]>
Commit | Line | Data |
---|---|---|
1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: common/dcbase.cpp | |
3 | // Purpose: generic methods of the wxDC Class | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 05/25/99 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) wxWidgets team | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) | |
17 | #pragma implementation "dcbase.h" | |
18 | #endif | |
19 | ||
20 | // ---------------------------------------------------------------------------- | |
21 | // headers | |
22 | // ---------------------------------------------------------------------------- | |
23 | ||
24 | // For compilers that support precompilation, includes "wx.h". | |
25 | #include "wx/wxprec.h" | |
26 | ||
27 | #ifdef __BORLANDC__ | |
28 | #pragma hdrstop | |
29 | #endif | |
30 | ||
31 | #include "wx/dc.h" | |
32 | ||
33 | // bool wxDCBase::sm_cacheing = false; | |
34 | ||
35 | // ============================================================================ | |
36 | // implementation | |
37 | // ============================================================================ | |
38 | ||
39 | // ---------------------------------------------------------------------------- | |
40 | // special symbols | |
41 | // ---------------------------------------------------------------------------- | |
42 | ||
43 | void wxDCBase::DoDrawCheckMark(wxCoord x1, wxCoord y1, | |
44 | wxCoord width, wxCoord height) | |
45 | { | |
46 | wxCHECK_RET( Ok(), wxT("invalid window dc") ); | |
47 | ||
48 | wxCoord x2 = x1 + width, | |
49 | y2 = y1 + height; | |
50 | ||
51 | // this is to yield width of 3 for width == height == 10 | |
52 | SetPen(wxPen(GetTextForeground(), (width + height + 1) / 7, wxSOLID)); | |
53 | ||
54 | // we're drawing a scaled version of wx/generic/tick.xpm here | |
55 | wxCoord x3 = x1 + (4*width) / 10, // x of the tick bottom | |
56 | y3 = y1 + height / 2; // y of the left tick branch | |
57 | DoDrawLine(x1, y3, x3, y2); | |
58 | DoDrawLine(x3, y2, x2, y1); | |
59 | ||
60 | CalcBoundingBox(x1, y1); | |
61 | CalcBoundingBox(x2, y2); | |
62 | } | |
63 | ||
64 | // ---------------------------------------------------------------------------- | |
65 | // line/polygons | |
66 | // ---------------------------------------------------------------------------- | |
67 | ||
68 | void wxDCBase::DrawLines(const wxList *list, wxCoord xoffset, wxCoord yoffset) | |
69 | { | |
70 | int n = list->GetCount(); | |
71 | wxPoint *points = new wxPoint[n]; | |
72 | ||
73 | int i = 0; | |
74 | for ( wxList::compatibility_iterator node = list->GetFirst(); node; node = node->GetNext(), i++ ) | |
75 | { | |
76 | wxPoint *point = (wxPoint *)node->GetData(); | |
77 | points[i].x = point->x; | |
78 | points[i].y = point->y; | |
79 | } | |
80 | ||
81 | DoDrawLines(n, points, xoffset, yoffset); | |
82 | ||
83 | delete [] points; | |
84 | } | |
85 | ||
86 | ||
87 | void wxDCBase::DrawPolygon(const wxList *list, | |
88 | wxCoord xoffset, wxCoord yoffset, | |
89 | int fillStyle) | |
90 | { | |
91 | int n = list->GetCount(); | |
92 | wxPoint *points = new wxPoint[n]; | |
93 | ||
94 | int i = 0; | |
95 | for ( wxList::compatibility_iterator node = list->GetFirst(); node; node = node->GetNext(), i++ ) | |
96 | { | |
97 | wxPoint *point = (wxPoint *)node->GetData(); | |
98 | points[i].x = point->x; | |
99 | points[i].y = point->y; | |
100 | } | |
101 | ||
102 | DoDrawPolygon(n, points, xoffset, yoffset, fillStyle); | |
103 | ||
104 | delete [] points; | |
105 | } | |
106 | ||
107 | void | |
108 | wxDCBase::DoDrawPolyPolygon(int n, | |
109 | int count[], | |
110 | wxPoint points[], | |
111 | wxCoord xoffset, wxCoord yoffset, | |
112 | int fillStyle) | |
113 | { | |
114 | if ( n == 1 ) | |
115 | { | |
116 | DoDrawPolygon(count[0], points, xoffset, yoffset, fillStyle); | |
117 | return; | |
118 | } | |
119 | ||
120 | int i, j, lastOfs; | |
121 | wxPoint* pts; | |
122 | wxPen pen; | |
123 | ||
124 | for (i = j = lastOfs = 0; i < n; i++) | |
125 | { | |
126 | lastOfs = j; | |
127 | j += count[i]; | |
128 | } | |
129 | pts = new wxPoint[j+n-1]; | |
