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1/////////////////////////////////////////////////////////////////////////////
2// Name: generic/scrolwin.cpp
3// Purpose: wxScrolledWindow implementation
4// Author: Julian Smart
5// Modified by: Vadim Zeitlin on 31.08.00: wxScrollHelper allows to implement.
6// Ron Lee on 10.4.02: virtual size / auto scrollbars et al.
7// Created: 01/02/97
8// RCS-ID: $Id$
9// Copyright: (c) wxWidgets team
10// Licence: wxWindows licence
11/////////////////////////////////////////////////////////////////////////////
12
13// ============================================================================
14// declarations
15// ============================================================================
16
17// ----------------------------------------------------------------------------
18// headers
19// ----------------------------------------------------------------------------
20
21#ifdef __VMS
22#define XtDisplay XTDISPLAY
23#endif
24
25// For compilers that support precompilation, includes "wx.h".
26#include "wx/wxprec.h"
27
28#ifdef __BORLANDC__
29 #pragma hdrstop
30#endif
31
32#include "wx/utils.h"
33#include "wx/dcclient.h"
34
35#include "wx/scrolwin.h"
36#include "wx/panel.h"
37#if wxUSE_TIMER
38#include "wx/timer.h"
39#endif
40#include "wx/sizer.h"
41#include "wx/recguard.h"
42
43#ifdef __WXMSW__
44 #include <windows.h> // for DLGC_WANTARROWS
45 #include "wx/msw/winundef.h"
46#endif
47
48#ifdef __WXMOTIF__
49// For wxRETAINED implementation
50#ifdef __VMS__ //VMS's Xm.h is not (yet) compatible with C++
51 //This code switches off the compiler warnings
52# pragma message disable nosimpint
53#endif
54#include <Xm/Xm.h>
55#ifdef __VMS__
56# pragma message enable nosimpint
57#endif
58#endif
59
60/*
61 TODO PROPERTIES
62 style wxHSCROLL | wxVSCROLL
63*/
64
65// ----------------------------------------------------------------------------
66// wxScrollHelperEvtHandler: intercept the events from the window and forward
67// them to wxScrollHelper
68// ----------------------------------------------------------------------------
69
70class WXDLLEXPORT wxScrollHelperEvtHandler : public wxEvtHandler
71{
72public:
73 wxScrollHelperEvtHandler(wxScrollHelper *scrollHelper)
74 {
75 m_scrollHelper = scrollHelper;
76 }
77
78 virtual bool ProcessEvent(wxEvent& event);
79
80 void ResetDrawnFlag() { m_hasDrawnWindow = false; }
81
82private:
83 wxScrollHelper *m_scrollHelper;
84
85 bool m_hasDrawnWindow;
86
87 DECLARE_NO_COPY_CLASS(wxScrollHelperEvtHandler)
88};
89
90#if wxUSE_TIMER
91// ----------------------------------------------------------------------------
92// wxAutoScrollTimer: the timer used to generate a stream of scroll events when
93// a captured mouse is held outside the window
94// ----------------------------------------------------------------------------
95
96class wxAutoScrollTimer : public wxTimer
97{
98public:
99 wxAutoScrollTimer(wxWindow *winToScroll, wxScrollHelper *scroll,
100 wxEventType eventTypeToSend,
101 int pos, int orient);
102
103 virtual void Notify();
104
105private:
106 wxWindow *m_win;
107 wxScrollHelper *m_scrollHelper;
108 wxEventType m_eventType;
109 int m_pos,
110 m_orient;
111
112 DECLARE_NO_COPY_CLASS(wxAutoScrollTimer)
113};
114
115// ============================================================================
116// implementation
117// ============================================================================
118
119// ----------------------------------------------------------------------------
120// wxAutoScrollTimer
121// ----------------------------------------------------------------------------
122
123wxAutoScrollTimer::wxAutoScrollTimer(wxWindow *winToScroll,
124 wxScrollHelper *scroll,
125 wxEventType eventTypeToSend,
126 int pos, int orient)
127{
128 m_win = winToScroll;
129 m_scrollHelper = scroll;
130 m_eventType = eventTypeToSend;
131 m_pos = pos;
132 m_orient = orient;
133}
134
135void wxAutoScrollTimer::Notify()
136{
137 // only do all this as long as the window is capturing the mouse
138 if ( wxWindow::GetCapture() != m_win )
139 {
140 Stop();
141 }
142 else // we still capture the mouse, continue generating events
143 {
144 // first scroll the window if we are allowed to do it
145 wxScrollWinEvent event1(m_eventType, m_pos, m_orient);
146 event1.SetEventObject(m_win);
147 if ( m_scrollHelper->SendAutoScrollEvents(event1) &&
148 m_win->GetEventHandler()->ProcessEvent(event1) )
149 {
150 // and then send a pseudo mouse-move event to refresh the selection
151 wxMouseEvent event2(wxEVT_MOTION);
152 wxGetMousePosition(&event2.m_x, &event2.m_y);
153
154 // the mouse event coordinates should be client, not screen as
155 // returned by wxGetMousePosition
156 wxWindow *parentTop = m_win;
157 while ( parentTop->GetParent() )
158 parentTop = parentTop->GetParent();
159 wxPoint ptOrig = parentTop->GetPosition();
160 event2.m_x -= ptOrig.x;
161 event2.m_y -= ptOrig.y;
162
163 event2.SetEventObject(m_win);
164
165 // FIXME: we don't fill in the other members - ok?
