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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: wx/generic/animate.h | |
3 | // Purpose: wxAnimation and wxAnimationCtrl | |
4 | // Author: Julian Smart and Guillermo Rodriguez Garcia | |
5 | // Modified by: Francesco Montorsi | |
6 | // Created: 13/8/99 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Julian Smart and Guillermo Rodriguez Garcia | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifndef _WX_GENERIC_ANIMATEH__ | |
13 | #define _WX_GENERIC_ANIMATEH__ | |
14 | ||
15 | #include "wx/bitmap.h" | |
16 | ||
17 | // ---------------------------------------------------------------------------- | |
18 | // wxAnimation | |
19 | // ---------------------------------------------------------------------------- | |
20 | ||
21 | WX_DECLARE_LIST_WITH_DECL(wxAnimationDecoder, wxAnimationDecoderList, class WXDLLIMPEXP_ADV); | |
22 | ||
23 | class WXDLLIMPEXP_ADV wxAnimation : public wxAnimationBase | |
24 | { | |
25 | public: | |
26 | wxAnimation() {} | |
27 | wxAnimation(const wxString &name, wxAnimationType type = wxANIMATION_TYPE_ANY) | |
28 | { LoadFile(name, type); } | |
29 | ||
30 | virtual bool IsOk() const | |
31 | { return m_refData != NULL; } | |
32 | ||
33 | virtual unsigned int GetFrameCount() const; | |
34 | virtual int GetDelay(unsigned int i) const; | |
35 | virtual wxImage GetFrame(unsigned int i) const; | |
36 | virtual wxSize GetSize() const; | |
37 | ||
38 | virtual bool LoadFile(const wxString& filename, | |
39 | wxAnimationType type = wxANIMATION_TYPE_ANY); | |
40 | virtual bool Load(wxInputStream& stream, | |
41 | wxAnimationType type = wxANIMATION_TYPE_ANY); | |
42 | ||
43 | // extended interface used by the generic implementation of wxAnimationCtrl | |
44 | wxPoint GetFramePosition(unsigned int frame) const; | |
45 | wxSize GetFrameSize(unsigned int frame) const; | |
46 | wxAnimationDisposal GetDisposalMethod(unsigned int frame) const; | |
47 | wxColour GetTransparentColour(unsigned int frame) const; | |
48 | wxColour GetBackgroundColour() const; | |
49 | ||
50 | protected: | |
51 | static wxAnimationDecoderList sm_handlers; | |
52 | ||
53 | public: | |
54 | static inline wxAnimationDecoderList& GetHandlers() { return sm_handlers; } | |
55 | static void AddHandler(wxAnimationDecoder *handler); | |
56 | static void InsertHandler(wxAnimationDecoder *handler); | |
57 | static const wxAnimationDecoder *FindHandler( wxAnimationType animType ); | |
58 | ||
59 | static void CleanUpHandlers(); | |
60 | static void InitStandardHandlers(); | |
61 | ||
62 | DECLARE_DYNAMIC_CLASS(wxAnimation) | |
63 | }; | |
64 | ||
65 | ||
66 | // ---------------------------------------------------------------------------- | |
67 | // wxAnimationCtrl | |
68 | // ---------------------------------------------------------------------------- | |
69 | ||
70 | class WXDLLIMPEXP_ADV wxAnimationCtrl: public wxAnimationCtrlBase | |
71 | { | |
72 | public: | |
73 | wxAnimationCtrl() { Init(); } | |
74 | wxAnimationCtrl(wxWindow *parent, | |
75 | wxWindowID id, | |
76 | const wxAnimation& anim = wxNullAnimation, | |
77 | const wxPoint& pos = wxDefaultPosition, | |
78 | const wxSize& size = wxDefaultSize, | |
79 | long style = wxAC_DEFAULT_STYLE, | |
80 | const wxString& name = wxAnimationCtrlNameStr) | |
81 | { | |
82 | Init(); | |
83 | ||
84 | Create(parent, id, anim, pos, size, style, name); | |
85 | } | |
86 | ||
87 | void Init(); | |
88 | ||
89 | bool Create(wxWindow *parent, wxWindowID id, | |