130 | for (i = 0; i < j; i++) | |
131 | pts[i] = points[i]; | |
132 | for (i = 2; i <= n; i++) | |
133 | { | |
134 | lastOfs -= count[n-i]; | |
135 | pts[j++] = pts[lastOfs]; | |
136 | } | |
137 | ||
138 | pen = GetPen(); | |
139 | SetPen(wxPen(*wxBLACK, 0, wxTRANSPARENT)); | |
140 | DoDrawPolygon(j, pts, xoffset, yoffset, fillStyle); | |
141 | SetPen(pen); | |
142 | for (i = j = 0; i < n; i++) | |
143 | { | |
144 | DoDrawLines(count[i], pts+j, xoffset, yoffset); | |
145 | j += count[i]; | |
146 | } | |
147 | delete[] pts; | |
148 | } | |
149 | ||
150 | // ---------------------------------------------------------------------------- | |
151 | // splines | |
152 | // ---------------------------------------------------------------------------- | |
153 | ||
154 | #if wxUSE_SPLINES | |
155 | ||
156 | // TODO: this API needs fixing (wxPointList, why (!const) "wxList *"?) | |
157 | void wxDCBase::DrawSpline(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2, wxCoord x3, wxCoord y3) | |
158 | { | |
159 | wxList point_list; | |
160 | ||
161 | wxPoint *point1 = new wxPoint; | |
162 | point1->x = x1; point1->y = y1; | |
163 | point_list.Append((wxObject*)point1); | |
164 | ||
165 | wxPoint *point2 = new wxPoint; | |
166 | point2->x = x2; point2->y = y2; | |
167 | point_list.Append((wxObject*)point2); | |
168 | ||
169 | wxPoint *point3 = new wxPoint; | |
170 | point3->x = x3; point3->y = y3; | |
171 | point_list.Append((wxObject*)point3); | |
172 | ||
173 | DrawSpline(&point_list); | |
174 | ||
175 | for( wxList::compatibility_iterator node = point_list.GetFirst(); node; node = node->GetNext() ) | |
176 | { | |
177 | wxPoint *p = (wxPoint *)node->GetData(); | |
178 | delete p; | |
179 | } | |
180 | } | |
181 | ||
182 | void wxDCBase::DrawSpline(int n, wxPoint points[]) | |
183 | { | |
184 | wxList list; | |
185 | for (int i =0; i < n; i++) | |
186 | { | |
187 | list.Append((wxObject*)&points[i]); | |
188 | } | |
189 | ||
190 | DrawSpline(&list); | |
191 | } | |
192 | ||
193 | // ----------------------------------- spline code ---------------------------------------- | |
194 | ||
195 | void wx_quadratic_spline(double a1, double b1, double a2, double b2, | |
196 | double a3, double b3, double a4, double b4); | |
197 | void wx_clear_stack(); | |
198 | int wx_spline_pop(double *x1, double *y1, double *x2, double *y2, double *x3, | |
199 | double *y3, double *x4, double *y4); | |
200 | void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3, | |
201 | double x4, double y4); | |
202 | static bool wx_spline_add_point(double x, double y); | |
203 | static void wx_spline_draw_point_array(wxDCBase *dc); | |
204 | ||
205 | wxList wx_spline_point_list; | |
206 | ||
207 | #define half(z1, z2) ((z1+z2)/2.0) | |
208 | #define THRESHOLD 5 | |
209 | ||
210 | /* iterative version */ | |
211 | ||
212 | void wx_quadratic_spline(double a1, double b1, double a2, double b2, double a3, double b3, double a4, | |
213 | double b4) | |
214 | { | |
215 | register double xmid, ymid; | |
216 | double x1, y1, x2, y2, x3, y3, x4, y4; | |
217 | ||
218 | wx_clear_stack(); | |
219 | wx_spline_push(a1, b1, a2, b2, a3, b3, a4, b4); | |
220 | ||
221 | while (wx_spline_pop(&x1, &y1, &x2, &y2, &x3, &y3, &x4, &y4)) { | |
222 | xmid = (double)half(x2, x3); | |
223 | ymid = (double)half(y2, y3); | |
224 | if (fabs(x1 - xmid) < THRESHOLD && fabs(y1 - ymid) < THRESHOLD && | |
225 | fabs(xmid - x4) < THRESHOLD && fabs(ymid - y4) < THRESHOLD) { | |
226 | wx_spline_add_point( x1, y1 ); | |
227 | wx_spline_add_point( xmid, ymid ); | |
228 | } else { | |
229 | wx_spline_push(xmid, ymid, (double)half(xmid, x3), (double)half(ymid, y3), | |
230 | (double)half(x3, x4), (double)half(y3, y4), x4, y4); | |
231 | wx_spline_push(x1, y1, (double)half(x1, x2), (double)half(y1, y2), | |
232 | (double)half(x2, xmid), (double)half(y2, ymid), xmid, ymid); | |
233 | } | |
234 | } | |
235 | } | |
236 | ||
237 | /* utilities used by spline drawing routines */ | |
238 | ||
239 | typedef struct wx_spline_stack_struct { | |
240 | double x1, y1, x2, y2, x3, y3, x4, y4; | |
241 | } Stack; | |
242 | ||
