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1/////////////////////////////////////////////////////////////////////////////
2// Name: rotate.cpp
3// Purpose: Image rotation test
4// Author: Carlos Moreno
5// Modified by:
6// Created: 6/2/2000
7// RCS-ID: $Id$
8// Copyright: (c) 2000
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// For compilers that support precompilation, includes "wx.h".
21#include "wx/wxprec.h"
22
23#ifdef __BORLANDC__
24#pragma hdrstop
25#endif
26
27#ifndef WX_PRECOMP
28#include "wx/wx.h"
29#endif
30
31#include "wx/image.h"
32#include "wx/numdlg.h"
33#include "wx/dynarray.h"
34
35// ----------------------------------------------------------------------------
36// application class
37// ----------------------------------------------------------------------------
38
39class MyApp: public wxApp
40{
41public:
42 virtual bool OnInit();
43 const wxImage& GetImage() const { return m_image; }
44
45private:
46 wxImage m_image;
47};
48
49// ----------------------------------------------------------------------------
50// data class for images that need to be rendered
51// ----------------------------------------------------------------------------
52
53class MyRenderedImage
54{
55public:
56 MyRenderedImage(const wxBitmap& bmp, int x, int y)
57 : m_bmp(bmp), m_x(x), m_y(y) { }
58 wxBitmap m_bmp;
59 int m_x, m_y;
60};
61
62// Declare a wxArray type to hold MyRenderedImages.
63WX_DECLARE_OBJARRAY(MyRenderedImage, ArrayOfImages);
64
65// ----------------------------------------------------------------------------
66// custom canvas control that we can draw on
67// ----------------------------------------------------------------------------
68
69class MyCanvas: public wxScrolledWindow
70{
71public:
72 MyCanvas(wxWindow* parent);
73
74 void ClearImages();
75
76 void OnMouseLeftUp (wxMouseEvent & event);
77 void OnMouseRightUp (wxMouseEvent & event);
78 void OnPaint (wxPaintEvent & event);
79
80private:
81 ArrayOfImages m_images;
82
83 DECLARE_EVENT_TABLE()
84};
85
86// ----------------------------------------------------------------------------
87// main frame
88// ----------------------------------------------------------------------------
89
90class MyFrame: public wxFrame
91{
92public:
93 MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
94
95 void OnQuit (wxCommandEvent &);
96 void OnAngle(wxCommandEvent &);
97 void OnClear(wxCommandEvent &);
98
99 double m_angle;
100
101 DECLARE_EVENT_TABLE()
102
103private:
104 MyCanvas *m_canvas;
105};
106
107// ----------------------------------------------------------------------------
108// menu item identifiers
109// ----------------------------------------------------------------------------
110
111enum
112{
113 ID_Quit = 1,
114 ID_Angle,
115 ID_Clear
116};
117
118// ============================================================================
119// implementation
120// ============================================================================
121
122// ----------------------------------------------------------------------------
123// application class
124// ----------------------------------------------------------------------------
125
126IMPLEMENT_APP(MyApp)
127
128bool MyApp::OnInit()
129{
130 if ( !wxApp::OnInit() )
131 return false;
132
133#if wxUSE_LIBPNG
134 wxImage::AddHandler( new wxPNGHandler );
135#endif
136
137 m_image = wxImage(_T("duck.png"), wxBITMAP_TYPE_PNG);
138
139 if ( !m_image.Ok() )
140 {
141 wxLogError(wxT("Can't load the test image, please copy it to the ")
142 wxT("program directory"));
143 return false;
144 }
145
146 MyFrame *frame = new MyFrame (_T("wxWidgets rotate sample"),
147 wxPoint(20, 20), wxSize(600, 450));
148
149 frame->Show (true);
150 SetTopWindow (frame);
151 return true;
152}
153
154// ----------------------------------------------------------------------------
