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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: game.cpp | |
3 | // Purpose: Forty Thieves patience game | |
4 | // Author: Chris Breeze | |
5 | // Modified by: | |
6 | // Created: 21/07/97 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 1993-1998 Chris Breeze | |
9 | // Licence: wxWindows licence | |
10 | //--------------------------------------------------------------------------- | |
11 | // Last modified: 22nd July 1998 - ported to wxWindows 2.0 | |
12 | ///////////////////////////////////////////////////////////////////////////// | |
13 | ||
14 | #ifdef __GNUG__ | |
15 | #pragma implementation | |
16 | #pragma interface | |
17 | #endif | |
18 | ||
19 | // For compilers that support precompilation, includes "wx/wx.h". | |
20 | #include "wx/wxprec.h" | |
21 | ||
22 | #ifdef __BORLANDC__ | |
23 | #pragma hdrstop | |
24 | #endif | |
25 | ||
26 | #ifndef WX_PRECOMP | |
27 | #include "wx/wx.h" | |
28 | #endif | |
29 | ||
30 | #include <stdlib.h> | |
31 | #include <stdio.h> | |
32 | #include <time.h> | |
33 | #include <string.h> | |
34 | #include "forty.h" | |
35 | #include "game.h" | |
36 | ||
37 | Game::Game(int wins, int games, int score) : | |
38 | m_inPlay(FALSE), | |
39 | m_moveIndex(0), | |
40 | m_redoIndex(0), | |
41 | m_bmap(0), | |
42 | m_bmapCard(0) | |
43 | { | |
44 | int i; | |
45 | ||
46 | m_pack = new Pack(2, 2 + 4 * (CardHeight + 2)); | |
47 | srand(time(0)); | |
48 | ||
49 | for (i = 0; i < 5; i++) m_pack->Shuffle(); | |
50 | ||
51 | m_discard = new Discard(2, 2 + 5 * (CardHeight + 2)); | |
52 | ||
53 | for (i = 0; i < 8; i++) | |
54 | { | |
55 | m_foundations[i] = new Foundation(2 + (i / 4) * (CardWidth + 2), | |
56 | 2 + (i % 4) * (CardHeight + 2)); | |
57 | } | |
58 | ||
59 | for (i = 0; i < 10; i++) | |
60 | { | |
61 | m_bases[i] = new Base(8 + (i + 2) * (CardWidth + 2), 2); | |
62 | } | |
63 | Deal(); | |
64 | m_srcPile = 0; | |
65 | m_liftedCard = 0; | |
66 | ||
67 | // copy the input parameters for future reference | |
68 | m_numWins = wins; | |
69 | m_numGames = games; | |
70 | m_totalScore = score; | |
71 | m_currentScore = 0; | |
72 | } | |
73 | ||
74 | ||
75 | void Game::Layout() | |
76 | { | |
77 | int i; | |
78 | ||
79 | m_pack->SetPos(2, 2 + 4 * (CardHeight + 2)); | |
80 | ||
81 | m_discard->SetPos(2, 2 + 5 * (CardHeight + 2)); | |
82 | ||
83 | for (i = 0; i < 8; i++) | |
84 | { | |
85 | m_foundations[i]->SetPos(2 + (i / 4) * (CardWidth + 2), | |
86 | 2 + (i % 4) * (CardHeight + 2)); | |
87 | } | |
88 | ||
89 | for (i = 0; i < 10; i++) | |
90 | { | |
91 | m_bases[i]->SetPos(8 + (i + 2) * (CardWidth + 2), 2); | |
92 | } | |
93 | delete m_bmap; | |
94 | delete m_bmapCard; | |
95 | m_bmap = 0; | |
96 | m_bmapCard = 0; | |
97 | } | |
98 | ||
99 | // Make sure we delete all objects created by the game object | |
100 | Game::~Game() | |
101 | { | |
102 | int i; | |
103 | ||
104 | delete m_pack; | |
105 | delete m_discard; | |
106 | for (i = 0; i < 8; i++) | |
107 | { | |
108 | delete m_foundations[i]; | |
109 | } | |
110 | for (i = 0; i < 10; i++) | |
111 | { | |
112 | delete m_bases[i]; | |
113 | } | |
114 | delete m_bmap; | |
115 | delete m_bmapCard; | |
116 | } | |
117 | ||
118 | /* | |
119 | Set the score for a new player. | |
120 | NB: call Deal() first if the new player is to start | |
121 | a new game | |
122 | */ | |
123 | void Game::NewPlayer(int wins, int games, int score) | |
124 | { | |
125 | m_numWins = wins; | |
126 | m_numGames = games; | |
127 | m_totalScore = score; | |
128 | m_currentScore = 0; | |
129 | } | |
130 | ||
131 | // Undo the last move | |
132 | void Game::Undo(wxDC& dc) | |
133 | { | |