243 | #define SPLINE_STACK_DEPTH 20 | |
244 | static Stack wx_spline_stack[SPLINE_STACK_DEPTH]; | |
245 | static Stack *wx_stack_top; | |
246 | static int wx_stack_count; | |
247 | ||
248 | void wx_clear_stack() | |
249 | { | |
250 | wx_stack_top = wx_spline_stack; | |
251 | wx_stack_count = 0; | |
252 | } | |
253 | ||
254 | void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4) | |
255 | { | |
256 | wx_stack_top->x1 = x1; | |
257 | wx_stack_top->y1 = y1; | |
258 | wx_stack_top->x2 = x2; | |
259 | wx_stack_top->y2 = y2; | |
260 | wx_stack_top->x3 = x3; | |
261 | wx_stack_top->y3 = y3; | |
262 | wx_stack_top->x4 = x4; | |
263 | wx_stack_top->y4 = y4; | |
264 | wx_stack_top++; | |
265 | wx_stack_count++; | |
266 | } | |
267 | ||
268 | int wx_spline_pop(double *x1, double *y1, double *x2, double *y2, | |
269 | double *x3, double *y3, double *x4, double *y4) | |
270 | { | |
271 | if (wx_stack_count == 0) | |
272 | return (0); | |
273 | wx_stack_top--; | |
274 | wx_stack_count--; | |
275 | *x1 = wx_stack_top->x1; | |
276 | *y1 = wx_stack_top->y1; | |
277 | *x2 = wx_stack_top->x2; | |
278 | *y2 = wx_stack_top->y2; | |
279 | *x3 = wx_stack_top->x3; | |
280 | *y3 = wx_stack_top->y3; | |
281 | *x4 = wx_stack_top->x4; | |
282 | *y4 = wx_stack_top->y4; | |
283 | return (1); | |
284 | } | |
285 | ||
286 | static bool wx_spline_add_point(double x, double y) | |
287 | { | |
288 | wxPoint *point = new wxPoint ; | |
289 | point->x = (int) x; | |
290 | point->y = (int) y; | |
291 | wx_spline_point_list.Append((wxObject*)point); | |
292 | return true; | |
293 | } | |
294 | ||
295 | static void wx_spline_draw_point_array(wxDCBase *dc) | |
296 | { | |
297 | dc->DrawLines(&wx_spline_point_list, 0, 0 ); | |
298 | wxList::compatibility_iterator node = wx_spline_point_list.GetFirst(); | |
299 | while (node) | |
300 | { | |
301 | wxPoint *point = (wxPoint *)node->GetData(); | |
302 | delete point; | |
303 | wx_spline_point_list.Erase(node); | |
304 | node = wx_spline_point_list.GetFirst(); | |
305 | } | |
306 | } | |
307 | ||
308 | void wxDCBase::DoDrawSpline( wxList *points ) | |
309 | { | |
310 | wxCHECK_RET( Ok(), wxT("invalid window dc") ); | |
311 | ||
312 | wxPoint *p; | |
313 | double cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4; | |
314 | double x1, y1, x2, y2; | |
315 | ||
316 | wxList::compatibility_iterator node = points->GetFirst(); | |
317 | if (node == wxList::compatibility_iterator()) | |
318 | // empty list | |
319 | return; | |
320 | ||
321 | p = (wxPoint *)node->GetData(); | |
322 | ||
323 | x1 = p->x; | |
324 | y1 = p->y; | |
325 | ||
326 | node = node->GetNext(); | |
327 | p = (wxPoint *)node->GetData(); | |
328 | ||
329 | x2 = p->x; | |
330 | y2 = p->y; | |
331 | cx1 = (double)((x1 + x2) / 2); | |
332 | cy1 = (double)((y1 + y2) / 2); | |
333 | cx2 = (double)((cx1 + x2) / 2); | |
334 | cy2 = (double)((cy1 + y2) / 2); | |
335 | ||
336 | wx_spline_add_point(x1, y1); | |
337 | ||
338 | while ((node = node->GetNext()) | |
339 | #if !wxUSE_STL | |
340 | != NULL | |
341 | #endif // !wxUSE_STL | |
342 | ) | |
343 | { | |
344 | p = (wxPoint *)node->GetData(); | |
345 | x1 = x2; | |
346 | y1 = y2; | |
347 | x2 = p->x; | |
348 | y2 = p->y; | |
349 | cx4 = (double)(x1 + x2) / 2; | |
350 | cy4 = (double)(y1 + y2) / 2; | |
351 | cx3 = (double)(x1 + cx4) / 2; | |
352 | cy3 = (double)(y1 + cy4) / 2; | |
353 | ||
354 | wx_quadratic_spline(cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4); | |
355 | ||
356 | cx1 = cx4; | |
357 | cy1 = cy4; | |
358 | cx2 = (double)(cx1 + x2) / 2; | |
359 | cy2 = (double)(cy1 + y2) / 2; | |
360 | } | |
361 | ||
362 | wx_spline_add_point( cx1, cy1 ); | |
363 | wx_spline_add_point( x2, y2 ); | |
364 | ||
365 | wx_spline_draw_point_array( this ); | |
366 | } | |
367 | ||
368 | #endif // wxUSE_SPLINES | |
369 | ||
370 | // ---------------------------------------------------------------------------- | |
371 | // Partial Text Extents | |
372 | // ---------------------------------------------------------------------------- | |
373 | ||
374 | ||
375 | // Each element of the widths array will be the width of the string up to and | |