166
167 m_win->GetEventHandler()->ProcessEvent(event2);
168 }
169 else // can't scroll further, stop
170 {
171 Stop();
172 }
173 }
174}
175#endif
176
177// ----------------------------------------------------------------------------
178// wxScrollHelperEvtHandler
179// ----------------------------------------------------------------------------
180
181bool wxScrollHelperEvtHandler::ProcessEvent(wxEvent& event)
182{
183 wxEventType evType = event.GetEventType();
184
185 // the explanation of wxEVT_PAINT processing hack: for historic reasons
186 // there are 2 ways to process this event in classes deriving from
187 // wxScrolledWindow. The user code may
188 //
189 // 1. override wxScrolledWindow::OnDraw(dc)
190 // 2. define its own OnPaint() handler
191 //
192 // In addition, in wxUniversal wxWindow defines OnPaint() itself and
193 // always processes the draw event, so we can't just try the window
194 // OnPaint() first and call our HandleOnPaint() if it doesn't process it
195 // (the latter would never be called in wxUniversal).
196 //
197 // So the solution is to have a flag telling us whether the user code drew
198 // anything in the window. We set it to true here but reset it to false in
199 // wxScrolledWindow::OnPaint() handler (which wouldn't be called if the
200 // user code defined OnPaint() in the derived class)
201 m_hasDrawnWindow = true;
202
203 // pass it on to the real handler
204 bool processed = wxEvtHandler::ProcessEvent(event);
205
206 // always process the size events ourselves, even if the user code handles
207 // them as well, as we need to AdjustScrollbars()
208 //
209 // NB: it is important to do it after processing the event in the normal
210 // way as HandleOnSize() may generate a wxEVT_SIZE itself if the
211 // scrollbar[s] (dis)appear and it should be seen by the user code
212 // after this one
213 if ( evType == wxEVT_SIZE )
214 {
215 m_scrollHelper->HandleOnSize((wxSizeEvent &)event);
216
217 return true;
218 }
219
220 if ( processed )
221 {
222 // normally, nothing more to do here - except if it was a paint event
223 // which wasn't really processed, then we'll try to call our
224 // OnDraw() below (from HandleOnPaint)
225 if ( m_hasDrawnWindow )
226 {
227 return true;
228 }
229 }
230
231 // reset the skipped flag to false as it might have been set to true in
232 // ProcessEvent() above
233 event.Skip(false);
234
235 if ( evType == wxEVT_PAINT )
236 {
237 m_scrollHelper->HandleOnPaint((wxPaintEvent &)event);
238 return true;
239 }
240
241 if ( evType == wxEVT_SCROLLWIN_TOP ||
242 evType == wxEVT_SCROLLWIN_BOTTOM ||
243 evType == wxEVT_SCROLLWIN_LINEUP ||
244 evType == wxEVT_SCROLLWIN_LINEDOWN ||
245 evType == wxEVT_SCROLLWIN_PAGEUP ||
246 evType == wxEVT_SCROLLWIN_PAGEDOWN ||
247 evType == wxEVT_SCROLLWIN_THUMBTRACK ||
248 evType == wxEVT_SCROLLWIN_THUMBRELEASE )
249 {
250 m_scrollHelper->HandleOnScroll((wxScrollWinEvent &)event);
251 return !event.GetSkipped();
252 }
253
254 if ( evType == wxEVT_ENTER_WINDOW )
255 {
256 m_scrollHelper->HandleOnMouseEnter((wxMouseEvent &)event);
257 }
258 else if ( evType == wxEVT_LEAVE_WINDOW )
259 {
260 m_scrollHelper->HandleOnMouseLeave((wxMouseEvent &)event);
261 }
262#if wxUSE_MOUSEWHEEL
263 else if ( evType == wxEVT_MOUSEWHEEL )
264 {
265 m_scrollHelper->HandleOnMouseWheel((wxMouseEvent &)event);
266 }
267#endif // wxUSE_MOUSEWHEEL
268 else if ( evType == wxEVT_CHAR )
269 {
270 m_scrollHelper->HandleOnChar((wxKeyEvent &)event);
271 return !event.GetSkipped();
272 }
273
274 return false;
275}
276
277// ----------------------------------------------------------------------------
278// wxScrollHelper construction
279// ----------------------------------------------------------------------------
280
281wxScrollHelper::wxScrollHelper(wxWindow *win)
282{
283 wxASSERT_MSG( win, _T("associated window can't be NULL in wxScrollHelper") );
284
285 m_xScrollPixelsPerLine =
286 m_yScrollPixelsPerLine =
287 m_xScrollPosition =
288 m_yScrollPosition =
289 m_xScrollLines =
290 m_yScrollLines =
291 m_xScrollLinesPerPage =
292 m_yScrollLinesPerPage = 0;
293
294 m_xScrollingEnabled =
295 m_yScrollingEnabled = true;
296
297 m_scaleX =
298 m_scaleY = 1.0;
299#if wxUSE_MOUSEWHEEL
300 m_wheelRotation = 0;
301#endif
302
303 m_win =
304 m_targetWindow = (wxWindow *)NULL;
305
306 m_timerAutoScroll = (wxTimer *)NULL;
307
308 m_handler = NULL;
309
310 m_win = win;
311
312 // by default, the associated window is also the target window
313 DoSetTargetWindow(win);
314}
315
316wxScrollHelper::~wxScrollHelper()
317{
318 StopAutoScrolling();
319
320 DeleteEvtHandler();
321}
322
323// ----------------------------------------------------------------------------
324// setting scrolling parameters
325// ----------------------------------------------------------------------------
326
327void wxScrollHelper::SetScrollbars(int pixelsPerUnitX,
328 int pixelsPerUnitY,
329 int noUnitsX,
330 int noUnitsY,
331 int xPos,
332 int yPos,
333 bool noRefresh)
334{
335 int xpos, ypos;
336
337 CalcUnscrolledPosition(xPos, yPos, &xpos, &ypos);
338 bool do_refresh =
339 (
340 (noUnitsX != 0 && m_xScrollLines == 0) ||
341 (noUnitsX < m_xScrollLines && xpos > pixelsPerUnitX * noUnitsX) ||
342
343 (noUnitsY != 0 && m_yScrollLines == 0) ||
344 (noUnitsY < m_yScrollLines && ypos > pixelsPerUnitY * noUnitsY) ||
345 (xPos != m_xScrollPosition) ||
346 (yPos != m_yScrollPosition)
347 );
348
349 m_xScrollPixelsPerLine = pixelsPerUnitX;
350 m_yScrollPixelsPerLine = pixelsPerUnitY;
351 m_xScrollPosition = xPos;
352 m_yScrollPosition = yPos;
353
354 int w = noUnitsX * pixelsPerUnitX;
355 int h = noUnitsY * pixelsPerUnitY;
356
357 // For better backward compatibility we set persisting limits
358 // here not just the size. It makes SetScrollbars 'sticky'
359 // emulating the old non-autoscroll behaviour.