134 | if (m_moveIndex > 0) | |
135 | { | |
136 | m_moveIndex--; | |
137 | Card* card = m_moves[m_moveIndex].dest->RemoveTopCard(dc); | |
138 | m_moves[m_moveIndex].src->AddCard(dc, card); | |
139 | DisplayScore(dc); | |
140 | } | |
141 | } | |
142 | ||
143 | // Redo the last move | |
144 | void Game::Redo(wxDC& dc) | |
145 | { | |
146 | if (m_moveIndex < m_redoIndex) | |
147 | { | |
148 | Card* card = m_moves[m_moveIndex].src->RemoveTopCard(dc); | |
149 | if (m_moves[m_moveIndex].src == m_pack) | |
150 | { | |
151 | m_pack->Redraw(dc); | |
152 | card->TurnCard(faceup); | |
153 | } | |
154 | m_moves[m_moveIndex].dest->AddCard(dc, card); | |
155 | DisplayScore(dc); | |
156 | m_moveIndex++; | |
157 | } | |
158 | } | |
159 | ||
160 | void Game::DoMove(wxDC& dc, Pile* src, Pile* dest) | |
161 | { | |
162 | if (m_moveIndex < MaxMoves) | |
163 | { | |
164 | if (src == dest) | |
165 | { | |
166 | wxMessageBox(_T("Game::DoMove() src == dest"), _T("Debug message"), | |
167 | wxOK | wxICON_EXCLAMATION); | |
168 | } | |
169 | m_moves[m_moveIndex].src = src; | |
170 | m_moves[m_moveIndex].dest = dest; | |
171 | m_moveIndex++; | |
172 | ||
173 | // when we do a move any moves in redo buffer are discarded | |
174 | m_redoIndex = m_moveIndex; | |
175 | } | |
176 | else | |
177 | { | |
178 | wxMessageBox(_T("Game::DoMove() Undo buffer full"), _T("Debug message"), | |
179 | wxOK | wxICON_EXCLAMATION); | |
180 | } | |
181 | ||
182 | if (!m_inPlay) | |
183 | { | |
184 | m_inPlay = TRUE; | |
185 | m_numGames++; | |
186 | } | |
187 | DisplayScore(dc); | |
188 | ||
189 | if (HaveYouWon()) | |
190 | { | |
191 | wxWindow *frame = wxTheApp->GetTopWindow(); | |
192 | wxWindow *canvas = (wxWindow *) NULL; | |
193 | ||
194 | if (frame) | |
195 | { | |
196 | wxNode *node = frame->GetChildren().First(); | |
197 | if (node) canvas = (wxWindow*)node->Data(); | |
198 | } | |
199 | ||
200 | // This game is over | |
201 | m_inPlay = FALSE; | |
202 | ||
203 | // Redraw the score box to update games won | |
204 | DisplayScore(dc); | |
205 | ||
206 | if (wxMessageBox(_T("Do you wish to play again?"), | |
207 | _T("Well Done, You have won!"), wxYES_NO | wxICON_QUESTION) == wxYES) | |
208 | { | |
209 | Deal(); | |
210 | canvas->Refresh(); | |
211 | } | |
212 | else | |
213 | { | |
214 | // user cancelled the dialog - exit the app | |
215 | ((wxFrame*)canvas->GetParent())->Close(TRUE); | |
216 | } | |
217 | } | |
218 | } | |
219 | ||
220 | ||
221 | void Game::DisplayScore(wxDC& dc) | |
222 | { | |
223 | wxColour bgColour = FortyApp::BackgroundColour(); | |
224 | wxPen* pen = wxThePenList->FindOrCreatePen(bgColour, 1, wxSOLID); | |
225 | dc.SetTextBackground(bgColour); | |
226 | dc.SetTextForeground(FortyApp::TextColour()); | |
227 | dc.SetBrush(FortyApp::BackgroundBrush()); | |
228 | dc.SetPen(* pen); | |
229 | ||
230 | // count the number of cards in foundations | |
231 | m_currentScore = 0; | |
232 | for (int i = 0; i < 8; i++) | |
233 | { | |
234 | m_currentScore += m_foundations[i]->GetNumCards(); | |
235 | } | |
236 | ||
237 | int x, y; | |
238 | m_pack->GetTopCardPos(x, y); | |
239 | x += 12 * CardWidth - 105; | |
240 | ||
241 | int w, h; | |
242 | { | |
243 | long width, height; | |
244 | dc.GetTextExtent(_T("Average score:m_x"), &width, &height); | |
245 | w = width; | |
246 | h = height; | |
247 | } | |
248 | dc.DrawRectangle(x + w, y, 20, 4 * h); | |
249 | ||
250 | wxString str; | |
251 | str.Printf(_T("%d"), m_currentScore); | |
252 | dc.DrawText(_T("Score:"), x, y); | |
253 | dc.DrawText(str, x + w, y); | |
254 | y += h; | |
255 | ||
256 | str.Printf(_T("%d"), m_numGames); | |
257 | dc.DrawText(_T("Games played:"), x, y); | |