376 | // including the coresponding character in text. This is the generic | |
377 | // implementation, the port-specific classes should do this with native APIs | |
378 | // if available and if faster. Note: pango_layout_index_to_pos is much slower | |
379 | // than calling GetTextExtent!! | |
380 | ||
381 | #define FWC_SIZE 256 | |
382 | ||
383 | class FontWidthCache | |
384 | { | |
385 | public: | |
386 | FontWidthCache() : m_scaleX(1), m_widths(NULL) { } | |
387 | ~FontWidthCache() { delete []m_widths; } | |
388 | ||
389 | void Reset() | |
390 | { | |
391 | if (!m_widths) | |
392 | m_widths = new int[FWC_SIZE]; | |
393 | ||
394 | memset(m_widths, 0, sizeof(int)*FWC_SIZE); | |
395 | } | |
396 | ||
397 | wxFont m_font; | |
398 | double m_scaleX; | |
399 | int *m_widths; | |
400 | }; | |
401 | ||
402 | static FontWidthCache s_fontWidthCache; | |
403 | ||
404 | bool wxDCBase::DoGetPartialTextExtents(const wxString& text, wxArrayInt& widths) const | |
405 | { | |
406 | int totalWidth = 0; | |
407 | ||
408 | size_t i, len = text.Length(); | |
409 | widths.Empty(); | |
410 | widths.Add(0, len); | |
411 | int w, h; | |
412 | ||
413 | // reset the cache if font or horizontal scale have changed | |
414 | if (!s_fontWidthCache.m_widths || | |
415 | (s_fontWidthCache.m_scaleX != m_scaleX) || | |
416 | (s_fontWidthCache.m_font != GetFont())) | |
417 | { | |
418 | s_fontWidthCache.Reset(); | |
419 | s_fontWidthCache.m_font = GetFont(); | |
420 | s_fontWidthCache.m_scaleX = m_scaleX; | |
421 | } | |
422 | ||
423 | // Calculate the position of each character based on the widths of | |
424 | // the previous characters | |
425 | for (i=0; i<len; i++) | |
426 | { | |
427 | const wxChar c = text[i]; | |
428 | unsigned int c_int = (unsigned int)c; | |
429 | ||
430 | if ((c_int < FWC_SIZE) && (s_fontWidthCache.m_widths[c_int] != 0)) | |
431 | { | |
432 | w = s_fontWidthCache.m_widths[c_int]; | |
433 | } | |
434 | else | |
435 | { | |
436 | GetTextExtent(c, &w, &h); | |
437 | if (c_int < FWC_SIZE) | |
438 | s_fontWidthCache.m_widths[c_int] = w; | |
439 | } | |
440 | ||
441 | totalWidth += w; | |
442 | widths[i] = totalWidth; | |
443 | } | |
444 | ||
445 | return true; | |
446 | } | |
447 | ||
448 | ||
449 | // ---------------------------------------------------------------------------- | |
450 | // enhanced text drawing | |
451 | // ---------------------------------------------------------------------------- | |
452 | ||
453 | void wxDCBase::GetMultiLineTextExtent(const wxString& text, | |
454 | wxCoord *x, | |
455 | wxCoord *y, | |
456 | wxCoord *h, | |
457 | wxFont *font) | |
458 | { | |
459 | wxCoord widthTextMax = 0, widthLine, | |
460 | heightTextTotal = 0, heightLineDefault = 0, heightLine = 0; | |
461 | ||
462 | wxString curLine; | |
463 | for ( const wxChar *pc = text; ; pc++ ) | |
464 | { | |
465 | if ( *pc == _T('\n') || *pc == _T('\0') ) | |
466 | { | |
467 | if ( curLine.empty() ) | |
468 | { | |
469 | // we can't use GetTextExtent - it will return 0 for both width | |
470 | // and height and an empty line should count in height | |
471 | // calculation | |
472 | ||
473 | // assume that this line has the same height as the previous | |
474 | // one | |
475 | if ( !heightLineDefault ) | |
476 | heightLineDefault = heightLine; | |
477 | ||
478 | if ( !heightLineDefault ) | |
479 | { | |
480 | // but we don't know it yet - choose something reasonable | |
481 | GetTextExtent(_T("W"), NULL, &heightLineDefault, | |
482 | NULL, NULL, font); | |
483 | } | |
484 | ||
485 | heightTextTotal += heightLineDefault; | |
486 | } | |
487 | else | |
488 | { | |
489 | GetTextExtent(curLine, &widthLine, &heightLine, | |
490 | NULL, NULL, font); | |
491 | if ( widthLine > widthTextMax ) | |
492 | widthTextMax = widthLine; | |
493 | heightTextTotal += heightLine; | |
494 | } | |
495 | ||
496 | if ( *pc == _T('\n') ) | |
497 | { | |
498 | curLine.clear(); | |
499 | } | |
500 | else | |
501 | { | |
502 | // the end of string | |
503 | break; | |
504 | } | |
505 | } | |
506 | else | |
507 | { | |
508 | curLine += *pc; | |
