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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: socket.h | |
3 | // Purpose: interface of wxIPV4address | |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | /** | |
10 | @class wxIPV4address | |
11 | ||
12 | ||
13 | @library{wxbase} | |
14 | @category{net} | |
15 | */ | |
16 | class wxIPV4address : public wxIPaddress | |
17 | { | |
18 | public: | |
19 | /** | |
20 | Set address to any of the addresses of the current machine. Whenever | |
21 | possible, use this function instead of LocalHost(), | |
22 | as this correctly handles multi-homed hosts and avoids other small | |
23 | problems. Internally, this is the same as setting the IP address | |
24 | to @b INADDR_ANY. | |
25 | ||
26 | @return Returns @true on success, @false if something went wrong. | |
27 | */ | |
28 | bool AnyAddress(); | |
29 | ||
30 | //@{ | |
31 | /** | |
32 | Returns the hostname which matches the IP address. | |
33 | */ | |
34 | bool Hostname(const wxString& hostname); | |
35 | Return value wxString Hostname(); | |
36 | //@} | |
37 | ||
38 | /** | |
39 | Returns a wxString containing the IP address in dot quad (127.0.0.1) format. | |
40 | */ | |
41 | wxString IPAddress(); | |
42 | ||
43 | /** | |
44 | Set address to localhost (127.0.0.1). Whenever possible, use the | |
45 | AnyAddress(), | |
46 | function instead of this one, as this will correctly handle multi-homed | |
47 | hosts and avoid other small problems. | |
48 | */ | |
49 | bool LocalHost(); | |
50 | ||
51 | //@{ | |
52 | /** | |
53 | Returns the current service. | |
54 | */ | |
55 | bool Service(const wxString& service); | |
56 | Return value bool Service(unsigned short service); | |
57 | Return value unsigned short Service(); | |
58 | //@} | |
59 | }; | |
60 | ||
61 | ||
62 | ||
63 | /** | |
64 | @class wxSocketServer | |
65 | ||
66 | ||
67 | @library{wxnet} | |
68 | @category{net} | |
69 | ||
70 | @see wxSocketServer::WaitForAccept, wxSocketBase::SetNotify, | |
71 | wxSocketBase::Notify, wxSocketServer::AcceptWith | |
72 | */ | |
73 | class wxSocketServer : public wxSocketBase | |
74 | { | |
75 | public: | |
76 | /** | |
77 | Constructs a new server and tries to bind to the specified @e address. | |
78 | Before trying to accept new connections, test whether it succeeded with | |
79 | @ref wxSocketBase::isok wxSocketBase:IsOk. | |
80 | ||
81 | @param address | |
82 | Specifies the local address for the server (e.g. port number). | |
83 | @param flags | |
84 | Socket flags (See wxSocketBase::SetFlags) | |
85 | */ | |
86 | wxSocketServer(const wxSockAddress& address, | |
87 | wxSocketFlags flags = wxSOCKET_NONE); | |
88 | ||
89 | /** | |
90 | Destructor (it doesn't close the accepted connections). | |
91 | */ | |
92 | ~wxSocketServer(); | |
93 | ||
94 | /** | |
95 | Accepts an incoming connection request, and creates a new | |
96 | wxSocketBase object which represents | |
97 | the server-side of the connection. | |
98 | If @a wait is @true and there are no pending connections to be | |
99 | accepted, it will wait for the next incoming connection to | |
100 | arrive. @b Warning: This will block the GUI. | |
101 | If @a wait is @false, it will try to accept a pending connection | |
102 | if there is one, but it will always return immediately without blocking | |
103 | the GUI. If you want to use Accept in this way, you can either check for | |
104 | incoming connections with WaitForAccept() | |
105 | or catch @b wxSOCKET_CONNECTION events, then call Accept once you know | |
106 | that there is an incoming connection waiting to be accepted. | |
107 | ||
108 | @return Returns an opened socket connection, or @NULL if an error | |
109 | occurred or if the wait parameter was @false and there | |
110 | were no pending connections. | |
111 | ||
112 | @see WaitForAccept(), wxSocketBase::SetNotify, | |
113 | wxSocketBase::Notify, AcceptWith() | |
114 | */ | |
115 | wxSocketBase* Accept(bool wait = true); | |
116 | ||
117 | /** | |
118 | Accept an incoming connection using the specified socket object. | |
119 | ||
120 | @param socket | |
121 | Socket to be initialized | |
122 | ||
123 | @return Returns @true on success, or @false if an error occurred or if the | |
124 | wait parameter was @false and there were no pending | |
125 | connections. | |
126 | */ | |
127 | bool AcceptWith(wxSocketBase& socket, bool wait = true); | |
128 | ||
129 | /** | |
130 | This function waits for an incoming connection. Use it if you want to call | |
131 | Accept() or AcceptWith() | |
132 | with @e wait set to @false, to detect when an incoming connection is waiting | |
133 | to be accepted. | |
134 | ||
135 | @param seconds | |
136 | Number of seconds to wait. | |
137 | If -1, it will wait for the default timeout, | |
138 | as set with SetTimeout. | |
139 | @param millisecond | |
140 | Number of milliseconds to wait. | |
141 | ||
