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1%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2%% Name: sndbase.tex
3%% Purpose: wxMMedia docs
4%% Author: Guilhem Lavaux <lavaux@easynet.fr>
5%% Modified by:
6%% Created: 2000
7%% RCS-ID: $Id$
8%% Copyright: (c) wxWindows team
9%% Licence: wxWindows licence
10%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
11\section{\class{wxSoundStream}}\label{wxsoundstream}
12
13Base class for sound streams
14
15\wxheading{Derived from}
16
17No base class
18
19\wxheading{Include files}
20
21<wx/mmedia/sndbase.h>
22
23\wxheading{Data structures}
24
25%%
26%% wxSoundStream errors
27%%
28
29\wxheading{wxSoundStream errors}
30
31\twocolwidtha{7cm}
32\begin{twocollist}\itemsep=0pt
33\twocolitem{{\bf wxSOUND\_NOERR}}{No error occured}
34\twocolitem{{\bf wxSOUND\_IOERR}}{An input/output error occured, it may concern
35either a driver or a file}
36\twocolitem{{\bf wxSOUND\_INVFRMT}}{The sound format passed to the function is
37invalid. Generally, it means that you passed out of range values to the codec
38stream or you don't pass the right sound format object to the right sound codec
39stream.}
40\twocolitem{{\bf wxSOUND\_INVDEV}}{Invalid device. Generally, it means that the
41sound stream didn't manage to open the device driver due to an invalid parameter
42or to the fact that sound is not supported on this computer.}
43\twocolitem{{\bf wxSOUND\_NOEXACT}}{No exact matching sound codec has been found for
44this sound format. It means that the sound driver didn't manage to setup the sound
45card with the specified values.}
46\twocolitem{{\bf wxSOUND\_NOCODEC}}{No matching codec has been found. Generally, it
47may happen when you call wxSoundRouterStream::SetSoundFormat().}
48\twocolitem{{\bf wxSOUND\_MEMERR}}{Not enough memory.}
49\end{twocollist}
50
51%%
52%% C callback
53%%
54
55\wxheading{C callback for wxSound event}
56
57When a sound event is generated, it may either call the internal sound event
58processor (which can be inherited) or call a C function. Its definition is:
59
60\begin{verbatim}
61 typedef void (*wxSoundCallback)(wxSoundStream *stream, int evt,
62 void *cdata);
63\end{verbatim}
64
65The {\bf stream} parameter represents the current wxSoundStream.
66
67The {\bf evt} parameter represents the sound event which is the cause of the calling. (See \helpref{wxSound events}{wxsoundstream}).
68
69The {\bf cdata} parameter represents the user callback data which were specified
70when the user called \helpref{wxSoundStream::Register}{wxsoundstreamregister}.
71
72{\it Note:} There are two other ways to catch sound events: you can inherit the
73sound stream and redefine \helpref{wxSoundStream::OnSoundEvent}{wxsoundstreamonsoundevent}, or you can reroute the events to another sound stream using \helpref{wxSoundStream::SetEventHandler}{wxsoundstreamseteventhandler}.
74
75%%
76%% wxSoundStream streaming mode
77%%
78
79\wxheading{wxSound streaming mode}
80
81The wxSoundStream object can work in three different modes. These modes are specified
82at the call to \helpref{wxSoundStream::StartProduction}{wxsoundstreamstartproduction}
83and cannot be changed until you call
84\helpref{wxSoundStream::StopProduction}{wxsoundstreamstopproduction}.
85
86The {\bf wxSOUND\_INPUT} mode is the recording mode. It generates {\bf wxSOUND\_INPUT}
87events and you cannot use wxSoundStream::Write().
88
89The {\bf wxSOUND\_OUTPUT} mode is the playing mode. It generates {\bf wxSOUND\_OUTPUT}
90events and you cannot use wxSoundStream::Read().
91
92The {\bf wxSOUND\_DUPLEX} mode activates the full duplex mode. The full duplex requires
93you to make synchronous call to \helpref{wxSoundStream::Read}{wxsoundstreamread} and
94\helpref{wxSoundStream::Write}{wxsoundstreamwrite}. This means that you must be
95careful with realtime problems. Each time you call Read you must call Write.