258 | dc.DrawText(str, x + w, y); | |
259 | y += h; | |
260 | ||
261 | str.Printf(_T("%d"), m_numWins); | |
262 | dc.DrawText(_T("Games won:"), x, y); | |
263 | dc.DrawText(str, x + w, y); | |
264 | y += h; | |
265 | ||
266 | int average = 0; | |
267 | if (m_numGames > 0) | |
268 | { | |
269 | average = (2 * (m_currentScore + m_totalScore) + m_numGames ) / (2 * m_numGames); | |
270 | } | |
271 | str.Printf(_T("%d"), average); | |
272 | dc.DrawText(_T("Average score:"), x, y); | |
273 | dc.DrawText(str, x + w, y); | |
274 | } | |
275 | ||
276 | ||
277 | // Shuffle the m_pack and deal the cards | |
278 | void Game::Deal() | |
279 | { | |
280 | int i, j; | |
281 | Card* card; | |
282 | ||
283 | // Reset all the piles, the undo buffer and shuffle the m_pack | |
284 | m_moveIndex = 0; | |
285 | m_pack->ResetPile(); | |
286 | for (i = 0; i < 5; i++) | |
287 | { | |
288 | m_pack->Shuffle(); | |
289 | } | |
290 | m_discard->ResetPile(); | |
291 | for (i = 0; i < 10; i++) | |
292 | { | |
293 | m_bases[i]->ResetPile(); | |
294 | } | |
295 | for (i = 0; i < 8; i++) | |
296 | { | |
297 | m_foundations[i]->ResetPile(); | |
298 | } | |
299 | ||
300 | // Deal the initial 40 cards onto the bases | |
301 | for (i = 0; i < 10; i++) | |
302 | { | |
303 | for (j = 1; j <= 4; j++) | |
304 | { | |
305 | card = m_pack->RemoveTopCard(); | |
306 | card->TurnCard(faceup); | |
307 | m_bases[i]->AddCard(card); | |
308 | } | |
309 | } | |
310 | ||
311 | if (m_inPlay) | |
312 | { | |
313 | // player has started the game and then redealt | |
314 | // and so we must add the score for this game to the total score | |
315 | m_totalScore += m_currentScore; | |
316 | } | |
317 | m_currentScore = 0; | |
318 | m_inPlay = FALSE; | |
319 | } | |
320 | ||
321 | ||
322 | // Redraw the m_pack, discard pile, the bases and the foundations | |
323 | void Game::Redraw(wxDC& dc) | |
324 | { | |
325 | int i; | |
326 | m_pack->Redraw(dc); | |
327 | m_discard->Redraw(dc); | |
328 | for (i = 0; i < 8; i++) | |
329 | { | |
330 | m_foundations[i]->Redraw(dc); | |
331 | } | |
332 | for (i = 0; i < 10; i++) | |
333 | { | |
334 | m_bases[i]->Redraw(dc); | |
335 | } | |
336 | DisplayScore(dc); | |
337 | ||
338 | if (m_bmap == 0) | |
339 | { | |
340 | m_bmap = new wxBitmap(CardWidth, CardHeight); | |
341 | m_bmapCard = new wxBitmap(CardWidth, CardHeight); | |
342 | ||
343 | // Initialise the card bitmap to the background colour | |
344 | wxMemoryDC memoryDC; | |
345 | memoryDC.SelectObject(*m_bmapCard); | |
346 | memoryDC.SetPen( *wxTRANSPARENT_PEN ); | |
347 | memoryDC.SetBrush(FortyApp::BackgroundBrush()); | |
348 | memoryDC.DrawRectangle(0, 0, CardWidth, CardHeight); | |
349 | memoryDC.SelectObject(*m_bmap); | |
350 | memoryDC.DrawRectangle(0, 0, CardWidth, CardHeight); | |
351 | memoryDC.SelectObject(wxNullBitmap); | |
352 | } | |
353 | } | |
354 | ||
355 | ||
356 | // Test to see if the point (x, y) is over the top card of one of the piles | |
357 | // Returns pointer to the pile, or 0 if (x, y) is not over a pile | |
358 | // or the pile is empty | |
359 | Pile* Game::WhichPile(int x, int y) | |
360 | { | |
361 | if (m_pack->GetCard(x, y) && | |
362 | m_pack->GetCard(x, y) == m_pack->GetTopCard()) | |
363 | { | |
364 | return m_pack; | |
365 | } | |
366 | ||
367 | if (m_discard->GetCard(x, y) && | |
368 | m_discard->GetCard(x, y) == m_discard->GetTopCard()) | |
369 | { | |
370 | return m_discard; | |
371 | } | |
372 | ||
373 | int i; | |
374 | for (i = 0; i < 8; i++) | |
375 | { | |
376 | if (m_foundations[i]->GetCard(x, y) && | |
377 | m_foundations[i]->GetCard(x, y) == m_foundations[i]->GetTopCard()) | |
378 | { | |
379 | return m_foundations[i]; | |