509 | } | |
510 | } | |
511 | ||
512 | if ( x ) | |
513 | *x = widthTextMax; | |
514 | if ( y ) | |
515 | *y = heightTextTotal; | |
516 | if ( h ) | |
517 | *h = heightLine; | |
518 | } | |
519 | ||
520 | void wxDCBase::DrawLabel(const wxString& text, | |
521 | const wxBitmap& bitmap, | |
522 | const wxRect& rect, | |
523 | int alignment, | |
524 | int indexAccel, | |
525 | wxRect *rectBounding) | |
526 | { | |
527 | // find the text position | |
528 | wxCoord widthText, heightText, heightLine; | |
529 | GetMultiLineTextExtent(text, &widthText, &heightText, &heightLine); | |
530 | ||
531 | wxCoord width, height; | |
532 | if ( bitmap.Ok() ) | |
533 | { | |
534 | width = widthText + bitmap.GetWidth(); | |
535 | height = bitmap.GetHeight(); | |
536 | } | |
537 | else // no bitmap | |
538 | { | |
539 | width = widthText; | |
540 | height = heightText; | |
541 | } | |
542 | ||
543 | wxCoord x, y; | |
544 | if ( alignment & wxALIGN_RIGHT ) | |
545 | { | |
546 | x = rect.GetRight() - width; | |
547 | } | |
548 | else if ( alignment & wxALIGN_CENTRE_HORIZONTAL ) | |
549 | { | |
550 | x = (rect.GetLeft() + rect.GetRight() + 1 - width) / 2; | |
551 | } | |
552 | else // alignment & wxALIGN_LEFT | |
553 | { | |
554 | x = rect.GetLeft(); | |
555 | } | |
556 | ||
557 | if ( alignment & wxALIGN_BOTTOM ) | |
558 | { | |
559 | y = rect.GetBottom() - height; | |
560 | } | |
561 | else if ( alignment & wxALIGN_CENTRE_VERTICAL ) | |
562 | { | |
563 | y = (rect.GetTop() + rect.GetBottom() + 1 - height) / 2; | |
564 | } | |
565 | else // alignment & wxALIGN_TOP | |
566 | { | |
567 | y = rect.GetTop(); | |
568 | } | |
569 | ||
570 | // draw the bitmap first | |
571 | wxCoord x0 = x, | |
572 | y0 = y, | |
573 | width0 = width; | |
574 | if ( bitmap.Ok() ) | |
575 | { | |
576 | DrawBitmap(bitmap, x, y, true /* use mask */); | |
577 | ||
578 | wxCoord offset = bitmap.GetWidth() + 4; | |
579 | x += offset; | |
580 | width -= offset; | |
581 | ||
582 | y += (height - heightText) / 2; | |
583 | } | |
584 | ||
585 | // we will draw the underscore under the accel char later | |
586 | wxCoord startUnderscore = 0, | |
587 | endUnderscore = 0, | |
588 | yUnderscore = 0; | |
589 | ||
590 | // split the string into lines and draw each of them separately | |
591 | wxString curLine; | |
592 | for ( const wxChar *pc = text; ; pc++ ) | |
593 | { | |
594 | if ( *pc == _T('\n') || *pc == _T('\0') ) | |
595 | { | |
596 | int xRealStart = x; // init it here to avoid compielr warnings | |
597 | ||
598 | if ( !curLine.empty() ) | |
599 | { | |
600 | // NB: can't test for !(alignment & wxALIGN_LEFT) because | |
601 | // wxALIGN_LEFT is 0 | |
602 | if ( alignment & (wxALIGN_RIGHT | wxALIGN_CENTRE_HORIZONTAL) ) | |
603 | { | |
604 | wxCoord widthLine; | |
605 | GetTextExtent(curLine, &widthLine, NULL); | |
606 | ||
607 | if ( alignment & wxALIGN_RIGHT ) | |
608 | { | |
609 | xRealStart += width - widthLine; | |
610 | } | |
611 | else // if ( alignment & wxALIGN_CENTRE_HORIZONTAL ) | |
612 | { | |
613 | xRealStart += (width - widthLine) / 2; | |
614 | } | |
615 | } | |
616 | //else: left aligned, nothing to do | |
617 | ||
618 | DrawText(curLine, xRealStart, y); | |
619 | } | |
620 | ||
621 | y += heightLine; | |
622 | ||
623 | // do we have underscore in this line? we can check yUnderscore | |
624 | // because it is set below to just y + heightLine if we do | |
625 | if ( y == yUnderscore ) | |
626 | { | |
627 | // adjust the horz positions to account for the shift | |
628 | startUnderscore += xRealStart; | |
629 | endUnderscore += xRealStart; | |
630 | } | |
631 | ||
632 | if ( *pc == _T('\0') ) | |
633 | break; | |
634 | ||
635 | curLine.clear(); | |
636 | } | |
637 | else // not end of line | |
638 | { | |
639 | if ( pc - text.c_str() == indexAccel ) | |
640 | { | |
641 | // remeber to draw underscore here | |
642 | GetTextExtent(curLine, &startUnderscore, NULL); | |
643 | curLine += *pc; | |
644 | GetTextExtent(curLine, &endUnderscore, NULL); | |
645 | ||
646 | yUnderscore = y + heightLine; | |
647 | } | |
648 | else | |
649 | { | |
650 | curLine += *pc; | |