142 | @return Returns @true if an incoming connection arrived, @false if the | |
143 | timeout elapsed. | |
144 | */ | |
145 | bool WaitForAccept(long seconds = -1, long millisecond = 0); | |
146 | }; | |
147 | ||
148 | ||
149 | ||
150 | /** | |
151 | @class wxIPaddress | |
152 | ||
153 | wxIPaddress is an abstract base class for all internet protocol address | |
154 | objects. Currently, only wxIPV4address | |
155 | is implemented. An experimental implementation for IPV6, wxIPV6address, | |
156 | is being developed. | |
157 | ||
158 | @library{wxbase} | |
159 | @category{net} | |
160 | */ | |
161 | class wxIPaddress : public wxSockAddress | |
162 | { | |
163 | public: | |
164 | /** | |
165 | Internally, this is the same as setting the IP address | |
166 | to @b INADDR_ANY. | |
167 | On IPV4 implementations, 0.0.0.0 | |
168 | On IPV6 implementations, :: | |
169 | ||
170 | @return Returns @true on success, @false if something went wrong. | |
171 | */ | |
172 | virtual bool AnyAddress(); | |
173 | ||
174 | /** | |
175 | Internally, this is the same as setting the IP address | |
176 | to @b INADDR_BROADCAST. | |
177 | On IPV4 implementations, 255.255.255.255 | |
178 | ||
179 | @return Returns @true on success, @false if something went wrong. | |
180 | */ | |
181 | virtual bool BroadcastAddress(); | |
182 | ||
183 | //@{ | |
184 | /** | |
185 | Returns the hostname which matches the IP address. | |
186 | */ | |
187 | virtual bool Hostname(const wxString& hostname); | |
188 | Return value virtual wxString Hostname(); | |
189 | //@} | |
190 | ||
191 | /** | |
192 | Returns a wxString containing the IP address. | |
193 | */ | |
194 | virtual wxString IPAddress(); | |
195 | ||
196 | /** | |
197 | Determines if current address is set to localhost. | |
198 | */ | |
199 | virtual bool IsLocalHost(); | |
200 | ||
201 | /** | |
202 | Set address to localhost. | |
203 | On IPV4 implementations, 127.0.0.1 | |
204 | On IPV6 implementations, ::1 | |
205 | ||
206 | @return Returns @true on success, @false if something went wrong. | |
207 | */ | |
208 | virtual bool LocalHost(); | |
209 | ||
210 | //@{ | |
211 | /** | |
212 | Returns the current service. | |
213 | */ | |
214 | virtual bool Service(const wxString& service); | |
215 | Return value virtual bool Service(unsigned short service); | |
216 | Return value virtual unsigned short Service(); | |
217 | //@} | |
218 | }; | |
219 | ||
220 | ||
221 | ||
222 | /** | |
223 | @class wxSocketClient | |
224 | ||
225 | ||
226 | @library{wxnet} | |
227 | @category{net} | |
228 | ||
229 | @see wxSocketClient::WaitOnConnect, wxSocketBase::SetNotify, | |
230 | wxSocketBase::Notify | |
231 | */ | |
232 | class wxSocketClient : public wxSocketBase | |
233 | { | |
234 | public: | |
235 | /** | |
236 | Constructor. | |
237 | ||
238 | @param flags | |
239 | Socket flags (See wxSocketBase::SetFlags) | |
240 | */ | |
241 | wxSocketClient(wxSocketFlags flags = wxSOCKET_NONE); | |
242 | ||
243 | /** | |
244 | Destructor. Please see wxSocketBase::Destroy. | |
245 | */ | |
246 | ~wxSocketClient(); | |
247 | ||
248 | //@{ | |
249 | /** | |
250 | Connects to a server using the specified address. | |
251 | If @a wait is @true, Connect will wait until the connection | |
252 | completes. @b Warning: This will block the GUI. | |
253 | If @a wait is @false, Connect will try to establish the connection and | |
254 | return immediately, without blocking the GUI. When used this way, even if | |
255 | Connect returns @false, the connection request can be completed later. | |
256 | To detect this, use WaitOnConnect(), | |
257 | or catch @b wxSOCKET_CONNECTION events (for successful establishment) | |
258 | and @b wxSOCKET_LOST events (for connection failure). | |
259 | ||
260 | @param address | |
261 | Address of the server. | |
262 | @param local | |
263 | Bind to the specified local address and port before connecting. | |
264 | The local address and port can also be set using SetLocal, | |
265 | and then using the 2-parameter Connect method. | |
266 | @param wait | |
267 | If @true, waits for the connection to complete. | |
268 | ||
269 | @return Returns @true if the connection is established and no error | |
270 | occurs. | |
271 | ||
272 | @see WaitOnConnect(), wxSocketBase::SetNotify, | |
273 | wxSocketBase::Notify | |
274 | */ | |
275 | bool Connect(const wxSockAddress& address, bool wait = true); | |
276 | bool Connect(const wxSockAddress& address, const wxSockAddress& local, | |
277 | bool wait = true); | |
278 | //@} | |
279 | ||
280 | /** | |
281 | Wait until a connection request completes, or until the specified timeout | |
282 | elapses. Use this function after issuing a call | |
283 | to Connect() with @e wait set to @false. | |
284 | ||
285 | @param seconds | |
286 | Number of seconds to wait. | |
287 | If -1, it will wait for the default timeout, | |
288 | as set with SetTimeout. | |
289 | @param millisecond | |
290 | Number of milliseconds to wait. | |
