a class from wxDDEClient. | |
54 | \item Override the handler OnMakeConnection to create and return | |
55 | an appropriate connection object. | |
56 | \item Create an instance of your client object. | |
57 | \item Derive a class from wxDDEConnection. | |
58 | \item Provide handlers for various messages that are sent to the client | |
59 | side of a wxDDEConnection. | |
60 | \item When appropriate, create a new connection by sending a MakeConnection | |
61 | message to the client object, with arguments host name (processed in UNIX only), | |
62 | service name, and topic name for this connection. The client object will call OnMakeConnection | |
63 | to create a connection object of the desired type. | |
64 | \item Use the wxDDEConnection member functions to send messages to the server. | |
65 | \end{enumerate} | |
66 | ||
67 | \subsection{Data transfer} | |
68 | ||
69 | These are the ways that data can be transferred from one application to | |
70 | another. | |
71 | ||
72 | \begin{itemize}\itemsep=0pt | |
73 | \item {\bf Execute:} the client calls the server with a data string representing | |
74 | a command to be executed. This succeeds or fails, depending on the | |
75 | server's willingness to answer. If the client wants to find the result | |
76 | of the Execute command other than success or failure, it has to explicitly | |
77 | call Request. | |
78 | \item {\bf Request:} the client asks the server for a particular data string | |
79 | associated with a given item string. If the server is unwilling to | |
80 | reply, the return value is NULL. Otherwise, the return value is a string | |
81 | (actually a pointer to the connection buffer, so it should not be | |
82 | deallocated by the application). | |
83 | \item {\bf Poke:} The client sends a data string associated with an item | |
84 | string directly to the server. This succeeds or fails. | |
85 | \item {\bf Advise:} The client asks to be advised of any change in data | |
86 | associated with a particular item. If the server agrees, the server will | |
87 | send an OnAdvise message to the client along with the item and data. | |
88 | \end{itemize} | |
89 | ||
90 | The default data type is wxCF\_TEXT (ASCII text), and the default data | |
91 | size is the length of the null-terminated string. Windows-specific data | |
92 | types could also be used on the PC. | |
93 | ||
94 | \subsection{Examples} | |
95 | ||
96 | See the sample programs {\it server}\/ and {\it client}\/ in the IPC | |
97 | samples directory. Run the server, then the client. This demonstrates | |
98 | using the Execute, Request, and Poke commands from the client, together | |
99 | with an Advise loop: selecting an item in the server list box causes | |
100 | that item to be highlighted in the client list box. | |
101 | ||
102 | See also the source for wxHelp, which is a DDE server, and the files | |
103 | wx\_help.h and wx\_help.cc which implement the client interface to | |
104 | wxHelp. | |
105 | ||
106 | \subsection{More DDE details} | |
107 | ||
108 | A wxDDEClient object represents the client part of a client-server DDE | |
109 | (Dynamic Data Exchange) conversation (available in both | |
110 | Windows and UNIX). | |
111 | ||
112 | To create a client which can communicate with a suitable server, | |
113 | you need to derive a class from wxDDEConnection and another from wxDDEClient. | |
114 | The custom wxDDEConnection class will intercept communications in | |
115 | a `conversation' with a server, and the custom wxDDEServer is required | |
116 | so that a user-overriden \helpref{wxDDEClient::OnMakeConnection}{wxddeclientonmakeconnection} member can return | |
117 | a wxDDEConnection of the required class, when a connection is made. | |
118 | ||
119 | For example: | |
120 | ||
121 | \begin{verbatim} | |
122 | class MyConnection: public wxDDEConnection | |
123 | { | |
124 | public: | |
125 | MyConnection(void)::wxDDEConnection(ipc_buffer, 3999) {} | |
126 | ~MyConnection(void) { } | |
127 | Bool OnAdvise(char *topic, char *item, char *data, int size, int format) | |
128 | { wxMessageBox(topic, data); } | |
129 | }; | |
130 | ||
131 | class MyClient: public wxDDEClient | |
132 | { | |
133 | public: | |
134 | MyClient(void) {} | |
135 | wxDDEConnection *OnMakeConnection(void) { return new MyConnection; } | |
136 | }; | |
137 | ||
138 | \end{verbatim} | |
139 | ||
140 | Here, {\bf MyConnection} will respond to \helpref{OnAdvise}{wxddeconnectiononadvise} messages sent | |
141 | by the server. | |
142 | ||
143 | When the client application starts, it must first call \helpref{wxIPCInitialize}{wxipcinitialize}\rtfsp | |
144 | before creating an instance of the derived wxDDEClient. In the following, command line | |
145 | arguments are used to pass the host name (the name of the machine the server is running | |
146 | on) and the server name (identifying the server process). Calling \helpref{wxDDEClient::MakeConnection}{wxddeclientmakeconnection}\rtfsp | |
147 | implicitly creates an instance of {\bf MyConnection} if the request for a | |
148 | connection is accepted, and the client then requests an {\it Advise} loop | |
149 | from the server, where the server calls the client when data has changed. | |
150 | ||
151 | \begin{verbatim} | |
152 | wxIPCInitialize(); | |
153 | ||
154 | char *server = "4242"; | |
155 | char hostName[256]; | |
156 | wxGetHostName(hostName, sizeof(hostName)); | |
157 | ||
158 | char *host = hostName; | |
159 | ||
160 | if (argc > 1) | |
161 | server = argv[1]; | |
162 | if (argc > 2) | |
163 | host = argv[2]; | |
164 | ||
165 | // Create a new client | |
166 | MyClient *client = new MyClient; | |
167 | the_connection = (MyConnection *)client->MakeConnection(host, server, "IPC TEST"); | |
168 | ||
169 | if (!the_connection) | |
170 | { | |
171 | wxMessageBox("Failed to make connection to server", "Client Demo Error"); | |
172 | return NULL; | |
173 | } | |
174 | the_connection->StartAdvise("Item"); | |
175 | \end{verbatim} | |
176 | ||
177 |