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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: msw/button.cpp | |
3 | // Purpose: wxButton | |
4 | // Author: Julian Smart | |
5 | // Modified by: | |
6 | // Created: 04/01/98 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Julian Smart and Markus Holzem | |
9 | // Licence: wxWindows license | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | #ifdef __GNUG__ | |
21 | #pragma implementation "button.h" | |
22 | #endif | |
23 | ||
24 | // For compilers that support precompilation, includes "wx.h". | |
25 | #include "wx/wxprec.h" | |
26 | ||
27 | #ifdef __BORLANDC__ | |
28 | #pragma hdrstop | |
29 | #endif | |
30 | ||
31 | #if wxUSE_BUTTON | |
32 | ||
33 | #ifndef WX_PRECOMP | |
34 | #include "wx/button.h" | |
35 | #include "wx/brush.h" | |
36 | #include "wx/panel.h" | |
37 | #include "wx/bmpbuttn.h" | |
38 | #include "wx/settings.h" | |
39 | #include "wx/dcscreen.h" | |
40 | #endif | |
41 | ||
42 | #include "wx/msw/private.h" | |
43 | ||
44 | // ---------------------------------------------------------------------------- | |
45 | // macros | |
46 | // ---------------------------------------------------------------------------- | |
47 | ||
48 | IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl) | |
49 | ||
50 | // this macro tries to adjust the default button height to a reasonable value | |
51 | // using the char height as the base | |
52 | #define BUTTON_HEIGHT_FROM_CHAR_HEIGHT(cy) (11*EDIT_HEIGHT_FROM_CHAR_HEIGHT(cy)/10) | |
53 | ||
54 | // ============================================================================ | |
55 | // implementation | |
56 | // ============================================================================ | |
57 | ||
58 | // ---------------------------------------------------------------------------- | |
59 | // creation/destruction | |
60 | // ---------------------------------------------------------------------------- | |
61 | ||
62 | bool wxButton::Create(wxWindow *parent, | |
63 | wxWindowID id, | |
64 | const wxString& label, | |
65 | const wxPoint& pos, | |
66 | const wxSize& size, | |
67 | long style, | |
68 | const wxValidator& validator, | |
69 | const wxString& name) | |
70 | { | |
71 | if ( !CreateControl(parent, id, pos, size, style, validator, name) ) | |
72 | return FALSE; | |
73 | ||
74 | WXDWORD exstyle; | |
75 | WXDWORD msStyle = MSWGetStyle(style, &exstyle); | |
76 | ||
77 | #ifdef __WIN32__ | |
78 | // if the label contains several lines we must explicitly tell the button | |
79 | // about it or it wouldn't draw it correctly ("\n"s would just appear as | |
80 | // black boxes) | |
81 | // | |
82 | // NB: we do it here and not in MSWGetStyle() because we need the label | |
83 | // value and m_label is not set yet when MSWGetStyle() is called; | |
84 | // besides changing BS_MULTILINE during run-time is pointless anyhow | |
85 | if ( label.find(_T('\n')) != wxString::npos ) | |
86 | { | |
87 | msStyle |= BS_MULTILINE; | |
88 | } | |
89 | #endif // __WIN32__ | |
90 | ||
91 | return MSWCreateControl(_T("BUTTON"), msStyle, pos, size, label, exstyle); | |
92 | } | |
93 | ||
94 | wxButton::~wxButton() | |
95 | { | |
96 | } | |
97 | ||
98 | // ---------------------------------------------------------------------------- | |
99 | // flags | |
100 | // ---------------------------------------------------------------------------- | |
101 | ||
102 | WXDWORD wxButton::MSWGetStyle(long style, WXDWORD *exstyle) const | |