651 | } | |
652 | } | |
653 | } | |
654 | ||
655 | // draw the underscore if found | |
656 | if ( startUnderscore != endUnderscore ) | |
657 | { | |
658 | // it should be of the same colour as text | |
659 | SetPen(wxPen(GetTextForeground(), 0, wxSOLID)); | |
660 | ||
661 | yUnderscore--; | |
662 | ||
663 | DrawLine(startUnderscore, yUnderscore, endUnderscore, yUnderscore); | |
664 | } | |
665 | ||
666 | // return bounding rect if requested | |
667 | if ( rectBounding ) | |
668 | { | |
669 | *rectBounding = wxRect(x, y - heightText, widthText, heightText); | |
670 | } | |
671 | ||
672 | CalcBoundingBox(x0, y0); | |
673 | CalcBoundingBox(x0 + width0, y0 + height); | |
674 | } | |
675 | ||
676 | /* | |
677 | Notes for wxWidgets DrawEllipticArcRot(...) | |
678 | ||
679 | wxDCBase::DrawEllipticArcRot(...) draws a rotated elliptic arc or an ellipse. | |
680 | It uses wxDCBase::CalculateEllipticPoints(...) and wxDCBase::Rotate(...), | |
681 | which are also new. | |
682 | ||
683 | All methods are generic, so they can be implemented in wxDCBase. | |
684 | DoDrawEllipticArcRot(...) is virtual, so it can be called from deeper | |
685 | methods like (WinCE) wxDC::DoDrawArc(...). | |
686 | ||
687 | CalculateEllipticPoints(...) fills a given list of wxPoints with some points | |
688 | of an elliptic arc. The algorithm is pixel-based: In every row (in flat | |
689 | parts) or every column (in steep parts) only one pixel is calculated. | |
690 | Trigonometric calculation (sin, cos, tan, atan) is only done if the | |
691 | starting angle is not equal to the ending angle. The calculation of the | |
692 | pixels is done using simple arithmetic only and should perform not too | |
693 | bad even on devices without floating point processor. I didn't test this yet. | |
694 | ||
695 | Rotate(...) rotates a list of point pixel-based, you will see rounding errors. | |
696 | For instance: an ellipse rotated 180 degrees is drawn | |
697 | slightly different from the original. | |
698 | ||
699 | The points are then moved to an array and used to draw a polyline and/or polygon | |
700 | (with center added, the pie). | |
701 | The result looks quite similar to the native ellipse, only e few pixels differ. | |
702 | ||
703 | The performance on a desktop system (Athlon 1800, WinXP) is about 7 times | |
704 | slower as DrawEllipse(...), which calls the native API. | |
705 | An rotated ellipse outside the clipping region takes nearly the same time, | |
706 | while an native ellipse outside takes nearly no time to draw. | |
707 | ||
708 | If you draw an arc with this new method, you will see the starting and ending angles | |
709 | are calculated properly. | |
710 | If you use DrawEllipticArc(...), you will see they are only correct for circles | |
711 | and not properly calculated for ellipses. | |
712 | ||
713 | Peter Lenhard | |
714 | p.lenhard@t-online.de | |
715 | */ | |
716 | ||
717 | #ifdef __WXWINCE__ | |
718 | void wxDCBase::DoDrawEllipticArcRot( wxCoord x, wxCoord y, | |
719 | wxCoord w, wxCoord h, | |
720 | double sa, double ea, double angle ) | |
721 | { | |
722 | wxList list; | |
723 | ||
724 | CalculateEllipticPoints( &list, x, y, w, h, sa, ea ); | |
725 | Rotate( &list, angle, wxPoint( x+w/2, y+h/2 ) ); | |
726 | ||
727 | // Add center (for polygon/pie) | |
728 | list.Append( (wxObject*) new wxPoint( x+w/2, y+h/2 ) ); | |
729 | ||
730 | // copy list into array and delete list elements | |
731 | int n = list.Number(); | |
732 | wxPoint *points = new wxPoint[n]; | |
733 | int i = 0; | |
734 | wxNode* node = 0; | |
735 | for ( node = list.First(); node; node = node->Next(), i++ ) | |
736 | { | |
737 | wxPoint *point = (wxPoint *)node->Data(); | |
738 | points[i].x = point->x; | |
739 | points[i].y = point->y; | |
740 | delete point; | |
741 | } | |
742 | ||
743 | // first draw the pie without pen, if necessary | |
744 | if( GetBrush() != *wxTRANSPARENT_BRUSH ) | |
745 | { | |
746 | wxPen tempPen( GetPen() ); | |
747 | SetPen( *wxTRANSPARENT_PEN ); | |
748 | DoDrawPolygon( n, points, 0, 0 ); | |
749 | SetPen( tempPen ); | |
750 | } | |
751 | ||