96
97%%
98%% wxSoundStream events
99%%
100
101\wxheading{wxSoundStream events}
102
103The sound events are generated when the sound driver (or the sound stream) completes
104a previous sound buffer. There are two possible sound events and two meanings.
105
106The {\bf wxSOUND\_INPUT} event is generated when the sound stream has a new input
107buffer ready to be read. You know that you can read a buffer of the size
108\helpref{GetBestSize()}{wxsoundstreamgetbestsize} without blocking.
109
110The {\bf wxSOUND\_OUTPUT} event is generated when the sound stream has completed a
111previous buffer. This buffer has been sent to the sound driver and it is ready to
112process a new buffer. Consequently, \helpref{Write}{wxsoundstreamwrite} will not
113block too.
114
115\latexignore{\rtfignore{\wxheading{Members}}}
116
117%% Ctor && Dtor
118
119\membersection{wxSoundStream::wxSoundStream}\label{wxsoundstreamwxsoundstream}
120
121\func{}{wxSoundStream}{\void}
122
123Default constructor.
124
125\membersection{wxSoundStream::\destruct{wxSoundStream}}\label{wxsoundstreamdtor}
126
127\func{}{\destruct{wxSoundStream}}{\void}
128
129Destructor. The destructor stops automatically all started production and destroys
130any temporary buffer.
131
132%%
133%% Read
134%%
135
136\membersection{wxSoundStream::Read}\label{wxsoundstreamread}
137
138\func{wxSoundStream\&}{Read}{\param{void* }{buffer}, \param{wxUint32 }{len}}
139
140Reads {\it len} bytes from the sound stream. This call may block the user so
141use it carefully when you need to intensively refresh the GUI. You may be
142interested by sound events: see \helpref{wxSoundStream::OnSoundEvent}{wxsoundstreamonsoundevent}.
143
144It is better to use the size returned by \helpref{wxSoundStream::GetBestSize}{wxsoundstreamgetbestsize}: this may improve performance or accuracy of the
145sound event system.
146
147\wxheading{Parameters}
148
149\docparam{len}{{\it len} is expressed in bytes. If you need to do conversions between bytes
150and seconds use wxSoundFormat.
151See \helpref{wxSoundFormatBase}{wxsoundformatbase}, \helpref{wxSoundStream::GetSoundFormat}{wxsoundstreamgetsoundformat}.}
152
153\docparam{data}{Data in \it{buffer} are coded using the sound format attached to this sound
154stream. The format is specified with
155\helpref{SetSoundFormat}{wxsoundstreamsetsoundformat}.}
156
157%%
158%% Write
159%%
160
161\membersection{wxSoundStream::Write}\label{wxsoundstreamwrite}
162
163\func{wxSoundStream\&}{Write}{\param{const void* }{buffer}, \param{wxUint32 }{len}}
164
165Writes \it{len} bytes to the sound stream. This call may block the user so
166use it carefully. You may be interested by sound events: see
167\helpref{wxSoundStream::OnSoundEvent}{wxsoundstreamonsoundevent}.
168
169It is better to use the size returned by \helpref{wxSoundStream::GetBestSize}{wxsoundstreamgetbestsize}: this may improve performance or accuracy of the
170sound event system.
171
172\wxheading{Parameters}
173
174\docparam{len}{This is expressed in bytes. If you need to do conversions between bytes
175and seconds use wxSoundFormat.
176See \helpref{wxSoundFormatBase}{wxsoundformatbase}, \helpref{wxSoundStream::GetSoundFormat}{wxsoundstreamgetsoundformat}.}
177
178\docparam{buffer}{Data in \it{buffer} are coded using the sound format attached to this sound
179stream. The format is specified with
180\helpref{SetSoundFormat}{wxsoundstreamsetsoundformat}.}
181
182%%
183%% GetBestSize
184%%
185
186\membersection{wxSoundStream::GetBestSize}\label{wxsoundstreamgetbestsize}
187
188\constfunc{wxUint32}{GetBestSize}{\void}
189
190This function returns the best size for IO calls. The best size provides you
191a good alignment for data to be written (or read) to (or from) the sound stream.
192So, when, for example, a sound event is sent, you are sure the sound stream
193will not block for this buffer size.