155// data class for images that need to be rendered
156// ----------------------------------------------------------------------------
157
158#include "wx/arrimpl.cpp"
159WX_DEFINE_OBJARRAY(ArrayOfImages)
160
161// ----------------------------------------------------------------------------
162// custom canvas control that we can draw on
163// ----------------------------------------------------------------------------
164
165BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)
166 EVT_LEFT_UP (MyCanvas::OnMouseLeftUp)
167 EVT_RIGHT_UP (MyCanvas::OnMouseRightUp)
168 EVT_PAINT (MyCanvas::OnPaint)
169END_EVENT_TABLE()
170
171MyCanvas::MyCanvas(wxWindow* parent):
172 wxScrolledWindow(parent, wxID_ANY)
173{
174 SetBackgroundColour (wxColour (0,80,60));
175 ClearBackground();
176}
177
178void MyCanvas::ClearImages ()
179{
180 m_images.Clear();
181 Refresh(true);
182}
183
184// Rotate with interpolation and with offset correction
185void MyCanvas::OnMouseLeftUp (wxMouseEvent & event)
186{
187 MyFrame* frame = (MyFrame*) GetParent();
188
189 wxPoint offset;
190 const wxImage& img = wxGetApp().GetImage();
191 wxImage img2 = img.Rotate(frame->m_angle,
192 wxPoint(img.GetWidth() / 2, img.GetHeight() / 2), true, &offset);
193
194 // Add the images to an array to be drawn later in OnPaint()
195 m_images.Add(new MyRenderedImage(wxBitmap(img2),
196 event.m_x + offset.x, event.m_y + offset.y));
197 Refresh(false);
198}
199
200// without interpolation, and without offset correction
201void MyCanvas::OnMouseRightUp (wxMouseEvent & event)
202{
203 MyFrame* frame = (MyFrame*) GetParent();
204
205 const wxImage& img = wxGetApp().GetImage();
206 wxImage img2 = img.Rotate(frame->m_angle,
207 wxPoint(img.GetWidth() / 2, img.GetHeight() / 2), false);
208
209 // Add the images to an array to be drawn later in OnPaint()
210 m_images.Add(new MyRenderedImage(wxBitmap(img2), event.m_x, event.m_y));
211 Refresh(false);
212}
213
214void MyCanvas::OnPaint (wxPaintEvent &)
215{
216 size_t numImages = m_images.GetCount();
217
218 wxPaintDC dc(this);
219
220 dc.SetTextForeground(wxColour(255, 255, 255));
221 dc.DrawText(wxT("Click on the canvas to draw a duck."), 10, 10);
222
223 for (size_t i = 0; i < numImages; i++) {
224 MyRenderedImage & image = m_images.Item(i);
225 dc.DrawBitmap(image.m_bmp, image.m_x, image.m_y, true);
226 }
227}
228
229// ----------------------------------------------------------------------------
230// main frame
231// ----------------------------------------------------------------------------
232
233BEGIN_EVENT_TABLE(MyFrame, wxFrame)
234 EVT_MENU (ID_Quit, MyFrame::OnQuit)
235 EVT_MENU (ID_Angle, MyFrame::OnAngle)
236 EVT_MENU (ID_Clear, MyFrame::OnClear)
237END_EVENT_TABLE()
238
239MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
240 : wxFrame((wxFrame *)NULL, wxID_ANY, title, pos, size)
241{
242 m_angle = 0.1;
243
244 m_canvas = new MyCanvas(this);
245
246 wxMenu *menuFile = new wxMenu;
247 menuFile->Append (ID_Angle, _T("Set &angle...\tCtrl-A"));
248 menuFile->Append (ID_Clear, _T("&Clear all ducks\tCtrl-C"));
249 menuFile->AppendSeparator();
250 menuFile->Append (ID_Quit, _T("E&xit\tAlt-X"));
251
252 wxMenuBar *menuBar = new wxMenuBar;
253 menuBar->Append (menuFile, _T("&File"));
254
255 SetMenuBar (menuBar);
256}
257
258void MyFrame::OnAngle (wxCommandEvent &)
259{
260 long degrees = (long)((180*m_angle)/M_PI);
261 degrees = wxGetNumberFromUser(_T("Change the image rotation angle"),
262 _T("Angle in degrees:"),
263 _T("wxWidgets rotate sample"),
264 degrees,
265 -180, +180,
266 this);
267 if ( degrees != -1 )
268 m_angle = (degrees * M_PI) / 180.0;
269}
270
271void MyFrame::OnQuit (wxCommandEvent &)
272{
273 Close (true);
274}
275
276void MyFrame::OnClear (wxCommandEvent &)
277{
278 m_canvas->ClearImages ();
279}
280