103 | { | |
104 | // buttons never have an external border, they draw their own one | |
105 | WXDWORD msStyle = wxControl::MSWGetStyle | |
106 | ( | |
107 | (style & ~wxBORDER_MASK) | wxBORDER_NONE, exstyle | |
108 | ); | |
109 | ||
110 | // we must use WS_CLIPSIBLINGS with the buttons or they would draw over | |
111 | // each other in any resizeable dialog which has more than one button in | |
112 | // the bottom | |
113 | msStyle |= WS_CLIPSIBLINGS; | |
114 | ||
115 | #ifdef __WIN32__ | |
116 | // don't use "else if" here: weird as it is, but you may combine wxBU_LEFT | |
117 | // and wxBU_RIGHT to get BS_CENTER! | |
118 | if ( style & wxBU_LEFT ) | |
119 | msStyle |= BS_LEFT; | |
120 | if ( style & wxBU_RIGHT ) | |
121 | msStyle |= BS_RIGHT; | |
122 | if ( style & wxBU_TOP ) | |
123 | msStyle |= BS_TOP; | |
124 | if ( style & wxBU_BOTTOM ) | |
125 | msStyle |= BS_BOTTOM; | |
126 | #endif // __WIN32__ | |
127 | ||
128 | return msStyle; | |
129 | } | |
130 | ||
131 | // ---------------------------------------------------------------------------- | |
132 | // size management including autosizing | |
133 | // ---------------------------------------------------------------------------- | |
134 | ||
135 | wxSize wxButton::DoGetBestSize() const | |
136 | { | |
137 | wxString label = wxGetWindowText(GetHWND()); | |
138 | int wBtn; | |
139 | GetTextExtent(label, &wBtn, NULL); | |
140 | ||
141 | int wChar, hChar; | |
142 | wxGetCharSize(GetHWND(), &wChar, &hChar, &GetFont()); | |
143 | ||
144 | // add a margin - the button is wider than just its label | |
145 | wBtn += 3*wChar; | |
146 | ||
147 | // the button height is proportional to the height of the font used | |
148 | int hBtn = BUTTON_HEIGHT_FROM_CHAR_HEIGHT(hChar); | |
149 | ||
150 | if (!HasFlag(wxBU_EXACTFIT)) | |
151 | { | |
152 | wxSize sz = GetDefaultSize(); | |
153 | if (wBtn > sz.x) sz.x = wBtn; | |
154 | if (hBtn > sz.y) sz.y = hBtn; | |
155 | return sz; | |
156 | } | |
157 | else | |
158 | return wxSize(wBtn, hBtn); | |
159 | ||
160 | } | |
161 | ||
162 | /* static */ | |
163 | wxSize wxButtonBase::GetDefaultSize() | |
164 | { | |
165 | static wxSize s_sizeBtn; | |
166 | ||
167 | if ( s_sizeBtn.x == 0 ) | |
168 | { | |
169 | wxScreenDC dc; | |
170 | dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT)); | |
171 | ||
172 | // the size of a standard button in the dialog units is 50x14, | |
173 | // translate this to pixels | |
174 | // NB1: the multipliers come from the Windows convention | |
175 | // NB2: the extra +1/+2 were needed to get the size be the same as the | |
176 | // size of the buttons in the standard dialog - I don't know how | |
177 | // this happens, but on my system this size is 75x23 in pixels and | |
178 | // 23*8 isn't even divisible by 14... Would be nice to understand | |
179 | // why these constants are needed though! | |
180 | s_sizeBtn.x = (50 * (dc.GetCharWidth() + 1))/4; | |
181 | s_sizeBtn.y = ((14 * dc.GetCharHeight()) + 2)/8; | |
182 | } | |
183 | ||
184 | return s_sizeBtn; | |
185 | } | |
186 | ||
187 | // ---------------------------------------------------------------------------- | |
188 | // default button handling | |
189 | // ---------------------------------------------------------------------------- | |
190 | ||
191 | /* | |
192 | "Everything you ever wanted to know about the default buttons" or "Why do we | |
193 | have to do all this?" | |
194 | ||
195 | In MSW the default button should be activated when the user presses Enter | |