380 | } | |
381 | } | |
382 | ||
383 | for (i = 0; i < 10; i++) | |
384 | { | |
385 | if (m_bases[i]->GetCard(x, y) && | |
386 | m_bases[i]->GetCard(x, y) == m_bases[i]->GetTopCard()) | |
387 | { | |
388 | return m_bases[i]; | |
389 | } | |
390 | } | |
391 | return 0; | |
392 | } | |
393 | ||
394 | ||
395 | // Left button is pressed - if cursor is over the m_pack then deal a card | |
396 | // otherwise if it is over a card pick it up ready to be dragged - see MouseMove() | |
397 | bool Game::LButtonDown(wxDC& dc, int x, int y) | |
398 | { | |
399 | m_srcPile = WhichPile(x, y); | |
400 | if (m_srcPile == m_pack) | |
401 | { | |
402 | Card* card = m_pack->RemoveTopCard(); | |
403 | if (card) | |
404 | { | |
405 | m_pack->Redraw(dc); | |
406 | card->TurnCard(faceup); | |
407 | m_discard->AddCard(dc, card); | |
408 | DoMove(dc, m_pack, m_discard); | |
409 | } | |
410 | m_srcPile = 0; | |
411 | } | |
412 | else if (m_srcPile) | |
413 | { | |
414 | m_srcPile->GetTopCardPos(m_xPos, m_yPos); | |
415 | m_xOffset = m_xPos - x; | |
416 | m_yOffset = m_yPos - y; | |
417 | ||
418 | // Copy the area under the card | |
419 | // Initialise the card bitmap to the background colour | |
420 | { | |
421 | wxMemoryDC memoryDC; | |
422 | memoryDC.SelectObject(*m_bmap); | |
423 | m_liftedCard = m_srcPile->RemoveTopCard(memoryDC, m_xPos, m_yPos); | |
424 | } | |
425 | ||
426 | // Draw the card in card bitmap ready for blitting onto | |
427 | // the screen | |
428 | { | |
429 | wxMemoryDC memoryDC; | |
430 | memoryDC.SelectObject(*m_bmapCard); | |
431 | m_liftedCard->Draw(memoryDC, 0, 0); | |
432 | } | |
433 | } | |
434 | return m_srcPile != 0; | |
435 | } | |
436 | ||
437 | // Called when the left button is double clicked | |
438 | // If a card is under the pointer and it can move elsewhere then move it. | |
439 | // Move onto a foundation as first choice, a populated base as second and | |
440 | // an empty base as third choice. | |
441 | // NB Cards in the m_pack cannot be moved in this way - they aren't in play | |
442 | // yet | |
443 | void Game::LButtonDblClk(wxDC& dc, int x, int y) | |
444 | { | |
445 | Pile* pile = WhichPile(x, y); | |
446 | if (!pile) return; | |
447 | ||
448 | // Double click on m_pack is the same as left button down | |
449 | if (pile == m_pack) | |
450 | { | |
451 | LButtonDown(dc, x, y); | |
452 | } | |
453 | else | |
454 | { | |
455 | Card* card = pile->GetTopCard(); | |
456 | ||
457 | if (card) | |
458 | { | |
459 | int i; | |
460 | ||
461 | // if the card is an ace then try to place it next | |
462 | // to an ace of the same suit | |
463 | if (card->GetPipValue() == 1) | |
464 | { | |
465 | for(i = 0; i < 4; i++) | |
466 | { | |
467 | Card* m_topCard = m_foundations[i]->GetTopCard(); | |
468 | if ( m_topCard ) | |
469 | { | |
470 | if (m_topCard->GetSuit() == card->GetSuit() && | |
471 | m_foundations[i + 4] != pile && | |
472 | m_foundations[i + 4]->GetTopCard() == 0) | |
473 | { | |
474 | pile->RemoveTopCard(dc); | |
475 | m_foundations[i + 4]->AddCard(dc, card); | |
476 | DoMove(dc, pile, m_foundations[i + 4]); | |
477 | return; | |
478 | } | |
479 | } | |
480 | } | |
481 | } | |
482 | ||
483 | // try to place the card on a foundation | |
484 | for(i = 0; i < 8; i++) | |
485 | { | |
486 | if (m_foundations[i]->AcceptCard(card) && m_foundations[i] != pile) | |
487 | { | |
488 | pile->RemoveTopCard(dc); | |
489 | m_foundations[i]->AddCard(dc, card); | |
490 | DoMove(dc, pile, m_foundations[i]); | |
491 | return; | |
492 | } | |
493 | } | |
494 | // try to place the card on a populated base | |
495 | for(i = 0; i < 10; i++) | |
496 | { | |
497 | if (m_bases[i]->AcceptCard(card) && | |