291 | ||
292 | @return WaitOnConnect returns @true if the connection request completes. | |
293 | This does not necessarily mean that the connection was | |
294 | successfully established; it might also happen that the | |
295 | connection was refused by the peer. Use IsConnected to | |
296 | distinguish between these two situations. | |
297 | */ | |
298 | bool WaitOnConnect(long seconds = -1, long milliseconds = 0); | |
299 | }; | |
300 | ||
301 | ||
302 | ||
303 | /** | |
304 | @class wxSockAddress | |
305 | ||
306 | You are unlikely to need to use this class: only wxSocketBase uses it. | |
307 | ||
308 | @library{wxbase} | |
309 | @category{FIXME} | |
310 | ||
311 | @see wxSocketBase, wxIPaddress, wxIPV4address | |
312 | */ | |
313 | class wxSockAddress : public wxObject | |
314 | { | |
315 | public: | |
316 | /** | |
317 | Default constructor. | |
318 | */ | |
319 | wxSockAddress(); | |
320 | ||
321 | /** | |
322 | Default destructor. | |
323 | */ | |
324 | ~wxSockAddress(); | |
325 | ||
326 | /** | |
327 | Delete all informations about the address. | |
328 | */ | |
329 | void Clear(); | |
330 | ||
331 | /** | |
332 | Returns the length of the socket address. | |
333 | */ | |
334 | int SockAddrLen(); | |
335 | }; | |
336 | ||
337 | ||
338 | ||
339 | /** | |
340 | @class wxSocketEvent | |
341 | ||
342 | This event class contains information about socket events. | |
343 | ||
344 | @library{wxnet} | |
345 | @category{net} | |
346 | ||
347 | @see wxSocketBase, wxSocketClient, wxSocketServer | |
348 | */ | |
349 | class wxSocketEvent : public wxEvent | |
350 | { | |
351 | public: | |
352 | /** | |
353 | Constructor. | |
354 | */ | |
355 | wxSocketEvent(int id = 0); | |
356 | ||
357 | /** | |
358 | Gets the client data of the socket which generated this event, as | |
359 | set with wxSocketBase::SetClientData. | |
360 | */ | |
361 | void* GetClientData(); | |
362 | ||
363 | /** | |
364 | Returns the socket object to which this event refers to. This makes | |
365 | it possible to use the same event handler for different sockets. | |
366 | */ | |
367 | wxSocketBase* GetSocket() const; | |
368 | ||
369 | /** | |
370 | Returns the socket event type. | |
371 | */ | |
372 | wxSocketNotify GetSocketEvent() const; | |
373 | }; | |
374 | ||
375 | ||
376 | ||
377 | /** | |
378 | @class wxSocketBase | |
379 | ||
380 | wxSocketBase is the base class for all socket-related objects, and it | |
381 | defines all basic IO functionality. | |
382 | ||
383 | Note: (Workaround for implementation limitation for wxWidgets up to 2.5.x) | |
384 | If you want to use sockets or derived classes such as wxFTP in a secondary | |
385 | thread, | |
386 | call wxSocketBase::Initialize() (undocumented) from the main thread before | |
387 | creating | |
388 | any sockets - in wxApp::OnInit for example. | |
389 | See http://wiki.wxwidgets.org/wiki.pl?WxSocket or | |
390 | http://www.litwindow.com/knowhow/knowhow.html for more details. | |
391 | ||
392 | @library{wxnet} | |
393 | @category{net} | |
394 | ||
395 | @see wxSocketEvent, wxSocketClient, wxSocketServer, @ref overview_samplesockets | |
396 | "Sockets sample" | |
397 | */ | |
398 | class wxSocketBase : public wxObject | |
399 | { | |
400 | public: | |
401 | /** | |
402 | Default constructor. Don't use it directly; instead, use | |
403 | wxSocketClient to construct a socket client, or | |
404 | wxSocketServer to construct a socket server. | |
405 | */ | |
406 | wxSocketBase(); | |
407 | ||
408 | /** | |
409 | Destructor. Do not destroy a socket using the delete operator directly; | |
410 | use Destroy() instead. Also, do not create | |
411 | socket objects in the stack. | |
412 | */ | |
413 | ~wxSocketBase(); | |
414 | ||
415 | /** | |
416 | Functions that perform basic IO functionality. | |
417 | Close() | |
418 | ||
419 | Discard() | |
420 | ||
421 | Peek() | |
422 | ||
423 | Read() | |
424 | ||
425 | ReadMsg() | |
426 | ||
427 | Unread() | |
428 | ||
429 | Write() | |
430 | ||
431 | WriteMsg() | |
432 | Functions that perform a timed wait on a certain IO condition. | |
433 | InterruptWait() | |
434 | ||
435 | Wait() | |
436 | ||
437 | WaitForLost() | |
438 | ||
439 | WaitForRead() | |
440 | ||
441 | WaitForWrite() | |
442 | ||
443 | and also: | |
444 | wxSocketServer::WaitForAccept | |
445 | ||
446 | wxSocketClient::WaitOnConnect | |
447 | Functions that allow applications to customize socket IO as needed. | |
448 | GetFlags() | |
449 | ||
450 | SetFlags() | |
451 | ||
452 | SetTimeout() | |
453 | ||
454 | SetLocal() | |
455 | */ | |
456 | ||
457 | ||
458 | /** | |
459 | This function shuts down the socket, disabling further transmission and | |
460 | reception of data; it also disables events for the socket and frees the | |
461 | associated system resources. Upon socket destruction, Close is automatically | |
462 | called, so in most cases you won't need to do it yourself, unless you | |
