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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: brush.h | |
3 | // Purpose: wxBrush class | |
4 | // Author: AUTHOR | |
5 | // Modified by: | |
6 | // Created: ??/??/98 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) AUTHOR | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifndef _WX_BRUSH_H_ | |
13 | #define _WX_BRUSH_H_ | |
14 | ||
15 | #if defined(__GNUG__) && !defined(__APPLE__) | |
16 | #pragma interface "brush.h" | |
17 | #endif | |
18 | ||
19 | #include "wx/gdicmn.h" | |
20 | #include "wx/gdiobj.h" | |
21 | #include "wx/bitmap.h" | |
22 | ||
23 | class WXDLLEXPORT wxBrush; | |
24 | ||
25 | // Brush | |
26 | class WXDLLEXPORT wxBrush: public wxGDIObject | |
27 | { | |
28 | DECLARE_DYNAMIC_CLASS(wxBrush) | |
29 | ||
30 | public: | |
31 | wxBrush(); | |
32 | wxBrush(const wxColour& col, int style); | |
33 | wxBrush(const wxBitmap& stipple); | |
34 | wxBrush(const wxBrush& brush) | |
35 | : wxGDIObject() | |
36 | { Ref(brush); } | |
37 | ~wxBrush(); | |
38 | ||
39 | virtual void SetColour(const wxColour& col) ; | |
40 | virtual void SetColour(unsigned char r, unsigned char g, unsigned char b) ; | |
41 | virtual void SetStyle(int style) ; | |
42 | virtual void SetStipple(const wxBitmap& stipple) ; | |
43 | ||
44 | wxBrush& operator = (const wxBrush& brush) | |
45 | { if (*this == brush) return (*this); Ref(brush); return *this; } | |
46 | bool operator == (const wxBrush& brush) | |
47 | { return m_refData == brush.m_refData; } | |
48 | bool operator != (const wxBrush& brush) | |
49 | { return m_refData != brush.m_refData; } | |
50 | ||
51 | wxColour& GetColour() const ; | |
52 | int GetStyle() const ; | |
53 | wxBitmap *GetStipple() const ; | |
54 | ||
55 | virtual bool Ok() const { return (m_refData != NULL) ; } | |
56 | ||
57 | // Implementation | |
58 | ||
59 | // Useful helper: create the brush resource | |
60 | bool RealizeResource(); | |
61 | ||
62 | // When setting properties, we must make sure we're not changing | |
63 | // another object | |
64 | void Unshare(); | |
65 | }; | |
66 | ||
67 | #endif | |
68 | // _WX_BRUSH_H_ |