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1/////////////////////////////////////////////////////////////////////////////
2// Name: sashwin.cpp
3// Purpose: wxSashWindow implementation. A sash window has an optional
4// sash on each edge, allowing it to be dragged. An event
5// is generated when the sash is released.
6// Author: Julian Smart
7// Modified by:
8// Created: 01/02/97
9// RCS-ID: $Id$
10// Copyright: (c) Julian Smart
11// Licence: wxWindows licence
12/////////////////////////////////////////////////////////////////////////////
13
14#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
15#pragma implementation "sashwin.h"
16#endif
17
18// For compilers that support precompilation, includes "wx.h".
19#include "wx/wxprec.h"
20
21#ifdef __BORLANDC__
22#pragma hdrstop
23#endif
24
25#if wxUSE_SASH
26
27#ifndef WX_PRECOMP
28 #include "wx/dialog.h"
29 #include "wx/frame.h"
30 #include "wx/settings.h"
31#endif
32
33#include <math.h>
34#include <stdlib.h>
35
36#include "wx/dcscreen.h"
37#include "wx/sashwin.h"
38#include "wx/laywin.h"
39
40DEFINE_EVENT_TYPE(wxEVT_SASH_DRAGGED)
41
42IMPLEMENT_DYNAMIC_CLASS(wxSashWindow, wxWindow)
43IMPLEMENT_DYNAMIC_CLASS(wxSashEvent, wxCommandEvent)
44
45BEGIN_EVENT_TABLE(wxSashWindow, wxWindow)
46 EVT_PAINT(wxSashWindow::OnPaint)
47 EVT_SIZE(wxSashWindow::OnSize)
48 EVT_MOUSE_EVENTS(wxSashWindow::OnMouseEvent)
49#if defined( __WXMSW__ ) || defined( __WXMAC__)
50 EVT_SET_CURSOR(wxSashWindow::OnSetCursor)
51#endif // wxMSW
52
53END_EVENT_TABLE()
54
55bool wxSashWindow::Create(wxWindow *parent, wxWindowID id, const wxPoint& pos,
56 const wxSize& size, long style, const wxString& name)
57{
58 return wxWindow::Create(parent, id, pos, size, style, name);
59}
60
61wxSashWindow::~wxSashWindow()
62{
63 delete m_sashCursorWE;
64 delete m_sashCursorNS;
65}
66
67void wxSashWindow::Init()
68{
69 m_draggingEdge = wxSASH_NONE;
70 m_dragMode = wxSASH_DRAG_NONE;
71 m_oldX = 0;
72 m_oldY = 0;
73 m_firstX = 0;
74 m_firstY = 0;
75 m_borderSize = 3;
76 m_extraBorderSize = 0;
77 m_minimumPaneSizeX = 0;
78 m_minimumPaneSizeY = 0;
79 m_maximumPaneSizeX = 10000;
80 m_maximumPaneSizeY = 10000;
81 m_sashCursorWE = new wxCursor(wxCURSOR_SIZEWE);
82 m_sashCursorNS = new wxCursor(wxCURSOR_SIZENS);
83 m_mouseCaptured = false;
84 m_currentCursor = NULL;
85
86 // Eventually, we'll respond to colour change messages
87 InitColours();
88}
89
90void wxSashWindow::OnPaint(wxPaintEvent& WXUNUSED(event))
91{
92 wxPaintDC dc(this);
93
94 DrawBorders(dc);
95 DrawSashes(dc);
96}
97
98void wxSashWindow::OnMouseEvent(wxMouseEvent& event)
99{
100 wxCoord x, y;
101 event.GetPosition(&x, &y);
102
103 wxSashEdgePosition sashHit = SashHitTest(x, y);
104
105 if (event.LeftDown())
106 {
107 CaptureMouse();
108 m_mouseCaptured = true;
109
110 if ( sashHit != wxSASH_NONE )
111 {
112 // Required for X to specify that
113 // that we wish to draw on top of all windows
114 // - and we optimise by specifying the area
115 // for creating the overlap window.