752 | // then draw the arc without brush, if necessary | |
753 | if( GetPen() != *wxTRANSPARENT_PEN ) | |
754 | { | |
755 | // without center | |
756 | DoDrawLines( n-1, points, 0, 0 ); | |
757 | } | |
758 | ||
759 | delete [] points; | |
760 | ||
761 | } // DrawEllipticArcRot | |
762 | ||
763 | void wxDCBase::Rotate( wxList* points, double angle, wxPoint center ) | |
764 | { | |
765 | if( angle != 0.0 ) | |
766 | { | |
767 | double pi(M_PI); | |
768 | double dSinA = -sin(angle*2.0*pi/360.0); | |
769 | double dCosA = cos(angle*2.0*pi/360.0); | |
770 | for ( wxNode* node = points->First(); node; node = node->Next() ) | |
771 | { | |
772 | wxPoint* point = (wxPoint*)node->Data(); | |
773 | ||
774 | // transform coordinates, if necessary | |
775 | if( center.x ) point->x -= center.x; | |
776 | if( center.y ) point->y -= center.y; | |
777 | ||
778 | // calculate rotation, rounding simply by implicit cast to integer | |
779 | int xTemp = point->x * dCosA - point->y * dSinA; | |
780 | point->y = point->x * dSinA + point->y * dCosA; | |
781 | point->x = xTemp; | |
782 | ||
783 | // back transform coordinates, if necessary | |
784 | if( center.x ) point->x += center.x; | |
785 | if( center.y ) point->y += center.y; | |
786 | } | |
787 | } | |
788 | } | |
789 | ||
790 | void wxDCBase::CalculateEllipticPoints( wxList* points, | |
791 | wxCoord xStart, wxCoord yStart, | |
792 | wxCoord w, wxCoord h, | |
793 | double sa, double ea ) | |
794 | { | |
795 | double pi = M_PI; | |
796 | double sar = 0; | |
797 | double ear = 0; | |
798 | int xsa = 0; | |
799 | int ysa = 0; | |
800 | int xea = 0; | |
801 | int yea = 0; | |
802 | int sq = 0; | |
803 | int eq = 0; | |
804 | bool bUseAngles = false; | |
805 | if( w<0 ) w = -w; | |
806 | if( h<0 ) h = -h; | |
807 | // half-axes | |
808 | wxCoord a = w/2; | |
809 | wxCoord b = h/2; | |
810 | // decrement 1 pixel if ellipse is smaller than 2*a, 2*b | |
811 | int decrX = 0; | |
812 | if( 2*a == w ) decrX = 1; | |
813 | int decrY = 0; | |
814 | if( 2*b == h ) decrY = 1; | |
815 | // center | |
816 | wxCoord xCenter = xStart + a; | |
817 | wxCoord yCenter = yStart + b; | |
818 | // calculate data for start and end, if necessary | |
819 | if( sa != ea ) | |
820 | { | |
821 | bUseAngles = true; | |
822 | // normalisation of angles | |
823 | while( sa<0 ) sa += 360; | |
824 | while( ea<0 ) ea += 360; | |
825 | while( sa>=360 ) sa -= 360; | |
826 | while( ea>=360 ) ea -= 360; | |
827 | // calculate quadrant numbers | |
828 | if( sa > 270 ) sq = 3; | |
829 | else if( sa > 180 ) sq = 2; | |
830 | else if( sa > 90 ) sq = 1; | |
831 | if( ea > 270 ) eq = 3; | |
832 | else if( ea > 180 ) eq = 2; | |
833 | else if( ea > 90 ) eq = 1; | |
834 | sar = sa * pi / 180.0; | |
835 | ear = ea * pi / 180.0; | |
836 | // correct angle circle -> ellipse | |
837 | sar = atan( -a/(double)b * tan( sar ) ); | |
838 | if ( sq == 1 || sq == 2 ) sar += pi; | |
839 | ear = atan( -a/(double)b * tan( ear ) ); | |
840 | if ( eq == 1 || eq == 2 ) ear += pi; | |
841 | // coordinates of points | |
842 | xsa = xCenter + a * cos( sar ); | |
843 | if( sq == 0 || sq == 3 ) xsa -= decrX; | |
844 | ysa = yCenter + b * sin( sar ); | |
845 | if( sq == 2 || sq == 3 ) ysa -= decrY; | |
846 | xea = xCenter + a * cos( ear ); | |
847 | if( eq == 0 || eq == 3 ) xea -= decrX; | |
848 | yea = yCenter + b * sin( ear ); | |
849 | if( eq == 2 || eq == 3 ) yea -= decrY; | |
850 | } // if iUseAngles | |
851 | // calculate c1 = b^2, c2 = b^2/a^2 with a = w/2, b = h/2 | |
852 | double c1 = b * b; | |
853 | double c2 = 2.0 / w; | |
854 | c2 *= c2; | |
855 | c2 *= c1; | |
856 | wxCoord x = 0; | |
857 | wxCoord y = b; | |
858 | long x2 = 1; | |
859 | long y2 = y*y; | |
860 | long y2_old = 0; | |
861 | long y_old = 0; | |
862 | // Lists for quadrant 1 to 4 | |
863 | wxList pointsarray[4]; | |
864 | // Calculate points for first quadrant and set in all quadrants | |
865 | for( x = 0; x <= a; ++x ) | |
866 | { | |
867 | x2 = x2+x+x-1; | |
868 | y2_old = y2; | |
869 | y_old = y; | |
870 | bool bNewPoint = false; | |
871 | while( y2 > c1 - c2 * x2 && y > 0 ) | |
872 | { | |