360 // m_targetWindow->SetVirtualSizeHints( w, h );
361
362 // The above should arguably be deprecated, this however we still need.
363
364 // take care not to set 0 virtual size, 0 means that we don't have any
365 // scrollbars and hence we should use the real size instead of the virtual
366 // one which is indicated by using wxDefaultCoord
367 m_targetWindow->SetVirtualSize( w ? w : wxDefaultCoord,
368 h ? h : wxDefaultCoord);
369
370 if (do_refresh && !noRefresh)
371 m_targetWindow->Refresh(true, GetScrollRect());
372
373#ifndef __WXUNIVERSAL__
374 // If the target is not the same as the window with the scrollbars,
375 // then we need to update the scrollbars here, since they won't have
376 // been updated by SetVirtualSize().
377 if ( m_targetWindow != m_win )
378#endif // !__WXUNIVERSAL__
379 {
380 AdjustScrollbars();
381 }
382#ifndef __WXUNIVERSAL__
383 else
384 {
385 // otherwise this has been done by AdjustScrollbars, above
386 }
387#endif // !__WXUNIVERSAL__
388}
389
390// ----------------------------------------------------------------------------
391// [target] window handling
392// ----------------------------------------------------------------------------
393
394void wxScrollHelper::DeleteEvtHandler()
395{
396 // search for m_handler in the handler list
397 if ( m_win && m_handler )
398 {
399 if ( m_win->RemoveEventHandler(m_handler) )
400 {
401 delete m_handler;
402 }
403 //else: something is very wrong, so better [maybe] leak memory than
404 // risk a crash because of double deletion
405
406 m_handler = NULL;
407 }
408}
409
410void wxScrollHelper::DoSetTargetWindow(wxWindow *target)
411{
412 m_targetWindow = target;
413#ifdef __WXMAC__
414 target->MacSetClipChildren( true ) ;
415#endif
416
417 // install the event handler which will intercept the events we're
418 // interested in (but only do it for our real window, not the target window
419 // which we scroll - we don't need to hijack its events)
420 if ( m_targetWindow == m_win )
421 {
422 // if we already have a handler, delete it first
423 DeleteEvtHandler();
424
425 m_handler = new wxScrollHelperEvtHandler(this);
426 m_targetWindow->PushEventHandler(m_handler);
427 }
428}
429
430void wxScrollHelper::SetTargetWindow(wxWindow *target)
431{
432 wxCHECK_RET( target, wxT("target window must not be NULL") );
433
434 if ( target == m_targetWindow )
435 return;
436
437 DoSetTargetWindow(target);
438}
439
440wxWindow *wxScrollHelper::GetTargetWindow() const
441{
442 return m_targetWindow;
443}
444
445// ----------------------------------------------------------------------------
446// scrolling implementation itself
447// ----------------------------------------------------------------------------
448
449void wxScrollHelper::HandleOnScroll(wxScrollWinEvent& event)
450{
451 int nScrollInc = CalcScrollInc(event);
452 if ( nScrollInc == 0 )
453 {
454 // can't scroll further
455 event.Skip();
456
457 return;
458 }
459
460 int orient = event.GetOrientation();
461 if (orient == wxHORIZONTAL)
462 {
463 m_xScrollPosition += nScrollInc;
464 m_win->SetScrollPos(wxHORIZONTAL, m_xScrollPosition);
465 }
466 else
467 {
468 m_yScrollPosition += nScrollInc;
469 m_win->SetScrollPos(wxVERTICAL, m_yScrollPosition);
470 }
471
472 bool needsRefresh = false;
473 int dx = 0,
474 dy = 0;
475 if (orient == wxHORIZONTAL)
476 {
477 if ( m_xScrollingEnabled )
478 {
479 dx = -m_xScrollPixelsPerLine * nScrollInc;
480 }
481 else
482 {
483 needsRefresh = true;
484 }
485 }
486 else
487 {
488 if ( m_yScrollingEnabled )
489 {
490 dy = -m_yScrollPixelsPerLine * nScrollInc;
491 }
492 else
493 {
494 needsRefresh = true;
495 }
496 }
497
498 if ( needsRefresh )
499 {
500 m_targetWindow->Refresh(true, GetScrollRect());
501 }
502 else
503 {
504 m_targetWindow->ScrollWindow(dx, dy, GetScrollRect());
505 }
506}
507
508int wxScrollHelper::CalcScrollInc(wxScrollWinEvent& event)
509{
510 int pos = event.GetPosition();
511 int orient = event.GetOrientation();
512
513 int nScrollInc = 0;
514 if (event.GetEventType() == wxEVT_SCROLLWIN_TOP)
515 {
516 if (orient == wxHORIZONTAL)
517 nScrollInc = - m_xScrollPosition;
518 else
519 nScrollInc = - m_yScrollPosition;
520 } else
521 if (event.GetEventType() == wxEVT_SCROLLWIN_BOTTOM)
522 {
523 if (orient == wxHORIZONTAL)
524 nScrollInc = m_xScrollLines - m_xScrollPosition;
525 else
526 nScrollInc = m_yScrollLines - m_yScrollPosition;
527 } else
528 if (event.GetEventType() == wxEVT_SCROLLWIN_LINEUP)
529 {
530 nScrollInc = -1;
531 } else
532 if (event.GetEventType() == wxEVT_SCROLLWIN_LINEDOWN)
533 {
534 nScrollInc = 1;
535 } else
536 if (event.GetEventType() == wxEVT_SCROLLWIN_PAGEUP)
537 {
538 if (orient == wxHORIZONTAL)
539 nScrollInc = -GetScrollPageSize(wxHORIZONTAL);
540 else
541 nScrollInc = -GetScrollPageSize(wxVERTICAL);
542 } else
543 if (event.GetEventType() == wxEVT_SCROLLWIN_PAGEDOWN)