196 | and the current control doesn't process Enter itself somehow. This is | |
197 | handled by ::DefWindowProc() (or maybe ::DefDialogProc()) using DM_SETDEFID | |
198 | Another aspect of "defaultness" is that the default button has different | |
199 | appearance: this is due to BS_DEFPUSHBUTTON style which is completely | |
200 | separate from DM_SETDEFID stuff (!). | |
201 | ||
202 | Final complication is that when a button is active, it should be the default | |
203 | one, i.e. pressing Enter on a button always activates it and not another | |
204 | one. | |
205 | ||
206 | We handle this by maintaining a permanent and a temporary default items in | |
207 | wxControlContainer (both may be NULL). When a button becomes the current | |
208 | control (i.e. gets focus) it sets itself as the temporary default which | |
209 | ensures that it has the right appearance and that Enter will be redirected | |
210 | to it. When the button loses focus, it unsets the temporary default and so | |
211 | the default item will be the permanent default -- that is the default button | |
212 | if any had been set or none otherwise, which is just what we want. | |
213 | ||
214 | Remark that we probably don't need to send DM_SETDEFID as we don't use | |
215 | ::IsDialogMessage() (which relies on it) any longer but OTOH it probably | |
216 | doesn't hurt neither. | |
217 | */ | |
218 | ||
219 | // set this button as the (permanently) default one in its panel | |
220 | void wxButton::SetDefault() | |
221 | { | |
222 | wxWindow *parent = GetParent(); | |
223 | ||
224 | wxCHECK_RET( parent, _T("button without parent?") ); | |
225 | ||
226 | // set this one as the default button both for wxWindows and Windows | |
227 | wxWindow *winOldDefault = parent->SetDefaultItem(this); | |
228 | ::SendMessage(GetWinHwnd(parent), DM_SETDEFID, m_windowId, 0L); | |
229 | ||
230 | UpdateDefaultStyle(this, winOldDefault); | |
231 | } | |
232 | ||
233 | void wxButton::SetTmpDefault() | |
234 | { | |
235 | wxWindow *parent = GetParent(); | |
236 | ||
237 | wxCHECK_RET( parent, _T("button without parent?") ); | |
238 | ||
239 | wxWindow *winOldDefault = parent->GetDefaultItem(); | |
240 | parent->SetTmpDefaultItem(this); | |
241 | if ( winOldDefault != this ) | |
242 | { | |
243 | UpdateDefaultStyle(this, winOldDefault); | |
244 | } | |
245 | //else: no styles to update | |
246 | } | |
247 | ||
248 | void wxButton::UnsetTmpDefault() | |
249 | { | |
250 | wxWindow *parent = GetParent(); | |
251 | ||
252 | wxCHECK_RET( parent, _T("button without parent?") ); | |
253 | ||
254 | parent->SetTmpDefaultItem(NULL); | |
255 | ||
256 | wxWindow *winOldDefault = parent->GetDefaultItem(); | |
257 | if ( winOldDefault != this ) | |
258 | { | |
259 | UpdateDefaultStyle(winOldDefault, this); | |
260 | } | |
261 | //else: we had been default before anyhow | |
262 | } | |
263 | ||
264 | /* static */ | |
265 | void | |
266 | wxButton::UpdateDefaultStyle(wxWindow *winDefault, wxWindow *winOldDefault) | |
267 | { | |
268 | // clear the BS_DEFPUSHBUTTON for the old default button | |
269 | wxButton *btnOldDefault = wxDynamicCast(winOldDefault, wxButton); | |
270 | if ( btnOldDefault && btnOldDefault != winDefault ) | |
271 | { | |
272 | // remove the BS_DEFPUSHBUTTON style from the other button | |
273 | long style = ::GetWindowLong(GetHwndOf(btnOldDefault), GWL_STYLE); | |
274 | ||
275 | // don't do it with the owner drawn buttons because it will reset | |