116 // Find the first frame or dialog and use this to specify
117 // the area to draw on.
118 wxWindow* parent = this;
119
120 while (parent && !parent->IsKindOf(CLASSINFO(wxDialog)) &&
121 !parent->IsKindOf(CLASSINFO(wxFrame)))
122 parent = parent->GetParent();
123
124 wxScreenDC::StartDrawingOnTop(parent);
125
126 // We don't say we're dragging yet; we leave that
127 // decision for the Dragging() branch, to ensure
128 // the user has dragged a little bit.
129 m_dragMode = wxSASH_DRAG_LEFT_DOWN;
130 m_draggingEdge = sashHit;
131 m_firstX = x;
132 m_firstY = y;
133
134 if ( (sashHit == wxSASH_LEFT) || (sashHit == wxSASH_RIGHT) )
135 {
136 if (m_currentCursor != m_sashCursorWE)
137 {
138 SetCursor(*m_sashCursorWE);
139 }
140 m_currentCursor = m_sashCursorWE;
141 }
142 else
143 {
144 if (m_currentCursor != m_sashCursorNS)
145 {
146 SetCursor(*m_sashCursorNS);
147 }
148 m_currentCursor = m_sashCursorNS;
149 }
150 }
151 }
152 else if ( event.LeftUp() && m_dragMode == wxSASH_DRAG_LEFT_DOWN )
153 {
154 // Wasn't a proper drag
155 if (m_mouseCaptured)
156 ReleaseMouse();
157 m_mouseCaptured = false;
158
159 wxScreenDC::EndDrawingOnTop();
160 m_dragMode = wxSASH_DRAG_NONE;
161 m_draggingEdge = wxSASH_NONE;
162 }
163 else if (event.LeftUp() && m_dragMode == wxSASH_DRAG_DRAGGING)
164 {
165 // We can stop dragging now and see what we've got.
166 m_dragMode = wxSASH_DRAG_NONE;
167 if (m_mouseCaptured)
168 ReleaseMouse();
169 m_mouseCaptured = false;
170
171 // Erase old tracker
172 DrawSashTracker(m_draggingEdge, m_oldX, m_oldY);
173
174 // End drawing on top (frees the window used for drawing
175 // over the screen)
176 wxScreenDC::EndDrawingOnTop();
177
178 int w, h;
179 GetSize(&w, &h);
180 int xp, yp;
181 GetPosition(&xp, &yp);
182
183 wxSashEdgePosition edge = m_draggingEdge;
184 m_draggingEdge = wxSASH_NONE;
185
186 wxRect dragRect;
187 wxSashDragStatus status = wxSASH_STATUS_OK;
188
189 // the new height and width of the window - if -1, it didn't change
190 int newHeight = wxDefaultCoord,
191 newWidth = wxDefaultCoord;
192
193 // NB: x and y may be negative and they're relative to the sash window
194 // upper left corner, while xp and yp are expressed in the parent
195 // window system of coordinates, so adjust them! After this
196 // adjustment, all coordinates are relative to the parent window.
197 y += yp;
198 x += xp;
199
200 switch (edge)
201 {
202 case wxSASH_TOP:
203 if ( y > yp + h )
204 {
205 // top sash shouldn't get below the bottom one
206 status = wxSASH_STATUS_OUT_OF_RANGE;
207 }
208 else
209 {
210 newHeight = h - (y - yp);
211 }
212 break;
213
214 case wxSASH_BOTTOM:
215 if ( y < yp )
216 {
217 // bottom sash shouldn't get above the top one
218 status = wxSASH_STATUS_OUT_OF_RANGE;
219 }
220 else
221 {
222 newHeight = y - yp;
223 }
224 break;
225
226 case wxSASH_LEFT:
227 if ( x > xp + w )
228 {
229 // left sash shouldn't get beyond the right one
230 status = wxSASH_STATUS_OUT_OF_RANGE;
231 }
232 else
233 {
234 newWidth = w - (x - xp);
235 }
236 break;
237
238 case wxSASH_RIGHT:
239 if ( x < xp )
240 {
241 // and the right sash, finally, shouldn't be beyond the
242 // left one
243 status = wxSASH_STATUS_OUT_OF_RANGE;
244 }
245 else
246 {
247 newWidth = x - xp;
248 }
249 break;
250
251 case wxSASH_NONE:
252 // can this happen at all?