544 {
545 if (orient == wxHORIZONTAL)
546 nScrollInc = GetScrollPageSize(wxHORIZONTAL);
547 else
548 nScrollInc = GetScrollPageSize(wxVERTICAL);
549 } else
550 if ((event.GetEventType() == wxEVT_SCROLLWIN_THUMBTRACK) ||
551 (event.GetEventType() == wxEVT_SCROLLWIN_THUMBRELEASE))
552 {
553 if (orient == wxHORIZONTAL)
554 nScrollInc = pos - m_xScrollPosition;
555 else
556 nScrollInc = pos - m_yScrollPosition;
557 }
558
559 if (orient == wxHORIZONTAL)
560 {
561 if (m_xScrollPixelsPerLine > 0)
562 {
563 if ( m_xScrollPosition + nScrollInc < 0 )
564 {
565 // As -ve as we can go
566 nScrollInc = -m_xScrollPosition;
567 }
568 else // check for the other bound
569 {
570 const int posMax = m_xScrollLines - m_xScrollLinesPerPage;
571 if ( m_xScrollPosition + nScrollInc > posMax )
572 {
573 // As +ve as we can go
574 nScrollInc = posMax - m_xScrollPosition;
575 }
576 }
577 }
578 else
579 m_targetWindow->Refresh(true, GetScrollRect());
580 }
581 else
582 {
583 if ( m_yScrollPixelsPerLine > 0 )
584 {
585 if ( m_yScrollPosition + nScrollInc < 0 )
586 {
587 // As -ve as we can go
588 nScrollInc = -m_yScrollPosition;
589 }
590 else // check for the other bound
591 {
592 const int posMax = m_yScrollLines - m_yScrollLinesPerPage;
593 if ( m_yScrollPosition + nScrollInc > posMax )
594 {
595 // As +ve as we can go
596 nScrollInc = posMax - m_yScrollPosition;
597 }
598 }
599 }
600 else
601 {
602 // VZ: why do we do this? (FIXME)
603 m_targetWindow->Refresh(true, GetScrollRect());
604 }
605 }
606
607 return nScrollInc;
608}
609
610// Adjust the scrollbars - new version.
611void wxScrollHelper::AdjustScrollbars()
612{
613 static wxRecursionGuardFlag s_flagReentrancy;
614 wxRecursionGuard guard(s_flagReentrancy);
615 if ( guard.IsInside() )
616 {
617 // don't reenter AdjustScrollbars() while another call to
618 // AdjustScrollbars() is in progress because this may lead to calling
619 // ScrollWindow() twice and this can really happen under MSW if
620 // SetScrollbar() call below adds or removes the scrollbar which
621 // changes the window size and hence results in another
622 // AdjustScrollbars() call
623 return;
624 }
625
626 int w = 0, h = 0;
627 int oldw, oldh;
628
629 int oldXScroll = m_xScrollPosition;
630 int oldYScroll = m_yScrollPosition;
631
632 // VZ: at least under Windows this loop is useless because when scrollbars
633 // [dis]appear we get a WM_SIZE resulting in another call to
634 // AdjustScrollbars() anyhow. As it doesn't seem to do any harm I leave
635 // it here for now but it would be better to ensure that all ports
636 // generate EVT_SIZE when scrollbars [dis]appear, emulating it if
637 // necessary, and remove it later
638 // JACS: Stop potential infinite loop by limiting number of iterations
639 int iterationCount = 0;
640 const int iterationMax = 5;
641 do
642 {
643 iterationCount ++;
644
645 GetTargetSize(&w, 0);
646
647 // scroll lines per page: if 0, no scrolling is needed
648 int linesPerPage;
649
650 if ( m_xScrollPixelsPerLine == 0 )
651 {
652 // scrolling is disabled
653 m_xScrollLines = 0;
654 m_xScrollPosition = 0;
655 linesPerPage = 0;
656 }
657 else // might need scrolling
658 {
659 // Round up integer division to catch any "leftover" client space.
660 const int wVirt = m_targetWindow->GetVirtualSize().GetWidth();
661 m_xScrollLines = (wVirt + m_xScrollPixelsPerLine - 1) / m_xScrollPixelsPerLine;
662
663 // Calculate page size i.e. number of scroll units you get on the
664 // current client window.
665 linesPerPage = w / m_xScrollPixelsPerLine;
666
667 // Special case. When client and virtual size are very close but
668 // the client is big enough, kill scrollbar.
669 if ((linesPerPage < m_xScrollLines) && (w >= wVirt)) ++linesPerPage;
670
671 if (linesPerPage >= m_xScrollLines)
672 {
673 // we're big enough to not need scrolling
674 linesPerPage =
675 m_xScrollLines =
676 m_xScrollPosition = 0;
677 }
678 else // we do need a scrollbar
679 {
680 if ( linesPerPage < 1 )
681 linesPerPage = 1;
682
683 // Correct position if greater than extent of canvas minus
684 // the visible portion of it or if below zero
685 const int posMax = m_xScrollLines - linesPerPage;
686 if ( m_xScrollPosition > posMax )
687 m_xScrollPosition = posMax;
688 else if ( m_xScrollPosition < 0 )
689 m_xScrollPosition = 0;
690 }
691 }
692
693 m_win->SetScrollbar(wxHORIZONTAL, m_xScrollPosition,
694 linesPerPage, m_xScrollLines);
695
696 // The amount by which we scroll when paging
697 SetScrollPageSize(wxHORIZONTAL, linesPerPage);
698
699 GetTargetSize(0, &h);
700
701 if ( m_yScrollPixelsPerLine == 0 )
702 {
703 // scrolling is disabled
704 m_yScrollLines = 0;
705 m_yScrollPosition = 0;
706 linesPerPage = 0;
707 }
708 else // might need scrolling
709 {
710 // Round up integer division to catch any "leftover" client space.