463 | explicitly want to shut down the socket, typically to notify the peer | |
464 | that you are closing the connection. | |
465 | */ | |
466 | void Close(); | |
467 | ||
468 | /** | |
469 | @ref construct() wxSocketBase | |
470 | ||
471 | @ref destruct() ~wxSocketBase | |
472 | ||
473 | Destroy() | |
474 | */ | |
475 | ||
476 | ||
477 | /** | |
478 | Destroys the socket safely. Use this function instead of the delete operator, | |
479 | since otherwise socket events could reach the application even after the | |
480 | socket has been destroyed. To prevent this problem, this function appends | |
481 | the wxSocket to a list of object to be deleted on idle time, after all | |
482 | events have been processed. For the same reason, you should avoid creating | |
483 | socket objects in the stack. | |
484 | Destroy calls Close() automatically. | |
485 | ||
486 | @return Always @true. | |
487 | */ | |
488 | bool Destroy(); | |
489 | ||
490 | /** | |
491 | This function simply deletes all bytes in the incoming queue. This function | |
492 | always returns immediately and its operation is not affected by IO flags. | |
493 | Use LastCount() to verify the number of bytes actually discarded. | |
494 | If you use Error(), it will always return @false. | |
495 | */ | |
496 | wxSocketBase Discard(); | |
497 | ||
498 | /** | |
499 | Returns @true if an error occurred in the last IO operation. | |
500 | Use this function to check for an error condition after one of the | |
501 | following calls: Discard, Peek, Read, ReadMsg, Unread, Write, WriteMsg. | |
502 | ||
503 | Notice that this function will return @true even if the other end of a | |
504 | (connected, i.e. TCP) socket was orderly closed by the peer. Use | |
505 | IsClosed() to check for this. | |
506 | */ | |
507 | bool Error() const; | |
508 | ||
509 | /** | |
510 | Returns a pointer of the client data for this socket, as set with | |
511 | SetClientData() | |
512 | */ | |
513 | void* GetClientData() const; | |
514 | ||
515 | /** | |
516 | Returns current IO flags, as set with SetFlags() | |
517 | */ | |
518 | wxSocketFlags GetFlags() const; | |
519 | ||
520 | /** | |
521 | This function returns the local address field of the socket. The local | |
522 | address field contains the complete local address of the socket (local | |
523 | address, local port, ...). | |
524 | ||
525 | @return @true if no error happened, @false otherwise. | |
526 | */ | |
527 | bool GetLocal(wxSockAddress& addr) const; | |
528 | ||
529 | /** | |
530 | This function returns the peer address field of the socket. The peer | |
531 | address field contains the complete peer host address of the socket | |
532 | (address, port, ...). | |
533 | ||
534 | @return @true if no error happened, @false otherwise. | |
535 | */ | |
536 | bool GetPeer(wxSockAddress& addr) const; | |
537 | ||
538 | /** | |
539 | Functions that allow applications to receive socket events. | |
540 | Notify() | |
541 | ||
542 | SetNotify() | |
543 | ||
544 | GetClientData() | |
545 | ||
546 | SetClientData() | |
547 | ||
548 | SetEventHandler() | |
549 | */ | |
550 | ||
551 | ||
552 | /** | |
553 | Use this function to interrupt any wait operation currently in progress. | |
554 | Note that this is not intended as a regular way to interrupt a Wait call, | |
555 | but only as an escape mechanism for exceptional situations where it is | |
556 | absolutely necessary to use it, for example to abort an operation due to | |
557 | some exception or abnormal problem. InterruptWait is automatically called | |
558 | when you Close() a socket (and thus also upon | |
559 | socket destruction), so you don't need to use it in these cases. | |
560 | Wait(), | |
561 | wxSocketServer::WaitForAccept, | |
562 | WaitForLost(), | |
563 | WaitForRead(), | |
564 | WaitForWrite(), | |
565 | wxSocketClient::WaitOnConnect | |
566 | */ | |
567 | void InterruptWait(); | |
568 | ||
569 | /** | |
570 | Returns @true if the socket is connected. | |
571 | */ | |
572 | bool IsConnected() const; | |
573 | ||
574 | /** | |
575 | Return @true if the other end of the socket was closed by the peer. | |
576 | ||
577 | Notice that Error() will return @true as well when this happens. | |
578 | */ | |
579 | bool IsClosed() const; | |
580 | ||
581 | /** | |
582 | This function waits until the socket is readable. This might mean that | |
583 | queued data is available for reading or, for streamed sockets, that | |
584 | the connection has been closed, so that a read operation will complete | |
585 | immediately without blocking (unless the @b wxSOCKET_WAITALL flag | |
586 | is set, in which case the operation might still block). | |
587 | */ | |
588 | bool IsData() const; | |
589 | ||
590 | /** | |
591 | Returns @true if the socket is not connected. | |
592 | */ | |
593 | bool IsDisconnected() const; | |
594 | ||
595 | /** | |
596 | Returns @true if the socket is initialized and ready and @false in other | |