498 | m_bases[i] != pile && | |
499 | m_bases[i]->GetTopCard()) | |
500 | { | |
501 | pile->RemoveTopCard(dc); | |
502 | m_bases[i]->AddCard(dc, card); | |
503 | DoMove(dc, pile, m_bases[i]); | |
504 | return; | |
505 | } | |
506 | } | |
507 | // try to place the card on any base | |
508 | for(i = 0; i < 10; i++) | |
509 | { | |
510 | if (m_bases[i]->AcceptCard(card) && m_bases[i] != pile) | |
511 | { | |
512 | pile->RemoveTopCard(dc); | |
513 | m_bases[i]->AddCard(dc, card); | |
514 | DoMove(dc, pile, m_bases[i]); | |
515 | return; | |
516 | } | |
517 | } | |
518 | } | |
519 | } | |
520 | } | |
521 | ||
522 | ||
523 | // Test to see whether the game has been won: | |
524 | // i.e. m_pack, discard and bases are empty | |
525 | bool Game::HaveYouWon() | |
526 | { | |
527 | if (m_pack->GetTopCard()) return FALSE; | |
528 | if (m_discard->GetTopCard()) return FALSE; | |
529 | for(int i = 0; i < 10; i++) | |
530 | { | |
531 | if (m_bases[i]->GetTopCard()) return FALSE; | |
532 | } | |
533 | m_numWins++; | |
534 | m_totalScore += m_currentScore; | |
535 | m_currentScore = 0; | |
536 | return TRUE; | |
537 | } | |
538 | ||
539 | ||
540 | // See whether the card under the cursor can be moved somewhere else | |
541 | // Returns TRUE if it can be moved, FALSE otherwise | |
542 | bool Game::CanYouGo(int x, int y) | |
543 | { | |
544 | Pile* pile = WhichPile(x, y); | |
545 | if (pile && pile != m_pack) | |
546 | { | |
547 | Card* card = pile->GetTopCard(); | |
548 | ||
549 | if (card) | |
550 | { | |
551 | int i; | |
552 | for(i = 0; i < 8; i++) | |
553 | { | |
554 | if (m_foundations[i]->AcceptCard(card) && m_foundations[i] != pile) | |
555 | { | |
556 | return TRUE; | |
557 | } | |
558 | } | |
559 | for(i = 0; i < 10; i++) | |
560 | { | |
561 | if (m_bases[i]->GetTopCard() && | |
562 | m_bases[i]->AcceptCard(card) && | |
563 | m_bases[i] != pile) | |
564 | { | |
565 | return TRUE; | |
566 | } | |
567 | } | |
568 | } | |
569 | } | |
570 | return FALSE; | |
571 | } | |
572 | ||
573 | ||
574 | // Called when the left button is released after dragging a card | |
575 | // Scan the piles to see if this card overlaps a pile and can be added | |
576 | // to the pile. If the card overlaps more than one pile on which it can be placed | |
577 | // then put it on the nearest pile. | |
578 | void Game::LButtonUp(wxDC& dc, int x, int y) | |
579 | { | |
580 | if (m_srcPile) | |
581 | { | |
582 | // work out the position of the dragged card | |
583 | x += m_xOffset; | |
584 | y += m_yOffset; | |
585 | ||
586 | Pile* nearestPile = 0; | |
587 | int distance = (CardHeight + CardWidth) * (CardHeight + CardWidth); | |
588 | ||
589 | // find the nearest pile which will accept the card | |
590 | int i; | |
591 | for (i = 0; i < 8; i++) | |
592 | { | |
593 | if (DropCard(x, y, m_foundations[i], m_liftedCard)) | |
594 | { | |
595 | if (m_foundations[i]->CalcDistance(x, y) < distance) | |
596 | { | |
597 | nearestPile = m_foundations[i]; | |
598 | distance = nearestPile->CalcDistance(x, y); | |
599 | } | |
600 | } | |
601 | } | |
602 | for (i = 0; i < 10; i++) | |
603 | { | |
604 | if (DropCard(x, y, m_bases[i], m_liftedCard)) | |
605 | { | |
606 | if (m_bases[i]->CalcDistance(x, y) < distance) | |
607 | { | |
608 | nearestPile = m_bases[i]; | |
609 | distance = nearestPile->CalcDistance(x, y); | |
610 | } | |
611 | } | |
612 | } | |
613 | ||
614 | // Restore the area under the card | |
615 | wxMemoryDC memoryDC; | |
616 | memoryDC.SelectObject(*m_bmap); | |
617 | dc.Blit(m_xPos, m_yPos, CardWidth, CardHeight, | |
618 | &memoryDC, 0, 0, wxCOPY); | |
619 | ||
620 | // Draw the card in its new position | |
621 | if (nearestPile) | |
622 | { | |