711 const int hVirt = m_targetWindow->GetVirtualSize().GetHeight();
712 m_yScrollLines = ( hVirt + m_yScrollPixelsPerLine - 1 ) / m_yScrollPixelsPerLine;
713
714 // Calculate page size i.e. number of scroll units you get on the
715 // current client window.
716 linesPerPage = h / m_yScrollPixelsPerLine;
717
718 // Special case. When client and virtual size are very close but
719 // the client is big enough, kill scrollbar.
720 if ((linesPerPage < m_yScrollLines) && (h >= hVirt)) ++linesPerPage;
721
722 if (linesPerPage >= m_yScrollLines)
723 {
724 // we're big enough to not need scrolling
725 linesPerPage =
726 m_yScrollLines =
727 m_yScrollPosition = 0;
728 }
729 else // we do need a scrollbar
730 {
731 if ( linesPerPage < 1 )
732 linesPerPage = 1;
733
734 // Correct position if greater than extent of canvas minus
735 // the visible portion of it or if below zero
736 const int posMax = m_yScrollLines - linesPerPage;
737 if ( m_yScrollPosition > posMax )
738 m_yScrollPosition = posMax;
739 else if ( m_yScrollPosition < 0 )
740 m_yScrollPosition = 0;
741 }
742 }
743
744 m_win->SetScrollbar(wxVERTICAL, m_yScrollPosition,
745 linesPerPage, m_yScrollLines);
746
747 // The amount by which we scroll when paging
748 SetScrollPageSize(wxVERTICAL, linesPerPage);
749
750
751 // If a scrollbar (dis)appeared as a result of this, adjust them again.
752 oldw = w;
753 oldh = h;
754
755 GetTargetSize( &w, &h );
756 } while ( (w != oldw || h != oldh) && (iterationCount < iterationMax) );
757
758#ifdef __WXMOTIF__
759 // Sorry, some Motif-specific code to implement a backing pixmap
760 // for the wxRETAINED style. Implementing a backing store can't
761 // be entirely generic because it relies on the wxWindowDC implementation
762 // to duplicate X drawing calls for the backing pixmap.
763
764 if ( m_targetWindow->GetWindowStyle() & wxRETAINED )
765 {
766 Display* dpy = XtDisplay((Widget)m_targetWindow->GetMainWidget());
767
768 int totalPixelWidth = m_xScrollLines * m_xScrollPixelsPerLine;
769 int totalPixelHeight = m_yScrollLines * m_yScrollPixelsPerLine;
770 if (m_targetWindow->GetBackingPixmap() &&
771 !((m_targetWindow->GetPixmapWidth() == totalPixelWidth) &&
772 (m_targetWindow->GetPixmapHeight() == totalPixelHeight)))
773 {
774 XFreePixmap (dpy, (Pixmap) m_targetWindow->GetBackingPixmap());
775 m_targetWindow->SetBackingPixmap((WXPixmap) 0);
776 }
777
778 if (!m_targetWindow->GetBackingPixmap() &&
779 (m_xScrollLines != 0) && (m_yScrollLines != 0))
780 {
781 int depth = wxDisplayDepth();
782 m_targetWindow->SetPixmapWidth(totalPixelWidth);
783 m_targetWindow->SetPixmapHeight(totalPixelHeight);
784 m_targetWindow->SetBackingPixmap((WXPixmap) XCreatePixmap (dpy, RootWindow (dpy, DefaultScreen (dpy)),
785 m_targetWindow->GetPixmapWidth(), m_targetWindow->GetPixmapHeight(), depth));
786 }
787
788 }
789#endif // Motif
790
791 if (oldXScroll != m_xScrollPosition)
792 {
793 if (m_xScrollingEnabled)
794 m_targetWindow->ScrollWindow( m_xScrollPixelsPerLine * (oldXScroll - m_xScrollPosition), 0,
795 GetScrollRect() );
796 else
797 m_targetWindow->Refresh(true, GetScrollRect());
798 }
799
800 if (oldYScroll != m_yScrollPosition)
801 {
802 if (m_yScrollingEnabled)
803 m_targetWindow->ScrollWindow( 0, m_yScrollPixelsPerLine * (oldYScroll-m_yScrollPosition),
804 GetScrollRect() );
805 else
806 m_targetWindow->Refresh(true, GetScrollRect());
807 }
808}
809
810void wxScrollHelper::DoPrepareDC(wxDC& dc)
811{
812 wxPoint pt = dc.GetDeviceOrigin();
813 dc.SetDeviceOrigin( pt.x - m_xScrollPosition * m_xScrollPixelsPerLine,
814 pt.y - m_yScrollPosition * m_yScrollPixelsPerLine );
815 dc.SetUserScale( m_scaleX, m_scaleY );
816}
817
818void wxScrollHelper::SetScrollRate( int xstep, int ystep )
819{
820 int old_x = m_xScrollPixelsPerLine * m_xScrollPosition;
821 int old_y = m_yScrollPixelsPerLine * m_yScrollPosition;
822
823 m_xScrollPixelsPerLine = xstep;
824 m_yScrollPixelsPerLine = ystep;
825
826 int new_x = m_xScrollPixelsPerLine * m_xScrollPosition;
827 int new_y = m_yScrollPixelsPerLine * m_yScrollPosition;
828
