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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: msgqueue.h | |
3 | // Purpose: interface of wxMessageQueue<T> | |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | /** | |
10 | @class wxMessageQueueT | |
11 | @wxheader{msgqueue.h} | |
12 | ||
13 | wxMessageQueue allows passing messages between threads. | |
14 | ||
15 | This class should be typically used to communicate between the main and worker | |
16 | threads. The main thread calls wxMessageQueue::Post and | |
17 | the worker thread calls wxMessageQueue::Receive. | |
18 | ||
19 | For this class a message is an object of arbitrary type T. Notice that | |
20 | often there is a some special message indicating that the thread | |
21 | should terminate as there is no other way to gracefully shutdown a thread | |
22 | waiting on the message queue. | |
23 | ||
24 | @nolibrary | |
25 | @category{FIXME} | |
26 | ||
27 | @see wxThread | |
28 | */ | |
29 | class wxMessageQueue<T> | |
30 | { | |
31 | public: | |
32 | /** | |
33 | Returns @true if the object had been initialized successfully, @false | |
34 | if an error occurred. | |
35 | */ | |
36 | bool IsOk() const; | |
37 | ||
38 | /** | |
39 | Add a message to this queue and signal the threads waiting for messages | |
40 | (i.e. the threads which called wxMessageQueue::Receive or | |
41 | wxMessageQueue::ReceiveTimeout). | |
42 | This method is safe to call from multiple threads in parallel. | |
43 | */ | |
44 | wxMessageQueueError Post(T const& msg); | |
45 | ||
46 | /** | |
47 | Block until a message becomes available in the queue. Waits indefinitely long | |
48 | or until an error occurs. | |
49 | The message is returned in @e msg. | |
50 | */ | |
51 | wxMessageQueueError Receive(T& msg); | |
52 | ||
53 | /** | |
54 | Block until a message becomes available in the queue, but no more than | |
55 | @a timeout milliseconds has elapsed. | |
56 | If no message is available after @a timeout milliseconds then returns | |
57 | @b wxMSGQUEUE_TIMEOUT. | |
58 | If @a timeout is 0 then checks for any messages present in the queue | |
59 | and returns immediately without waiting. | |
60 | The message is returned in @e msg. | |
61 | */ | |
62 | wxMessageQueueError ReceiveTimeout(long timeout, T& msg); | |
63 | ||
64 | /** | |
65 | Default and only constructor. Use wxMessageQueue::IsOk to check | |
66 | if the object was successfully initialized. | |
67 | */ | |
68 | wxMessageQueue(); | |
69 | }; | |
70 |