597 | cases. | |
598 | */ | |
599 | bool IsOk() const; | |
600 | ||
601 | /** | |
602 | Returns the number of bytes read or written by the last IO call. | |
603 | Use this function to get the number of bytes actually transferred | |
604 | after using one of the following IO calls: Discard, Peek, Read, | |
605 | ReadMsg, Unread, Write, WriteMsg. | |
606 | */ | |
607 | wxUint32 LastCount() const; | |
608 | ||
609 | /** | |
610 | Returns the last wxSocket error. See @ref overview_wxsocketbase "wxSocket | |
611 | errors". | |
612 | Please note that this function merely returns the last error code, | |
613 | but it should not be used to determine if an error has occurred (this | |
614 | is because successful operations do not change the LastError value). | |
615 | Use Error() first, in order to determine | |
616 | if the last IO call failed. If this returns @true, use LastError | |
617 | to discover the cause of the error. | |
618 | */ | |
619 | wxSocketError LastError() const; | |
620 | ||
621 | /** | |
622 | According to the @a notify value, this function enables | |
623 | or disables socket events. If @a notify is @true, the events | |
624 | configured with SetNotify() will | |
625 | be sent to the application. If @a notify is @false; no events | |
626 | will be sent. | |
627 | */ | |
628 | void Notify(bool notify); | |
629 | ||
630 | /** | |
631 | This function peeks a buffer of @a nbytes bytes from the socket. | |
632 | Peeking a buffer doesn't delete it from the socket input queue. | |
633 | Use LastCount() to verify the number of bytes actually peeked. | |
634 | Use Error() to determine if the operation succeeded. | |
635 | ||
636 | @param buffer | |
637 | Buffer where to put peeked data. | |
638 | @param nbytes | |
639 | Number of bytes. | |
640 | ||
641 | @return Returns a reference to the current object. | |
642 | ||
643 | @see Error(), LastError(), LastCount(), | |
644 | SetFlags() | |
645 | */ | |
646 | wxSocketBase Peek(void* buffer, wxUint32 nbytes); | |
647 | ||
648 | /** | |
649 | This function reads a buffer of @a nbytes bytes from the socket. | |
650 | Use LastCount() to verify the number of bytes actually read. | |
651 | Use Error() to determine if the operation succeeded. | |
652 | ||
653 | @param buffer | |
654 | Buffer where to put read data. | |
655 | @param nbytes | |
656 | Number of bytes. | |
657 | ||
658 | @return Returns a reference to the current object. | |
659 | ||
660 | @see Error(), LastError(), LastCount(), | |
661 | SetFlags() | |
662 | */ | |
663 | wxSocketBase Read(void* buffer, wxUint32 nbytes); | |
664 | ||
665 | /** | |
666 | This function reads a buffer sent by WriteMsg() | |
667 | on a socket. If the buffer passed to the function isn't big enough, the | |
668 | remaining bytes will be discarded. This function always waits for the | |
669 | buffer to be entirely filled, unless an error occurs. | |
670 | Use LastCount() to verify the number of bytes actually read. | |
671 | Use Error() to determine if the operation succeeded. | |
672 | ||
673 | @param buffer | |
674 | Buffer where to put read data. | |
675 | @param nbytes | |
676 | Size of the buffer. | |
677 | ||
678 | @return Returns a reference to the current object. | |
679 | ||
680 | @see Error(), LastError(), LastCount(), | |
681 | SetFlags(), WriteMsg() | |
682 | */ | |
683 | wxSocketBase ReadMsg(void* buffer, wxUint32 nbytes); | |
684 | ||
685 | /** | |
686 | This function restores the previous state of the socket, as saved | |
687 | with SaveState() | |
688 | Calls to SaveState and RestoreState can be nested. | |
689 | ||
690 | @see SaveState() | |
691 | */ | |
692 | void RestoreState(); | |
693 | ||
694 | /** | |
695 | This function saves the current state of the socket in a stack. Socket | |
696 | state includes flags, as set with SetFlags(), | |
697 | event mask, as set with SetNotify() and | |
698 | Notify(), user data, as set with | |
699 | SetClientData(). | |
700 | Calls to SaveState and RestoreState can be nested. | |
701 | ||
702 | @see RestoreState() | |
703 | */ | |
704 | void SaveState(); | |
705 | ||
706 | /** | |
707 | Sets user-supplied client data for this socket. All socket events will | |
708 | contain a pointer to this data, which can be retrieved with | |
709 | the wxSocketEvent::GetClientData function. | |
710 | */ | |
711 | void SetClientData(void* data); | |
712 | ||
713 | /** | |
714 | Sets an event handler to be called when a socket event occurs. The | |
715 | handler will be called for those events for which notification is | |
716 | enabled with SetNotify() and | |
717 | Notify(). | |
718 | ||
719 | @param handler | |
720 | Specifies the event handler you want to use. | |
721 | @param id | |
722 | The id of socket event. | |
723 | ||
724 | @see SetNotify(), Notify(), wxSocketEvent, wxEvtHandler | |
725 | */ | |
726 | void SetEventHandler(wxEvtHandler& handler, int id = -1); | |
