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Fix int field of wxCommandEvents generated by menu items in wxMSW.
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1/////////////////////////////////////////////////////////////////////////////
2// Name: dcbuffer.h
3// Purpose: interface of wxBufferedDC
4// Author: wxWidgets team
5// RCS-ID: $Id$
6// Licence: wxWindows licence
7/////////////////////////////////////////////////////////////////////////////
8
9/**
10 @class wxBufferedDC
11
12 This class provides a simple way to avoid flicker: when drawing on it,
13 everything is in fact first drawn on an in-memory buffer (a wxBitmap) and
14 then copied to the screen, using the associated wxDC, only once, when this
15 object is destroyed. wxBufferedDC itself is typically associated with
16 wxClientDC, if you want to use it in your @c EVT_PAINT handler, you should
17 look at wxBufferedPaintDC instead.
18
19 When used like this, a valid @e DC must be specified in the constructor
20 while the @e buffer bitmap doesn't have to be explicitly provided, by
21 default this class will allocate the bitmap of required size itself.
22 However using a dedicated bitmap can speed up the redrawing process by
23 eliminating the repeated creation and destruction of a possibly big bitmap.
24 Otherwise, wxBufferedDC can be used in the same way as any other device
25 context.
26
27 There is another possible use for wxBufferedDC is to use it to maintain a
28 backing store for the window contents. In this case, the associated @e DC
29 may be @NULL but a valid backing store bitmap should be specified.
30
31 Finally, please note that GTK+ 2.0 as well as OS X provide double buffering
32 themselves natively. You can either use wxWindow::IsDoubleBuffered() to
33 determine whether you need to use buffering or not, or use
34 wxAutoBufferedPaintDC to avoid needless double buffering on the systems
35 which already do it automatically.
36
37 @library{wxcore}
38 @category{dc}
39
40 @see wxDC, wxMemoryDC, wxBufferedPaintDC, wxAutoBufferedPaintDC
41*/
42class wxBufferedDC : public wxMemoryDC
43{
44public:
45 /**
46 Default constructor. You must call one of the Init() methods later in
47 order to use the device context.
48 */
49 wxBufferedDC();
50
51 /**
52 Creates a buffer for the provided @a dc. Init() must not be called when
53 using this constructor.
54
55 @param dc
56 The underlying DC: everything drawn to this object will be flushed
57 to this DC when this object is destroyed. You may pass @NULL in
58 order to just initialize the buffer, and not flush it.
59 @param area
60 The size of the bitmap to be used for buffering (this bitmap is
61 created internally when it is not given explicitly).
62 @param style
63 wxBUFFER_CLIENT_AREA to indicate that just the client area of the
64 window is buffered, or wxBUFFER_VIRTUAL_AREA to indicate that the
65 buffer bitmap covers the virtual area.
66 */
67 wxBufferedDC(wxDC* dc, const wxSize& area,
68 int style = wxBUFFER_CLIENT_AREA);
69
70 /**
71 Creates a buffer for the provided dc. Init() must not be called when
72 using this constructor.
73
74 @param dc
75 The underlying DC: everything drawn to this object will be flushed
76 to this DC when this object is destroyed. You may pass @NULL in
77 order to just initialize the buffer, and not flush it.
78 @param buffer
79 Explicitly provided bitmap to be used for buffering: this is the
80 most efficient solution as the bitmap doesn't have to be recreated
81 each time but it also requires more memory as the bitmap is never
82 freed. The bitmap should have appropriate size, anything drawn
83 outside of its bounds is clipped.
84 @param style
85 wxBUFFER_CLIENT_AREA to indicate that just the client area of the
86 window is buffered, or wxBUFFER_VIRTUAL_AREA to indicate that the
87 buffer bitmap covers the virtual area.
88 */
89 wxBufferedDC(wxDC* dc, wxBitmap& buffer = wxNullBitmap,
90 int style = wxBUFFER_CLIENT_AREA);
91
92 /**
93 Copies everything drawn on the DC so far to the underlying DC
94 associated with this object, if any.
95 */
96 virtual ~wxBufferedDC();
97
98 //@{
99 /**
100 Initializes the object created using the default constructor. Please
101 see the constructors for parameter details.
102 */
103 void Init(wxDC* dc, const wxSize& area,
104 int style = wxBUFFER_CLIENT_AREA);
105 void Init(wxDC* dc, wxBitmap& buffer = wxNullBitmap,
106 int style = wxBUFFER_CLIENT_AREA);
107 //@}
108};
109
110
111
112/**
113 @class wxAutoBufferedPaintDC
114
115 This wxDC derivative can be used inside of an @c EVT_PAINT() event handler
116 to achieve double-buffered drawing. Just use this class instead of
117 wxPaintDC and make sure wxWindow::SetBackgroundStyle() is called with
118 wxBG_STYLE_CUSTOM somewhere in the class initialization code, and that's
119 all you have to do to (mostly) avoid flicker.
120
121 The difference between wxBufferedPaintDC and this class is that this class
122 won't double-buffer on platforms which have native double-buffering
123 already, avoiding any unnecessary buffering to avoid flicker.
124
125 wxAutoBufferedPaintDC is simply a typedef of wxPaintDC on platforms that
126 have native double-buffering, otherwise, it is a typedef of
127 wxBufferedPaintDC.
128
129 @library{wxbase}
130 @category{dc}
131
132 @see wxDC, wxBufferedPaintDC, wxPaintDC
133*/
134class wxAutoBufferedPaintDC : public wxBufferedPaintDC
135{
136public:
137 /**
138 Constructor. Pass a pointer to the window on which you wish to paint.
139 */
140 wxAutoBufferedPaintDC(wxWindow* window);
141};
142
143
144
145/**
146 @class wxBufferedPaintDC
147
148 This is a subclass of wxBufferedDC which can be used inside of an
149 @c EVT_PAINT() event handler to achieve double-buffered drawing. Just use
150 this class instead of wxPaintDC and make sure
151 wxWindow::SetBackgroundStyle() is called with wxBG_STYLE_CUSTOM somewhere
152 in the class initialization code, and that's all you have to do to (mostly)
153 avoid flicker. The only thing to watch out for is that if you are using
154 this class together with wxScrolled, you probably do @b not want to call
155 wxScrolled::PrepareDC() on it as it already does this internally for the
156 real underlying wxPaintDC.
157
158 @library{wxcore}
159 @category{dc}
160
161 @see wxDC, wxBufferedDC, wxAutoBufferedPaintDC, wxPaintDC
162*/
163class wxBufferedPaintDC : public wxBufferedDC
164{
165public:
166 //@{
167 /**
168 As with wxBufferedDC, you may either provide the bitmap to be used for
169 buffering or let this object create one internally (in the latter case,
170 the size of the client part of the window is used).
171
172 Pass wxBUFFER_CLIENT_AREA for the @a style parameter to indicate that
173 just the client area of the window is buffered, or
174 wxBUFFER_VIRTUAL_AREA to indicate that the buffer bitmap covers the
175 virtual area.
176 */
177 wxBufferedPaintDC(wxWindow* window, wxBitmap& buffer,
178 int style = wxBUFFER_CLIENT_AREA);
179 wxBufferedPaintDC(wxWindow* window,
180 int style = wxBUFFER_CLIENT_AREA);
181 //@}
182
183 /**
184 Copies everything drawn on the DC so far to the window associated with
185 this object, using a wxPaintDC.
186 */
187 virtual ~wxBufferedPaintDC();
188};
189