253 break;
254 }
255
256 if ( newHeight == wxDefaultCoord )
257 {
258 // didn't change
259 newHeight = h;
260 }
261 else
262 {
263 // make sure it's in m_minimumPaneSizeY..m_maximumPaneSizeY range
264 newHeight = wxMax(newHeight, m_minimumPaneSizeY);
265 newHeight = wxMin(newHeight, m_maximumPaneSizeY);
266 }
267
268 if ( newWidth == wxDefaultCoord )
269 {
270 // didn't change
271 newWidth = w;
272 }
273 else
274 {
275 // make sure it's in m_minimumPaneSizeY..m_maximumPaneSizeY range
276 newWidth = wxMax(newWidth, m_minimumPaneSizeX);
277 newWidth = wxMin(newWidth, m_maximumPaneSizeX);
278 }
279
280 dragRect = wxRect(x, y, newWidth, newHeight);
281
282 wxSashEvent event(GetId(), edge);
283 event.SetEventObject(this);
284 event.SetDragStatus(status);
285 event.SetDragRect(dragRect);
286 GetEventHandler()->ProcessEvent(event);
287 }
288 else if ( event.LeftUp() )
289 {
290 if (m_mouseCaptured)
291 ReleaseMouse();
292 m_mouseCaptured = false;
293 }
294 else if (event.Moving() && !event.Dragging())
295 {
296 // Just change the cursor if required
297 if ( sashHit != wxSASH_NONE )
298 {
299 if ( (sashHit == wxSASH_LEFT) || (sashHit == wxSASH_RIGHT) )
300 {
301 if (m_currentCursor != m_sashCursorWE)
302 {
303 SetCursor(*m_sashCursorWE);
304 }
305 m_currentCursor = m_sashCursorWE;
306 }
307 else
308 {
309 if (m_currentCursor != m_sashCursorNS)
310 {
311 SetCursor(*m_sashCursorNS);
312 }
313 m_currentCursor = m_sashCursorNS;
314 }
315 }
316 else
317 {
318 SetCursor(wxNullCursor);
319 m_currentCursor = NULL;
320 }
321 }
322 else if ( event.Dragging() &&
323 ((m_dragMode == wxSASH_DRAG_DRAGGING) ||
324 (m_dragMode == wxSASH_DRAG_LEFT_DOWN)) )
325 {
326 if ( (m_draggingEdge == wxSASH_LEFT) || (m_draggingEdge == wxSASH_RIGHT) )
327 {
328 if (m_currentCursor != m_sashCursorWE)
329 {
330 SetCursor(*m_sashCursorWE);
331 }
332 m_currentCursor = m_sashCursorWE;
333 }
334 else
335 {
336 if (m_currentCursor != m_sashCursorNS)
337 {
338 SetCursor(*m_sashCursorNS);
339 }
340 m_currentCursor = m_sashCursorNS;
341 }
342
343 if (m_dragMode == wxSASH_DRAG_LEFT_DOWN)
344 {
345 m_dragMode = wxSASH_DRAG_DRAGGING;
346 DrawSashTracker(m_draggingEdge, x, y);