727 | ||
728 | /** | |
729 | Use SetFlags to customize IO operation for this socket. | |
730 | The @a flags parameter may be a combination of flags ORed together. | |
731 | The following flags can be used: | |
732 | ||
733 | @b wxSOCKET_NONE | |
734 | ||
735 | Normal functionality. | |
736 | ||
737 | @b wxSOCKET_NOWAIT | |
738 | ||
739 | Read/write as much data as possible and return immediately. | |
740 | ||
741 | @b wxSOCKET_WAITALL | |
742 | ||
743 | Wait for all required data to be read/written unless an error occurs. | |
744 | ||
745 | @b wxSOCKET_BLOCK | |
746 | ||
747 | Block the GUI (do not yield) while reading/writing data. | |
748 | ||
749 | @b wxSOCKET_REUSEADDR | |
750 | ||
751 | Allows the use of an in-use port (wxServerSocket only) | |
752 | ||
753 | @b wxSOCKET_BROADCAST | |
754 | ||
755 | Switches the socket to broadcast mode | |
756 | ||
757 | @b wxSOCKET_NOBIND | |
758 | ||
759 | Stops the socket from being bound to a specific adapter (normally used in | |
760 | conjunction with @b wxSOCKET_BROADCAST) | |
761 | ||
762 | A brief overview on how to use these flags follows. | |
763 | If no flag is specified (this is the same as @b wxSOCKET_NONE), | |
764 | IO calls will return after some data has been read or written, even | |
765 | when the transfer might not be complete. This is the same as issuing | |
766 | exactly one blocking low-level call to recv() or send(). Note | |
767 | that @e blocking here refers to when the function returns, not | |
768 | to whether the GUI blocks during this time. | |
769 | If @b wxSOCKET_NOWAIT is specified, IO calls will return immediately. | |
770 | Read operations will retrieve only available data. Write operations will | |
771 | write as much data as possible, depending on how much space is available | |
772 | in the output buffer. This is the same as issuing exactly one nonblocking | |
773 | low-level call to recv() or send(). Note that @e nonblocking here | |
774 | refers to when the function returns, not to whether the GUI blocks during | |
775 | this time. | |
776 | If @b wxSOCKET_WAITALL is specified, IO calls won't return until ALL | |
777 | the data has been read or written (or until an error occurs), blocking if | |
778 | necessary, and issuing several low level calls if necessary. This is the | |
779 | same as having a loop which makes as many blocking low-level calls to | |
780 | recv() or send() as needed so as to transfer all the data. Note | |
781 | that @e blocking here refers to when the function returns, not | |
782 | to whether the GUI blocks during this time. | |
783 | The @b wxSOCKET_BLOCK flag controls whether the GUI blocks during | |
784 | IO operations. If this flag is specified, the socket will not yield | |
785 | during IO calls, so the GUI will remain blocked until the operation | |
786 | completes. If it is not used, then the application must take extra | |
787 | care to avoid unwanted reentrance. | |
788 | The @b wxSOCKET_REUSEADDR flag controls the use of the SO_REUSEADDR standard | |
789 | setsockopt() flag. This flag allows the socket to bind to a port that is | |
790 | already in use. | |
791 | This is mostly used on UNIX-based systems to allow rapid starting and stopping | |
792 | of a server - | |
793 | otherwise you may have to wait several minutes for the port to become available. | |
794 | wxSOCKET_REUSEADDR can also be used with socket clients to (re)bind to a | |
795 | particular local port | |
796 | for an outgoing connection. | |
797 | This option can have surprising platform dependent behavior, so check the | |
798 | documentation for | |
799 | your platform's implementation of setsockopt(). Note that on BSD-based systems | |
800 | (e.g. Mac OS X), | |
801 | use of wxSOCKET_REUSEADDR implies SO_REUSEPORT in addition to SO_REUSEADDR to | |
802 | be consistent | |
803 | with Windows. | |
804 | The @b wxSOCKET_BROADCAST flag controls the use of the SO_BROADCAST standard | |
805 | setsockopt() flag. This flag allows the socket to use the broadcast address, | |
806 | and is generally | |
807 | used in conjunction with @b wxSOCKET_NOBIND and wxIPaddress::BroadcastAddress. | |
808 | So: | |
809 | @b wxSOCKET_NONE will try to read at least SOME data, no matter how much. | |
810 | @b wxSOCKET_NOWAIT will always return immediately, even if it cannot | |
811 | read or write ANY data. | |
812 | @b wxSOCKET_WAITALL will only return when it has read or written ALL | |
813 | the data. | |
814 | @b wxSOCKET_BLOCK has nothing to do with the previous flags and | |
815 | it controls whether the GUI blocks. | |
816 | @b wxSOCKET_REUSEADDR controls special platform-specific behavior for | |
817 | reusing local addresses/ports. | |
818 | */ | |
819 | void SetFlags(wxSocketFlags flags); | |
820 | ||
821 | /** | |
822 | This function allows you to set the local address and port, | |
823 | useful when an application needs to reuse a particular port. When | |