829 m_win->SetScrollPos( wxHORIZONTAL, m_xScrollPosition );
830 m_win->SetScrollPos( wxVERTICAL, m_yScrollPosition );
831 m_targetWindow->ScrollWindow( old_x - new_x, old_y - new_y );
832
833 AdjustScrollbars();
834}
835
836void wxScrollHelper::GetScrollPixelsPerUnit (int *x_unit, int *y_unit) const
837{
838 if ( x_unit )
839 *x_unit = m_xScrollPixelsPerLine;
840 if ( y_unit )
841 *y_unit = m_yScrollPixelsPerLine;
842}
843
844int wxScrollHelper::GetScrollPageSize(int orient) const
845{
846 if ( orient == wxHORIZONTAL )
847 return m_xScrollLinesPerPage;
848 else
849 return m_yScrollLinesPerPage;
850}
851
852void wxScrollHelper::SetScrollPageSize(int orient, int pageSize)
853{
854 if ( orient == wxHORIZONTAL )
855 m_xScrollLinesPerPage = pageSize;
856 else
857 m_yScrollLinesPerPage = pageSize;
858}
859
860/*
861 * Scroll to given position (scroll position, not pixel position)
862 */
863void wxScrollHelper::Scroll( int x_pos, int y_pos )
864{
865 if (!m_targetWindow)
866 return;
867
868 if (((x_pos == -1) || (x_pos == m_xScrollPosition)) &&
869 ((y_pos == -1) || (y_pos == m_yScrollPosition))) return;
870
871 int w, h;
872 GetTargetSize(&w, &h);
873
874 if ((x_pos != -1) && (m_xScrollPixelsPerLine))
875 {
876 int old_x = m_xScrollPosition;
877 m_xScrollPosition = x_pos;
878
879 // Calculate page size i.e. number of scroll units you get on the
880 // current client window
881 int noPagePositions = (int) ( (w/(double)m_xScrollPixelsPerLine) + 0.5 );
882 if (noPagePositions < 1) noPagePositions = 1;
883
884 // Correct position if greater than extent of canvas minus
885 // the visible portion of it or if below zero
886 m_xScrollPosition = wxMin( m_xScrollLines-noPagePositions, m_xScrollPosition );
887 m_xScrollPosition = wxMax( 0, m_xScrollPosition );
888
889 if (old_x != m_xScrollPosition) {
890 m_win->SetScrollPos( wxHORIZONTAL, m_xScrollPosition );
891 m_targetWindow->ScrollWindow( (old_x-m_xScrollPosition)*m_xScrollPixelsPerLine, 0,
892 GetScrollRect() );
893 }
894 }
895 if ((y_pos != -1) && (m_yScrollPixelsPerLine))
896 {
897 int old_y = m_yScrollPosition;
898 m_yScrollPosition = y_pos;
899
900 // Calculate page size i.e. number of scroll units you get on the
901 // current client window
902 int noPagePositions = (int) ( (h/(double)m_yScrollPixelsPerLine) + 0.5 );
903 if (noPagePositions < 1) noPagePositions = 1;
904
905 // Correct position if greater than extent of canvas minus
906 // the visible portion of it or if below zero
907 m_yScrollPosition = wxMin( m_yScrollLines-noPagePositions, m_yScrollPosition );
908 m_yScrollPosition = wxMax( 0, m_yScrollPosition );
909
910 if (old_y != m_yScrollPosition) {
911 m_win->SetScrollPos( wxVERTICAL, m_yScrollPosition );
912 m_targetWindow->ScrollWindow( 0, (old_y-m_yScrollPosition)*m_yScrollPixelsPerLine,
913 GetScrollRect() );
914 }
915 }
916}
917
918void wxScrollHelper::EnableScrolling (bool x_scroll, bool y_scroll)
919{
920 m_xScrollingEnabled = x_scroll;
921 m_yScrollingEnabled = y_scroll;
922}
923
924// Where the current view starts from
925void wxScrollHelper::GetViewStart (int *x, int *y) const
926{
927 if ( x )
928 *x = m_xScrollPosition;
929 if ( y )
930 *y = m_yScrollPosition;
931}
932
933void wxScrollHelper::DoCalcScrolledPosition(int x, int y, int *xx, int *yy) const
934{
935 if ( xx )
936 *xx = x - m_xScrollPosition * m_xScrollPixelsPerLine;
937 if ( yy )
938 *yy = y - m_yScrollPosition * m_yScrollPixelsPerLine;
939}
940
941void wxScrollHelper::DoCalcUnscrolledPosition(int x, int y, int *xx, int *yy) const
942{
943 if ( xx )
944 *xx = x + m_xScrollPosition * m_xScrollPixelsPerLine;
945 if ( yy )
946 *yy = y + m_yScrollPosition * m_yScrollPixelsPerLine;
947}
948
949// ----------------------------------------------------------------------------
950// geometry
951// ----------------------------------------------------------------------------
952
953bool wxScrollHelper::ScrollLayout()
954{
955 if ( m_win->GetSizer() && m_targetWindow == m_win )
956 {
957 // If we're the scroll target, take into account the
958 // virtual size and scrolled position of the window.