90 | const wxAnimation& anim = wxNullAnimation, | |
91 | const wxPoint& pos = wxDefaultPosition, | |
92 | const wxSize& size = wxDefaultSize, | |
93 | long style = wxAC_DEFAULT_STYLE, | |
94 | const wxString& name = wxAnimationCtrlNameStr); | |
95 | ||
96 | ~wxAnimationCtrl(); | |
97 | ||
98 | public: | |
99 | virtual bool LoadFile(const wxString& filename, wxAnimationType type = wxANIMATION_TYPE_ANY); | |
100 | ||
101 | virtual void Stop(); | |
102 | virtual bool Play() | |
103 | { return Play(true /* looped */); } | |
104 | virtual bool IsPlaying() const | |
105 | { return m_isPlaying; } | |
106 | ||
107 | void SetAnimation(const wxAnimation &animation); | |
108 | wxAnimation GetAnimation() const | |
109 | { return m_animation; } | |
110 | ||
111 | virtual void SetInactiveBitmap(const wxBitmap &bmp); | |
112 | ||
113 | // override base class method | |
114 | virtual bool SetBackgroundColour(const wxColour& col); | |
115 | ||
116 | public: // event handlers | |
117 | ||
118 | void OnPaint(wxPaintEvent& event); | |
119 | void OnTimer(wxTimerEvent& event); | |
120 | void OnSize(wxSizeEvent& event); | |
121 | ||
122 | public: // extended API specific to this implementation of wxAnimateCtrl | |
123 | ||
124 | // Specify whether the animation's background colour is to be shown (the default), | |
125 | // or whether the window background should show through | |
126 | void SetUseWindowBackgroundColour(bool useWinBackground = true) | |
127 | { m_useWinBackgroundColour = useWinBackground; } | |
128 | bool IsUsingWindowBackgroundColour() const | |
129 | { return m_useWinBackgroundColour; } | |
130 | ||
131 | // This overload of Play() lets you specify if the animation must loop or not | |
132 | bool Play(bool looped); | |
133 | ||
134 | // Draw the current frame of the animation into given DC. | |
135 | // This is fast as current frame is always cached. | |
136 | void DrawCurrentFrame(wxDC& dc); | |
137 | ||
138 | // Returns a wxBitmap with the current frame drawn in it | |
139 | wxBitmap& GetBackingStore() | |
140 | { return m_backingStore; } | |
141 | ||
142 | protected: // internal utilities | |
143 | ||
144 | // resize this control to fit m_animation | |
145 | void FitToAnimation(); | |
146 | ||
147 | // Draw the background; use this when e.g. previous frame had wxANIM_TOBACKGROUND disposal. | |
148 | void DisposeToBackground(); | |
149 | void DisposeToBackground(wxDC& dc); | |
150 | void DisposeToBackground(wxDC& dc, const wxPoint &pos, const wxSize &sz); | |
151 | ||
152 | void IncrementalUpdateBackingStore(); | |
153 | bool RebuildBackingStoreUpToFrame(unsigned int); | |
154 | void DrawFrame(wxDC &dc, unsigned int); | |
155 | ||
156 | virtual void DisplayStaticImage(); | |
157 | virtual wxSize DoGetBestSize() const; | |
158 | ||
159 | protected: | |
160 | unsigned int m_currentFrame; // Current frame | |
161 | bool m_looped; // Looped, or not | |
162 | wxTimer m_timer; // The timer | |
163 | wxAnimation m_animation; // The animation | |
164 | ||
165 | bool m_isPlaying; // Is the animation playing? | |
166 | bool m_useWinBackgroundColour; // Use animation bg colour or window bg colour? | |
167 | ||
168 | wxBitmap m_backingStore; // The frames are drawn here and then blitted | |
169 | // on the screen | |
170 | ||
171 | private: | |
172 | typedef wxAnimationCtrlBase base_type; | |
173 | DECLARE_DYNAMIC_CLASS(wxAnimationCtrl) | |
174 | DECLARE_EVENT_TABLE() | |
175 | }; | |
176 | ||
177 | #endif // _WX_GENERIC_ANIMATEH__ |