824 | a local port is set for a wxSocketClient, | |
825 | @b bind will be called before @b connect. | |
826 | */ | |
827 | bool SetLocal(const wxIPV4address& local); | |
828 | ||
829 | /** | |
830 | SetNotify specifies which socket events are to be sent to the event handler. | |
831 | The @a flags parameter may be combination of flags ORed together. The | |
832 | following flags can be used: | |
833 | ||
834 | @b wxSOCKET_INPUT_FLAG | |
835 | ||
836 | to receive wxSOCKET_INPUT | |
837 | ||
838 | @b wxSOCKET_OUTPUT_FLAG | |
839 | ||
840 | to receive wxSOCKET_OUTPUT | |
841 | ||
842 | @b wxSOCKET_CONNECTION_FLAG | |
843 | ||
844 | to receive wxSOCKET_CONNECTION | |
845 | ||
846 | @b wxSOCKET_LOST_FLAG | |
847 | ||
848 | to receive wxSOCKET_LOST | |
849 | ||
850 | For example: | |
851 | ||
852 | In this example, the user will be notified about incoming socket data and | |
853 | whenever the connection is closed. | |
854 | For more information on socket events see @ref overview_wxsocketbase "wxSocket | |
855 | events". | |
856 | */ | |
857 | void SetNotify(wxSocketEventFlags flags); | |
858 | ||
859 | /** | |
860 | This function sets the default socket timeout in seconds. This timeout | |
861 | applies to all IO calls, and also to the Wait() family | |
862 | of functions if you don't specify a wait interval. Initially, the default | |
863 | timeout is 10 minutes. | |
864 | */ | |
865 | void SetTimeout(int seconds); | |
866 | ||
867 | /** | |
868 | Functions to retrieve current state and miscellaneous info. | |
869 | Error() | |
870 | ||
871 | GetLocal() | |
872 | ||
873 | GetPeer() | |
874 | IsConnected() | |
875 | ||
876 | IsData() | |
877 | ||
878 | IsDisconnected() | |
879 | ||
880 | LastCount() | |
881 | ||
882 | LastError() | |
883 | ||
884 | IsOk() | |
885 | ||
886 | SaveState() | |
887 | ||
888 | RestoreState() | |
889 | */ | |
890 | ||
891 | ||
892 | /** | |
893 | This function unreads a buffer. That is, the data in the buffer is put back | |
894 | in the incoming queue. This function is not affected by wxSocket flags. | |
895 | If you use LastCount(), it will always return @e nbytes. | |
896 | If you use Error(), it will always return @false. | |
897 | ||
898 | @param buffer | |
899 | Buffer to be unread. | |
900 | @param nbytes | |
901 | Number of bytes. | |
902 | ||
903 | @return Returns a reference to the current object. | |
904 | ||
905 | @see Error(), LastCount(), LastError() | |
906 | */ | |
907 | wxSocketBase Unread(const void* buffer, wxUint32 nbytes); | |
908 | ||
909 | /** | |
910 | This function waits until any of the following conditions is @true: | |
911 | ||
912 | The socket becomes readable. | |
913 | The socket becomes writable. | |
914 | An ongoing connection request has completed (wxSocketClient only) | |
915 | An incoming connection request has arrived (wxSocketServer only) | |
916 | The connection has been closed. | |
917 | Note that it is recommended to use the individual Wait functions | |
918 | to wait for the required condition, instead of this one. | |
919 | ||
920 | @param seconds | |
921 | Number of seconds to wait. | |
922 | If -1, it will wait for the default timeout, | |
923 | as set with SetTimeout. | |
924 | @param millisecond | |
925 | Number of milliseconds to wait. | |
926 | ||
927 | @return Returns @true when any of the above conditions is satisfied, | |
928 | @false if the timeout was reached. | |
929 | ||
930 | @see InterruptWait(), wxSocketServer::WaitForAccept, | |
931 | WaitForLost(), WaitForRead(), | |
932 | WaitForWrite(), wxSocketClient::WaitOnConnect | |
933 | */ | |
934 | bool Wait(long seconds = -1, long millisecond = 0); | |
935 | ||
936 | /** | |
937 | This function waits until the connection is lost. This may happen if | |
938 | the peer gracefully closes the connection or if the connection breaks. | |
939 | ||
940 | @param seconds | |
941 | Number of seconds to wait. | |
942 | If -1, it will wait for the default timeout, | |
943 | as set with SetTimeout. | |
944 | @param millisecond | |
945 | Number of milliseconds to wait. | |
946 | ||
947 | @return Returns @true if the connection was lost, @false if the timeout | |
948 | was reached. | |
949 | ||
950 | @see InterruptWait(), Wait() | |
951 | */ | |
952 | bool WaitForLost(long seconds = -1, long millisecond = 0); | |
953 | ||
954 | /** | |
955 | This function waits until the socket is readable. This might mean that | |
956 | queued data is available for reading or, for streamed sockets, that | |
957 | the connection has been closed, so that a read operation will complete | |
958 | immediately without blocking (unless the @b wxSOCKET_WAITALL flag | |
959 | is set, in which case the operation might still block). | |
960 | ||
961 | @param seconds | |
962 | Number of seconds to wait. | |
963 | If -1, it will wait for the default timeout, | |
964 | as set with SetTimeout. | |
965 | @param millisecond | |
