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1 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% | |
2 | %% Name: dynlib.tex | |
3 | %% Purpose: wxDynamicLibrary documentation | |
4 | %% Author: Vadim Zeitlin | |
5 | %% Modified by: | |
6 | %% Created: 14.01.02 (extracted from dllload.tex) | |
7 | %% RCS-ID: $Id$ | |
8 | %% Copyright: (c) Vadim Zeitlin | |
9 | %% License: wxWidgets license | |
10 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% | |
11 | ||
12 | \section{\class{wxDynamicLibrary}}\label{wxdynamiclibrary} | |
13 | ||
14 | wxDynamicLibrary is a class representing dynamically loadable library | |
15 | (Windows DLL, shared library under Unix etc.). Just create an object of | |
16 | this class to load a library and don't worry about unloading it -- it will be | |
17 | done in the objects destructor automatically. | |
18 | ||
19 | % deprecated now... | |
20 | % | |
21 | %\wxheading{See also} | |
22 | % | |
23 | %\helpref{wxDllLoader}{wxdllloader} | |
24 | ||
25 | ||
26 | ||
27 | \membersection{wxDynamicLibrary::wxDynamicLibrary}\label{wxdynamiclibrarywxdynamiclibrary} | |
28 | ||
29 | \func{}{wxDynamicLibrary}{\void} | |
30 | ||
31 | \func{}{wxDynamicLibrary}{\param{const wxString\& }{name}, \param{int }{flags = wxDL\_DEFAULT}} | |
32 | ||
33 | Constructor. Second form calls \helpref{Load}{wxdynamiclibraryload}. | |
34 | ||
35 | ||
36 | \membersection{wxDynamicLibrary::CanonicalizeName}\label{wxdynamiclibrarycanonicalizename} | |
37 | ||
38 | \func{wxString}{CanonicalizeName}{\param{const wxString\& }{name}, \param{wxDynamicLibraryCategory}{ cat = wxDL\_LIBRARY}} | |
39 | ||
40 | Returns the platform-specific full name for the library called \arg{name}. E.g. | |
41 | it adds a {\tt ".dll"} extension under Windows and {\tt "lib"} prefix and | |
42 | {\tt ".so"}, {\tt ".sl"} or maybe {\tt ".dylib"} extension under Unix. | |
43 | ||
44 | The possible values for \arg{cat} are: | |
45 | ||
46 | \begin{twocollist} | |
47 | \twocolitem{wxDL\_LIBRARY}{normal library} | |
48 | \twocolitem{wxDL\_MODULE}{a loadable module or plugin} | |
49 | \end{twocollist} | |
50 | ||
51 | \wxheading{See also} | |
52 | ||
53 | \helpref{CanonicalizePluginName}{wxdynamiclibrarycanonicalizepluginname} | |
54 | ||
55 | ||
56 | ||
57 | \membersection{wxDynamicLibrary::CanonicalizePluginName}\label{wxdynamiclibrarycanonicalizepluginname} | |
58 | ||
59 | \func{wxString}{CanonicalizePluginName}{\param{const wxString\& }{name}, \param{wxPluginCategory}{ cat = wxDL\_PLUGIN\_GUI}} | |
60 | ||
61 | This function does the same thing as | |
62 | \helpref{CanonicalizeName}{wxdynamiclibrarycanonicalizename} but for wxWidgets | |
63 | plugins. The only difference is that compiler and version information are added | |
64 | to the name to ensure that the plugin which is going to be loaded will be | |
65 | compatible with the main program. | |
66 | ||
67 | The possible values for \arg{cat} are: | |
68 | ||
69 | \begin{twocollist} | |
70 | \twocolitem{wxDL\_PLUGIN\_GUI}{plugin which uses GUI classes (default)} | |
71 | \twocolitem{wxDL\_PLUGIN\_BASE}{plugin which only uses wxBase} | |
72 | \end{twocollist} | |
73 | ||
74 | ||