959
960 int x, y, w, h;
961 CalcScrolledPosition(0,0, &x,&y);
962 m_win->GetVirtualSize(&w, &h);
963 m_win->GetSizer()->SetDimension(x, y, w, h);
964 return true;
965 }
966
967 // fall back to default for LayoutConstraints
968 return m_win->wxWindow::Layout();
969}
970
971void wxScrollHelper::ScrollDoSetVirtualSize(int x, int y)
972{
973 m_win->wxWindow::DoSetVirtualSize( x, y );
974 AdjustScrollbars();
975
976 if (m_win->GetAutoLayout())
977 m_win->Layout();
978}
979
980// wxWindow's GetBestVirtualSize returns the actual window size,
981// whereas we want to return the virtual size
982wxSize wxScrollHelper::ScrollGetBestVirtualSize() const
983{
984 wxSize clientSize(m_win->GetClientSize());
985 if ( m_win->GetSizer() )
986 clientSize.IncTo(m_win->GetSizer()->CalcMin());
987
988 return clientSize;
989}
990
991// return the window best size from the given best virtual size
992wxSize
993wxScrollHelper::ScrollGetWindowSizeForVirtualSize(const wxSize& size) const
994{
995 // Only use the content to set the window size in the direction
996 // where there's no scrolling; otherwise we're going to get a huge
997 // window in the direction in which scrolling is enabled
998 int ppuX, ppuY;
999 GetScrollPixelsPerUnit(&ppuX, &ppuY);
1000
1001 wxSize minSize = m_win->GetMinSize();
1002 if ( !minSize.IsFullySpecified() )
1003 minSize = m_win->GetSize();
1004
1005 wxSize best(size);
1006 if (ppuX > 0)
1007 best.x = minSize.x;
1008 if (ppuY > 0)
1009 best.y = minSize.y;
1010
1011 return best;
1012}
1013
1014// ----------------------------------------------------------------------------
1015// event handlers
1016// ----------------------------------------------------------------------------
1017
1018// Default OnSize resets scrollbars, if any
1019void wxScrollHelper::HandleOnSize(wxSizeEvent& WXUNUSED(event))
1020{
1021 if ( m_targetWindow->GetAutoLayout() )
1022 {
1023 wxSize size = m_targetWindow->GetBestVirtualSize();
1024
1025 // This will call ::Layout() and ::AdjustScrollbars()
1026 m_win->SetVirtualSize( size );
1027 }
1028 else
1029 {
1030 AdjustScrollbars();
1031 }
1032}
1033
1034// This calls OnDraw, having adjusted the origin according to the current
1035// scroll position
1036void wxScrollHelper::HandleOnPaint(wxPaintEvent& WXUNUSED(event))
1037{
1038 // don't use m_targetWindow here, this is always called for ourselves
1039 wxPaintDC dc(m_win);
1040 DoPrepareDC(dc);
1041
1042 OnDraw(dc);
1043}
1044
1045// kbd handling: notice that we use OnChar() and not OnKeyDown() for
1046// compatibility here - if we used OnKeyDown(), the programs which process
1047// arrows themselves in their OnChar() would never get the message and like
1048// this they always have the priority
1049void wxScrollHelper::HandleOnChar(wxKeyEvent& event)
1050{
1051 int stx, sty, // view origin
1052 szx, szy, // view size (total)
1053 clix, cliy; // view size (on screen)
1054
1055 GetViewStart(&stx, &sty);
1056 GetTargetSize(&clix, &cliy);
1057 m_targetWindow->GetVirtualSize(&szx, &szy);
1058
1059 if( m_xScrollPixelsPerLine )
1060 {
1061 clix /= m_xScrollPixelsPerLine;
1062 szx /= m_xScrollPixelsPerLine;
1063 }
1064 else
1065 {
1066 clix = 0;
1067 szx = -1;
1068 }
1069 if( m_yScrollPixelsPerLine )
1070 {
1071 cliy /= m_yScrollPixelsPerLine;
1072 szy /= m_yScrollPixelsPerLine;
1073 }
1074 else
1075 {
1076 cliy = 0;
1077 szy = -1;
1078 }
1079
1080 int xScrollOld = m_xScrollPosition,
1081 yScrollOld = m_yScrollPosition;
1082
1083 int dsty;
1084 switch ( event.GetKeyCode() )
1085 {
1086 case WXK_PAGEUP:
1087 case WXK_PRIOR:
1088 dsty = sty - (5 * cliy / 6);
1089 Scroll(-1, (dsty == -1) ? 0 : dsty);
1090 break;
1091
1092 case WXK_PAGEDOWN:
1093 case WXK_NEXT:
1094 Scroll(-1, sty + (5 * cliy / 6));
1095 break;
1096
1097 case WXK_HOME:
1098 Scroll(0, event.ControlDown() ? 0 : -1);
1099 break;
1100
1101 case WXK_END:
1102 Scroll(szx - clix, event.ControlDown() ? szy - cliy : -1);
1103 break;
1104
1105 case WXK_UP:
1106 Scroll(-1, sty - 1);
1107 break;
1108
1109 case WXK_DOWN:
1110 Scroll(-1, sty + 1);
1111 break;
1112
1113 case WXK_LEFT:
1114 Scroll(stx - 1, -1);
1115 break;
1116
1117 case WXK_RIGHT:
1118 Scroll(stx + 1, -1);
1119 break;
1120
1121 default:
1122 // not for us
1123 event.Skip();
1124 }
1125
1126 if ( m_xScrollPosition != xScrollOld )
1127 {
1128 wxScrollWinEvent event(wxEVT_SCROLLWIN_THUMBTRACK, m_xScrollPosition,
1129 wxHORIZONTAL);
1130 event.SetEventObject(m_win);
1131 m_win->GetEventHandler()->ProcessEvent(event);
1132 }
1133
1134 if ( m_yScrollPosition != yScrollOld )
1135 {
1136 wxScrollWinEvent event(wxEVT_SCROLLWIN_THUMBTRACK, m_yScrollPosition,
1137 wxVERTICAL);
1138 event.SetEventObject(m_win);
1139 m_win->GetEventHandler()->ProcessEvent(event);
1140 }
1141}
1142
1143// ----------------------------------------------------------------------------
1144// autoscroll stuff: these functions deal with sending fake scroll events when
1145// a captured mouse is being held outside the window
1146// ----------------------------------------------------------------------------
1147
1148bool wxScrollHelper::SendAutoScrollEvents(wxScrollWinEvent& event) const
1149{
1150 // only send the event if the window is scrollable in this direction
1151 wxWindow *win = (wxWindow *)event.GetEventObject();
1152 return win->HasScrollbar(event.GetOrientation());
1153}
1154
1155void wxScrollHelper::StopAutoScrolling()
1156{
1157#if wxUSE_TIMER
1158 if ( m_timerAutoScroll )
1159 {
1160 delete m_timerAutoScroll;
1161 m_timerAutoScroll = (wxTimer *)NULL;
1162 }
1163#endif
1164}
1165
1166void wxScrollHelper::HandleOnMouseEnter(wxMouseEvent& event)
1167{
1168 StopAutoScrolling();
1169
1170 event.Skip();
1171}
1172
1173void wxScrollHelper::HandleOnMouseLeave(wxMouseEvent& event)
1174{
1175 // don't prevent the usual processing of the event from taking place
1176 event.Skip();
1177
1178 // when a captured mouse leave a scrolled window we start generate
1179 // scrolling events to allow, for example, extending selection beyond the
1180 // visible area in some controls
1181 if ( wxWindow::GetCapture() == m_targetWindow )
1182 {
1183 // where is the mouse leaving?