347 }
348 else
349 {
350 if ( m_dragMode == wxSASH_DRAG_DRAGGING )
351 {
352 // Erase old tracker
353 DrawSashTracker(m_draggingEdge, m_oldX, m_oldY);
354
355 // Draw new one
356 DrawSashTracker(m_draggingEdge, x, y);
357 }
358 }
359 m_oldX = x;
360 m_oldY = y;
361 }
362 else if ( event.LeftDClick() )
363 {
364 // Nothing
365 }
366 else
367 {
368 }
369}
370
371void wxSashWindow::OnSize(wxSizeEvent& WXUNUSED(event))
372{
373 SizeWindows();
374}
375
376wxSashEdgePosition wxSashWindow::SashHitTest(int x, int y, int WXUNUSED(tolerance))
377{
378 int cx, cy;
379 GetClientSize(& cx, & cy);
380
381 int i;
382 for (i = 0; i < 4; i++)
383 {
384 wxSashEdge& edge = m_sashes[i];
385 wxSashEdgePosition position = (wxSashEdgePosition) i ;
386
387 if (edge.m_show)
388 {
389 switch (position)
390 {
391 case wxSASH_TOP:
392 {
393 if (y >= 0 && y <= GetEdgeMargin(position))
394 return wxSASH_TOP;
395 break;
396 }
397 case wxSASH_RIGHT:
398 {
399 if ((x >= cx - GetEdgeMargin(position)) && (x <= cx))
400 return wxSASH_RIGHT;
401 break;
402 }
403 case wxSASH_BOTTOM:
404 {
405 if ((y >= cy - GetEdgeMargin(position)) && (y <= cy))
406 return wxSASH_BOTTOM;
407 break;
408 }
409 case wxSASH_LEFT:
410 {
411 if ((x <= GetEdgeMargin(position)) && (x >= 0))
412 return wxSASH_LEFT;
413 break;
414 }
415 case wxSASH_NONE:
416 {
417 break;
418 }
419 }
420 }
421 }
422 return wxSASH_NONE;
423}
424
425// Draw 3D effect borders
426void wxSashWindow::DrawBorders(wxDC& dc)
427{
428 int w, h;
429 GetClientSize(&w, &h);
430
431 wxPen mediumShadowPen(m_mediumShadowColour, 1, wxSOLID);
432 wxPen darkShadowPen(m_darkShadowColour, 1, wxSOLID);
433 wxPen lightShadowPen(m_lightShadowColour, 1, wxSOLID);
434 wxPen hilightPen(m_hilightColour, 1, wxSOLID);
435
436 if ( GetWindowStyleFlag() & wxSW_3DBORDER )
437 {
438 dc.SetPen(mediumShadowPen);
439 dc.DrawLine(0, 0, w-1, 0);
440 dc.DrawLine(0, 0, 0, h - 1);
441
442 dc.SetPen(darkShadowPen);
443 dc.DrawLine(1, 1, w-2, 1);
444 dc.DrawLine(1, 1, 1, h-2);
445
446 dc.SetPen(hilightPen);
447 dc.DrawLine(0, h-1, w-1, h-1);
448 dc.DrawLine(w-1, 0, w-1, h); // Surely the maximum y pos. should be h - 1.
449 /// Anyway, h is required for MSW.