623 | // Add to new pile | |
624 | nearestPile->AddCard(dc, m_liftedCard); | |
625 | if (nearestPile != m_srcPile) | |
626 | { | |
627 | DoMove(dc, m_srcPile, nearestPile); | |
628 | } | |
629 | } | |
630 | else | |
631 | { | |
632 | // Return card to src pile | |
633 | m_srcPile->AddCard(dc, m_liftedCard); | |
634 | } | |
635 | m_srcPile = 0; | |
636 | m_liftedCard = 0; | |
637 | } | |
638 | } | |
639 | ||
640 | ||
641 | ||
642 | ||
643 | bool Game::DropCard(int x, int y, Pile* pile, Card* card) | |
644 | { | |
645 | bool retval = FALSE; | |
646 | if (pile->Overlap(x, y)) | |
647 | { | |
648 | if (pile->AcceptCard(card)) | |
649 | { | |
650 | retval = TRUE; | |
651 | } | |
652 | } | |
653 | return retval; | |
654 | } | |
655 | ||
656 | ||
657 | void Game::MouseMove(wxDC& dc, int mx, int my) | |
658 | { | |
659 | if (m_liftedCard) | |
660 | { | |
661 | wxMemoryDC memoryDC; | |
662 | memoryDC.SelectObject(*m_bmap); | |
663 | ||
664 | int dx = mx + m_xOffset - m_xPos; | |
665 | int dy = my + m_yOffset - m_yPos; | |
666 | ||
667 | if (abs(dx) >= CardWidth || abs(dy) >= CardHeight) | |
668 | { | |
669 | // Restore the area under the card | |
670 | dc.Blit(m_xPos, m_yPos, CardWidth, CardHeight, | |
671 | &memoryDC, 0, 0, wxCOPY); | |
672 | ||
673 | // Copy the area under the card in the new position | |
674 | memoryDC.Blit(0, 0, CardWidth, CardHeight, | |
675 | &dc, m_xPos + dx, m_yPos + dy, wxCOPY); | |
676 | } | |
677 | else if (dx >= 0) | |
678 | { | |
679 | // dx >= 0 | |
680 | dc.Blit(m_xPos, m_yPos, dx, CardHeight, &memoryDC, 0, 0, wxCOPY); | |
681 | if (dy >= 0) | |
682 | { | |
683 | // dy >= 0 | |
684 | dc.Blit(m_xPos + dx, m_yPos, CardWidth - dx, dy, &memoryDC, dx, 0, wxCOPY); | |
685 | memoryDC.Blit(0, 0, CardWidth - dx, CardHeight - dy, | |
686 | &memoryDC, dx, dy, wxCOPY); | |
687 | memoryDC.Blit(0, CardHeight - dy, CardWidth - dx, dy, | |
688 | &dc, m_xPos + dx, m_yPos + CardHeight, wxCOPY); | |
689 | } | |
690 | else | |
691 | { | |
692 | // dy < 0 | |
693 | dc.Blit(m_xPos + dx, m_yPos + dy + CardHeight, CardWidth - dx, -dy, | |
694 | &memoryDC, dx, CardHeight + dy, wxCOPY); | |
695 | memoryDC.Blit(0, -dy, CardWidth - dx, CardHeight + dy, | |
696 | &memoryDC, dx, 0, wxCOPY); | |
697 | memoryDC.Blit(0, 0, CardWidth - dx, -dy, | |
698 | &dc, m_xPos + dx, m_yPos + dy, wxCOPY); | |
699 | } | |
700 | memoryDC.Blit(CardWidth - dx, 0, dx, CardHeight, | |
701 | &dc, m_xPos + CardWidth, m_yPos + dy, wxCOPY); | |
702 | } | |
703 | else | |
704 | { | |
705 | // dx < 0 | |
706 | dc.Blit(m_xPos + CardWidth + dx, m_yPos, -dx, CardHeight, | |
707 | &memoryDC, CardWidth + dx, 0, wxCOPY); | |
708 | if (dy >= 0) | |
709 | { | |
710 | dc.Blit(m_xPos, m_yPos, CardWidth + dx, dy, &memoryDC, 0, 0, wxCOPY); | |
711 | memoryDC.Blit(-dx, 0, CardWidth + dx, CardHeight - dy, | |
712 | &memoryDC, 0, dy, wxCOPY); | |
713 | memoryDC.Blit(-dx, CardHeight - dy, CardWidth + dx, dy, | |
714 | &dc, m_xPos, m_yPos + CardHeight, wxCOPY); | |
715 | } | |
716 | else | |
717 | { | |
718 | // dy < 0 | |
719 | dc.Blit(m_xPos, m_yPos + CardHeight + dy, CardWidth + dx, -dy, | |
720 | &memoryDC, 0, CardHeight + dy, wxCOPY); | |
721 | memoryDC.Blit(-dx, -dy, CardWidth + dx, CardHeight + dy, | |
722 | &memoryDC, 0, 0, wxCOPY); | |
723 | memoryDC.Blit(-dx, 0, CardWidth + dx, -dy, | |
724 | &dc, m_xPos, m_yPos + dy, wxCOPY); | |
725 | } | |
726 | memoryDC.Blit(0, 0, -dx, CardHeight, | |
727 | &dc, m_xPos + dx, m_yPos + dy, wxCOPY); | |
728 | } | |
729 | m_xPos += dx; | |
730 | m_yPos += dy; | |
731 | ||
732 | // draw the card in its new position | |
733 | memoryDC.SelectObject(*m_bmapCard); | |
734 | dc.Blit(m_xPos, m_yPos, CardWidth, CardHeight, | |