1184 int pos, orient;
1185 wxPoint pt = event.GetPosition();
1186 if ( pt.x < 0 )
1187 {
1188 orient = wxHORIZONTAL;
1189 pos = 0;
1190 }
1191 else if ( pt.y < 0 )
1192 {
1193 orient = wxVERTICAL;
1194 pos = 0;
1195 }
1196 else // we're lower or to the right of the window
1197 {
1198 wxSize size = m_targetWindow->GetClientSize();
1199 if ( pt.x > size.x )
1200 {
1201 orient = wxHORIZONTAL;
1202 pos = m_xScrollLines;
1203 }
1204 else if ( pt.y > size.y )
1205 {
1206 orient = wxVERTICAL;
1207 pos = m_yScrollLines;
1208 }
1209 else // this should be impossible
1210 {
1211 // but seems to happen sometimes under wxMSW - maybe it's a bug
1212 // there but for now just ignore it
1213
1214 //wxFAIL_MSG( _T("can't understand where has mouse gone") );
1215
1216 return;
1217 }
1218 }
1219
1220 // only start the auto scroll timer if the window can be scrolled in
1221 // this direction
1222 if ( !m_targetWindow->HasScrollbar(orient) )
1223 return;
1224
1225#if wxUSE_TIMER
1226 delete m_timerAutoScroll;
1227 m_timerAutoScroll = new wxAutoScrollTimer
1228 (
1229 m_targetWindow, this,
1230 pos == 0 ? wxEVT_SCROLLWIN_LINEUP
1231 : wxEVT_SCROLLWIN_LINEDOWN,
1232 pos,
1233 orient
1234 );
1235 m_timerAutoScroll->Start(50); // FIXME: make configurable
1236#else
1237 wxUnusedVar(pos);
1238#endif
1239 }
1240}
1241
1242#if wxUSE_MOUSEWHEEL
1243
1244void wxScrollHelper::HandleOnMouseWheel(wxMouseEvent& event)
1245{
1246 m_wheelRotation += event.GetWheelRotation();
1247 int lines = m_wheelRotation / event.GetWheelDelta();
1248 m_wheelRotation -= lines * event.GetWheelDelta();
1249
1250 if (lines != 0)
1251 {
1252
1253 wxScrollWinEvent newEvent;
1254
1255 newEvent.SetPosition(0);
1256 newEvent.SetOrientation(wxVERTICAL);
1257 newEvent.SetEventObject(m_win);
1258
1259 if (event.IsPageScroll())
1260 {
1261 if (lines > 0)
1262 newEvent.SetEventType(wxEVT_SCROLLWIN_PAGEUP);
1263 else
1264 newEvent.SetEventType(wxEVT_SCROLLWIN_PAGEDOWN);
1265
1266 m_win->GetEventHandler()->ProcessEvent(newEvent);
1267 }
1268 else
1269 {
1270 lines *= event.GetLinesPerAction();
1271 if (lines > 0)
1272 newEvent.SetEventType(wxEVT_SCROLLWIN_LINEUP);
1273 else
1274 newEvent.SetEventType(wxEVT_SCROLLWIN_LINEDOWN);
1275
1276 int times = abs(lines);
1277 for (; times > 0; times--)
1278 m_win->GetEventHandler()->ProcessEvent(newEvent);
1279 }
1280 }
1281}
1282
1283#endif // wxUSE_MOUSEWHEEL
1284
1285// ----------------------------------------------------------------------------
1286// wxScrolledWindow implementation
1287// ----------------------------------------------------------------------------
1288
1289IMPLEMENT_DYNAMIC_CLASS(wxScrolledWindow, wxPanel)
1290
1291BEGIN_EVENT_TABLE(wxScrolledWindow, wxPanel)
1292 EVT_PAINT(wxScrolledWindow::OnPaint)
1293END_EVENT_TABLE()
1294
1295bool wxScrolledWindow::Create(wxWindow *parent,
1296 wxWindowID id,
1297 const wxPoint& pos,
1298 const wxSize& size,
1299 long style,
1300 const wxString& name)
1301{
1302 m_targetWindow = this;
1303#ifdef __WXMAC__
1304 MacSetClipChildren( true ) ;
1305#endif
1306
1307 bool ok = wxPanel::Create(parent, id, pos, size, style|wxHSCROLL|wxVSCROLL, name);
1308
1309 return ok;
1310}
1311
1312wxScrolledWindow::~wxScrolledWindow()
1313{
1314}
1315
1316void wxScrolledWindow::OnPaint(wxPaintEvent& event)
1317{
1318 // the user code didn't really draw the window if we got here, so set this
1319 // flag to try to call OnDraw() later
1320 m_handler->ResetDrawnFlag();
1321
1322 event.Skip();
1323}
1324
1325#ifdef __WXMSW__
1326WXLRESULT wxScrolledWindow::MSWWindowProc(WXUINT nMsg,
1327 WXWPARAM wParam,
1328 WXLPARAM lParam)
1329{
1330 WXLRESULT rc = wxPanel::MSWWindowProc(nMsg, wParam, lParam);
1331
1332#ifndef __WXWINCE__
1333 // we need to process arrows ourselves for scrolling
1334 if ( nMsg == WM_GETDLGCODE )
1335 {
1336 rc |= DLGC_WANTARROWS;
1337 }
1338#endif
1339
1340 return rc;
1341}
1342
1343#endif // __WXMSW__
1344