450
451 dc.SetPen(lightShadowPen);
452 dc.DrawLine(w-2, 1, w-2, h-2); // Right hand side
453 dc.DrawLine(1, h-2, w-1, h-2); // Bottom
454 }
455 else if ( GetWindowStyleFlag() & wxSW_BORDER )
456 {
457 dc.SetBrush(*wxTRANSPARENT_BRUSH);
458 dc.SetPen(*wxBLACK_PEN);
459 dc.DrawRectangle(0, 0, w-1, h-1);
460 }
461
462 dc.SetPen(wxNullPen);
463 dc.SetBrush(wxNullBrush);
464}
465
466void wxSashWindow::DrawSashes(wxDC& dc)
467{
468 int i;
469 for (i = 0; i < 4; i++)
470 if (m_sashes[i].m_show)
471 DrawSash((wxSashEdgePosition) i, dc);
472}
473
474// Draw the sash
475void wxSashWindow::DrawSash(wxSashEdgePosition edge, wxDC& dc)
476{
477 int w, h;
478 GetClientSize(&w, &h);
479
480 wxPen facePen(m_faceColour, 1, wxSOLID);
481 wxBrush faceBrush(m_faceColour, wxSOLID);
482 wxPen mediumShadowPen(m_mediumShadowColour, 1, wxSOLID);
483 wxPen darkShadowPen(m_darkShadowColour, 1, wxSOLID);
484 wxPen lightShadowPen(m_lightShadowColour, 1, wxSOLID);
485 wxPen hilightPen(m_hilightColour, 1, wxSOLID);
486 wxColour blackClr(0, 0, 0);
487 wxColour whiteClr(255, 255, 255);
488 wxPen blackPen(blackClr, 1, wxSOLID);
489 wxPen whitePen(whiteClr, 1, wxSOLID);
490
491 if ( edge == wxSASH_LEFT || edge == wxSASH_RIGHT )
492 {
493 int sashPosition = (edge == wxSASH_LEFT) ? 0 : ( w - GetEdgeMargin(edge) );
494
495 dc.SetPen(facePen);
496 dc.SetBrush(faceBrush);
497 dc.DrawRectangle(sashPosition, 0, GetEdgeMargin(edge), h);
498
499 if (GetWindowStyleFlag() & wxSW_3DSASH)
500 {
501 if (edge == wxSASH_LEFT)
502 {
503 // Draw a dark grey line on the left to indicate that the
504 // sash is raised
505 dc.SetPen(mediumShadowPen);
506 dc.DrawLine(GetEdgeMargin(edge), 0, GetEdgeMargin(edge), h);
507 }
508 else
509 {
510 // Draw a highlight line on the right to indicate that the
511 // sash is raised
512 dc.SetPen(hilightPen);
513 dc.DrawLine(w - GetEdgeMargin(edge), 0, w - GetEdgeMargin(edge), h);
514 }
515 }
516 }
517 else // top or bottom
518 {
519 int sashPosition = (edge == wxSASH_TOP) ? 0 : ( h - GetEdgeMargin(edge) );
520
521 dc.SetPen(facePen);
522 dc.SetBrush(faceBrush);
523 dc.DrawRectangle(0, sashPosition, w, GetEdgeMargin(edge));
524
525 if (GetWindowStyleFlag() & wxSW_3DSASH)
526 {
527 if (edge == wxSASH_BOTTOM)
528 {
529 // Draw a highlight line on the bottom to indicate that the
530 // sash is raised
531 dc.SetPen(hilightPen);
532 dc.DrawLine(0, h - GetEdgeMargin(edge), w, h - GetEdgeMargin(edge));
533 }
534 else
535 {
536 // Draw a drak grey line on the top to indicate that the
537 // sash is raised
538 dc.SetPen(mediumShadowPen);
539 dc.DrawLine(1, GetEdgeMargin(edge), w-1, GetEdgeMargin(edge));
540 }
541 }
542 }
543
544 dc.SetPen(wxNullPen);
545 dc.SetBrush(wxNullBrush);
546}
547
548// Draw the sash tracker (for whilst moving the sash)
549void wxSashWindow::DrawSashTracker(wxSashEdgePosition edge, int x, int y)
550{
551 int w, h;
552 GetClientSize(&w, &h);
553
554 wxScreenDC screenDC;
555 int x1, y1;
556 int x2, y2;
557
558 if ( edge == wxSASH_LEFT || edge == wxSASH_RIGHT )
559 {
560 x1 = x; y1 = 2;
561 x2 = x; y2 = h-2;
562
563 if ( (edge == wxSASH_LEFT) && (x1 > w) )
564 {
565 x1 = w; x2 = w;
566 }
567 else if ( (edge == wxSASH_RIGHT) && (x1 < 0) )
568 {
569 x1 = 0; x2 = 0;
570 }
571 }
572 else
573 {
574 x1 = 2; y1 = y;
575 x2 = w-2; y2 = y;
576
577 if ( (edge == wxSASH_TOP) && (y1 > h) )
578 {
579 y1 = h;
580 y2 = h;
581 }
582 else if ( (edge == wxSASH_BOTTOM) && (y1 < 0) )
583 {
584 y1 = 0;
585 y2 = 0;
586 }
587 }
588
589 ClientToScreen(&x1, &y1);
590 ClientToScreen(&x2, &y2);
591
592 wxPen sashTrackerPen(*wxBLACK, 2, wxSOLID);
593
594 screenDC.SetLogicalFunction(wxINVERT);
595 screenDC.SetPen(sashTrackerPen);
596 screenDC.SetBrush(*wxTRANSPARENT_BRUSH);
597
598 screenDC.DrawLine(x1, y1, x2, y2);
599
600 screenDC.SetLogicalFunction(wxCOPY);
601
602 screenDC.SetPen(wxNullPen);
603 screenDC.SetBrush(wxNullBrush);
604}
605
606// Position and size subwindows.