194
195%%
196%% wxSoundStream:SetSoundFormat
197%%
198
199\membersection{wxSoundStream::SetSoundFormat}\label{wxsoundstreamsetsoundformat}
200
201\func{bool}{SetSoundFormat}{\param{const wxSoundFormatBase\& }{format}}
202
203SetSoundFormat is one of the key function of the wxSoundStream object.
204It specifies the sound format the user needs. SetSoundFormat tries to
205apply the format to the current sound stream (it can be a sound file or a
206sound driver). Then, either it manages to apply it and it returns {\bf TRUE},
207or it could not and it returns {\bf FALSE}. In this case, you must check
208the error with
209\helpref{wxSoundStream::GetError}{wxsoundstreamgeterror}. See
210\helpref{wxSoundStream errors section}{wxsoundstreamerrors} for more details.
211
212
213\wxheading{Note}
214
215The {\bf format} object can be destroyed after the call. The object does not need it.
216
217\wxheading{Note}
218
219If the error is {\bf wxSOUND\_NOTEXACT}, the stream tries to find the best
220approaching format and setups it. You can check the format which it applied
221with \helpref{wxSoundStream::GetSoundFormat}{wxsoundstreamgetsoundformat}.
222
223%%
224%% GetSoundFormat
225%%
226\membersection{wxSoundStream::GetSoundFormat}\label{wxsoundstreamgetsoundformat}
227\constfunc{wxSoundFormatBase\&}{GetSoundFormat}{\void}
228
229It returns a reference to the current sound format of the stream represented by a
230wxSoundFormatBase object. This object {\it must not} be destroyed by anyone except
231the stream itself.
232
233%%
234%% SetCallback
235%%
236\membersection{wxSoundStream::SetCallback}\label{wxsoundstreamregister}
237
238\func{void}{Register}{\param{int }{evt}, \param{wxSoundCallback }{cbk}, \param{void* }{cdata}}
239
240It installs a C callback for wxSoundStream events. The C callbacks are still
241useful to avoid hard inheritance. You can install only one callback per event.
242Each callback has its callback data.
243
244%%
245%% StartProduction
246%%
247\membersection{wxSoundStream::StartProduction}\label{wxsoundstreamstartproduction}
248
249\func{bool}{StartProduction}{\param{int }{evt}}
250
251StartProduction starts the sound streaming. {\it evt} may be one of
252{\bf wxSOUND\_INPUT}, {\bf wxSOUND\_OUTPUT} or {\bf wxSOUND\_DUPLEX}.
253You cannot specify several flags at the same time. Starting the production
254may automaticaly in position of buffer underrun (only in the case you activated
255recording). Actually this may happen the sound IO queue is too short.
256It is also advised that you fill quickly enough the sound IO queue when the
257driver requests it (through a wxSoundEvent).
258
259\membersection{wxSoundStream::StopProduction}\label{wxsoundstreamstopproduction}
260\func{bool}{StopProduction}{\void}
261
262I stops the async notifier and the sound streaming straightly.
263
264\membersection{wxSoundStream::SetEventHandler}\label{wxsoundstreamseteventhandler}
265\func{void}{SetEventHandler}{\param{wxSoundStream* }{handler}}
266
267Sets the event handler: if it is non-null, all events are routed to it.
268
269\membersection{wxSoundStream::GetError}\label{wxsoundstreamgeterror}
270\constfunc{wxSoundError}{GetError}{\void}
271
272It returns the last error which occured.
273
274\membersection{wxSoundStream::GetLastAccess}\label{wxsoundstreamgetlastaccess}
275\constfunc{wxUint32}{GetLastAccess}{\void}
276
277It returns the number of bytes which were effectively written to/read from the sound stream.
278
279\membersection{wxSoundStream::QueueFilled}\label{wxsoundstreamqueuefilled}
280\constfunc{bool}{QueueFilled}{\void}
281
282It returns whether the sound IO queue is full. When it is full, the next IO call will block
283until the IO queue has at least one empty entry.
284
285\membersection{wxSoundStream::OnSoundEvent}\label{wxsoundstreamonsoundevent}
286\func{void}{OnSoundEvent}{\param{int }{evt}}
287
288It is called by the wxSoundStream when a new sound event occured.