873 | bNewPoint = true; | |
874 | y2 = y2-y-y+1; | |
875 | --y; | |
876 | } | |
877 | // old y now to big: set point with old y, old x | |
878 | if( bNewPoint && x>1) | |
879 | { | |
880 | int x1 = x - 1; | |
881 | // remove points on the same line | |
882 | pointsarray[0].Insert( (wxObject*) new wxPoint( xCenter + x1 - decrX, yCenter - y_old ) ); | |
883 | pointsarray[1].Append( (wxObject*) new wxPoint( xCenter - x1, yCenter - y_old ) ); | |
884 | pointsarray[2].Insert( (wxObject*) new wxPoint( xCenter - x1, yCenter + y_old - decrY ) ); | |
885 | pointsarray[3].Append( (wxObject*) new wxPoint( xCenter + x1 - decrX, yCenter + y_old - decrY ) ); | |
886 | } // set point | |
887 | } // calculate point | |
888 | ||
889 | // Starting and/or ending points for the quadrants, first quadrant gets both. | |
890 | pointsarray[0].Insert( (wxObject*) new wxPoint( xCenter + a - decrX, yCenter ) ); | |
891 | pointsarray[0].Append( (wxObject*) new wxPoint( xCenter, yCenter - b ) ); | |
892 | pointsarray[1].Append( (wxObject*) new wxPoint( xCenter - a, yCenter ) ); | |
893 | pointsarray[2].Append( (wxObject*) new wxPoint( xCenter, yCenter + b - decrY ) ); | |
894 | pointsarray[3].Append( (wxObject*) new wxPoint( xCenter + a - decrX, yCenter ) ); | |
895 | ||
896 | // copy quadrants in original list | |
897 | if( bUseAngles ) | |
898 | { | |
899 | // Copy the right part of the points in the lists | |
900 | // and delete the wxPoints, because they do not leave this method. | |
901 | points->Append( (wxObject*) new wxPoint( xsa, ysa ) ); | |
902 | int q = sq; | |
903 | bool bStarted = false; | |
904 | bool bReady = false; | |
905 | bool bForceTurn = ( sq == eq && sa > ea ); | |
906 | while( !bReady ) | |
907 | { | |
908 | for( wxNode *node = pointsarray[q].First(); node; node = node->Next() ) | |
909 | { | |
910 | // once: go to starting point in start quadrant | |
911 | if( !bStarted && | |
912 | ( | |
913 | ( (wxPoint*) node->Data() )->x < xsa+1 && q <= 1 | |
914 | || | |
915 | ( (wxPoint*) node->Data() )->x > xsa-1 && q >= 2 | |
916 | ) | |
917 | ) | |
918 | { | |
919 | bStarted = true; | |
920 | } | |
921 | ||
922 | // copy point, if not at ending point | |
923 | if( bStarted ) | |
924 | { | |
925 | if( q != eq || bForceTurn | |
926 | || | |
927 | ( (wxPoint*) node->Data() )->x > xea+1 && q <= 1 | |
928 | || | |
929 | ( (wxPoint*) node->Data() )->x < xea-1 && q >= 2 | |
930 | ) | |
931 | { | |
932 | // copy point | |
933 | wxPoint* pPoint = new wxPoint( *((wxPoint*) node->Data() ) ); | |
934 | points->Append( (wxObject*) pPoint ); | |
935 | } | |
936 | else if( q == eq && !bForceTurn || ( (wxPoint*) node->Data() )->x == xea) | |
937 | { | |
938 | bReady = true; | |
939 | } | |
940 | } | |
941 | } // for node | |
942 | ++q; | |
943 | if( q > 3 ) q = 0; | |
944 | bForceTurn = false; | |
945 | bStarted = true; | |
946 | } // while not bReady | |
947 | points->Append( (wxObject*) new wxPoint( xea, yea ) ); | |
948 | ||
949 | // delete points | |
950 | for( q = 0; q < 4; ++q ) | |
951 | { | |
952 | for( wxNode *node = pointsarray[q].First(); node; node = node->Next() ) | |
953 | { | |
954 | wxPoint *p = (wxPoint *)node->Data(); | |
955 | delete p; | |
956 | } | |
957 | } | |
958 | } | |
959 | else | |
960 | { | |
961 | // copy whole ellipse, wxPoints will be deleted outside | |
962 | for( wxNode *node = pointsarray[0].First(); node; node = node->Next() ) | |
963 | { | |
964 | wxObject *p = node->Data(); | |
965 | points->Append( p ); | |
966 | } | |
967 | for( node = pointsarray[1].First(); node; node = node->Next() ) | |
968 | { | |
969 | wxObject *p = node->Data(); | |
970 | points->Append( p ); | |
971 | } | |
972 | for( node = pointsarray[2].First(); node; node = node->Next() ) | |
973 | { | |
974 | wxObject *p = node->Data(); | |
975 | points->Append( p ); | |
976 | } | |
977 | for( node = pointsarray[3].First(); node; node = node->Next() ) | |
978 | { | |
979 | wxObject *p = node->Data(); | |
980 | points->Append( p ); | |
981 | } | |
982 | } // not iUseAngles | |
983 | } // CalculateEllipticPoints | |
984 | ||
985 | #endif | |
986 |