735 | &memoryDC, 0, 0, wxCOPY); | |
736 | } | |
737 | } | |
738 | ||
739 | ||
740 | ||
741 | //----------------------------------------------// | |
742 | // The Pack class: holds the two decks of cards // | |
743 | //----------------------------------------------// | |
744 | Pack::Pack(int x, int y) : Pile(x, y, 0, 0) | |
745 | { | |
746 | for (m_topCard = 0; m_topCard < NumCards; m_topCard++) | |
747 | { | |
748 | m_cards[m_topCard] = new Card(1 + m_topCard / 2, facedown); | |
749 | } | |
750 | m_topCard = NumCards - 1; | |
751 | } | |
752 | ||
753 | ||
754 | void Pack::Shuffle() | |
755 | { | |
756 | Card* temp[NumCards]; | |
757 | int i; | |
758 | ||
759 | // Don't try to shuffle an empty m_pack! | |
760 | if (m_topCard < 0) return; | |
761 | ||
762 | // Copy the cards into a temporary array. Start by clearing | |
763 | // the array and then copy the card into a random position. | |
764 | // If the position is occupied then find the next lower position. | |
765 | for (i = 0; i <= m_topCard; i++) | |
766 | { | |
767 | temp[i] = 0; | |
768 | } | |
769 | for (i = 0; i <= m_topCard; i++) | |
770 | { | |
771 | int pos = rand() % (m_topCard + 1); | |
772 | while (temp[pos]) | |
773 | { | |
774 | pos--; | |
775 | if (pos < 0) pos = m_topCard; | |
776 | } | |
777 | m_cards[i]->TurnCard(facedown); | |
778 | temp[pos] = m_cards[i]; | |
779 | m_cards[i] = 0; | |
780 | } | |
781 | ||
782 | // Copy each card back into the m_pack in a random | |
783 | // position. If position is occupied then find nearest | |
784 | // unoccupied position after the random position. | |
785 | for (i = 0; i <= m_topCard; i++) | |
786 | { | |
787 | int pos = rand() % (m_topCard + 1); | |
788 | while (m_cards[pos]) | |
789 | { | |
790 | pos++; | |
791 | if (pos > m_topCard) pos = 0; | |
792 | } | |
793 | m_cards[pos] = temp[i]; | |
794 | } | |
795 | } | |
796 | ||
797 | void Pack::Redraw(wxDC& dc) | |
798 | { | |
799 | Pile::Redraw(dc); | |
800 | ||
801 | wxString str; | |
802 | str.Printf(_T("%d "), m_topCard + 1); | |
803 | ||
804 | dc.SetBackgroundMode( wxSOLID ); | |
805 | dc.SetTextBackground(FortyApp::BackgroundColour()); | |
806 | dc.SetTextForeground(FortyApp::TextColour()); | |
807 | dc.DrawText(str, m_x + CardWidth + 5, m_y + CardHeight / 2); | |
808 | ||
809 | } | |
810 | ||
811 | void Pack::AddCard(Card* card) | |
812 | { | |
813 | if (card == m_cards[m_topCard + 1]) | |
814 | { | |
815 | m_topCard++; | |
816 | } | |
817 | else | |
818 | { | |
819 | wxMessageBox(_T("Pack::AddCard() Undo error"), _T("Forty Thieves: Warning"), | |
820 | wxOK | wxICON_EXCLAMATION); | |
821 | } | |
822 | card->TurnCard(facedown); | |
823 | } | |
824 | ||
825 | ||
826 | Pack::~Pack() | |
827 | { | |
828 | for (m_topCard = 0; m_topCard < NumCards; m_topCard++) | |
829 | { | |
830 | delete m_cards[m_topCard]; | |
831 | } | |
832 | }; | |
833 | ||
834 | ||
835 | //------------------------------------------------------// | |
836 | // The Base class: holds the initial pile of four cards // | |
837 | //------------------------------------------------------// | |
838 | Base::Base(int x, int y) : Pile(x, y, 0, 12) | |
839 | { | |
840 | m_topCard = -1; | |
841 | } | |
842 | ||
843 | ||
844 | bool Base::AcceptCard(Card* card) | |
845 | { | |
846 | bool retval = FALSE; | |
847 | ||
848 | if (m_topCard >= 0) | |
849 | { | |
850 | if (m_cards[m_topCard]->GetSuit() == card->GetSuit() && | |
851 | m_cards[m_topCard]->GetPipValue() - 1 == card->GetPipValue()) | |
852 | { | |
853 | retval = TRUE; | |
854 | } | |
855 | } | |
856 | else | |
857 | { | |
858 | // pile is empty - ACCEPT | |
859 | retval = TRUE; | |
860 | } | |
861 | return retval; | |
862 | } | |