75 | \membersection{wxDynamicLibrary::Detach}\label{wxdynamiclibrarydetach} | |
76 | ||
77 | \func{wxDllType}{Detach}{\void} | |
78 | ||
79 | Detaches this object from its library handle, i.e. the object will not unload | |
80 | the library any longer in its destructor but it is now the callers | |
81 | responsability to do this using \helpref{Unload}{wxdynamiclibraryunload}. | |
82 | ||
83 | ||
84 | \membersection{wxDynamicLibrary::GetSymbol}\label{wxdynamiclibrarygetsymbol} | |
85 | ||
86 | \constfunc{void *}{GetSymbol}{\param{const wxString\& }{name}} | |
87 | ||
88 | Returns pointer to symbol {\it name} in the library or NULL if the library | |
89 | contains no such symbol. | |
90 | ||
91 | \wxheading{See also} | |
92 | ||
93 | \helpref{wxDYNLIB\_FUNCTION}{wxdynlibfunction} | |
94 | ||
95 | ||
96 | \membersection{wxDynamicLibrary::HasSymbol}\label{wxdynamiclibraryhassymbol} | |
97 | ||
98 | \constfunc{bool}{HasSymbol}{\param{const wxString\& }{name}} | |
99 | ||
100 | Returns \true if the symbol with the given \arg{name} is present in the dynamic | |
101 | library, \false otherwise. Unlike \helpref{GetSymbol}{wxdynamiclibrarygetsymbol}, | |
102 | this function doesn't log an error message if the symbol is not found. | |
103 | ||
104 | \newsince{2.5.4} | |
105 | ||
106 | ||
107 | \membersection{wxDynamicLibrary::IsLoaded}\label{wxdynamiclibraryisloaded} | |
108 | ||
109 | \constfunc{bool}{IsLoaded}{\void} | |
110 | ||
111 | Returns \true if the library was successfully loaded, \false otherwise. | |
112 | ||
113 | ||
114 | \membersection{wxDynamicLibrary::Load}\label{wxdynamiclibraryload} | |
115 | ||
116 | \func{bool}{Load}{\param{const wxString\& }{name}, \param{int }{flags = wxDL\_DEFAULT}} | |
117 | ||
118 | Loads DLL with the given \arg{name} into memory. The \arg{flags} argument can | |
119 | be a combination of the following bits: | |
120 | ||
121 | \begin{twocollist} | |
122 | \twocolitem{wxDL\_LAZY}{equivalent of RTLD\_LAZY under Unix, ignored elsewhere} | |
123 | \twocolitem{wxDL\_NOW}{equivalent of RTLD\_NOW under Unix, ignored elsewhere} | |
124 | \twocolitem{wxDL\_GLOBAL}{equivalent of RTLD\_GLOBAL under Unix, ignored elsewhere} | |
125 | \twocolitem{wxDL\_VERBATIM}{don't try to append the appropriate extension to | |
126 | the library name (this is done by default).} | |
127 | \end{twocollist} | |
128 | ||
129 | Returns \true if the library was successfully loaded, \false otherwise. | |
130 | ||
131 | ||
132 | \membersection{wxDynamicLibrary::Unload}\label{wxdynamiclibraryunload} | |
133 | ||
134 | \func{void}{Unload}{\void} | |
135 | ||
136 | \func{static void}{Unload}{\param{wxDllType }{handle}} | |
137 | ||
138 | Unloads the library from memory. wxDynamicLibrary object automatically calls | |
139 | this method from its destructor if it had been successfully loaded. | |
140 | ||
141 | The second version is only used if you need to keep the library in memory | |
142 | during a longer period of time than the scope of the wxDynamicLibrary object. | |
143 | In this case you may call \helpref{Detach}{wxdynamiclibrarydetach} and store | |
144 | the handle somewhere and call this static method later to unload it. | |
145 |