276 | // BS_OWNERDRAW style bit too (BS_OWNERDRAW & BS_DEFPUSHBUTTON != 0)! | |
277 | if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW ) | |
278 | { | |
279 | style &= ~BS_DEFPUSHBUTTON; | |
280 | ::SendMessage(GetHwndOf(btnOldDefault), BM_SETSTYLE, style, 1L); | |
281 | } | |
282 | else | |
283 | { | |
284 | // redraw the button - it will notice itself that it's not the | |
285 | // default one any longer | |
286 | btnOldDefault->Refresh(); | |
287 | } | |
288 | } | |
289 | ||
290 | // and set BS_DEFPUSHBUTTON for this button | |
291 | wxButton *btnDefault = wxDynamicCast(winDefault, wxButton); | |
292 | if ( btnDefault ) | |
293 | { | |
294 | long style = ::GetWindowLong(GetHwndOf(btnDefault), GWL_STYLE); | |
295 | if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW ) | |
296 | { | |
297 | style |= BS_DEFPUSHBUTTON; | |
298 | ::SendMessage(GetHwndOf(btnDefault), BM_SETSTYLE, style, 1L); | |
299 | } | |
300 | else | |
301 | { | |
302 | btnDefault->Refresh(); | |
303 | } | |
304 | } | |
305 | } | |
306 | ||
307 | // ---------------------------------------------------------------------------- | |
308 | // helpers | |
309 | // ---------------------------------------------------------------------------- | |
310 | ||
311 | bool wxButton::SendClickEvent() | |
312 | { | |
313 | wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId()); | |
314 | event.SetEventObject(this); | |
315 | ||
316 | return ProcessCommand(event); | |
317 | } | |
318 | ||
319 | void wxButton::Command(wxCommandEvent & event) | |
320 | { | |
321 | ProcessCommand(event); | |
322 | } | |
323 | ||
324 | // ---------------------------------------------------------------------------- | |
325 | // event/message handlers | |
326 | // ---------------------------------------------------------------------------- | |
327 | ||
328 | bool wxButton::MSWCommand(WXUINT param, WXWORD WXUNUSED(id)) | |
329 | { | |
330 | bool processed = FALSE; | |
331 | switch ( param ) | |
332 | { | |
333 | case 1: // message came from an accelerator | |
334 | case BN_CLICKED: // normal buttons send this | |
335 | case BN_DOUBLECLICKED: // owner-drawn ones also send this | |
336 | processed = SendClickEvent(); | |
337 | break; | |
338 | } | |
339 | ||
340 | return processed; | |
341 | } | |
342 | ||
343 | long wxButton::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam) | |
344 | { | |
345 | // when we receive focus, we want to temporary become the default button in | |
346 | // our parent panel so that pressing "Enter" would activate us -- and when | |
347 | // losing it we should restore the previous default button as well | |
348 | if ( nMsg == WM_SETFOCUS ) | |
349 | { | |
350 | SetTmpDefault(); | |
351 | ||
352 | // let the default processing take place too | |
353 | } | |
354 | else if ( nMsg == WM_KILLFOCUS ) | |
355 | { | |
356 | UnsetTmpDefault(); | |
357 | } | |
358 | else if ( nMsg == WM_LBUTTONDBLCLK ) | |
359 | { | |
360 | // emulate a click event to force an owner-drawn button to change its | |
361 | // appearance - without this, it won't do it | |
362 | (void)wxControl::MSWWindowProc(WM_LBUTTONDOWN, wParam, lParam); | |
363 | ||
364 | // and continue with processing the message normally as well | |
365 | } | |
366 | ||
367 | // let the base class do all real processing | |
368 | return wxControl::MSWWindowProc(nMsg, wParam, lParam); | |
369 | } | |
370 | ||
371 | // ---------------------------------------------------------------------------- | |