863 | ||
864 | Base::~Base() | |
865 | { | |
866 | // nothing special at the moment | |
867 | }; | |
868 | ||
869 | ||
870 | //----------------------------------------------------------------// | |
871 | // The Foundation class: holds the cards built up from the ace... // | |
872 | //----------------------------------------------------------------// | |
873 | Foundation::Foundation(int x, int y) : Pile(x, y, 0, 0) | |
874 | { | |
875 | m_topCard = -1; | |
876 | } | |
877 | ||
878 | bool Foundation::AcceptCard(Card* card) | |
879 | { | |
880 | bool retval = FALSE; | |
881 | ||
882 | if (m_topCard >= 0) | |
883 | { | |
884 | if (m_cards[m_topCard]->GetSuit() == card->GetSuit() && | |
885 | m_cards[m_topCard]->GetPipValue() + 1 == card->GetPipValue()) | |
886 | { | |
887 | retval = TRUE; | |
888 | } | |
889 | } | |
890 | else if (card->GetPipValue() == 1) | |
891 | { | |
892 | // It's an ace and the pile is empty - ACCEPT | |
893 | retval = TRUE; | |
894 | } | |
895 | return retval; | |
896 | } | |
897 | ||
898 | Foundation::~Foundation() | |
899 | { | |
900 | // nothing special at the moment | |
901 | }; | |
902 | ||
903 | ||
904 | //----------------------------------------------------// | |
905 | // The Discard class: holds cards dealt from the m_pack // | |
906 | //----------------------------------------------------// | |
907 | Discard::Discard(int x, int y) : Pile(x, y, 19, 0) | |
908 | { | |
909 | m_topCard = -1; | |
910 | } | |
911 | ||
912 | void Discard::Redraw(wxDC& dc) | |
913 | { | |
914 | if (m_topCard >= 0) | |
915 | { | |
916 | if (m_dx == 0 && m_dy == 0) | |
917 | { | |
918 | m_cards[m_topCard]->Draw(dc, m_x, m_y); | |
919 | } | |
920 | else | |
921 | { | |
922 | int x = m_x; | |
923 | int y = m_y; | |
924 | for (int i = 0; i <= m_topCard; i++) | |
925 | { | |
926 | m_cards[i]->Draw(dc, x, y); | |
927 | x += m_dx; | |
928 | y += m_dy; | |
929 | if (i == 31) | |
930 | { | |
931 | x = m_x; | |
932 | y = m_y + CardHeight / 3; | |
933 | } | |
934 | } | |
935 | } | |
936 | } | |
937 | else | |
938 | { | |
939 | Card::DrawNullCard(dc, m_x, m_y); | |
940 | } | |
941 | } | |
942 | ||
943 | ||
944 | void Discard::GetTopCardPos(int& x, int& y) | |
945 | { | |
946 | if (m_topCard < 0) | |
947 | { | |
948 | x = m_x; | |
949 | y = m_y; | |
950 | } | |
951 | else if (m_topCard > 31) | |
952 | { | |
953 | x = m_x + m_dx * (m_topCard - 32); | |
954 | y = m_y + CardHeight / 3; | |
955 | } | |
956 | else | |
957 | { | |
958 | x = m_x + m_dx * m_topCard; | |
959 | y = m_y; | |
960 | } | |
961 | } | |
962 | ||
963 | ||
964 | Card* Discard::RemoveTopCard(wxDC& dc, int m_xOffset, int m_yOffset) | |
965 | { | |
966 | Card* card; | |
967 | ||
968 | if (m_topCard <= 31) | |
969 | { | |
970 | card = Pile::RemoveTopCard(dc, m_xOffset, m_yOffset); | |
971 | } | |
972 | else | |
973 | { | |
974 | int topX, topY, x, y; | |
975 | GetTopCardPos(topX, topY); | |
976 | card = Pile::RemoveTopCard(); | |
977 | card->Erase(dc, topX - m_xOffset, topY - m_yOffset); | |
978 | GetTopCardPos(x, y); | |
979 | dc.SetClippingRegion(topX - m_xOffset, topY - m_yOffset, | |
980 | CardWidth, CardHeight); | |
981 | ||
982 | for (int i = m_topCard - 31; i <= m_topCard - 31 + CardWidth / m_dx; i++) | |
983 | { | |
984 | m_cards[i]->Draw(dc, m_x - m_xOffset + i * m_dx, m_y - m_yOffset); | |
985 | } | |
986 | if (m_topCard > 31) | |
987 | { | |
988 | m_cards[m_topCard]->Draw(dc, topX - m_xOffset - m_dx, topY - m_yOffset); | |
989 | } | |
990 | dc.DestroyClippingRegion(); | |
991 | } | |
992 | ||
993 | return card; | |
994 | } | |
995 | ||
996 | ||
997 | Discard::~Discard() | |
998 | { | |
999 | // nothing special at the moment | |
1000 | }; |