966 | Number of milliseconds to wait. | |
967 | ||
968 | @return Returns @true if the socket becomes readable, @false on timeout. | |
969 | ||
970 | @see InterruptWait(), Wait() | |
971 | */ | |
972 | bool WaitForRead(long seconds = -1, long millisecond = 0); | |
973 | ||
974 | /** | |
975 | This function waits until the socket becomes writable. This might mean that | |
976 | the socket is ready to send new data, or for streamed sockets, that the | |
977 | connection has been closed, so that a write operation is guaranteed to | |
978 | complete immediately (unless the @b wxSOCKET_WAITALL flag is set, | |
979 | in which case the operation might still block). | |
980 | ||
981 | @param seconds | |
982 | Number of seconds to wait. | |
983 | If -1, it will wait for the default timeout, | |
984 | as set with SetTimeout. | |
985 | @param millisecond | |
986 | Number of milliseconds to wait. | |
987 | ||
988 | @return Returns @true if the socket becomes writable, @false on timeout. | |
989 | ||
990 | @see InterruptWait(), Wait() | |
991 | */ | |
992 | bool WaitForWrite(long seconds = -1, long millisecond = 0); | |
993 | ||
994 | /** | |
995 | This function writes a buffer of @a nbytes bytes to the socket. | |
996 | Use LastCount() to verify the number of bytes actually written. | |
997 | Use Error() to determine if the operation succeeded. | |
998 | ||
999 | @param buffer | |
1000 | Buffer with the data to be sent. | |
1001 | @param nbytes | |
1002 | Number of bytes. | |
1003 | ||
1004 | @return Returns a reference to the current object. | |
1005 | ||
1006 | @see Error(), LastError(), LastCount(), | |
1007 | SetFlags() | |
1008 | */ | |
1009 | wxSocketBase Write(const void* buffer, wxUint32 nbytes); | |
1010 | ||
1011 | /** | |
1012 | This function writes a buffer of @a nbytes bytes from the socket, but it | |
1013 | writes a short header before so that ReadMsg() | |
1014 | knows how much data should it actually read. So, a buffer sent with WriteMsg | |
1015 | @b must be read with ReadMsg. This function always waits for the entire | |
1016 | buffer to be sent, unless an error occurs. | |
1017 | Use LastCount() to verify the number of bytes actually written. | |
1018 | Use Error() to determine if the operation succeeded. | |
1019 | ||
1020 | @param buffer | |
1021 | Buffer with the data to be sent. | |
1022 | @param nbytes | |
1023 | Number of bytes to send. | |
1024 | ||
1025 | @return Returns a reference to the current object. | |
1026 | */ | |
1027 | wxSocketBase WriteMsg(const void* buffer, wxUint32 nbytes); | |
1028 | }; | |
1029 | ||
1030 | ||
1031 | ||
1032 | /** | |
1033 | @class wxDatagramSocket | |
1034 | ||
1035 | ||
1036 | @library{wxnet} | |
1037 | @category{FIXME} | |
1038 | ||
1039 | @see wxSocketBase::Error, wxSocketBase::LastError, wxSocketBase::LastCount, | |
1040 | wxSocketBase::SetFlags, | |
1041 | */ | |
1042 | class wxDatagramSocket : public wxSocketBase | |
1043 | { | |
1044 | public: | |
1045 | /** | |
1046 | Constructor. | |
1047 | ||
1048 | @param flags | |
1049 | Socket flags (See wxSocketBase::SetFlags) | |
1050 | */ | |
1051 | wxDatagramSocket(wxSocketFlags flags = wxSOCKET_NONE); | |
1052 | ||
1053 | /** | |
1054 | Destructor. Please see wxSocketBase::Destroy. | |
1055 | */ | |
1056 | ~wxDatagramSocket(); | |
1057 | ||
1058 | /** | |
1059 | This function reads a buffer of @a nbytes bytes from the socket. | |
1060 | Use wxSocketBase::LastCount to verify the number of bytes actually read. | |
1061 | Use wxSocketBase::Error to determine if the operation succeeded. | |
1062 | ||
1063 | @param address | |
1064 | Any address - will be overwritten with the address of the peer that sent | |
1065 | that data. | |
1066 | @param buffer | |
1067 | Buffer where to put read data. | |
1068 | @param nbytes | |
1069 | Number of bytes. | |
1070 | ||
1071 | @return Returns a reference to the current object, and the address of | |
1072 | the peer that sent the data on address param. | |
1073 | ||
1074 | @see wxSocketBase::Error, wxSocketBase::LastError, wxSocketBase::LastCount, | |
1075 | wxSocketBase::SetFlags, | |
1076 | */ | |
1077 | wxDatagramSocket ReceiveFrom(wxSockAddress& address, | |
1078 | void* buffer, | |
1079 | wxUint32 nbytes); | |
1080 | ||
1081 | /** | |
1082 | This function writes a buffer of @a nbytes bytes to the socket. | |
1083 | Use wxSocketBase::LastCount to verify the number of bytes actually wrote. | |
1084 | Use wxSocketBase::Error to determine if the operation succeeded. | |
1085 | ||
1086 | @param address | |
1087 | The address of the destination peer for this data. | |
1088 | @param buffer | |
1089 | Buffer where read data is. | |
1090 | @param nbytes | |
1091 | Number of bytes. | |
1092 | ||
1093 | @return Returns a reference to the current object. | |
1094 | */ | |
1095 | wxDatagramSocket SendTo(const wxSockAddress& address, | |
1096 | const void* buffer, | |
1097 | wxUint32 nbytes); | |
1098 | }; | |
1099 |