372 | // owner-drawn buttons support | |
373 | // ---------------------------------------------------------------------------- | |
374 | ||
375 | #ifdef __WIN32__ | |
376 | ||
377 | // drawing helpers | |
378 | ||
379 | static void DrawButtonText(HDC hdc, | |
380 | RECT *pRect, | |
381 | const wxString& text, | |
382 | COLORREF col) | |
383 | { | |
384 | COLORREF colOld = SetTextColor(hdc, col); | |
385 | int modeOld = SetBkMode(hdc, TRANSPARENT); | |
386 | ||
387 | DrawText(hdc, text, text.length(), pRect, | |
388 | DT_CENTER | DT_VCENTER | DT_SINGLELINE); | |
389 | ||
390 | SetBkMode(hdc, modeOld); | |
391 | SetTextColor(hdc, colOld); | |
392 | } | |
393 | ||
394 | static void DrawRect(HDC hdc, const RECT& r) | |
395 | { | |
396 | MoveToEx(hdc, r.left, r.top, NULL); | |
397 | LineTo(hdc, r.right, r.top); | |
398 | LineTo(hdc, r.right, r.bottom); | |
399 | LineTo(hdc, r.left, r.bottom); | |
400 | LineTo(hdc, r.left, r.top); | |
401 | } | |
402 | ||
403 | void wxButton::MakeOwnerDrawn() | |
404 | { | |
405 | long style = GetWindowLong(GetHwnd(), GWL_STYLE); | |
406 | if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW ) | |
407 | { | |
408 | // make it so | |
409 | style |= BS_OWNERDRAW; | |
410 | SetWindowLong(GetHwnd(), GWL_STYLE, style); | |
411 | } | |
412 | } | |
413 | ||
414 | bool wxButton::SetBackgroundColour(const wxColour &colour) | |
415 | { | |
416 | if ( !wxControl::SetBackgroundColour(colour) ) | |
417 | { | |
418 | // nothing to do | |
419 | return FALSE; | |
420 | } | |
421 | ||
422 | MakeOwnerDrawn(); | |
423 | ||
424 | Refresh(); | |
425 | ||
426 | return TRUE; | |
427 | } | |
428 | ||
429 | bool wxButton::SetForegroundColour(const wxColour &colour) | |
430 | { | |
431 | if ( !wxControl::SetForegroundColour(colour) ) | |
432 | { | |
433 | // nothing to do | |
434 | return FALSE; | |
435 | } | |
436 | ||
437 | MakeOwnerDrawn(); | |
438 | ||
439 | Refresh(); | |
440 | ||
441 | return TRUE; | |
442 | } | |
443 | ||
444 | /* | |
445 | The button frame looks like this normally: | |
446 | ||
447 | WWWWWWWWWWWWWWWWWWB | |
448 | WHHHHHHHHHHHHHHHHGB W = white (HILIGHT) | |
449 | WH GB H = light grey (LIGHT) | |
450 | WH GB G = dark grey (SHADOW) | |
451 | WH GB B = black (DKSHADOW) | |
452 | WH GB | |
453 | WGGGGGGGGGGGGGGGGGB | |
454 | BBBBBBBBBBBBBBBBBBB | |
455 | ||
456 | When the button is selected, the button becomes like this (the total button | |
457 | size doesn't change): | |
458 | ||
459 | BBBBBBBBBBBBBBBBBBB | |
460 | BWWWWWWWWWWWWWWWWBB | |
461 | BWHHHHHHHHHHHHHHGBB | |
462 | BWH GBB | |
463 | BWH GBB | |
464 | BWGGGGGGGGGGGGGGGBB | |
465 | BBBBBBBBBBBBBBBBBBB | |
466 | BBBBBBBBBBBBBBBBBBB | |
467 | ||
468 | When the button is pushed (while selected) it is like: | |
469 | ||
470 | BBBBBBBBBBBBBBBBBBB | |
471 | BGGGGGGGGGGGGGGGGGB | |
472 | BG GB | |
473 | BG GB | |
474 | BG GB | |
475 | BG GB | |
476 | BGGGGGGGGGGGGGGGGGB | |
477 | BBBBBBBBBBBBBBBBBBB | |
478 | */ | |
479 | ||
480 | static void DrawButtonFrame(HDC hdc, const RECT& rectBtn, | |
481 | bool selected, bool pushed) | |
482 | { | |
483 | RECT r; | |
484 | CopyRect(&r, &rectBtn); | |
485 | ||
486 | HPEN hpenBlack = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DDKSHADOW)), | |
487 | hpenGrey = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DSHADOW)), | |
488 | hpenLightGr = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DLIGHT)), | |
489 | hpenWhite = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DHILIGHT)); | |