607// Note that the border size applies to each subwindow, not
608// including the edges next to the sash.
609void wxSashWindow::SizeWindows()
610{
611 int cw, ch;
612 GetClientSize(&cw, &ch);
613
614 if (GetChildren().GetCount() == 1)
615 {
616 wxWindow* child = GetChildren().GetFirst()->GetData();
617
618 int x = 0;
619 int y = 0;
620 int width = cw;
621 int height = ch;
622
623 // Top
624 if (m_sashes[0].m_show)
625 {
626 y = m_borderSize;
627 height -= m_borderSize;
628 }
629 y += m_extraBorderSize;
630
631 // Left
632 if (m_sashes[3].m_show)
633 {
634 x = m_borderSize;
635 width -= m_borderSize;
636 }
637 x += m_extraBorderSize;
638
639 // Right
640 if (m_sashes[1].m_show)
641 {
642 width -= m_borderSize;
643 }
644 width -= 2*m_extraBorderSize;
645
646 // Bottom
647 if (m_sashes[2].m_show)
648 {
649 height -= m_borderSize;
650 }
651 height -= 2*m_extraBorderSize;
652
653 child->SetSize(x, y, width, height);
654 }
655 else if (GetChildren().GetCount() > 1)
656 {
657 // Perhaps multiple children are themselves sash windows.
658 // TODO: this doesn't really work because the subwindows sizes/positions
659 // must be set to leave a gap for the parent's sash (hit-test and decorations).
660 // Perhaps we can allow for this within LayoutWindow, testing whether the parent
661 // is a sash window, and if so, allowing some space for the edges.
662 wxLayoutAlgorithm layout;
663 layout.LayoutWindow(this);
664 }
665
666 wxClientDC dc(this);
667 DrawBorders(dc);
668 DrawSashes(dc);
669}
670
671// Initialize colours
672void wxSashWindow::InitColours()
673{
674 // Shadow colours
675 m_faceColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE);
676 m_mediumShadowColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW);
677 m_darkShadowColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW);
678 m_lightShadowColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT);
679 m_hilightColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DHILIGHT);
680}
681
682void wxSashWindow::SetSashVisible(wxSashEdgePosition edge, bool sash)
683{
684 m_sashes[edge].m_show = sash;
685 if (sash)
686 m_sashes[edge].m_margin = m_borderSize;
687 else
688 m_sashes[edge].m_margin = 0;
689}
690
691#if defined( __WXMSW__ ) || defined( __WXMAC__)
692
693// this is currently called (and needed) under MSW only...
694void wxSashWindow::OnSetCursor(wxSetCursorEvent& event)
695{
696 // if we don't do it, the resizing cursor might be set for child window:
697 // and like this we explicitly say that our cursor should not be used for
698 // children windows which overlap us
699
700 if ( SashHitTest(event.GetX(), event.GetY()) != wxSASH_NONE)
701 {
702 // default processing is ok
703 event.Skip();
704 }
705 //else: do nothing, in particular, don't call Skip()
706}
707
708#endif // wxMSW
709
710#endif // wxUSE_SASH