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1/////////////////////////////////////////////////////////////////////////////
2// Name: wx/choice.h
3// Purpose: wxChoice class interface
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 26.07.99
7// RCS-ID: $Id$
8// Copyright: (c) wxWidgets team
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_CHOICE_H_BASE_
13#define _WX_CHOICE_H_BASE_
14
15// ----------------------------------------------------------------------------
16// headers
17// ----------------------------------------------------------------------------
18
19#include "wx/defs.h"
20
21#if wxUSE_CHOICE
22
23#include "wx/ctrlsub.h" // the base class
24
25// ----------------------------------------------------------------------------
26// global data
27// ----------------------------------------------------------------------------
28
29extern WXDLLEXPORT_DATA(const char) wxChoiceNameStr[];
30
31// ----------------------------------------------------------------------------
32// wxChoice allows to select one of a non-modifiable list of strings
33// ----------------------------------------------------------------------------
34
35class WXDLLEXPORT wxChoiceBase : public wxControlWithItems
36{
37public:
38 wxChoiceBase() { }
39 virtual ~wxChoiceBase();
40
41 // all generic methods are in wxControlWithItems
42
43 // get the current selection: this can only be different from the normal
44 // selection if the popup items list is currently opened and the user
45 // selected some item in it but didn't close the list yet; otherwise (and
46 // currently always on platforms other than MSW) this is the same as
47 // GetSelection()
48 virtual int GetCurrentSelection() const { return GetSelection(); }
49
50 // set/get the number of columns in the control (as they're not supported on
51 // most platforms, they do nothing by default)
52 virtual void SetColumns(int WXUNUSED(n) = 1 ) { }
53 virtual int GetColumns() const { return 1 ; }
54
55 // emulate selecting the item event.GetInt()
56 void Command(wxCommandEvent& event);
57
58 // override wxItemContainer::IsSorted
59 virtual bool IsSorted() const { return HasFlag(wxCB_SORT); }
60
61private:
62 DECLARE_NO_COPY_CLASS(wxChoiceBase)
63};
64
65// ----------------------------------------------------------------------------
66// include the platform-dependent class definition
67// ----------------------------------------------------------------------------
68
69#if defined(__WXUNIVERSAL__)
70 #include "wx/univ/choice.h"
71#elif defined(__SMARTPHONE__) && defined(__WXWINCE__)
72 #include "wx/msw/wince/choicece.h"
73#elif defined(__WXMSW__)
74 #include "wx/msw/choice.h"
75#elif defined(__WXMOTIF__)
76 #include "wx/motif/choice.h"
77#elif defined(__WXGTK20__)
78 #include "wx/gtk/choice.h"
79#elif defined(__WXGTK__)
80 #include "wx/gtk1/choice.h"
81#elif defined(__WXMAC__)
82 #include "wx/mac/choice.h"
83#elif defined(__WXCOCOA__)
84 #include "wx/cocoa/choice.h"
85#elif defined(__WXPM__)
86 #include "wx/os2/choice.h"
87#elif defined(__WXPALMOS__)
88 #include "wx/palmos/choice.h"
89#endif
90
91#endif // wxUSE_CHOICE
92
93#endif // _WX_CHOICE_H_BASE_