490 | ||
491 | HPEN hpenOld = (HPEN)SelectObject(hdc, hpenBlack); | |
492 | ||
493 | r.right--; | |
494 | r.bottom--; | |
495 | ||
496 | if ( pushed ) | |
497 | { | |
498 | DrawRect(hdc, r); | |
499 | ||
500 | (void)SelectObject(hdc, hpenGrey); | |
501 | InflateRect(&r, -1, -1); | |
502 | ||
503 | DrawRect(hdc, r); | |
504 | } | |
505 | else // !pushed | |
506 | { | |
507 | if ( selected ) | |
508 | { | |
509 | DrawRect(hdc, r); | |
510 | ||
511 | InflateRect(&r, -1, -1); | |
512 | } | |
513 | ||
514 | MoveToEx(hdc, r.left, r.bottom, NULL); | |
515 | LineTo(hdc, r.right, r.bottom); | |
516 | LineTo(hdc, r.right, r.top - 1); | |
517 | ||
518 | (void)SelectObject(hdc, hpenWhite); | |
519 | MoveToEx(hdc, r.left, r.bottom - 1, NULL); | |
520 | LineTo(hdc, r.left, r.top); | |
521 | LineTo(hdc, r.right, r.top); | |
522 | ||
523 | (void)SelectObject(hdc, hpenLightGr); | |
524 | MoveToEx(hdc, r.left + 1, r.bottom - 2, NULL); | |
525 | LineTo(hdc, r.left + 1, r.top + 1); | |
526 | LineTo(hdc, r.right - 1, r.top + 1); | |
527 | ||
528 | (void)SelectObject(hdc, hpenGrey); | |
529 | MoveToEx(hdc, r.left + 1, r.bottom - 1, NULL); | |
530 | LineTo(hdc, r.right - 1, r.bottom - 1); | |
531 | LineTo(hdc, r.right - 1, r.top); | |
532 | } | |
533 | ||
534 | (void)SelectObject(hdc, hpenOld); | |
535 | DeleteObject(hpenWhite); | |
536 | DeleteObject(hpenLightGr); | |
537 | DeleteObject(hpenGrey); | |
538 | DeleteObject(hpenBlack); | |
539 | } | |
540 | ||
541 | bool wxButton::MSWOnDraw(WXDRAWITEMSTRUCT *wxdis) | |
542 | { | |
543 | LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT)wxdis; | |
544 | ||
545 | RECT rectBtn; | |
546 | CopyRect(&rectBtn, &lpDIS->rcItem); | |
547 | ||
548 | COLORREF colBg = wxColourToRGB(GetBackgroundColour()), | |
549 | colFg = wxColourToRGB(GetForegroundColour()); | |
550 | ||
551 | HDC hdc = lpDIS->hDC; | |
552 | UINT state = lpDIS->itemState; | |
553 | ||
554 | // first, draw the background | |
555 | HBRUSH hbrushBackground = ::CreateSolidBrush(colBg); | |
556 | ||
557 | FillRect(hdc, &rectBtn, hbrushBackground); | |
558 | ||
559 | // draw the border for the current state | |
560 | bool selected = (state & ODS_SELECTED) != 0; | |
561 | if ( !selected ) | |
562 | { | |
563 | wxPanel *panel = wxDynamicCast(GetParent(), wxPanel); | |
564 | if ( panel ) | |
565 | { | |
566 | selected = panel->GetDefaultItem() == this; | |
567 | } | |
568 | } | |
569 | bool pushed = (SendMessage(GetHwnd(), BM_GETSTATE, 0, 0) & BST_PUSHED) != 0; | |
570 | ||
571 | DrawButtonFrame(hdc, rectBtn, selected, pushed); | |
572 | ||
573 | // draw the focus rect if needed | |
574 | if ( state & ODS_FOCUS ) | |
575 | { | |
576 | RECT rectFocus; | |
577 | CopyRect(&rectFocus, &rectBtn); | |
578 | ||
579 | // I don't know where does this constant come from, but this is how | |
580 | // Windows draws them | |
581 | InflateRect(&rectFocus, -4, -4); | |
582 | ||
583 | DrawFocusRect(hdc, &rectFocus); | |
584 | } | |
585 | ||
586 | if ( pushed ) | |
587 | { | |
588 | // the label is shifted by 1 pixel to create "pushed" effect | |
589 | OffsetRect(&rectBtn, 1, 1); | |
590 | } | |
591 | ||
592 | DrawButtonText(hdc, &rectBtn, GetLabel(), | |
593 | state & ODS_DISABLED ? GetSysColor(COLOR_GRAYTEXT) | |
594 | : colFg); | |
595 | ||
596 | ::DeleteObject(hbrushBackground); | |
597 | ||
598 | return TRUE; | |
599 | } | |
600 | ||
601 | #endif // __WIN32__ | |
602 | ||
603 | #endif // wxUSE_BUTTON | |
604 |